/********************************************************************** * File: scanedg.c (Formerly scanedge.c) * Description: Raster scanning crack based edge extractor. * Author: Ray Smith * Created: Fri Mar 22 16:11:50 GMT 1991 * * (C) Copyright 1991, Hewlett-Packard Ltd. ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** http://www.apache.org/licenses/LICENSE-2.0 ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. * **********************************************************************/ #include "scanedg.h" #include "allheaders.h" #include "edgloop.h" #define WHITE_PIX 1 /*thresholded colours */ #define BLACK_PIX 0 /*W->B->W */ #define FLIP_COLOUR(pix) (1-(pix)) /********************************************************************** * block_edges * * Extract edges from a PDBLK. **********************************************************************/ void block_edges(Pix *t_pix, // thresholded image PDBLK *block, // block in image C_OUTLINE_IT* outline_it) { ICOORD bleft; // bounding box ICOORD tright; BLOCK_LINE_IT line_it = block; // line iterator int width = pixGetWidth(t_pix); int height = pixGetHeight(t_pix); int wpl = pixGetWpl(t_pix); // lines in progress CRACKEDGE **ptrline = new CRACKEDGE*[width + 1]; CRACKEDGE *free_cracks = NULL; block->bounding_box(bleft, tright); // block box int block_width = tright.x() - bleft.x(); for (int x = block_width; x >= 0; x--) ptrline[x] = NULL; // no lines in progress uinT8* bwline = new uinT8[width]; uinT8 margin = WHITE_PIX; for (int y = tright.y() - 1; y >= bleft.y() - 1; y--) { if (y >= bleft.y() && y < tright.y()) { // Get the binary pixels from the image. l_uint32* line = pixGetData(t_pix) + wpl * (height - 1 - y); for (int x = 0; x < block_width; ++x) { bwline[x] = GET_DATA_BIT(line, x + bleft.x()) ^ 1; } make_margins(block, &line_it, bwline, margin, bleft.x(), tright.x(), y); } else { memset(bwline, margin, block_width * sizeof(bwline[0])); } line_edges(bleft.x(), y, block_width, margin, bwline, ptrline, &free_cracks, outline_it); } free_crackedges(free_cracks); // really free them delete[] ptrline; delete[] bwline; } /********************************************************************** * make_margins * * Get an image line and set to margin non-text pixels. **********************************************************************/ void make_margins( //get a line PDBLK *block, //block in image BLOCK_LINE_IT *line_it, //for old style uinT8 *pixels, //pixels to strip uinT8 margin, //white-out pixel inT16 left, //block edges inT16 right, inT16 y //line coord ) { PB_LINE_IT *lines; ICOORDELT_LIST *segments; //bits of a line ICOORDELT_IT seg_it; inT32 start; //of segment inT16 xext; //of segment int xindex; //index to pixel if (block->poly_block () != NULL) { lines = new PB_LINE_IT (block->poly_block ()); segments = lines->get_line (y); if (!segments->empty ()) { seg_it.set_to_list (segments); seg_it.mark_cycle_pt (); start = seg_it.data ()->x (); xext = seg_it.data ()->y (); for (xindex = left; xindex < right; xindex++) { if (xindex >= start && !seg_it.cycled_list ()) { xindex = start + xext - 1; seg_it.forward (); start = seg_it.data ()->x (); xext = seg_it.data ()->y (); } else pixels[xindex - left] = margin; } } else { for (xindex = left; xindex < right; xindex++) pixels[xindex - left] = margin; } delete segments; delete lines; } else { start = line_it->get_line (y, xext); for (xindex = left; xindex < start; xindex++) pixels[xindex - left] = margin; for (xindex = start + xext; xindex < right; xindex++) pixels[xindex - left] = margin; } } /********************************************************************** * line_edges * * Scan a line for edges and update the edges in progress. * When edges close into loops, send them for approximation. **********************************************************************/ void line_edges(inT16 x, // coord of line start inT16 y, // coord of line inT16 xext, // width of line uinT8 uppercolour, // start of prev line uinT8 * bwpos, // thresholded line CRACKEDGE ** prevline, // edges in progress CRACKEDGE **free_cracks, C_OUTLINE_IT* outline_it) { CrackPos pos = {free_cracks, x, y }; int xmax; // max x coord int colour; // of current pixel int prevcolour; // of previous pixel CRACKEDGE *current; // current h edge CRACKEDGE *newcurrent; // new h edge xmax = x + xext; // max allowable coord prevcolour = uppercolour; // forced plain margin current = NULL; // nothing yet // do each pixel for (; pos.x < xmax; pos.x++, prevline++) { colour = *bwpos++; // current pixel if (*prevline != NULL) { // changed above // change colour uppercolour = FLIP_COLOUR(uppercolour); if (colour == prevcolour) { if (colour == uppercolour) { // finish a line join_edges(current, *prevline, free_cracks, outline_it); current = NULL; // no edge now } else { // new horiz edge current = h_edge(uppercolour - colour, *prevline, &pos); } *prevline = NULL; // no change this time } else { if (colour == uppercolour) *prevline = v_edge(colour - prevcolour, *prevline, &pos); // 8 vs 4 connection else if (colour == WHITE_PIX) { join_edges(current, *prevline, free_cracks, outline_it); current = h_edge(uppercolour - colour, NULL, &pos); *prevline = v_edge(colour - prevcolour, current, &pos); } else { newcurrent = h_edge(uppercolour - colour, *prevline, &pos); *prevline = v_edge(colour - prevcolour, current, &pos); current = newcurrent; // right going h edge } prevcolour = colour; // remember new colour } } else { if (colour != prevcolour) { *prevline = current = v_edge(colour - prevcolour, current, &pos); prevcolour = colour; } if (colour != uppercolour) current = h_edge(uppercolour - colour, current, &pos); else current = NULL; // no edge now } } if (current != NULL) { // out of block if (*prevline != NULL) { // got one to join to? join_edges(current, *prevline, free_cracks, outline_it); *prevline = NULL; // tidy now } else { // fake vertical *prevline = v_edge(FLIP_COLOUR(prevcolour)-prevcolour, current, &pos); } } else if (*prevline != NULL) { //continue fake *prevline = v_edge(FLIP_COLOUR(prevcolour)-prevcolour, *prevline, &pos); } } /********************************************************************** * h_edge * * Create a new horizontal CRACKEDGE and join it to the given edge. **********************************************************************/ CRACKEDGE *h_edge(int sign, // sign of edge CRACKEDGE* join, // edge to join to CrackPos* pos) { CRACKEDGE *newpt; // return value if (*pos->free_cracks != NULL) { newpt = *pos->free_cracks; *pos->free_cracks = newpt->next; // get one fast } else { newpt = new CRACKEDGE; } newpt->pos.set_y(pos->y + 1); // coords of pt newpt->stepy = 0; // edge is horizontal if (sign > 0) { newpt->pos.set_x(pos->x + 1); // start location newpt->stepx = -1; newpt->stepdir = 0; } else { newpt->pos.set_x(pos->x); // start location newpt->stepx = 1; newpt->stepdir = 2; } if (join == NULL) { newpt->next = newpt; // ptrs to other ends newpt->prev = newpt; } else { if (newpt->pos.x() + newpt->stepx == join->pos.x() && newpt->pos.y() == join->pos.y()) { newpt->prev = join->prev; // update other ends newpt->prev->next = newpt; newpt->next = join; // join up join->prev = newpt; } else { newpt->next = join->next; // update other ends newpt->next->prev = newpt; newpt->prev = join; // join up join->next = newpt; } } return newpt; } /********************************************************************** * v_edge * * Create a new vertical CRACKEDGE and join it to the given edge. **********************************************************************/ CRACKEDGE *v_edge(int sign, // sign of edge CRACKEDGE* join, CrackPos* pos) { CRACKEDGE *newpt; // return value if (*pos->free_cracks != NULL) { newpt = *pos->free_cracks; *pos->free_cracks = newpt->next; // get one fast } else { newpt = new CRACKEDGE; } newpt->pos.set_x(pos->x); // coords of pt newpt->stepx = 0; // edge is vertical if (sign > 0) { newpt->pos.set_y(pos->y); // start location newpt->stepy = 1; newpt->stepdir = 3; } else { newpt->pos.set_y(pos->y + 1); // start location newpt->stepy = -1; newpt->stepdir = 1; } if (join == NULL) { newpt->next = newpt; //ptrs to other ends newpt->prev = newpt; } else { if (newpt->pos.x() == join->pos.x() && newpt->pos.y() + newpt->stepy == join->pos.y()) { newpt->prev = join->prev; // update other ends newpt->prev->next = newpt; newpt->next = join; // join up join->prev = newpt; } else { newpt->next = join->next; // update other ends newpt->next->prev = newpt; newpt->prev = join; // join up join->next = newpt; } } return newpt; } /********************************************************************** * join_edges * * Join 2 edges together. Send the outline for approximation when a * closed loop is formed. **********************************************************************/ void join_edges(CRACKEDGE *edge1, // edges to join CRACKEDGE *edge2, // no specific order CRACKEDGE **free_cracks, C_OUTLINE_IT* outline_it) { if (edge1->pos.x() + edge1->stepx != edge2->pos.x() || edge1->pos.y() + edge1->stepy != edge2->pos.y()) { CRACKEDGE *tempedge = edge1; edge1 = edge2; // swap around edge2 = tempedge; } if (edge1->next == edge2) { // already closed complete_edge(edge1, outline_it); // attach freelist to end edge1->prev->next = *free_cracks; *free_cracks = edge1; // and free list } else { // update opposite ends edge2->prev->next = edge1->next; edge1->next->prev = edge2->prev; edge1->next = edge2; // make joins edge2->prev = edge1; } } /********************************************************************** * free_crackedges * * Really free the CRACKEDGEs by giving them back to delete. **********************************************************************/ void free_crackedges(CRACKEDGE *start) { CRACKEDGE *current; // current edge to free CRACKEDGE *next; // next one to free for (current = start; current != NULL; current = next) { next = current->next; delete current; // delete them all } }