// Copyright 2011 Google Inc. All Rights Reserved. // Author: rays@google.com (Ray Smith) /////////////////////////////////////////////////////////////////////// // File: shapeclassifier.h // Description: Base interface class for classifiers that return a // shape index. // Author: Ray Smith // Created: Thu Dec 15 15:24:27 PST 2011 // // (C) Copyright 2011, Google Inc. // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // /////////////////////////////////////////////////////////////////////// #ifdef HAVE_CONFIG_H #include "config_auto.h" #endif #include "shapeclassifier.h" #include "genericvector.h" #include "scrollview.h" #include "shapetable.h" #include "svmnode.h" #include "trainingsample.h" #include "tprintf.h" namespace tesseract { // Classifies the given [training] sample, writing to results. // See shapeclassifier.h for a full description. // Default implementation calls the ShapeRating version. int ShapeClassifier::UnicharClassifySample( const TrainingSample& sample, Pix* page_pix, int debug, UNICHAR_ID keep_this, GenericVector* results) { results->truncate(0); GenericVector shape_results; int num_shape_results = ClassifySample(sample, page_pix, debug, keep_this, &shape_results); const ShapeTable* shapes = GetShapeTable(); GenericVector unichar_map; unichar_map.init_to_size(shapes->unicharset().size(), -1); for (int r = 0; r < num_shape_results; ++r) { shapes->AddShapeToResults(shape_results[r], &unichar_map, results); } return results->size(); } // Classifies the given [training] sample, writing to results. // See shapeclassifier.h for a full description. // Default implementation aborts. int ShapeClassifier::ClassifySample(const TrainingSample& sample, Pix* page_pix, int debug, int keep_this, GenericVector* results) { ASSERT_HOST("Must implement ClassifySample!" == NULL); return 0; } // Returns the shape that contains unichar_id that has the best result. // If result is not NULL, it is set with the shape_id and rating. // Does not need to be overridden if ClassifySample respects the keep_this // rule. int ShapeClassifier::BestShapeForUnichar(const TrainingSample& sample, Pix* page_pix, UNICHAR_ID unichar_id, ShapeRating* result) { GenericVector results; const ShapeTable* shapes = GetShapeTable(); int num_results = ClassifySample(sample, page_pix, 0, unichar_id, &results); for (int r = 0; r < num_results; ++r) { if (shapes->GetShape(results[r].shape_id).ContainsUnichar(unichar_id)) { if (result != NULL) *result = results[r]; return results[r].shape_id; } } return -1; } // Provides access to the UNICHARSET that this classifier works with. // Only needs to be overridden if GetShapeTable() can return NULL. const UNICHARSET& ShapeClassifier::GetUnicharset() const { return GetShapeTable()->unicharset(); } // Visual debugger classifies the given sample, displays the results and // solicits user input to display other classifications. Returns when // the user has finished with debugging the sample. // Probably doesn't need to be overridden if the subclass provides // DisplayClassifyAs. void ShapeClassifier::DebugDisplay(const TrainingSample& sample, Pix* page_pix, UNICHAR_ID unichar_id) { #ifndef GRAPHICS_DISABLED static ScrollView* terminator = NULL; if (terminator == NULL) { terminator = new ScrollView("XIT", 0, 0, 50, 50, 50, 50, true); } ScrollView* debug_win = CreateFeatureSpaceWindow("ClassifierDebug", 0, 0); // Provide a right-click menu to choose the class. SVMenuNode* popup_menu = new SVMenuNode(); popup_menu->AddChild("Choose class to debug", 0, "x", "Class to debug"); popup_menu->BuildMenu(debug_win, false); // Display the features in green. const INT_FEATURE_STRUCT* features = sample.features(); int num_features = sample.num_features(); for (int f = 0; f < num_features; ++f) { RenderIntFeature(debug_win, &features[f], ScrollView::GREEN); } debug_win->Update(); GenericVector results; // Debug classification until the user quits. const UNICHARSET& unicharset = GetUnicharset(); SVEvent* ev; SVEventType ev_type; do { PointerVector windows; if (unichar_id >= 0) { tprintf("Debugging class %d = %s\n", unichar_id, unicharset.id_to_unichar(unichar_id)); UnicharClassifySample(sample, page_pix, 1, unichar_id, &results); DisplayClassifyAs(sample, page_pix, unichar_id, 1, &windows); } else { tprintf("Invalid unichar_id: %d\n", unichar_id); UnicharClassifySample(sample, page_pix, 1, -1, &results); } if (unichar_id >= 0) { tprintf("Debugged class %d = %s\n", unichar_id, unicharset.id_to_unichar(unichar_id)); } tprintf("Right-click in ClassifierDebug window to choose debug class,"); tprintf(" Left-click or close window to quit...\n"); UNICHAR_ID old_unichar_id; do { old_unichar_id = unichar_id; ev = debug_win->AwaitEvent(SVET_ANY); ev_type = ev->type; if (ev_type == SVET_POPUP) { if (unicharset.contains_unichar(ev->parameter)) { unichar_id = unicharset.unichar_to_id(ev->parameter); } else { tprintf("Char class '%s' not found in unicharset", ev->parameter); } } delete ev; } while (unichar_id == old_unichar_id && ev_type != SVET_CLICK && ev_type != SVET_DESTROY); } while (ev_type != SVET_CLICK && ev_type != SVET_DESTROY); delete debug_win; #endif // GRAPHICS_DISABLED } // Displays classification as the given shape_id. Creates as many windows // as it feels fit, using index as a guide for placement. Adds any created // windows to the windows output and returns a new index that may be used // by any subsequent classifiers. Caller waits for the user to view and // then destroys the windows by clearing the vector. int ShapeClassifier::DisplayClassifyAs( const TrainingSample& sample, Pix* page_pix, UNICHAR_ID unichar_id, int index, PointerVector* windows) { // Does nothing in the default implementation. return index; } // Prints debug information on the results. void ShapeClassifier::UnicharPrintResults( const char* context, const GenericVector& results) const { tprintf("%s\n", context); for (int i = 0; i < results.size(); ++i) { tprintf("%g: c_id=%d=%s", results[i].rating, results[i].unichar_id, GetUnicharset().id_to_unichar(results[i].unichar_id)); if (!results[i].fonts.empty()) { tprintf(" Font Vector:"); for (int f = 0; f < results[i].fonts.size(); ++f) { tprintf(" %d", results[i].fonts[f].fontinfo_id); } } tprintf("\n"); } } void ShapeClassifier::PrintResults( const char* context, const GenericVector& results) const { tprintf("%s\n", context); for (int i = 0; i < results.size(); ++i) { tprintf("%g:", results[i].rating); if (results[i].joined) tprintf("[J]"); if (results[i].broken) tprintf("[B]"); tprintf(" %s\n", GetShapeTable()->DebugStr(results[i].shape_id).string()); } } // Removes any result that has all its unichars covered by a better choice, // regardless of font. void ShapeClassifier::FilterDuplicateUnichars( GenericVector* results) const { GenericVector filtered_results; // Copy results to filtered results and knock out duplicate unichars. const ShapeTable* shapes = GetShapeTable(); for (int r = 0; r < results->size(); ++r) { if (r > 0) { const Shape& shape_r = shapes->GetShape((*results)[r].shape_id); int c; for (c = 0; c < shape_r.size(); ++c) { int unichar_id = shape_r[c].unichar_id; int s; for (s = 0; s < r; ++s) { const Shape& shape_s = shapes->GetShape((*results)[s].shape_id); if (shape_s.ContainsUnichar(unichar_id)) break; // We found unichar_id. } if (s == r) break; // We didn't find unichar_id. } if (c == shape_r.size()) continue; // We found all the unichar ids in previous answers. } filtered_results.push_back((*results)[r]); } *results = filtered_results; } } // namespace tesseract.