/****************************************************************************** ** Filename: fpoint.c ** Purpose: Abstract data type for a 2D point (floating point coords) ** Author: Dan Johnson ** History: Thu Apr 12 10:44:15 1990, DSJ, Created. ** ** (c) Copyright Hewlett-Packard Company, 1988. ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** http://www.apache.org/licenses/LICENSE-2.0 ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. ******************************************************************************/ /**---------------------------------------------------------------------------- Include Files and Type Defines ----------------------------------------------------------------------------**/ #include "const.h" #include "fpoint.h" #include #include /**---------------------------------------------------------------------------- Public Code ----------------------------------------------------------------------------**/ /*---------------------------------------------------------------------------*/ void FillPoint(FPOINT &P, FLOAT32 X, FLOAT32 Y) { P.x = X; P.y = Y; } /* Commented out, because there is also a same function for TPOINT and this gets resolved to it. void CopyPoint(FPOINT &A, FPOINT &B) { B.x = A.x; B.y = A.y; } */ FLOAT32 DistanceBetween(FPOINT A, FPOINT B) { return sqrt ((double) (XDelta(A,B) * XDelta(A,B) + YDelta(A,B) * YDelta(A,B))); } FLOAT32 NormalizedAngleFrom(FPOINT *Point1, FPOINT *Point2, FLOAT32 FullScale) { /* ** Parameters: ** Point1, Point2 points to compute angle between ** FullScale value to associate with 2*pi ** Globals: none ** Operation: Return the angle from Point1 to Point2 normalized to ** lie in the range 0 to FullScale (where FullScale corresponds ** to 2*pi or 360 degrees). ** Return: none ** Exceptions: none ** History: Wed Mar 28 14:27:25 1990, DSJ, Created. */ FLOAT32 Angle; FLOAT32 NumRadsInCircle = 2.0 * PI; Angle = AngleFrom (*Point1, *Point2); if (Angle < 0.0) Angle += NumRadsInCircle; Angle *= FullScale / NumRadsInCircle; if (Angle < 0.0 || Angle >= FullScale) Angle = 0.0; return (Angle); } /* NormalizedAngleFrom */