/////////////////////////////////////////////////////////////////////// // File: unicharset.cpp // Description: Unicode character/ligature set class. // Author: Thomas Kielbus // Created: Wed Jun 28 17:05:01 PDT 2006 // // (C) Copyright 2006, Google Inc. // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // /////////////////////////////////////////////////////////////////////// #include #include #include #include "tprintf.h" #include "unichar.h" #include "unicharset.h" #include "varable.h" static const int ISALPHA_MASK = 0x1; static const int ISLOWER_MASK = 0x2; static const int ISUPPER_MASK = 0x4; static const int ISDIGIT_MASK = 0x8; static const int ISPUNCTUATION_MASK = 0x10; UNICHARSET::UNICHARSET() : unichars(NULL), ids(), size_used(0), size_reserved(0), script_table(0), script_table_size_used(0), script_table_size_reserved(0), null_script("NULL"), null_sid_(0), common_sid_(0), latin_sid_(0), cyrillic_sid_(0), greek_sid_(0), han_sid_(0) {} UNICHARSET::~UNICHARSET() { if (size_reserved > 0) { for (int i = 0; i < script_table_size_used; ++i) delete[] script_table[i]; delete[] script_table; delete_pointers_in_unichars(); delete[] unichars; } } void UNICHARSET::reserve(int unichars_number) { if (unichars_number > size_reserved) { UNICHAR_SLOT* unichars_new = new UNICHAR_SLOT[unichars_number]; for (int i = 0; i < size_used; ++i) memcpy(&unichars_new[i], &unichars[i], sizeof(UNICHAR_SLOT)); for (int j = size_used; j < unichars_number; ++j) { unichars_new[j].properties.script_id = add_script(null_script); unichars_new[j].properties.fragment = NULL; } delete[] unichars; unichars = unichars_new; size_reserved = unichars_number; } } const UNICHAR_ID UNICHARSET::unichar_to_id(const char* const unichar_repr) const { return ids.contains(unichar_repr) ? ids.unichar_to_id(unichar_repr) : INVALID_UNICHAR_ID; } const UNICHAR_ID UNICHARSET::unichar_to_id(const char* const unichar_repr, int length) const { assert(length > 0 && length <= UNICHAR_LEN); return ids.contains(unichar_repr, length) ? ids.unichar_to_id(unichar_repr, length) : INVALID_UNICHAR_ID; } // Return the minimum number of bytes that matches a legal UNICHAR_ID, // while leaving a legal UNICHAR_ID afterwards. In other words, if there // is both a short and a long match to the string, return the length that // ensures there is a legal match after it. int UNICHARSET::step(const char* str) const { // Find the length of the first matching unicharset member. int minlength = ids.minmatch(str); if (minlength == 0) return 0; // Empty string or illegal char. int goodlength = minlength; while (goodlength <= UNICHAR_LEN) { if (str[goodlength] == '\0' || ids.minmatch(str + goodlength) > 0) return goodlength; // This length works! // The next char is illegal so find the next usable length. do { ++goodlength; } while (str[goodlength] != '\0' && goodlength <= UNICHAR_LEN && !ids.contains(str, goodlength)); } // Search to find a subsequent legal char failed so return the minlength. return minlength; } const char* const UNICHARSET::id_to_unichar(UNICHAR_ID id) const { if (id == INVALID_UNICHAR_ID) { return INVALID_UNICHAR; } assert(id < this->size()); return unichars[id].representation; } // Return a STRING that reformats the utf8 str into the str followed // by its hex unicodes. STRING UNICHARSET::debug_utf8_str(const char* str) { STRING result = str; result += " ["; int step = 1; // Chop into unicodes and code each as hex. for (int i = 0; str[i] != '\0'; i += step) { char hex[sizeof(int) * 2 + 1]; step = UNICHAR::utf8_step(str + i); if (step == 0) { step = 1; sprintf(hex, "%x", str[i]); } else { UNICHAR ch(str + i, step); sprintf(hex, "%x", ch.first_uni()); } result += hex; result += " "; } result += "]"; return result; } // Return a STRING containing debug information on the unichar, including // the id_to_unichar, its hex unicodes and the properties. STRING UNICHARSET::debug_str(UNICHAR_ID id) const { const CHAR_FRAGMENT *fragment = this->get_fragment(id); if (fragment) { STRING base = debug_str(fragment->get_unichar()); return CHAR_FRAGMENT::to_string(base.string(), fragment->get_pos(), fragment->get_total()); } const char* str = id_to_unichar(id); if (id == INVALID_UNICHAR_ID) return STRING(str); STRING result = debug_utf8_str(str); // Append a for lower alpha, A for upper alpha, and x if alpha but neither. if (get_isalpha(id)) { if (get_islower(id)) result += "a"; else if (get_isupper(id)) result += "A"; else result += "x"; } // Append 0 if a digit. if (get_isdigit(id)) { result += "0"; } // Append p is a punctuation symbol. if (get_ispunctuation(id)) { result += "p"; } return result; } void UNICHARSET::unichar_insert(const char* const unichar_repr) { if (!ids.contains(unichar_repr)) { if (strlen(unichar_repr) > UNICHAR_LEN) { fprintf(stderr, "Utf8 buffer too big, size=%d for %s\n", int(strlen(unichar_repr)), unichar_repr); return; } if (size_used == size_reserved) { if (size_used == 0) reserve(8); else reserve(2 * size_used); } strcpy(unichars[size_used].representation, unichar_repr); this->set_isalpha(size_used, false); this->set_islower(size_used, false); this->set_isupper(size_used, false); this->set_isdigit(size_used, false); this->set_ispunctuation(size_used, false); this->set_isngram(size_used, false); this->set_script(size_used, null_script); // If the given unichar_repr represents a fragmented character, set // fragment property to a pointer to CHAR_FRAGMENT class instance with // information parsed from the unichar representation. Use the script // of the base unichar for the fragmented character if possible. CHAR_FRAGMENT *frag = CHAR_FRAGMENT::parse_from_string(unichar_repr); this->unichars[size_used].properties.fragment = frag; if (frag != NULL && this->contains_unichar(frag->get_unichar())) { this->unichars[size_used].properties.script_id = this->get_script(frag->get_unichar()); } this->unichars[size_used].properties.enabled = true; ids.insert(unichar_repr, size_used); ++size_used; } } bool UNICHARSET::contains_unichar(const char* const unichar_repr) const { return ids.contains(unichar_repr); } bool UNICHARSET::contains_unichar(const char* const unichar_repr, int length) const { if (length == 0) { return false; } return ids.contains(unichar_repr, length); } bool UNICHARSET::eq(UNICHAR_ID unichar_id, const char* const unichar_repr) const { return strcmp(this->id_to_unichar(unichar_id), unichar_repr) == 0; } bool UNICHARSET::save_to_file(FILE *file) const { fprintf(file, "%d\n", this->size()); for (UNICHAR_ID id = 0; id < this->size(); ++id) { unsigned int properties = 0; if (this->get_isalpha(id)) properties |= ISALPHA_MASK; if (this->get_islower(id)) properties |= ISLOWER_MASK; if (this->get_isupper(id)) properties |= ISUPPER_MASK; if (this->get_isdigit(id)) properties |= ISDIGIT_MASK; if (this->get_ispunctuation(id)) properties |= ISPUNCTUATION_MASK; if (strcmp(this->id_to_unichar(id), " ") == 0) fprintf(file, "%s %x %s %d\n", "NULL", properties, this->get_script_from_script_id(this->get_script(id)), this->get_other_case(id)); else fprintf(file, "%s %x %s %d\n", this->id_to_unichar(id), properties, this->get_script_from_script_id(this->get_script(id)), this->get_other_case(id)); } return true; } bool UNICHARSET::load_from_file(FILE *file) { int unicharset_size; char buffer[256]; this->clear(); if (fgets(buffer, sizeof (buffer), file) == NULL || sscanf(buffer, "%d", &unicharset_size) != 1) { return false; } this->reserve(unicharset_size); for (UNICHAR_ID id = 0; id < unicharset_size; ++id) { char unichar[256]; unsigned int properties; char script[64]; strcpy(script, null_script); this->unichars[id].properties.other_case = id; if (fgets(buffer, sizeof (buffer), file) == NULL || (sscanf(buffer, "%s %x %63s %d", unichar, &properties, script, &(this->unichars[id].properties.other_case)) != 4 && sscanf(buffer, "%s %x %63s", unichar, &properties, script) != 3 && sscanf(buffer, "%s %x", unichar, &properties) != 2)) { return false; } if (strcmp(unichar, "NULL") == 0) this->unichar_insert(" "); else this->unichar_insert(unichar); this->set_isalpha(id, (properties & ISALPHA_MASK) != 0); this->set_islower(id, (properties & ISLOWER_MASK) != 0); this->set_isupper(id, (properties & ISUPPER_MASK) != 0); this->set_isdigit(id, (properties & ISDIGIT_MASK) != 0); this->set_ispunctuation(id, (properties & ISPUNCTUATION_MASK) != 0); this->set_isngram(id, false); this->set_script(id, script); this->unichars[id].properties.enabled = true; } null_sid_ = get_script_id_from_name(null_script); ASSERT_HOST(null_sid_ == 0); common_sid_ = get_script_id_from_name("Common"); latin_sid_ = get_script_id_from_name("Latin"); cyrillic_sid_ = get_script_id_from_name("Cyrillic"); greek_sid_ = get_script_id_from_name("Greek"); han_sid_ = get_script_id_from_name("Han"); return true; } // Set a whitelist and/or blacklist of characters to recognize. // An empty or NULL whitelist enables everything (minus any blacklist). // An empty or NULL blacklist disables nothing. void UNICHARSET::set_black_and_whitelist(const char* blacklist, const char* whitelist) { bool def_enabled = whitelist == NULL || whitelist[0] == '\0'; // Set everything to default for (int ch = 0; ch < size_used; ++ch) unichars[ch].properties.enabled = def_enabled; int ch_step; if (!def_enabled) { // Enable the whitelist. for (int w_ind = 0; whitelist[w_ind] != '\0'; w_ind += ch_step) { ch_step = step(whitelist + w_ind); if (ch_step > 0) { UNICHAR_ID u_id = unichar_to_id(whitelist + w_ind, ch_step); unichars[u_id].properties.enabled = true; } else { ch_step = 1; } } } if (blacklist != NULL && blacklist[0] != '\0') { // Disable the blacklist. for (int b_ind = 0; blacklist[b_ind] != '\0'; b_ind += ch_step) { ch_step = step(blacklist + b_ind); if (ch_step > 0) { UNICHAR_ID u_id = unichar_to_id(blacklist + b_ind, ch_step); unichars[u_id].properties.enabled = false; } else { ch_step = 1; } } } } int UNICHARSET::add_script(const char* script) { for (int i = 0; i < script_table_size_used; ++i) { if (strcmp(script, script_table[i]) == 0) return i; } if (script_table_size_reserved == 0) { script_table_size_reserved = 8; script_table = new char*[script_table_size_reserved]; } if (script_table_size_used + 1 >= script_table_size_reserved) { char** new_script_table = new char*[script_table_size_reserved * 2]; memcpy(new_script_table, script_table, script_table_size_reserved * sizeof(char*)); delete[] script_table; script_table = new_script_table; script_table_size_reserved = 2 * script_table_size_reserved; } script_table[script_table_size_used] = new char[strlen(script) + 1]; strcpy(script_table[script_table_size_used], script); return script_table_size_used++; } CHAR_FRAGMENT *CHAR_FRAGMENT::parse_from_string(const char *string) { const char *ptr = string; int len = strlen(string); if (len < kMinLen || *ptr != kSeparator) { return NULL; // this string can not represent a fragment } ptr++; // move to the next character int step = 0; while ((ptr + step) < (string + len) && *(ptr + step) != kSeparator) { step += UNICHAR::utf8_step(ptr + step); } if (step == 0 || step > UNICHAR_LEN) { return NULL; // no character for unichar or the character is too long } char unichar[UNICHAR_LEN + 1]; strncpy(unichar, ptr, step); unichar[step] = '\0'; // null terminate unichar ptr += step; // move to the next fragment separator int pos = 0; int total = 0; char *end_ptr = NULL; for (int i = 0; i < 2; i++) { if (ptr > string + len || *ptr != kSeparator) { return NULL; // failed to parse fragment representation } ptr++; // move to the next character i == 0 ? pos = static_cast(strtol(ptr, &end_ptr, 10)) : total = static_cast(strtol(ptr, &end_ptr, 10)); ptr = end_ptr; } if (ptr != string + len) { return NULL; // malformed fragment representation } CHAR_FRAGMENT *fragment = new CHAR_FRAGMENT(); fragment->set_all(unichar, pos, total); return fragment; } int UNICHARSET::get_script_id_from_name(const char* script_name) const { for (int i = 0; i < script_table_size_used; ++i) { if (strcmp(script_name, script_table[i]) == 0) return i; } return 0; // 0 is always the null_script }