/* -*-C-*- ******************************************************************************** * * File: outlines.c (Formerly outlines.c) * Description: Combinatorial Splitter * Author: Mark Seaman, OCR Technology * Created: Thu Jul 27 08:59:01 1989 * Modified: Wed Jul 10 14:56:49 1991 (Mark Seaman) marks@hpgrlt * Language: C * Package: N/A * Status: Experimental (Do Not Distribute) * * (c) Copyright 1989, Hewlett-Packard Company. ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** http://www.apache.org/licenses/LICENSE-2.0 ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. * ******************************************************************************** * Revision 1.2 89/09/15 09:24:41 09:24:41 marks (Mark Seaman) * First released version of Combinatorial splitter code **/ /*---------------------------------------------------------------------- I n c l u d e s ----------------------------------------------------------------------*/ #include "outlines.h" #ifdef __UNIX__ #include #endif /*---------------------------------------------------------------------- F u n c t i o n s ----------------------------------------------------------------------*/ /********************************************************************** * crosses_outline * * Check to see if this line crosses over this outline. If it does * return TRUE. **********************************************************************/ int crosses_outline(EDGEPT *p0, /* Start of line */ EDGEPT *p1, /* End of line */ EDGEPT *outline) { /* Outline to check */ EDGEPT *pt = outline; do { if (is_crossed (p0->pos, p1->pos, pt->pos, pt->next->pos)) return (TRUE); pt = pt->next; } while (pt != outline); return (FALSE); } /********************************************************************** * is_crossed * * Return TRUE when the two line segments cross each other. Find out * where the projected lines would cross and then check to see if the * point of intersection lies on both of the line segments. If it does * then these two segments cross. **********************************************************************/ int is_crossed(TPOINT a0, TPOINT a1, TPOINT b0, TPOINT b1) { int b0a1xb0b1, b0b1xb0a0; int a1b1xa1a0, a1a0xa1b0; TPOINT b0a1, b0a0, a1b1, b0b1, a1a0; b0a1.x = a1.x - b0.x; b0a0.x = a0.x - b0.x; a1b1.x = b1.x - a1.x; b0b1.x = b1.x - b0.x; a1a0.x = a0.x - a1.x; b0a1.y = a1.y - b0.y; b0a0.y = a0.y - b0.y; a1b1.y = b1.y - a1.y; b0b1.y = b1.y - b0.y; a1a0.y = a0.y - a1.y; b0a1xb0b1 = CROSS (b0a1, b0b1); b0b1xb0a0 = CROSS (b0b1, b0a0); a1b1xa1a0 = CROSS (a1b1, a1a0); /*a1a0xa1b0=CROSS(a1a0,a1b0); */ a1a0xa1b0 = -CROSS (a1a0, b0a1); return (b0a1xb0b1 > 0 && b0b1xb0a0 > 0 || b0a1xb0b1 < 0 && b0b1xb0a0 < 0) && (a1b1xa1a0 > 0 && a1a0xa1b0 > 0 || a1b1xa1a0 < 0 && a1a0xa1b0 < 0); } /********************************************************************** * is_same_edgept * * Return true if the points are identical. **********************************************************************/ int is_same_edgept(EDGEPT *p1, EDGEPT *p2) { return (p1 == p2); } /********************************************************************** * near_point * * Find the point on a line segment that is closest to a point not on * the line segment. Return that point. **********************************************************************/ EDGEPT *near_point(EDGEPT *point, EDGEPT *line_pt_0, EDGEPT *line_pt_1) { TPOINT p; float slope; float intercept; float x0 = line_pt_0->pos.x; float x1 = line_pt_1->pos.x; float y0 = line_pt_0->pos.y; float y1 = line_pt_1->pos.y; if (x0 == x1) { /* Handle vertical line */ p.x = (INT16) x0; p.y = point->pos.y; } else { /* Slope and intercept */ slope = (y0 - y1) / (x0 - x1); intercept = y1 - x1 * slope; /* Find perpendicular */ p.x = (INT16) ((point->pos.x + (point->pos.y - intercept) * slope) / (slope * slope + 1)); p.y = (INT16) (slope * p.x + intercept); } if (is_on_line (p, line_pt_0->pos, line_pt_1->pos) && (!same_point (p, line_pt_0->pos)) && (!same_point (p, line_pt_1->pos))) /* Intersection on line */ return (make_edgept (p.x, p.y, line_pt_1, line_pt_0)); else /* Intersection not on line */ return (closest (point, line_pt_0, line_pt_1)); } /********************************************************************** * reverse_outline * * Change the direction of the outline. If it was clockwise make it * counter-clockwise and vice versa. Do this by swapping each of the * next and prev fields of each edge point. **********************************************************************/ void reverse_outline(EDGEPT *outline) { EDGEPT *edgept = outline; EDGEPT *temp; do { /* Swap next and prev */ temp = edgept->prev; edgept->prev = edgept->next; edgept->next = temp; /* Set up vec field */ edgept->vec.x = edgept->next->pos.x - edgept->pos.x; edgept->vec.y = edgept->next->pos.y - edgept->pos.y; edgept = edgept->prev; /* Go to next point */ } while (edgept != outline); }