/********************************************************************** * File: coutln.c (Formerly coutline.c) * Description: Code for the C_OUTLINE class. * Author: Ray Smith * Created: Mon Oct 07 16:01:57 BST 1991 * * (C) Copyright 1991, Hewlett-Packard Ltd. ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** http://www.apache.org/licenses/LICENSE-2.0 ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. * **********************************************************************/ #include #ifdef __UNIX__ #include #endif #include "coutln.h" #include "allheaders.h" // Include automatically generated configuration file if running autoconf. #ifdef HAVE_CONFIG_H #include "config_auto.h" #endif ELISTIZE (C_OUTLINE) ICOORD C_OUTLINE::step_coords[4] = { ICOORD (-1, 0), ICOORD (0, -1), ICOORD (1, 0), ICOORD (0, 1) }; /********************************************************************** * C_OUTLINE::C_OUTLINE * * Constructor to build a C_OUTLINE from a CRACKEDGE LOOP. **********************************************************************/ C_OUTLINE::C_OUTLINE ( //constructor CRACKEDGE * startpt, //outline to convert ICOORD bot_left, //bounding box ICOORD top_right, inT16 length //length of loop ):box (bot_left, top_right), start (startpt->pos) { inT16 stepindex; //index to step CRACKEDGE *edgept; //current point stepcount = length; //no of steps if (length == 0) { steps = NULL; return; } //get memory steps = (uinT8 *) alloc_mem (step_mem()); memset(steps, 0, step_mem()); edgept = startpt; for (stepindex = 0; stepindex < length; stepindex++) { //set compact step set_step (stepindex, edgept->stepdir); edgept = edgept->next; } } /********************************************************************** * C_OUTLINE::C_OUTLINE * * Constructor to build a C_OUTLINE from a C_OUTLINE_FRAG. **********************************************************************/ C_OUTLINE::C_OUTLINE ( //constructor //steps to copy ICOORD startpt, DIR128 * new_steps, inT16 length //length of loop ):start (startpt) { inT8 dirdiff; //direction difference DIR128 prevdir; //previous direction DIR128 dir; //current direction DIR128 lastdir; //dir of last step TBOX new_box; //easy bounding inT16 stepindex; //index to step inT16 srcindex; //source steps ICOORD pos; //current position pos = startpt; stepcount = length; //no of steps //get memory steps = (uinT8 *) alloc_mem (step_mem()); memset(steps, 0, step_mem()); lastdir = new_steps[length - 1]; prevdir = lastdir; for (stepindex = 0, srcindex = 0; srcindex < length; stepindex++, srcindex++) { new_box = TBOX (pos, pos); box += new_box; //copy steps dir = new_steps[srcindex]; set_step(stepindex, dir); dirdiff = dir - prevdir; pos += step (stepindex); if ((dirdiff == 64 || dirdiff == -64) && stepindex > 0) { stepindex -= 2; //cancel there-and-back prevdir = stepindex >= 0 ? step_dir (stepindex) : lastdir; } else prevdir = dir; } ASSERT_HOST (pos.x () == startpt.x () && pos.y () == startpt.y ()); do { dirdiff = step_dir (stepindex - 1) - step_dir (0); if (dirdiff == 64 || dirdiff == -64) { start += step (0); stepindex -= 2; //cancel there-and-back for (int i = 0; i < stepindex; ++i) set_step(i, step_dir(i + 1)); } } while (stepindex > 1 && (dirdiff == 64 || dirdiff == -64)); stepcount = stepindex; ASSERT_HOST (stepcount >= 4); } /********************************************************************** * C_OUTLINE::C_OUTLINE * * Constructor to build a C_OUTLINE from a rotation of a C_OUTLINE. **********************************************************************/ C_OUTLINE::C_OUTLINE( //constructor C_OUTLINE *srcline, //outline to FCOORD rotation //rotate ) { TBOX new_box; //easy bounding inT16 stepindex; //index to step inT16 dirdiff; //direction change ICOORD pos; //current position ICOORD prevpos; //previous dest point ICOORD destpos; //destination point inT16 destindex; //index to step DIR128 dir; //coded direction uinT8 new_step; stepcount = srcline->stepcount * 2; if (stepcount == 0) { steps = NULL; box = srcline->box; box.rotate(rotation); return; } //get memory steps = (uinT8 *) alloc_mem (step_mem()); memset(steps, 0, step_mem()); for (int iteration = 0; iteration < 2; ++iteration) { DIR128 round1 = iteration == 0 ? 32 : 0; DIR128 round2 = iteration != 0 ? 32 : 0; pos = srcline->start; prevpos = pos; prevpos.rotate (rotation); start = prevpos; box = TBOX (start, start); destindex = 0; for (stepindex = 0; stepindex < srcline->stepcount; stepindex++) { pos += srcline->step (stepindex); destpos = pos; destpos.rotate (rotation); // tprintf("%i %i %i %i ", destpos.x(), destpos.y(), pos.x(), pos.y()); while (destpos.x () != prevpos.x () || destpos.y () != prevpos.y ()) { dir = DIR128 (FCOORD (destpos - prevpos)); dir += 64; //turn to step style new_step = dir.get_dir (); // tprintf(" %i\n", new_step); if (new_step & 31) { set_step(destindex++, dir + round1); prevpos += step(destindex - 1); if (destindex < 2 || ((dirdiff = step_dir (destindex - 1) - step_dir (destindex - 2)) != -64 && dirdiff != 64)) { set_step(destindex++, dir + round2); prevpos += step(destindex - 1); } else { prevpos -= step(destindex - 1); destindex--; prevpos -= step(destindex - 1); set_step(destindex - 1, dir + round2); prevpos += step(destindex - 1); } } else { set_step(destindex++, dir); prevpos += step(destindex - 1); } while (destindex >= 2 && ((dirdiff = step_dir (destindex - 1) - step_dir (destindex - 2)) == -64 || dirdiff == 64)) { prevpos -= step(destindex - 1); prevpos -= step(destindex - 2); destindex -= 2; // Forget u turn } //ASSERT_HOST(prevpos.x() == destpos.x() && prevpos.y() == destpos.y()); new_box = TBOX (destpos, destpos); box += new_box; } } ASSERT_HOST (destpos.x () == start.x () && destpos.y () == start.y ()); dirdiff = step_dir (destindex - 1) - step_dir (0); while ((dirdiff == 64 || dirdiff == -64) && destindex > 1) { start += step (0); destindex -= 2; for (int i = 0; i < destindex; ++i) set_step(i, step_dir(i + 1)); dirdiff = step_dir (destindex - 1) - step_dir (0); } if (destindex >= 4) break; } ASSERT_HOST(destindex <= stepcount); stepcount = destindex; destpos = start; for (stepindex = 0; stepindex < stepcount; stepindex++) { destpos += step (stepindex); } ASSERT_HOST (destpos.x () == start.x () && destpos.y () == start.y ()); } // Build a fake outline, given just a bounding box and append to the list. void C_OUTLINE::FakeOutline(const TBOX& box, C_OUTLINE_LIST* outlines) { C_OUTLINE_IT ol_it(outlines); // Make a C_OUTLINE from the bounds. This is a bit of a hack, // as there is no outline, just a bounding box, but it works nicely. CRACKEDGE start; start.pos = box.topleft(); C_OUTLINE* outline = new C_OUTLINE(&start, box.topleft(), box.botright(), 0); ol_it.add_to_end(outline); } /********************************************************************** * C_OUTLINE::area * * Compute the area of the outline. **********************************************************************/ inT32 C_OUTLINE::area() { //winding number int stepindex; //current step inT32 total_steps; //steps to do inT32 total; //total area ICOORD pos; //position of point ICOORD next_step; //step to next pix C_OUTLINE_IT it = child (); pos = start_pos (); total_steps = pathlength (); total = 0; for (stepindex = 0; stepindex < total_steps; stepindex++) { //all intersected next_step = step (stepindex); if (next_step.x () < 0) total += pos.y (); else if (next_step.x () > 0) total -= pos.y (); pos += next_step; } for (it.mark_cycle_pt (); !it.cycled_list (); it.forward ()) total += it.data ()->area ();//add areas of children return total; } /********************************************************************** * C_OUTLINE::perimeter * * Compute the perimeter of the outline and its first level children. **********************************************************************/ inT32 C_OUTLINE::perimeter() { inT32 total_steps; // Return value. C_OUTLINE_IT it = child(); total_steps = pathlength(); for (it.mark_cycle_pt(); !it.cycled_list(); it.forward()) total_steps += it.data()->pathlength(); // Add perimeters of children. return total_steps; } /********************************************************************** * C_OUTLINE::outer_area * * Compute the area of the outline. **********************************************************************/ inT32 C_OUTLINE::outer_area() { //winding number int stepindex; //current step inT32 total_steps; //steps to do inT32 total; //total area ICOORD pos; //position of point ICOORD next_step; //step to next pix pos = start_pos (); total_steps = pathlength (); if (total_steps == 0) return box.area(); total = 0; for (stepindex = 0; stepindex < total_steps; stepindex++) { //all intersected next_step = step (stepindex); if (next_step.x () < 0) total += pos.y (); else if (next_step.x () > 0) total -= pos.y (); pos += next_step; } return total; } /********************************************************************** * C_OUTLINE::count_transitions * * Compute the number of x and y maxes and mins in the outline. **********************************************************************/ inT32 C_OUTLINE::count_transitions( //winding number inT32 threshold //on size ) { BOOL8 first_was_max_x; //what was first BOOL8 first_was_max_y; BOOL8 looking_for_max_x; //what is next BOOL8 looking_for_min_x; BOOL8 looking_for_max_y; //what is next BOOL8 looking_for_min_y; int stepindex; //current step inT32 total_steps; //steps to do //current limits inT32 max_x, min_x, max_y, min_y; inT32 initial_x, initial_y; //initial limits inT32 total; //total changes ICOORD pos; //position of point ICOORD next_step; //step to next pix pos = start_pos (); total_steps = pathlength (); total = 0; max_x = min_x = pos.x (); max_y = min_y = pos.y (); looking_for_max_x = TRUE; looking_for_min_x = TRUE; looking_for_max_y = TRUE; looking_for_min_y = TRUE; first_was_max_x = FALSE; first_was_max_y = FALSE; initial_x = pos.x (); initial_y = pos.y (); //stop uninit warning for (stepindex = 0; stepindex < total_steps; stepindex++) { //all intersected next_step = step (stepindex); pos += next_step; if (next_step.x () < 0) { if (looking_for_max_x && pos.x () < min_x) min_x = pos.x (); if (looking_for_min_x && max_x - pos.x () > threshold) { if (looking_for_max_x) { initial_x = max_x; first_was_max_x = FALSE; } total++; looking_for_max_x = TRUE; looking_for_min_x = FALSE; min_x = pos.x (); //reset min } } else if (next_step.x () > 0) { if (looking_for_min_x && pos.x () > max_x) max_x = pos.x (); if (looking_for_max_x && pos.x () - min_x > threshold) { if (looking_for_min_x) { initial_x = min_x; //remember first min first_was_max_x = TRUE; } total++; looking_for_max_x = FALSE; looking_for_min_x = TRUE; max_x = pos.x (); } } else if (next_step.y () < 0) { if (looking_for_max_y && pos.y () < min_y) min_y = pos.y (); if (looking_for_min_y && max_y - pos.y () > threshold) { if (looking_for_max_y) { initial_y = max_y; //remember first max first_was_max_y = FALSE; } total++; looking_for_max_y = TRUE; looking_for_min_y = FALSE; min_y = pos.y (); //reset min } } else { if (looking_for_min_y && pos.y () > max_y) max_y = pos.y (); if (looking_for_max_y && pos.y () - min_y > threshold) { if (looking_for_min_y) { initial_y = min_y; //remember first min first_was_max_y = TRUE; } total++; looking_for_max_y = FALSE; looking_for_min_y = TRUE; max_y = pos.y (); } } } if (first_was_max_x && looking_for_min_x) { if (max_x - initial_x > threshold) total++; else total--; } else if (!first_was_max_x && looking_for_max_x) { if (initial_x - min_x > threshold) total++; else total--; } if (first_was_max_y && looking_for_min_y) { if (max_y - initial_y > threshold) total++; else total--; } else if (!first_was_max_y && looking_for_max_y) { if (initial_y - min_y > threshold) total++; else total--; } return total; } /********************************************************************** * C_OUTLINE::operator< * * Return TRUE if the left operand is inside the right one. **********************************************************************/ BOOL8 C_OUTLINE::operator< ( //winding number const C_OUTLINE & other //other outline ) const { inT16 count = 0; //winding count ICOORD pos; //position of point inT32 stepindex; //index to cstep if (!box.overlap (other.box)) return FALSE; //can't be contained if (stepcount == 0) return other.box.contains(this->box); pos = start; for (stepindex = 0; stepindex < stepcount && (count = other.winding_number (pos)) == INTERSECTING; stepindex++) pos += step (stepindex); //try all points if (count == INTERSECTING) { //all intersected pos = other.start; for (stepindex = 0; stepindex < other.stepcount && (count = winding_number (pos)) == INTERSECTING; stepindex++) //try other way round pos += other.step (stepindex); return count == INTERSECTING || count == 0; } return count != 0; } /********************************************************************** * C_OUTLINE::winding_number * * Return the winding number of the outline around the given point. **********************************************************************/ inT16 C_OUTLINE::winding_number( //winding number ICOORD point //point to wind around ) const { inT16 stepindex; //index to cstep inT16 count; //winding count ICOORD vec; //to current point ICOORD stepvec; //step vector inT32 cross; //cross product vec = start - point; //vector to it count = 0; for (stepindex = 0; stepindex < stepcount; stepindex++) { stepvec = step (stepindex); //get the step //crossing the line if (vec.y () <= 0 && vec.y () + stepvec.y () > 0) { cross = vec * stepvec; //cross product if (cross > 0) count++; //crossing right half else if (cross == 0) return INTERSECTING; //going through point } else if (vec.y () > 0 && vec.y () + stepvec.y () <= 0) { cross = vec * stepvec; if (cross < 0) count--; //crossing back else if (cross == 0) return INTERSECTING; //illegal } vec += stepvec; //sum vectors } return count; //winding number } /********************************************************************** * C_OUTLINE::turn_direction * * Return the sum direction delta of the outline. **********************************************************************/ inT16 C_OUTLINE::turn_direction() const { //winding number DIR128 prevdir; //previous direction DIR128 dir; //current direction inT16 stepindex; //index to cstep inT8 dirdiff; //direction difference inT16 count; //winding count if (stepcount == 0) return 128; count = 0; prevdir = step_dir (stepcount - 1); for (stepindex = 0; stepindex < stepcount; stepindex++) { dir = step_dir (stepindex); dirdiff = dir - prevdir; ASSERT_HOST (dirdiff == 0 || dirdiff == 32 || dirdiff == -32); count += dirdiff; prevdir = dir; } ASSERT_HOST (count == 128 || count == -128); return count; //winding number } /********************************************************************** * C_OUTLINE::reverse * * Reverse the direction of an outline. **********************************************************************/ void C_OUTLINE::reverse() { //reverse drection DIR128 halfturn = MODULUS / 2; //amount to shift DIR128 stepdir; //direction of step inT16 stepindex; //index to cstep inT16 farindex; //index to other side inT16 halfsteps; //half of stepcount halfsteps = (stepcount + 1) / 2; for (stepindex = 0; stepindex < halfsteps; stepindex++) { farindex = stepcount - stepindex - 1; stepdir = step_dir (stepindex); set_step (stepindex, step_dir (farindex) + halfturn); set_step (farindex, stepdir + halfturn); } } /********************************************************************** * C_OUTLINE::move * * Move C_OUTLINE by vector **********************************************************************/ void C_OUTLINE::move( // reposition OUTLINE const ICOORD vec // by vector ) { C_OUTLINE_IT it(&children); // iterator box.move (vec); start += vec; for (it.mark_cycle_pt (); !it.cycled_list (); it.forward ()) it.data ()->move (vec); // move child outlines } // If this outline is smaller than the given min_size, delete this and // remove from its list, via *it, after checking that *it points to this. // Otherwise, if any children of this are too small, delete them. // On entry, *it must be an iterator pointing to this. If this gets deleted // then this is extracted from *it, so an iteration can continue. void C_OUTLINE::RemoveSmallRecursive(int min_size, C_OUTLINE_IT* it) { if (box.width() < min_size || box.height() < min_size) { ASSERT_HOST(this == it->data()); delete it->extract(); // Too small so get rid of it and any children. } else if (!children.empty()) { // Search the children of this, deleting any that are too small. C_OUTLINE_IT child_it(&children); for (child_it.mark_cycle_pt(); !child_it.cycled_list(); child_it.forward()) { C_OUTLINE* child = child_it.data(); child->RemoveSmallRecursive(min_size, &child_it); } } } // Renders the outline to the given pix, with left and top being // the coords of the upper-left corner of the pix. void C_OUTLINE::render(int left, int top, Pix* pix) const { ICOORD pos = start; for (int stepindex = 0; stepindex < stepcount; ++stepindex) { ICOORD next_step = step(stepindex); if (next_step.y() < 0) { pixRasterop(pix, 0, top - pos.y(), pos.x() - left, 1, PIX_NOT(PIX_DST), NULL, 0, 0); } else if (next_step.y() > 0) { pixRasterop(pix, 0, top - pos.y() - 1, pos.x() - left, 1, PIX_NOT(PIX_DST), NULL, 0, 0); } pos += next_step; } } // Renders just the outline to the given pix (no fill), with left and top // being the coords of the upper-left corner of the pix. void C_OUTLINE::render_outline(int left, int top, Pix* pix) const { ICOORD pos = start; for (int stepindex = 0; stepindex < stepcount; ++stepindex) { ICOORD next_step = step(stepindex); if (next_step.y() < 0) { pixSetPixel(pix, pos.x() - left, top - pos.y(), 1); } else if (next_step.y() > 0) { pixSetPixel(pix, pos.x() - left - 1, top - pos.y() - 1, 1); } else if (next_step.x() < 0) { pixSetPixel(pix, pos.x() - left - 1, top - pos.y(), 1); } else if (next_step.x() > 0) { pixSetPixel(pix, pos.x() - left, top - pos.y() - 1, 1); } pos += next_step; } } /********************************************************************** * C_OUTLINE::plot * * Draw the outline in the given colour. **********************************************************************/ #ifndef GRAPHICS_DISABLED void C_OUTLINE::plot( //draw it ScrollView* window, // window to draw in ScrollView::Color colour // colour to draw in ) const { inT16 stepindex; // index to cstep ICOORD pos; // current position DIR128 stepdir; // direction of step pos = start; // current position window->Pen(colour); if (stepcount == 0) { window->Rectangle(box.left(), box.top(), box.right(), box.bottom()); return; } window->SetCursor(pos.x(), pos.y()); stepindex = 0; while (stepindex < stepcount) { pos += step(stepindex); // step to next stepdir = step_dir(stepindex); stepindex++; // count steps // merge straight lines while (stepindex < stepcount && stepdir.get_dir() == step_dir(stepindex).get_dir()) { pos += step(stepindex); stepindex++; } window->DrawTo(pos.x(), pos.y()); } } #endif /********************************************************************** * C_OUTLINE::operator= * * Assignment - deep copy data **********************************************************************/ //assignment C_OUTLINE & C_OUTLINE::operator= ( const C_OUTLINE & source //from this ) { box = source.box; start = source.start; if (steps != NULL) free_mem(steps); stepcount = source.stepcount; steps = (uinT8 *) alloc_mem (step_mem()); memmove (steps, source.steps, step_mem()); if (!children.empty ()) children.clear (); children.deep_copy(&source.children, &deep_copy); return *this; } ICOORD C_OUTLINE::chain_step(int chaindir) { return step_coords[chaindir % 4]; }