/****************************************************************************** ** Filename: xform2d.c ** Purpose: Library routines for performing 2D point transformations ** Author: Dan Johnson ** History: Fri Sep 22 09:54:17 1989, DSJ, Created. ** ** (c) Copyright Hewlett-Packard Company, 1988. ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** http://www.apache.org/licenses/LICENSE-2.0 ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. ******************************************************************************/ /**---------------------------------------------------------------------------- Include Files and Type Defines ----------------------------------------------------------------------------**/ #include "xform2d.h" #include /**---------------------------------------------------------------------------- Public Code ----------------------------------------------------------------------------**/ void InitMatrix(MATRIX_2D *M) { M->a = 1; M->b = 0; M->c = 0; M->d = 1; M->tx = 0; M->ty = 0; } void CopyMatrix(MATRIX_2D *A, MATRIX_2D *B) { B->a = A->a; B->b = A->b; B->c = A->c; B->d = A->d; B->tx = A->tx; B->ty = A->ty; } void TranslateMatrix(MATRIX_2D *M, FLOAT32 X, FLOAT32 Y) { M->tx += M->a * X + M->c * Y; M->ty += M->b * X + M->d * Y; } void ScaleMatrix(MATRIX_2D *M, FLOAT32 X, FLOAT32 Y) { M->a *= X; M->b *= X; M->c *= Y; M->d *= Y; } void MirrorMatrixInX(MATRIX_2D *M) {ScaleMatrix(M, -1, 1);} void MirrorMatrixInY(MATRIX_2D *M) {ScaleMatrix(M, 1, -1);} void MirrorMatrixInXY(MATRIX_2D *M) {ScaleMatrix(M, -1, -1);} FLOAT32 MapX(MATRIX_2D *M, FLOAT32 X, FLOAT32 Y) { return M->a * (X) + (M)->c * (Y) + (M)->tx; } FLOAT32 MapY(MATRIX_2D *M, FLOAT32 X, FLOAT32 Y) { return M->b * X + M->d * Y + M->ty; } void MapPoint(MATRIX_2D *M, const FPOINT &A, FPOINT* B) { B->x = MapX(M, A.x, A.y); B->y = MapY(M, A.x, A.y); } FLOAT32 MapDx(MATRIX_2D *M, FLOAT32 DX, FLOAT32 DY) { return M->a * DX + M->c * DY; } FLOAT32 MapDy(MATRIX_2D *M, FLOAT32 DX, FLOAT32 DY) { return M->b * DX + M->d * DY; } /*---------------------------------------------------------------------------*/ void RotateMatrix(MATRIX_2D_PTR Matrix, FLOAT32 Angle) { /* ** Parameters: ** Matrix transformation matrix to rotate ** Angle angle to rotate matrix ** Globals: none ** Operation: ** Rotate the coordinate system (as specified by Matrix) about ** its origin by Angle radians. In matrix notation the ** effect is as follows: ** ** Matrix = R X Matrix ** ** where R is the following matrix ** ** cos Angle sin Angle 0 ** -sin Angle cos Angle 0 ** 0 0 1 ** Return: none ** Exceptions: none ** History: 7/27/89, DSJ, Create. */ FLOAT32 Cos, Sin; FLOAT32 NewA, NewB; Cos = cos ((double) Angle); Sin = sin ((double) Angle); NewA = Matrix->a * Cos + Matrix->c * Sin; NewB = Matrix->b * Cos + Matrix->d * Sin; Matrix->c = Matrix->a * -Sin + Matrix->c * Cos; Matrix->d = Matrix->b * -Sin + Matrix->d * Cos; Matrix->a = NewA; Matrix->b = NewB; } /* RotateMatrix */