// Copyright 2010 Google Inc. All Rights Reserved. // Author: rays@google.com (Ray Smith) /////////////////////////////////////////////////////////////////////// // File: shapetable.cpp // Description: Class to map a classifier shape index to unicharset // indices and font indices. // Author: Ray Smith // Created: Tue Nov 02 15:31:32 PDT 2010 // // (C) Copyright 2010, Google Inc. // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // /////////////////////////////////////////////////////////////////////// #include "shapetable.h" #include "bitvector.h" #include "fontinfo.h" #include "intfeaturespace.h" #include "strngs.h" #include "unicharset.h" #include "unicity_table.h" namespace tesseract { // Helper function to get the index of the first result with the required // unichar_id. If the results are sorted by rating, this will also be the // best result with the required unichar_id. // Returns -1 if the unichar_id is not found int ShapeRating::FirstResultWithUnichar( const GenericVector& results, const ShapeTable& shape_table, UNICHAR_ID unichar_id) { for (int r = 0; r < results.size(); ++r) { int shape_id = results[r].shape_id; const Shape& shape = shape_table.GetShape(shape_id); if (shape.ContainsUnichar(unichar_id)) { return r; } } return -1; } // Helper function to get the index of the first result with the required // unichar_id. If the results are sorted by rating, this will also be the // best result with the required unichar_id. // Returns -1 if the unichar_id is not found int UnicharRating::FirstResultWithUnichar( const GenericVector& results, UNICHAR_ID unichar_id) { for (int r = 0; r < results.size(); ++r) { if (results[r].unichar_id == unichar_id) return r; } return -1; } // Writes to the given file. Returns false in case of error. bool UnicharAndFonts::Serialize(FILE* fp) const { if (fwrite(&unichar_id, sizeof(unichar_id), 1, fp) != 1) return false; if (!font_ids.Serialize(fp)) return false; return true; } // Reads from the given file. Returns false in case of error. // If swap is true, assumes a big/little-endian swap is needed. bool UnicharAndFonts::DeSerialize(bool swap, FILE* fp) { if (fread(&unichar_id, sizeof(unichar_id), 1, fp) != 1) return false; if (swap) ReverseN(&unichar_id, sizeof(unichar_id)); if (!font_ids.DeSerialize(swap, fp)) return false; return true; } // Sort function to sort a pair of UnicharAndFonts by unichar_id. int UnicharAndFonts::SortByUnicharId(const void* v1, const void* v2) { const UnicharAndFonts* p1 = reinterpret_cast(v1); const UnicharAndFonts* p2 = reinterpret_cast(v2); return p1->unichar_id - p2->unichar_id; } // Writes to the given file. Returns false in case of error. bool Shape::Serialize(FILE* fp) const { uinT8 sorted = unichars_sorted_; if (fwrite(&sorted, sizeof(sorted), 1, fp) != 1) return false; if (!unichars_.SerializeClasses(fp)) return false; return true; } // Reads from the given file. Returns false in case of error. // If swap is true, assumes a big/little-endian swap is needed. bool Shape::DeSerialize(bool swap, FILE* fp) { uinT8 sorted; if (fread(&sorted, sizeof(sorted), 1, fp) != 1) return false; unichars_sorted_ = sorted != 0; if (!unichars_.DeSerializeClasses(swap, fp)) return false; return true; } // Adds a font_id for the given unichar_id. If the unichar_id is not // in the shape, it is added. void Shape::AddToShape(int unichar_id, int font_id) { for (int c = 0; c < unichars_.size(); ++c) { if (unichars_[c].unichar_id == unichar_id) { // Found the unichar in the shape table. GenericVector& font_list = unichars_[c].font_ids; for (int f = 0; f < font_list.size(); ++f) { if (font_list[f] == font_id) return; // Font is already there. } font_list.push_back(font_id); return; } } // Unichar_id is not in shape, so add it to shape. unichars_.push_back(UnicharAndFonts(unichar_id, font_id)); unichars_sorted_ = unichars_.size() <= 1; } // Adds everything in other to this. void Shape::AddShape(const Shape& other) { for (int c = 0; c < other.unichars_.size(); ++c) { for (int f = 0; f < other.unichars_[c].font_ids.size(); ++f) { AddToShape(other.unichars_[c].unichar_id, other.unichars_[c].font_ids[f]); } } unichars_sorted_ = unichars_.size() <= 1; } // Returns true if the shape contains the given unichar_id, font_id pair. bool Shape::ContainsUnicharAndFont(int unichar_id, int font_id) const { for (int c = 0; c < unichars_.size(); ++c) { if (unichars_[c].unichar_id == unichar_id) { // Found the unichar, so look for the font. GenericVector& font_list = unichars_[c].font_ids; for (int f = 0; f < font_list.size(); ++f) { if (font_list[f] == font_id) return true; } return false; } } return false; } // Returns true if the shape contains the given unichar_id, ignoring font. bool Shape::ContainsUnichar(int unichar_id) const { for (int c = 0; c < unichars_.size(); ++c) { if (unichars_[c].unichar_id == unichar_id) { return true; } } return false; } // Returns true if the shape contains the given font, ignoring unichar_id. bool Shape::ContainsFont(int font_id) const { for (int c = 0; c < unichars_.size(); ++c) { GenericVector& font_list = unichars_[c].font_ids; for (int f = 0; f < font_list.size(); ++f) { if (font_list[f] == font_id) return true; } } return false; } // Returns true if the shape contains the given font properties, ignoring // unichar_id. bool Shape::ContainsFontProperties(const FontInfoTable& font_table, uinT32 properties) const { for (int c = 0; c < unichars_.size(); ++c) { GenericVector& font_list = unichars_[c].font_ids; for (int f = 0; f < font_list.size(); ++f) { if (font_table.get(font_list[f]).properties == properties) return true; } } return false; } // Returns true if the shape contains multiple different font properties, // ignoring unichar_id. bool Shape::ContainsMultipleFontProperties( const FontInfoTable& font_table) const { uinT32 properties = font_table.get(unichars_[0].font_ids[0]).properties; for (int c = 0; c < unichars_.size(); ++c) { GenericVector& font_list = unichars_[c].font_ids; for (int f = 0; f < font_list.size(); ++f) { if (font_table.get(font_list[f]).properties != properties) return true; } } return false; } // Returns true if this shape is equal to other (ignoring order of unichars // and fonts). bool Shape::operator==(const Shape& other) const { return IsSubsetOf(other) && other.IsSubsetOf(*this); } // Returns true if this is a subset (including equal) of other. bool Shape::IsSubsetOf(const Shape& other) const { for (int c = 0; c < unichars_.size(); ++c) { int unichar_id = unichars_[c].unichar_id; const GenericVector& font_list = unichars_[c].font_ids; for (int f = 0; f < font_list.size(); ++f) { if (!other.ContainsUnicharAndFont(unichar_id, font_list[f])) return false; } } return true; } // Returns true if the lists of unichar ids are the same in this and other, // ignoring fonts. // NOT const, as it will sort the unichars on demand. bool Shape::IsEqualUnichars(Shape* other) { if (unichars_.size() != other->unichars_.size()) return false; if (!unichars_sorted_) SortUnichars(); if (!other->unichars_sorted_) other->SortUnichars(); for (int c = 0; c < unichars_.size(); ++c) { if (unichars_[c].unichar_id != other->unichars_[c].unichar_id) return false; } return true; } // Sorts the unichars_ vector by unichar. void Shape::SortUnichars() { unichars_.sort(UnicharAndFonts::SortByUnicharId); unichars_sorted_ = true; } ShapeTable::ShapeTable() : unicharset_(NULL), num_fonts_(0) { } ShapeTable::ShapeTable(const UNICHARSET& unicharset) : unicharset_(&unicharset), num_fonts_(0) { } // Writes to the given file. Returns false in case of error. bool ShapeTable::Serialize(FILE* fp) const { if (!shape_table_.Serialize(fp)) return false; return true; } // Reads from the given file. Returns false in case of error. // If swap is true, assumes a big/little-endian swap is needed. bool ShapeTable::DeSerialize(bool swap, FILE* fp) { if (!shape_table_.DeSerialize(swap, fp)) return false; num_fonts_ = 0; return true; } // Returns the number of fonts used in this ShapeTable, computing it if // necessary. int ShapeTable::NumFonts() const { if (num_fonts_ <= 0) { for (int shape_id = 0; shape_id < shape_table_.size(); ++shape_id) { const Shape& shape = *shape_table_[shape_id]; for (int c = 0; c < shape.size(); ++c) { for (int f = 0; f < shape[c].font_ids.size(); ++f) { if (shape[c].font_ids[f] >= num_fonts_) num_fonts_ = shape[c].font_ids[f] + 1; } } } } return num_fonts_; } // Re-indexes the class_ids in the shapetable according to the given map. // Useful in conjunction with set_unicharset. void ShapeTable::ReMapClassIds(const GenericVector& unicharset_map) { for (int shape_id = 0; shape_id < shape_table_.size(); ++shape_id) { Shape* shape = shape_table_[shape_id]; for (int c = 0; c < shape->size(); ++c) { shape->SetUnicharId(c, unicharset_map[(*shape)[c].unichar_id]); } } } // Returns a string listing the classes/fonts in a shape. STRING ShapeTable::DebugStr(int shape_id) const { if (shape_id < 0 || shape_id >= shape_table_.size()) return STRING("INVALID_UNICHAR_ID"); const Shape& shape = GetShape(shape_id); STRING result; result.add_str_int("Shape", shape_id); if (shape.size() > 100) { result.add_str_int(" Num unichars=", shape.size()); return result; } for (int c = 0; c < shape.size(); ++c) { result.add_str_int(" c_id=", shape[c].unichar_id); result += "="; result += unicharset_->id_to_unichar(shape[c].unichar_id); if (shape.size() < 10) { result.add_str_int(", ", shape[c].font_ids.size()); result += " fonts ="; int num_fonts = shape[c].font_ids.size(); if (num_fonts > 10) { result.add_str_int(" ", shape[c].font_ids[0]); result.add_str_int(" ... ", shape[c].font_ids[num_fonts - 1]); } else { for (int f = 0; f < num_fonts; ++f) { result.add_str_int(" ", shape[c].font_ids[f]); } } } } return result; } // Returns a debug string summarizing the table. STRING ShapeTable::SummaryStr() const { int max_unichars = 0; int num_multi_shapes = 0; int num_master_shapes = 0; for (int s = 0; s < shape_table_.size(); ++s) { if (MasterDestinationIndex(s) != s) continue; ++num_master_shapes; int shape_size = GetShape(s).size(); if (shape_size > 1) ++num_multi_shapes; if (shape_size > max_unichars) max_unichars = shape_size; } STRING result; result.add_str_int("Number of shapes = ", num_master_shapes); result.add_str_int(" max unichars = ", max_unichars); result.add_str_int(" number with multiple unichars = ", num_multi_shapes); return result; } // Adds a new shape starting with the given unichar_id and font_id. // Returns the assigned index. int ShapeTable::AddShape(int unichar_id, int font_id) { int index = shape_table_.size(); Shape* shape = new Shape; shape->AddToShape(unichar_id, font_id); shape_table_.push_back(shape); num_fonts_ = MAX(num_fonts_, font_id + 1); return index; } // Adds a copy of the given shape unless it is already present. // Returns the assigned index or index of existing shape if already present. int ShapeTable::AddShape(const Shape& other) { int index; for (index = 0; index < shape_table_.size() && !(other == *shape_table_[index]); ++index) continue; if (index == shape_table_.size()) { Shape* shape = new Shape(other); shape_table_.push_back(shape); } num_fonts_ = 0; return index; } // Removes the shape given by the shape index. void ShapeTable::DeleteShape(int shape_id) { delete shape_table_[shape_id]; shape_table_[shape_id] = NULL; shape_table_.remove(shape_id); } // Adds a font_id to the given existing shape index for the given // unichar_id. If the unichar_id is not in the shape, it is added. void ShapeTable::AddToShape(int shape_id, int unichar_id, int font_id) { Shape& shape = *shape_table_[shape_id]; shape.AddToShape(unichar_id, font_id); num_fonts_ = MAX(num_fonts_, font_id + 1); } // Adds the given shape to the existing shape with the given index. void ShapeTable::AddShapeToShape(int shape_id, const Shape& other) { Shape& shape = *shape_table_[shape_id]; shape.AddShape(other); num_fonts_ = 0; } // Returns the id of the shape that contains the given unichar and font. // If not found, returns -1. // If font_id < 0, the font_id is ignored and the first shape that matches // the unichar_id is returned. int ShapeTable::FindShape(int unichar_id, int font_id) const { for (int s = 0; s < shape_table_.size(); ++s) { const Shape& shape = GetShape(s); for (int c = 0; c < shape.size(); ++c) { if (shape[c].unichar_id == unichar_id) { if (font_id < 0) return s; // We don't care about the font. for (int f = 0; f < shape[c].font_ids.size(); ++f) { if (shape[c].font_ids[f] == font_id) return s; } } } } return -1; } // Returns the first unichar_id and font_id in the given shape. void ShapeTable::GetFirstUnicharAndFont(int shape_id, int* unichar_id, int* font_id) const { const UnicharAndFonts& unichar_and_fonts = (*shape_table_[shape_id])[0]; *unichar_id = unichar_and_fonts.unichar_id; *font_id = unichar_and_fonts.font_ids[0]; } // Expands all the classes/fonts in the shape individually to build // a ShapeTable. int ShapeTable::BuildFromShape(const Shape& shape, const ShapeTable& master_shapes) { BitVector shape_map(master_shapes.NumShapes()); for (int u_ind = 0; u_ind < shape.size(); ++u_ind) { for (int f_ind = 0; f_ind < shape[u_ind].font_ids.size(); ++f_ind) { int c = shape[u_ind].unichar_id; int f = shape[u_ind].font_ids[f_ind]; int master_id = master_shapes.FindShape(c, f); if (master_id >= 0) { shape_map.SetBit(master_id); } else if (FindShape(c, f) < 0) { AddShape(c, f); } } } int num_masters = 0; for (int s = 0; s < master_shapes.NumShapes(); ++s) { if (shape_map[s]) { AddShape(master_shapes.GetShape(s)); ++num_masters; } } return num_masters; } // Returns true if the shapes are already merged. bool ShapeTable::AlreadyMerged(int shape_id1, int shape_id2) const { return MasterDestinationIndex(shape_id1) == MasterDestinationIndex(shape_id2); } // Returns true if any shape contains multiple unichars. bool ShapeTable::AnyMultipleUnichars() const { int num_shapes = NumShapes(); for (int s1 = 0; s1 < num_shapes; ++s1) { if (MasterDestinationIndex(s1) != s1) continue; if (GetShape(s1).size() > 1) return true; } return false; } // Returns the maximum number of unichars over all shapes. int ShapeTable::MaxNumUnichars() const { int max_num_unichars = 0; int num_shapes = NumShapes(); for (int s = 0; s < num_shapes; ++s) { if (GetShape(s).size() > max_num_unichars) max_num_unichars = GetShape(s).size(); } return max_num_unichars; } // Merges shapes with a common unichar over the [start, end) interval. // Assumes single unichar per shape. void ShapeTable::ForceFontMerges(int start, int end) { for (int s1 = start; s1 < end; ++s1) { if (MasterDestinationIndex(s1) == s1 && GetShape(s1).size() == 1) { int unichar_id = GetShape(s1)[0].unichar_id; for (int s2 = s1 + 1; s2 < end; ++s2) { if (MasterDestinationIndex(s2) == s2 && GetShape(s2).size() == 1 && unichar_id == GetShape(s2)[0].unichar_id) { MergeShapes(s1, s2); } } } } ShapeTable compacted(*unicharset_); compacted.AppendMasterShapes(*this, NULL); *this = compacted; } // Returns the number of unichars in the master shape. int ShapeTable::MasterUnicharCount(int shape_id) const { int master_id = MasterDestinationIndex(shape_id); return GetShape(master_id).size(); } // Returns the sum of the font counts in the master shape. int ShapeTable::MasterFontCount(int shape_id) const { int master_id = MasterDestinationIndex(shape_id); const Shape& shape = GetShape(master_id); int font_count = 0; for (int c = 0; c < shape.size(); ++c) { font_count += shape[c].font_ids.size(); } return font_count; } // Returns the number of unichars that would result from merging the shapes. int ShapeTable::MergedUnicharCount(int shape_id1, int shape_id2) const { // Do it the easy way for now. int master_id1 = MasterDestinationIndex(shape_id1); int master_id2 = MasterDestinationIndex(shape_id2); Shape combined_shape(*shape_table_[master_id1]); combined_shape.AddShape(*shape_table_[master_id2]); return combined_shape.size(); } // Merges two shape_ids, leaving shape_id2 marked as merged. void ShapeTable::MergeShapes(int shape_id1, int shape_id2) { int master_id1 = MasterDestinationIndex(shape_id1); int master_id2 = MasterDestinationIndex(shape_id2); // Point master_id2 (and all merged shapes) to master_id1. shape_table_[master_id2]->set_destination_index(master_id1); // Add all the shapes of master_id2 to master_id1. shape_table_[master_id1]->AddShape(*shape_table_[master_id2]); } // Swaps two shape_ids. void ShapeTable::SwapShapes(int shape_id1, int shape_id2) { Shape* tmp = shape_table_[shape_id1]; shape_table_[shape_id1] = shape_table_[shape_id2]; shape_table_[shape_id2] = tmp; } // Returns the destination of this shape, (if merged), taking into account // the fact that the destination may itself have been merged. int ShapeTable::MasterDestinationIndex(int shape_id) const { int dest_id = shape_table_[shape_id]->destination_index(); if (dest_id == shape_id || dest_id < 0) return shape_id; // Is master already. int master_id = shape_table_[dest_id]->destination_index(); if (master_id == dest_id || master_id < 0) return dest_id; // Dest is the master and shape_id points to it. master_id = MasterDestinationIndex(master_id); return master_id; } // Returns false if the unichars in neither shape is a subset of the other. bool ShapeTable::SubsetUnichar(int shape_id1, int shape_id2) const { const Shape& shape1 = GetShape(shape_id1); const Shape& shape2 = GetShape(shape_id2); int c1, c2; for (c1 = 0; c1 < shape1.size(); ++c1) { int unichar_id1 = shape1[c1].unichar_id; if (!shape2.ContainsUnichar(unichar_id1)) break; } for (c2 = 0; c2 < shape2.size(); ++c2) { int unichar_id2 = shape2[c2].unichar_id; if (!shape1.ContainsUnichar(unichar_id2)) break; } return c1 == shape1.size() || c2 == shape2.size(); } // Returns false if the unichars in neither shape is a subset of the other. bool ShapeTable::MergeSubsetUnichar(int merge_id1, int merge_id2, int shape_id) const { const Shape& merge1 = GetShape(merge_id1); const Shape& merge2 = GetShape(merge_id2); const Shape& shape = GetShape(shape_id); int cm1, cm2, cs; for (cs = 0; cs < shape.size(); ++cs) { int unichar_id = shape[cs].unichar_id; if (!merge1.ContainsUnichar(unichar_id) && !merge2.ContainsUnichar(unichar_id)) break; // Shape is not a subset of the merge. } for (cm1 = 0; cm1 < merge1.size(); ++cm1) { int unichar_id1 = merge1[cm1].unichar_id; if (!shape.ContainsUnichar(unichar_id1)) break; // Merge is not a subset of shape } for (cm2 = 0; cm2 < merge2.size(); ++cm2) { int unichar_id2 = merge2[cm2].unichar_id; if (!shape.ContainsUnichar(unichar_id2)) break; // Merge is not a subset of shape } return cs == shape.size() || (cm1 == merge1.size() && cm2 == merge2.size()); } // Returns true if the unichar sets are equal between the shapes. bool ShapeTable::EqualUnichars(int shape_id1, int shape_id2) const { const Shape& shape1 = GetShape(shape_id1); const Shape& shape2 = GetShape(shape_id2); for (int c1 = 0; c1 < shape1.size(); ++c1) { int unichar_id1 = shape1[c1].unichar_id; if (!shape2.ContainsUnichar(unichar_id1)) return false; } for (int c2 = 0; c2 < shape2.size(); ++c2) { int unichar_id2 = shape2[c2].unichar_id; if (!shape1.ContainsUnichar(unichar_id2)) return false; } return true; } // Returns true if the unichar sets are equal between the shapes. bool ShapeTable::MergeEqualUnichars(int merge_id1, int merge_id2, int shape_id) const { const Shape& merge1 = GetShape(merge_id1); const Shape& merge2 = GetShape(merge_id2); const Shape& shape = GetShape(shape_id); for (int cs = 0; cs < shape.size(); ++cs) { int unichar_id = shape[cs].unichar_id; if (!merge1.ContainsUnichar(unichar_id) && !merge2.ContainsUnichar(unichar_id)) return false; // Shape has a unichar that appears in neither merge. } for (int cm1 = 0; cm1 < merge1.size(); ++cm1) { int unichar_id1 = merge1[cm1].unichar_id; if (!shape.ContainsUnichar(unichar_id1)) return false; // Merge has a unichar that is not in shape. } for (int cm2 = 0; cm2 < merge2.size(); ++cm2) { int unichar_id2 = merge2[cm2].unichar_id; if (!shape.ContainsUnichar(unichar_id2)) return false; // Merge has a unichar that is not in shape. } return true; } // Returns true if there is a common unichar between the shapes. bool ShapeTable::CommonUnichars(int shape_id1, int shape_id2) const { const Shape& shape1 = GetShape(shape_id1); const Shape& shape2 = GetShape(shape_id2); for (int c1 = 0; c1 < shape1.size(); ++c1) { int unichar_id1 = shape1[c1].unichar_id; if (shape2.ContainsUnichar(unichar_id1)) return true; } return false; } // Returns true if there is a common font id between the shapes. bool ShapeTable::CommonFont(int shape_id1, int shape_id2) const { const Shape& shape1 = GetShape(shape_id1); const Shape& shape2 = GetShape(shape_id2); for (int c1 = 0; c1 < shape1.size(); ++c1) { const GenericVector& font_list1 = shape1[c1].font_ids; for (int f = 0; f < font_list1.size(); ++f) { if (shape2.ContainsFont(font_list1[f])) return true; } } return false; } // Appends the master shapes from other to this. // If not NULL, shape_map is set to map other shape_ids to this's shape_ids. void ShapeTable::AppendMasterShapes(const ShapeTable& other, GenericVector* shape_map) { if (shape_map != NULL) shape_map->init_to_size(other.NumShapes(), -1); for (int s = 0; s < other.shape_table_.size(); ++s) { if (other.shape_table_[s]->destination_index() < 0) { int index = AddShape(*other.shape_table_[s]); if (shape_map != NULL) (*shape_map)[s] = index; } } } // Returns the number of master shapes remaining after merging. int ShapeTable::NumMasterShapes() const { int num_shapes = 0; for (int s = 0; s < shape_table_.size(); ++s) { if (shape_table_[s]->destination_index() < 0) ++num_shapes; } return num_shapes; } // Adds the unichars of the given shape_id to the vector of results. Any // unichar_id that is already present just has the fonts added to the // font set for that result without adding a new entry in the vector. // NOTE: it is assumed that the results are given to this function in order // of decreasing rating. // The unichar_map vector indicates the index of the results entry containing // each unichar, or -1 if the unichar is not yet included in results. void ShapeTable::AddShapeToResults(const ShapeRating& shape_rating, GenericVector* unichar_map, GenericVector* results)const { if (shape_rating.joined) { AddUnicharToResults(UNICHAR_JOINED, shape_rating.rating, unichar_map, results); } if (shape_rating.broken) { AddUnicharToResults(UNICHAR_BROKEN, shape_rating.rating, unichar_map, results); } const Shape& shape = GetShape(shape_rating.shape_id); for (int u = 0; u < shape.size(); ++u) { int result_index = AddUnicharToResults(shape[u].unichar_id, shape_rating.rating, unichar_map, results); for (int f = 0; f < shape[u].font_ids.size(); ++f) { (*results)[result_index].fonts.push_back( ScoredFont(shape[u].font_ids[f], IntCastRounded(shape_rating.rating * MAX_INT16))); } } } // Adds the given unichar_id to the results if needed, updating unichar_map // and returning the index of unichar in results. int ShapeTable::AddUnicharToResults( int unichar_id, float rating, GenericVector* unichar_map, GenericVector* results) const { int result_index = unichar_map->get(unichar_id); if (result_index < 0) { UnicharRating result(unichar_id, rating); result_index = results->push_back(result); (*unichar_map)[unichar_id] = result_index; } return result_index; } } // namespace tesseract