/////////////////////////////////////////////////////////////////////// // File: tablefind.h // Description: Helper classes to find tables from ColPartitions. // Author: Faisal Shafait (faisal.shafait@dfki.de) // Created: Tue Jan 06 11:13:01 PST 2009 // // (C) Copyright 2009, Google Inc. // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // /////////////////////////////////////////////////////////////////////// #ifndef TESSERACT_TEXTORD_TABLEFIND_H__ #define TESSERACT_TEXTORD_TABLEFIND_H__ #include "colpartitiongrid.h" #include "elst.h" #include "rect.h" namespace tesseract { // Possible types for a column segment. enum ColSegType { COL_UNKNOWN, COL_TEXT, COL_TABLE, COL_MIXED, COL_COUNT }; class ColPartitionSet; // ColSegment holds rectangular blocks that represent segmentation of a page // into regions containing single column text/table. class ColSegment; ELISTIZEH(ColSegment) CLISTIZEH(ColSegment) class ColSegment : public ELIST_LINK { public: ColSegment(); ~ColSegment(); // Simple accessors and mutators const TBOX& bounding_box() const { return bounding_box_; } void set_top(int y) { bounding_box_.set_top(y); } void set_bottom(int y) { bounding_box_.set_bottom(y); } void set_left(int x) { bounding_box_.set_left(x); } void set_right(int x) { bounding_box_.set_right(x); } void set_bounding_box(const TBOX& other) { bounding_box_ = other; } int get_num_table_cells() const { return num_table_cells_; } // set the number of table colpartitions covered by the bounding_box_ void set_num_table_cells(int n) { num_table_cells_ = n; } int get_num_text_cells() const { return num_text_cells_; } // set the number of text colpartitions covered by the bounding_box_ void set_num_text_cells(int n) { num_text_cells_ = n; } ColSegType type() const { return type_; } // set the type of the block based on the ratio of table to text // colpartitions covered by it. void set_type(); // Provides a color for BBGrid to draw the rectangle. ScrollView::Color BoxColor() const; // Insert a rectangle into bounding_box_ void InsertBox(const TBOX& other); private: TBOX bounding_box_; // bounding box int num_table_cells_; int num_text_cells_; ColSegType type_; }; // Typedef BBGrid of ColSegments typedef BBGrid ColSegmentGrid; typedef GridSearch ColSegmentGridSearch; // TableFinder is a utility class to find a set of tables given a set of // ColPartitions and Columns. The TableFinder will mark candidate ColPartitions // based on research in "Table Detection in Heterogeneous Documents". // Usage flow is as follows: // TableFinder finder; // finder.InsertCleanPartitions(/* grid info */) // finder.LocateTables(/* ColPartitions and Columns */); // finder.Update TODO(nbeato) class TableFinder { public: // Constructor is simple initializations TableFinder(); ~TableFinder(); // Set the resolution of the connected components in ppi. void set_resolution(int resolution) { resolution_ = resolution; } // Change the reading order. Initially it is left to right. void set_left_to_right_language(bool order); // Initialize void Init(int grid_size, const ICOORD& bottom_left, const ICOORD& top_right); // Copy cleaned partitions from ColumnFinder's part_grid_ to this // clean_part_grid_ and insert dot-like noise into period_grid_. // It resizes the grids in this object to the dimensions of grid. void InsertCleanPartitions(ColPartitionGrid* grid, TO_BLOCK* block); // High level function to perform table detection // Finds tables and updates the grid object with new partitions for the // tables. The columns and width callbacks are used to merge tables. // The reskew argument is only used to write the tables to the out.png // if that feature is enabled. void LocateTables(ColPartitionGrid* grid, ColPartitionSet** columns, WidthCallback* width_cb, const FCOORD& reskew); protected: // Access for the grid dimensions. // The results will not be correct until InsertCleanPartitions // has been called. The values are taken from the grid passed as an argument // to that function. int gridsize() const; int gridwidth() const; int gridheight() const; const ICOORD& bleft() const; const ICOORD& tright() const; // Makes a window for debugging, see BBGrid ScrollView* MakeWindow(int x, int y, const char* window_name); //////// Functions to insert objects from the grid into the table finder. //////// In all cases, ownership is transferred to the table finder. // Inserts text into the table finder. void InsertTextPartition(ColPartition* part); void InsertFragmentedTextPartition(ColPartition* part); void InsertLeaderPartition(ColPartition* part); void InsertRulingPartition(ColPartition* part); void InsertImagePartition(ColPartition* part); void SplitAndInsertFragmentedTextPartition(ColPartition* part); bool AllowTextPartition(const ColPartition& part) const; bool AllowBlob(const BLOBNBOX& blob) const; //////// Functions that manipulate ColPartitions in the part_grid_ ///// //////// to find tables. //////// // Utility function to move segments to col_seg_grid // Note: Move includes ownership, // so segments will be be owned by col_seg_grid void MoveColSegmentsToGrid(ColSegment_LIST* segments, ColSegmentGrid* col_seg_grid); //////// Set up code to run during table detection to correctly //////// initialize variables on column partitions that are used later. //////// // Initialize the grid and partitions void InitializePartitions(ColPartitionSet** all_columns); // Set left, right and top, bottom spacings of each colpartition. // Left/right spacings are w.r.t the column boundaries // Top/bottom spacings are w.r.t. previous and next colpartitions static void SetPartitionSpacings(ColPartitionGrid* grid, ColPartitionSet** all_columns); // Set spacing and closest neighbors above and below a given colpartition. void SetVerticalSpacing(ColPartition* part); // Set global spacing estimates. This function is dependent on the // partition spacings. So make sure SetPartitionSpacings is called // on the same grid before this. void SetGlobalSpacings(ColPartitionGrid* grid); // Access to the global median xheight. The xheight is the height // of a lowercase 'x' character on the page. This can be viewed as the // average height of a lowercase letter in a textline. As a result // it is used to make assumptions about spacing between words and // table cells. void set_global_median_xheight(int xheight); // Access to the global median blob width. The width is useful // when deciding if a partition is noise. void set_global_median_blob_width(int width); // Access to the global median ledding. The ledding is the distance between // two adjacent text lines. This value can be used to get a rough estimate // for the amount of space between two lines of text. As a result, it // is used to calculate appropriate spacing between adjacent rows of text. void set_global_median_ledding(int ledding); // Updates the nearest neighbors for each ColPartition in clean_part_grid_. // The neighbors are most likely SingletonPartner calls after the neighbors // are assigned. This is hear until it is decided to remove the // nearest_neighbor code in ColPartition void FindNeighbors(); //////// Functions to mark candidate column partitions as tables. //////// Tables are marked as described in //////// Table Detection in Heterogeneous Documents (2010, Shafait & Smith) //////// // High level function to mark partitions as table rows/cells. // When this function is done, the column partitions in clean_part_grid_ // should mostly be marked as tables. void MarkTablePartitions(); // Marks partitions given a local view of a single partition void MarkPartitionsUsingLocalInformation(); /////// Heuristics for local marking // Check if the partition has at least one large gap between words or no // significant gap at all // TODO(nbeato): Make const, prevented because blobnbox array access bool HasWideOrNoInterWordGap(ColPartition* part) const; // Checks if a partition is adjacent to leaders on the page bool HasLeaderAdjacent(const ColPartition& part); // Filter individual text partitions marked as table partitions // consisting of paragraph endings, small section headings, and // headers and footers. void FilterFalseAlarms(); void FilterParagraphEndings(); void FilterHeaderAndFooter(); // Mark all ColPartitions as table cells that have a table cell above // and below them void SmoothTablePartitionRuns(); //////// Functions to create bounding boxes (ColSegment) objects for //////// the columns on the page. The columns are not necessarily //////// vertical lines, meaning if tab stops strongly suggests that //////// a column changes horizontal position, as in the case below, //////// The ColSegment objects will respect that after processing. //////// //////// _____________ //////// Ex. | | | //////// |_____|______| 5 boxes: 2 on this line //////// | | | | 3 on this line //////// |___|____|___| //////// // Get Column segments from best_columns_ void GetColumnBlocks(ColPartitionSet** columns, ColSegment_LIST *col_segments); // Group Column segments into consecutive single column regions. void GroupColumnBlocks(ColSegment_LIST *current_segments, ColSegment_LIST *col_segments); // Check if two boxes are consecutive within the same column bool ConsecutiveBoxes(const TBOX &b1, const TBOX &b2); // Set the ratio of candidate table partitions in each column void SetColumnsType(ColSegment_LIST* col_segments); // Merge Column Blocks that were split due to the presence of a table void GridMergeColumnBlocks(); //////// Functions to turn marked ColPartitions into candidate tables //////// using a modified T-Recs++ algorithm described in //////// Applying The T-Recs Table Recognition System //////// To The Business Letter Domain (2001, Kieninger & Dengel) //////// // Merge partititons cells into table columns // Differs from paper by just looking at marked table partitions // instead of similarity metric. // Modified section 4.1 of paper. void GetTableColumns(ColSegment_LIST *table_columns); // Finds regions within a column that potentially contain a table. // Ie, the table columns from GetTableColumns are turned into boxes // that span the entire page column (using ColumnBlocks found in // earlier functions) in the x direction and the min/max extent of // overlapping table columns in the y direction. // Section 4.2 of paper. void GetTableRegions(ColSegment_LIST *table_columns, ColSegment_LIST *table_regions); //////// Functions to "patch up" found tables //////// // Merge table regions corresponding to tables spanning multiple columns void GridMergeTableRegions(); bool BelongToOneTable(const TBOX &box1, const TBOX &box2); // Adjust table boundaries by building a tight bounding box around all // ColPartitions contained in it. void AdjustTableBoundaries(); // Grows a table to include partitions that are partially covered // by the table. This includes lines and text. It does not include // noise or images. // On entry, result_box is the minimum size of the result. The results of the // function will union the actual result with result_box. void GrowTableBox(const TBOX& table_box, TBOX* result_box); // Grow a table by increasing the size of the box to include // partitions with significant overlap with the table. void GrowTableToIncludePartials(const TBOX& table_box, const TBOX& search_range, TBOX* result_box); // Grow a table by expanding to the extents of significantly // overlapping lines. void GrowTableToIncludeLines(const TBOX& table_box, const TBOX& search_range, TBOX* result_box); // Checks whether the horizontal line belong to the table by looking at the // side spacing of extra ColParitions that will be included in the table // due to expansion bool HLineBelongsToTable(const ColPartition& part, const TBOX& table_box); // Look for isolated column headers above the given table box and // include them in the table void IncludeLeftOutColumnHeaders(TBOX* table_box); // Remove false alarms consiting of a single column void DeleteSingleColumnTables(); // Return true if at least one gap larger than the global x-height // exists in the horizontal projection bool GapInXProjection(int* xprojection, int length); //////// Recognize the tables. //////// // This function will run the table recognizer and try to find better // bounding boxes. The structures of the tables never leave this function // right now. It just tries to prune and merge tables based on info it // has available. void RecognizeTables(); //////// Debugging functions. Render different structures to GUI //////// for visual debugging / intuition. //////// // Displays Colpartitions marked as table row. Overlays them on top of // part_grid_. void DisplayColSegments(ScrollView* win, ColSegment_LIST *cols, ScrollView::Color color); // Displays the colpartitions using a new coloring on an existing window. // Note: This method is only for debug purpose during development and // would not be part of checked in code void DisplayColPartitions(ScrollView* win, ColPartitionGrid* grid, ScrollView::Color text_color, ScrollView::Color table_color); void DisplayColPartitions(ScrollView* win, ColPartitionGrid* grid, ScrollView::Color default_color); void DisplayColPartitionConnections(ScrollView* win, ColPartitionGrid* grid, ScrollView::Color default_color); void DisplayColSegmentGrid(ScrollView* win, ColSegmentGrid* grid, ScrollView::Color color); // Write ColParitions and Tables to a PIX image // Note: This method is only for debug purpose during development and // would not be part of checked in code void WriteToPix(const FCOORD& reskew); // Merge all colpartitions in table regions to make them a single // colpartition and revert types of isolated table cells not // assigned to any table to their original types. void MakeTableBlocks(ColPartitionGrid* grid, ColPartitionSet** columns, WidthCallback* width_cb); ///////////////////////////////////////////////// // Useful objects used during table find process. ///////////////////////////////////////////////// // Resolution of the connected components in ppi. int resolution_; // Estimate of median x-height over the page int global_median_xheight_; // Estimate of the median blob width on the page int global_median_blob_width_; // Estimate of median leading on the page int global_median_ledding_; // Grid to hold cleaned colpartitions after removing all // colpartitions that consist of only noise blobs, and removing // noise blobs from remaining colpartitions. ColPartitionGrid clean_part_grid_; // Grid contains the leaders and ruling lines. ColPartitionGrid leader_and_ruling_grid_; // Grid contains the broken down column partitions. It can be thought // of as a "word" grid. However, it usually doesn't break apart text lines. // It does break apart table data (most of the time). ColPartitionGrid fragmented_text_grid_; // Grid of page column blocks ColSegmentGrid col_seg_grid_; // Grid of detected tables ColSegmentGrid table_grid_; // The reading order of text. Defaults to true, for languages such as English. bool left_to_right_language_; }; } // namespace tesseract. #endif // TESSERACT_TEXTORD_TABLEFIND_H__