/////////////////////////////////////////////////////////////////////// // File: pageiterator.cpp // Description: Iterator for tesseract page structure that avoids using // tesseract internal data structures. // Author: Ray Smith // Created: Fri Feb 26 14:32:09 PST 2010 // // (C) Copyright 2010, Google Inc. // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // /////////////////////////////////////////////////////////////////////// #include "pageiterator.h" #include "allheaders.h" #include "helpers.h" #include "pageres.h" #include "tesseractclass.h" namespace tesseract { PageIterator::PageIterator(PAGE_RES* page_res, Tesseract* tesseract, int scale, int scaled_yres, int rect_left, int rect_top, int rect_width, int rect_height) : page_res_(page_res), tesseract_(tesseract), word_(NULL), word_length_(0), blob_index_(0), cblob_it_(NULL), scale_(scale), scaled_yres_(scaled_yres), rect_left_(rect_left), rect_top_(rect_top), rect_width_(rect_width), rect_height_(rect_height) { it_ = new PAGE_RES_IT(page_res); Begin(); } PageIterator::~PageIterator() { delete it_; delete cblob_it_; } // PageIterators may be copied! This makes it possible to iterate over // all the objects at a lower level, while maintaining an iterator to // objects at a higher level. PageIterator::PageIterator(const PageIterator& src) : page_res_(src.page_res_), tesseract_(src.tesseract_), word_(NULL), word_length_(src.word_length_), blob_index_(src.blob_index_), cblob_it_(NULL), scale_(src.scale_), scaled_yres_(src.scaled_yres_), rect_left_(src.rect_left_), rect_top_(src.rect_top_), rect_width_(src.rect_width_), rect_height_(src.rect_height_) { it_ = new PAGE_RES_IT(*src.it_); BeginWord(src.blob_index_); } const PageIterator& PageIterator::operator=(const PageIterator& src) { page_res_ = src.page_res_; tesseract_ = src.tesseract_; scale_ = src.scale_; scaled_yres_ = src.scaled_yres_; rect_left_ = src.rect_left_; rect_top_ = src.rect_top_; rect_width_ = src.rect_width_; rect_height_ = src.rect_height_; if (it_ != NULL) delete it_; it_ = new PAGE_RES_IT(*src.it_); BeginWord(src.blob_index_); return *this; } // ============= Moving around within the page ============. // Resets the iterator to point to the start of the page. void PageIterator::Begin() { it_->restart_page_with_empties(); BeginWord(0); } // Moves to the start of the next object at the given level in the // page hierarchy, and returns false if the end of the page was reached. // NOTE that RIL_SYMBOL will skip non-text blocks, but all other // PageIteratorLevel level values will visit each non-text block once. // Think of non text blocks as containing a single para, with a single line, // with a single imaginary word. // Calls to Next with different levels may be freely intermixed. // This function iterates words in right-to-left scripts correctly, if // the appropriate language has been loaded into Tesseract. bool PageIterator::Next(PageIteratorLevel level) { if (it_->block() == NULL) return false; // Already at the end! if (it_->word() == NULL) level = RIL_BLOCK; switch (level) { case RIL_BLOCK: case RIL_PARA: it_->forward_block(); break; case RIL_TEXTLINE: for (it_->forward_with_empties(); it_->row() == it_->prev_row(); it_->forward_with_empties()); break; case RIL_WORD: it_->forward_with_empties(); break; case RIL_SYMBOL: if (cblob_it_ != NULL) cblob_it_->forward(); ++blob_index_; if (blob_index_ >= word_length_) it_->forward(); else return true; break; } BeginWord(0); return it_->block() != NULL; } // Returns true if the iterator is at the start of an object at the given // level. Possible uses include determining if a call to Next(RIL_WORD) // moved to the start of a RIL_PARA. bool PageIterator::IsAtBeginningOf(PageIteratorLevel level) const { if (it_->block() == NULL) return false; // Already at the end! if (it_->word() == NULL) return true; // In an image block. switch (level) { case RIL_BLOCK: case RIL_PARA: return it_->block() != it_->prev_block(); case RIL_TEXTLINE: return it_->row() != it_->prev_row(); case RIL_WORD: return blob_index_ == 0; case RIL_SYMBOL: return true; } return false; } // Returns whether the iterator is positioned at the last element in a // given level. (e.g. the last word in a line, the last line in a block) bool PageIterator::IsAtFinalElement(PageIteratorLevel level, PageIteratorLevel element) const { if (it_->word() == NULL) return true; // Already at the end! // The result is true if we step forward by element and find we are // at the the end of the page or at beginning of *all* levels in: // [level, element). // When there is more than one level difference between element and level, // we could for instance move forward one symbol and still be at the first // word on a line, so we also have to be at the first symbol in a word. PageIterator next(*this); next.Next(element); if (next.it_->word() == NULL) return true; // Reached the end of the page. while (element > level) { element = static_cast(element - 1); if (!next.IsAtBeginningOf(element)) return false; } return true; } // ============= Accessing data ==============. // Coordinate system: // Integer coordinates are at the cracks between the pixels. // The top-left corner of the top-left pixel in the image is at (0,0). // The bottom-right corner of the bottom-right pixel in the image is at // (width, height). // Every bounding box goes from the top-left of the top-left contained // pixel to the bottom-right of the bottom-right contained pixel, so // the bounding box of the single top-left pixel in the image is: // (0,0)->(1,1). // If an image rectangle has been set in the API, then returned coordinates // relate to the original (full) image, rather than the rectangle. // Returns the bounding rectangle of the current object at the given level. // See comment on coordinate system above. // Returns false if there is no such object at the current position. bool PageIterator::BoundingBox(PageIteratorLevel level, int* left, int* top, int* right, int* bottom) const { if (it_->block() == NULL) return false; // Already at the end! if (it_->word() == NULL && level != RIL_BLOCK) return false; if (level == RIL_SYMBOL && blob_index_ >= word_length_) return false; // Zero length word, or already at the end of it. TBOX box; switch (level) { case RIL_BLOCK: case RIL_PARA: box = it_->block()->block->bounding_box(); break; case RIL_TEXTLINE: box = it_->row()->row->bounding_box(); break; case RIL_WORD: box = it_->word()->word->bounding_box(); break; case RIL_SYMBOL: if (cblob_it_ == NULL) box = it_->word()->box_word->BlobBox(blob_index_); else box = cblob_it_->data()->bounding_box(); } if (level != RIL_SYMBOL || cblob_it_ != NULL) box.rotate(it_->block()->block->re_rotation()); // Now we have a box in tesseract coordinates relative to the image rectangle, // we have to convert the coords to global page coords in a top-down system. *left = ClipToRange(box.left() / scale_ + rect_left_, rect_left_, rect_left_ + rect_width_); *top = ClipToRange((rect_height_ - box.top()) / scale_ + rect_top_, rect_top_, rect_top_ + rect_height_); *right = ClipToRange((box.right() + scale_ - 1) / scale_ + rect_left_, *left, rect_left_ + rect_width_); *bottom = ClipToRange((rect_height_ - box.bottom() + scale_ - 1) / scale_ + rect_top_, *top, rect_top_ + rect_height_); return true; } // Returns the type of the current block. See apitypes.h for PolyBlockType. PolyBlockType PageIterator::BlockType() const { if (it_->block() == NULL || it_->block()->block == NULL) return PT_UNKNOWN; // Already at the end! if (it_->block()->block->poly_block() == NULL) return PT_FLOWING_TEXT; // No layout analysis used - assume text. return it_->block()->block->poly_block()->isA(); } // Returns a binary image of the current object at the given level. // The position and size match the return from BoundingBox. // Use pixDestroy to delete the image after use. // The following methods are used to generate the images: // RIL_BLOCK: mask the page image with the block polygon. // RIL_TEXTLINE: Clip the rectangle of the line box from the page image. // TODO(rays) fix this to generate and use a line polygon. // RIL_WORD: Clip the rectangle of the word box from the page image. // RIL_SYMBOL: Render the symbol outline to an image for cblobs (prior // to recognition) or the bounding box otherwise. // A reconstruction of the original image (using xor to check for double // representation) should be reasonably accurate, // apart from removed noise, at the block level. Below the block level, the // reconstruction will be missing images and line separators. // At the symbol level, kerned characters will be invade the bounding box // if rendered after recognition, making an xor reconstruction inaccurate, but // an or construction better. Before recognition, symbol-level reconstruction // should be good, even with xor, since the images come from the connected // components. Pix* PageIterator::GetBinaryImage(PageIteratorLevel level) const { int left, top, right, bottom; if (!BoundingBox(level, &left, &top, &right, &bottom)) return NULL; Pix* pix = NULL; switch (level) { case RIL_BLOCK: case RIL_PARA: pix = it_->block()->block->render_mask(); // AND the mask and the image. pixRasterop(pix, 0, 0, pixGetWidth(pix), pixGetHeight(pix), PIX_SRC & PIX_DST, tesseract_->pix_binary(), left, top); break; case RIL_TEXTLINE: case RIL_WORD: case RIL_SYMBOL: if (level == RIL_SYMBOL && cblob_it_ != NULL) return cblob_it_->data()->render(); // Just clip from the bounding box. Box* box = boxCreate(left, top, right - left, bottom - top); pix = pixClipRectangle(tesseract_->pix_binary(), box, NULL); boxDestroy(&box); break; } return pix; } // Returns an image of the current object at the given level in greyscale // if available in the input. To guarantee a binary image use BinaryImage. // NOTE that in order to give the best possible image, the bounds are // expanded slightly over the binary connected component, by the supplied // padding, so the top-left position of the returned image is returned // in (left,top). These will most likely not match the coordinates // returned by BoundingBox. // Use pixDestroy to delete the image after use. Pix* PageIterator::GetImage(PageIteratorLevel level, int padding, int* left, int* top) const { int right, bottom; if (!BoundingBox(level, left, top, &right, &bottom)) return NULL; Pix* pix = tesseract_->pix_grey(); if (pix == NULL) return GetBinaryImage(level); // Expand the box. *left = MAX(*left - padding, 0); *top = MAX(*top - padding, 0); right = MIN(right + padding, rect_width_); bottom = MIN(bottom + padding, rect_height_); Box* box = boxCreate(*left, *top, right - *left, bottom - *top); Pix* grey_pix = pixClipRectangle(pix, box, NULL); boxDestroy(&box); if (level == RIL_BLOCK || level == RIL_PARA) { Pix* mask = it_->block()->block->render_mask(); Pix* expanded_mask = pixCreate(right - *left, bottom - *top, 1); pixRasterop(expanded_mask, padding, padding, pixGetWidth(mask), pixGetHeight(mask), PIX_SRC, mask, 0, 0); pixDestroy(&mask); pixDilateBrick(expanded_mask, expanded_mask, 2*padding + 1, 2*padding + 1); pixInvert(expanded_mask, expanded_mask); pixSetMasked(grey_pix, expanded_mask, 255); pixDestroy(&expanded_mask); } return grey_pix; } // Returns the baseline of the current object at the given level. // The baseline is the line that passes through (x1, y1) and (x2, y2). // WARNING: with vertical text, baselines may be vertical! bool PageIterator::Baseline(PageIteratorLevel level, int* x1, int* y1, int* x2, int* y2) const { if (it_->word() == NULL) return false; // Already at the end! ROW* row = it_->row()->row; WERD* word = it_->word()->word; TBOX box = (level == RIL_WORD || level == RIL_SYMBOL) ? word->bounding_box() : row->bounding_box(); int left = box.left(); ICOORD startpt(left, static_cast(row->base_line(left) + 0.5)); int right = box.right(); ICOORD endpt(right, static_cast(row->base_line(right) + 0.5)); // Rotate to image coordinates and convert to global image coords. startpt.rotate(it_->block()->block->re_rotation()); endpt.rotate(it_->block()->block->re_rotation()); *x1 = startpt.x() / scale_ + rect_left_; *y1 = (rect_height_ - startpt.y()) / scale_ + rect_top_; *x2 = endpt.x() / scale_ + rect_left_; *y2 = (rect_height_ - endpt.y()) / scale_ + rect_top_; return true; } void PageIterator::Orientation(tesseract::Orientation *orientation, tesseract::WritingDirection *writing_direction, tesseract::TextlineOrder *textline_order, float *deskew_angle) { BLOCK* block = it_->block()->block; // Orientation FCOORD up_in_image(0.0, 1.0); up_in_image.unrotate(block->classify_rotation()); up_in_image.rotate(block->re_rotation()); if (up_in_image.x() == 0.0F) { if (up_in_image.y() > 0.0F) { *orientation = ORIENTATION_PAGE_UP; } else { *orientation = ORIENTATION_PAGE_DOWN; } } else if (up_in_image.x() > 0.0F) { *orientation = ORIENTATION_PAGE_RIGHT; } else { *orientation = ORIENTATION_PAGE_LEFT; } // Writing direction bool is_vertical_text = (block->classify_rotation().x() == 0.0); bool right_to_left = block->right_to_left(); *writing_direction = is_vertical_text ? WRITING_DIRECTION_TOP_TO_BOTTOM : (right_to_left ? WRITING_DIRECTION_RIGHT_TO_LEFT : WRITING_DIRECTION_LEFT_TO_RIGHT); // Textline Order bool is_mongolian = false; // TODO(eger): fix me *textline_order = is_vertical_text ? (is_mongolian ? TEXTLINE_ORDER_LEFT_TO_RIGHT : TEXTLINE_ORDER_RIGHT_TO_LEFT) : TEXTLINE_ORDER_TOP_TO_BOTTOM; // Deskew angle FCOORD skew = block->skew(); // true horizontal for textlines *deskew_angle = -skew.angle(); } // Sets up the internal data for iterating the blobs of a new word, then // moves the iterator to the given offset. void PageIterator::BeginWord(int offset) { WERD_RES* word_res = it_->word(); if (word_res == NULL) { // This is a non-text block, so there is no word. word_length_ = 0; blob_index_ = 0; word_ = NULL; return; } if (word_res->best_choice != NULL) { // Recognition has been done, so we are using the box_word, which // is already baseline denormalized. word_length_ = word_res->best_choice->length(); ASSERT_HOST(word_res->box_word != NULL); ASSERT_HOST(word_res->box_word->length() == word_length_); word_ = NULL; // We will be iterating the box_word. if (cblob_it_ != NULL) { delete cblob_it_; cblob_it_ = NULL; } } else { // No recognition yet, so a "symbol" is a cblob. word_ = word_res->word; ASSERT_HOST(word_->cblob_list() != NULL); word_length_ = word_->cblob_list()->length(); if (cblob_it_ == NULL) cblob_it_ = new C_BLOB_IT; cblob_it_->set_to_list(word_->cblob_list()); } for (blob_index_ = 0; blob_index_ < offset; ++blob_index_) { if (cblob_it_ != NULL) cblob_it_->forward(); } } } // namespace tesseract.