/////////////////////////////////////////////////////////////////////// // File: unicharset.h // Description: Unicode character/ligature set class. // Author: Thomas Kielbus // Created: Wed Jun 28 17:05:01 PDT 2006 // // (C) Copyright 2006, Google Inc. // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // /////////////////////////////////////////////////////////////////////// #ifndef TESSERACT_CCUTIL_UNICHARSET_H__ #define TESSERACT_CCUTIL_UNICHARSET_H__ #include "errcode.h" #include "genericvector.h" #include "helpers.h" #include "serialis.h" #include "strngs.h" #include "tesscallback.h" #include "unichar.h" #include "unicharmap.h" // Enum holding special values of unichar_id. Every unicharset has these. // Warning! Keep in sync with kSpecialUnicharCodes. enum SpecialUnicharCodes { UNICHAR_SPACE, UNICHAR_JOINED, UNICHAR_BROKEN, SPECIAL_UNICHAR_CODES_COUNT }; class CHAR_FRAGMENT { public: // Minimum number of characters used for fragment representation. static const int kMinLen = 6; // Maximum number of characters used for fragment representation. static const int kMaxLen = 3 + UNICHAR_LEN + 2; // Maximum number of fragments per character. static const int kMaxChunks = 5; // Setters and Getters. inline void set_all(const char *unichar, int pos, int total, bool natural) { set_unichar(unichar); set_pos(pos); set_total(total); set_natural(natural); } inline void set_unichar(const char *uch) { strncpy(this->unichar, uch, UNICHAR_LEN); this->unichar[UNICHAR_LEN] = '\0'; } inline void set_pos(int p) { this->pos = p; } inline void set_total(int t) { this->total = t; } inline const char* get_unichar() const { return this->unichar; } inline int get_pos() const { return this->pos; } inline int get_total() const { return this->total; } // Returns the string that represents a fragment // with the given unichar, pos and total. static STRING to_string(const char *unichar, int pos, int total, bool natural); // Returns the string that represents this fragment. STRING to_string() const { return to_string(unichar, pos, total, natural); } // Checks whether a fragment has the same unichar, // position and total as the given inputs. inline bool equals(const char *other_unichar, int other_pos, int other_total) const { return (strcmp(this->unichar, other_unichar) == 0 && this->pos == other_pos && this->total == other_total); } inline bool equals(const CHAR_FRAGMENT *other) const { return this->equals(other->get_unichar(), other->get_pos(), other->get_total()); } // Checks whether a given fragment is a continuation of this fragment. // Assumes that the given fragment pointer is not NULL. inline bool is_continuation_of(const CHAR_FRAGMENT *fragment) const { return (strcmp(this->unichar, fragment->get_unichar()) == 0 && this->total == fragment->get_total() && this->pos == fragment->get_pos() + 1); } // Returns true if this fragment is a beginning fragment. inline bool is_beginning() const { return this->pos == 0; } // Returns true if this fragment is an ending fragment. inline bool is_ending() const { return this->pos == this->total-1; } // Returns true if the fragment was a separate component to begin with, // ie did not need chopping to be isolated, but may have been separated // out from a multi-outline blob. inline bool is_natural() const { return natural; } void set_natural(bool value) { natural = value; } // Parses the string to see whether it represents a character fragment // (rather than a regular character). If so, allocates memory for a new // CHAR_FRAGMENT instance and fills it in with the corresponding fragment // information. Fragments are of the form: // |m|1|2, meaning chunk 1 of 2 of character m, or // |:|1n2, meaning chunk 1 of 2 of character :, and no chopping was needed // to divide the parts, as they were already separate connected components. // // If parsing succeeded returns the pointer to the allocated CHAR_FRAGMENT // instance, otherwise (if the string does not represent a fragment or it // looks like it does, but parsing it as a fragment fails) returns NULL. // // Note: The caller is responsible for deallocating memory // associated with the returned pointer. static CHAR_FRAGMENT *parse_from_string(const char *str); private: char unichar[UNICHAR_LEN + 1]; // True if the fragment was a separate component to begin with, // ie did not need chopping to be isolated, but may have been separated // out from a multi-outline blob. bool natural; inT16 pos; // fragment position in the character inT16 total; // total number of fragments in the character }; // The UNICHARSET class is an utility class for Tesseract that holds the // set of characters that are used by the engine. Each character is identified // by a unique number, from 0 to (size - 1). class UNICHARSET { public: // Custom list of characters and their ligature forms (UTF8) // These map to unicode values in the private use area (PUC) and are supported // by only few font families (eg. Wyld, Adobe Caslon Pro). static const char* kCustomLigatures[][2]; // List of strings for the SpecialUnicharCodes. Keep in sync with the enum. static const char* kSpecialUnicharCodes[SPECIAL_UNICHAR_CODES_COUNT]; // ICU 2.0 UCharDirection enum (from third_party/icu/include/unicode/uchar.h) enum Direction { U_LEFT_TO_RIGHT = 0, U_RIGHT_TO_LEFT = 1, U_EUROPEAN_NUMBER = 2, U_EUROPEAN_NUMBER_SEPARATOR = 3, U_EUROPEAN_NUMBER_TERMINATOR = 4, U_ARABIC_NUMBER = 5, U_COMMON_NUMBER_SEPARATOR = 6, U_BLOCK_SEPARATOR = 7, U_SEGMENT_SEPARATOR = 8, U_WHITE_SPACE_NEUTRAL = 9, U_OTHER_NEUTRAL = 10, U_LEFT_TO_RIGHT_EMBEDDING = 11, U_LEFT_TO_RIGHT_OVERRIDE = 12, U_RIGHT_TO_LEFT_ARABIC = 13, U_RIGHT_TO_LEFT_EMBEDDING = 14, U_RIGHT_TO_LEFT_OVERRIDE = 15, U_POP_DIRECTIONAL_FORMAT = 16, U_DIR_NON_SPACING_MARK = 17, U_BOUNDARY_NEUTRAL = 18, U_CHAR_DIRECTION_COUNT }; // Create an empty UNICHARSET UNICHARSET(); ~UNICHARSET(); // Return the UNICHAR_ID of a given unichar representation within the // UNICHARSET. UNICHAR_ID unichar_to_id(const char* const unichar_repr) const; // Return the UNICHAR_ID of a given unichar representation within the // UNICHARSET. Only the first length characters from unichar_repr are used. UNICHAR_ID unichar_to_id(const char* const unichar_repr, int length) const; // Return the minimum number of bytes that matches a legal UNICHAR_ID, // while leaving the rest of the string encodable. Returns 0 if the // beginning of the string is not encodable. // WARNING: this function now encodes the whole string for precision. // Use encode_string in preference to repeatedly calling step. int step(const char* str) const; // Return whether the given UTF-8 string is encodable with this UNICHARSET. // If not encodable, write the first byte offset which cannot be converted // into the second (return) argument. bool encodable_string(const char *str, int *first_bad_position) const; // Encodes the given UTF-8 string with this UNICHARSET. // Any part of the string that cannot be encoded (because the utf8 can't // be broken up into pieces that are in the unicharset) then: // if give_up_on_failure, stops and returns a partial encoding, // else continues and inserts an INVALID_UNICHAR_ID in the returned encoding. // Returns true if the encoding succeeds completely, false if there is at // least one failure. // If lengths is not NULL, then it is filled with the corresponding // byte length of each encoded UNICHAR_ID. // If encoded_length is not NULL then on return it contains the length of // str that was encoded. (if give_up_on_failure the location of the first // failure, otherwise strlen(str).) bool encode_string(const char* str, bool give_up_on_failure, GenericVector* encoding, GenericVector* lengths, int* encoded_length) const; // Return the unichar representation corresponding to the given UNICHAR_ID // within the UNICHARSET. const char* id_to_unichar(UNICHAR_ID id) const; // Return the UTF8 representation corresponding to the given UNICHAR_ID after // resolving any private encodings internal to Tesseract. This method is // preferable to id_to_unichar for outputting text that will be visible to // external applications. const char* id_to_unichar_ext(UNICHAR_ID id) const; // Return a STRING that reformats the utf8 str into the str followed // by its hex unicodes. static STRING debug_utf8_str(const char* str); // Return a STRING containing debug information on the unichar, including // the id_to_unichar, its hex unicodes and the properties. STRING debug_str(UNICHAR_ID id) const; STRING debug_str(const char * unichar_repr) const { return debug_str(unichar_to_id(unichar_repr)); } // Add a unichar representation to the set. void unichar_insert(const char* const unichar_repr); // Return true if the given unichar id exists within the set. // Relies on the fact that unichar ids are contiguous in the unicharset. bool contains_unichar_id(UNICHAR_ID unichar_id) const { return unichar_id != INVALID_UNICHAR_ID && unichar_id < size_used && unichar_id >= 0; } // Return true if the given unichar representation exists within the set. bool contains_unichar(const char* const unichar_repr) const; bool contains_unichar(const char* const unichar_repr, int length) const; // Return true if the given unichar representation corresponds to the given // UNICHAR_ID within the set. bool eq(UNICHAR_ID unichar_id, const char* const unichar_repr) const; // Delete CHAR_FRAGMENTs stored in properties of unichars array. void delete_pointers_in_unichars() { for (int i = 0; i < size_used; ++i) { if (unichars[i].properties.fragment != NULL) { delete unichars[i].properties.fragment; unichars[i].properties.fragment = NULL; } } } // Clear the UNICHARSET (all the previous data is lost). void clear() { if (script_table != NULL) { for (int i = 0; i < script_table_size_used; ++i) delete[] script_table[i]; delete[] script_table; script_table = NULL; script_table_size_used = 0; } if (unichars != NULL) { delete_pointers_in_unichars(); delete[] unichars; unichars = NULL; } script_table_size_reserved = 0; size_reserved = 0; size_used = 0; ids.clear(); top_bottom_set_ = false; script_has_upper_lower_ = false; script_has_xheight_ = false; null_sid_ = 0; common_sid_ = 0; latin_sid_ = 0; cyrillic_sid_ = 0; greek_sid_ = 0; han_sid_ = 0; hiragana_sid_ = 0; katakana_sid_ = 0; thai_sid_ = 0; hangul_sid_ = 0; } // Return the size of the set (the number of different UNICHAR it holds). int size() const { return size_used; } // Reserve enough memory space for the given number of UNICHARS void reserve(int unichars_number); // Opens the file indicated by filename and saves unicharset to that file. // Returns true if the operation is successful. bool save_to_file(const char * const filename) const { FILE* file = fopen(filename, "w+b"); if (file == NULL) return false; bool result = save_to_file(file); fclose(file); return result; } // Saves the content of the UNICHARSET to the given file. // Returns true if the operation is successful. bool save_to_file(FILE *file) const { STRING str; if (!save_to_string(&str)) return false; if (fwrite(&str[0], str.length(), 1, file) != 1) return false; return true; } bool save_to_file(tesseract::TFile *file) const { STRING str; if (!save_to_string(&str)) return false; if (file->FWrite(&str[0], str.length(), 1) != 1) return false; return true; } // Saves the content of the UNICHARSET to the given STRING. // Returns true if the operation is successful. bool save_to_string(STRING *str) const; // Load a unicharset from a unicharset file that has been loaded into // the given memory buffer. // Returns true if the operation is successful. bool load_from_inmemory_file(const char* const memory, int mem_size, bool skip_fragments); // Returns true if the operation is successful. bool load_from_inmemory_file(const char* const memory, int mem_size) { return load_from_inmemory_file(memory, mem_size, false); } // Opens the file indicated by filename and loads the UNICHARSET // from the given file. The previous data is lost. // Returns true if the operation is successful. bool load_from_file(const char* const filename, bool skip_fragments) { FILE* file = fopen(filename, "rb"); if (file == NULL) return false; bool result = load_from_file(file, skip_fragments); fclose(file); return result; } // returns true if the operation is successful. bool load_from_file(const char* const filename) { return load_from_file(filename, false); } // Loads the UNICHARSET from the given file. The previous data is lost. // Returns true if the operation is successful. bool load_from_file(FILE *file, bool skip_fragments); bool load_from_file(FILE *file) { return load_from_file(file, false); } bool load_from_file(tesseract::TFile *file, bool skip_fragments); // Sets up internal data after loading the file, based on the char // properties. Called from load_from_file, but also needs to be run // during set_unicharset_properties. void post_load_setup(); // Returns true if right_to_left scripts are significant in the unicharset, // but without being so sensitive that "universal" unicharsets containing // characters from many scripts, like orientation and script detection, // look like they are right_to_left. bool major_right_to_left() const; // Set a whitelist and/or blacklist of characters to recognize. // An empty or NULL whitelist enables everything (minus any blacklist). // An empty or NULL blacklist disables nothing. // An empty or NULL unblacklist has no effect. // The blacklist overrides the whitelist. // The unblacklist overrides the blacklist. // Each list is a string of utf8 character strings. Boundaries between // unicharset units are worked out automatically, and characters not in // the unicharset are silently ignored. void set_black_and_whitelist(const char* blacklist, const char* whitelist, const char* unblacklist); // Set the isalpha property of the given unichar to the given value. void set_isalpha(UNICHAR_ID unichar_id, bool value) { unichars[unichar_id].properties.isalpha = value; } // Set the islower property of the given unichar to the given value. void set_islower(UNICHAR_ID unichar_id, bool value) { unichars[unichar_id].properties.islower = value; } // Set the isupper property of the given unichar to the given value. void set_isupper(UNICHAR_ID unichar_id, bool value) { unichars[unichar_id].properties.isupper = value; } // Set the isdigit property of the given unichar to the given value. void set_isdigit(UNICHAR_ID unichar_id, bool value) { unichars[unichar_id].properties.isdigit = value; } // Set the ispunctuation property of the given unichar to the given value. void set_ispunctuation(UNICHAR_ID unichar_id, bool value) { unichars[unichar_id].properties.ispunctuation = value; } // Set the isngram property of the given unichar to the given value. void set_isngram(UNICHAR_ID unichar_id, bool value) { unichars[unichar_id].properties.isngram = value; } // Set the script name of the given unichar to the given value. // Value is copied and thus can be a temporary; void set_script(UNICHAR_ID unichar_id, const char* value) { unichars[unichar_id].properties.script_id = add_script(value); } // Set other_case unichar id in the properties for the given unichar id. void set_other_case(UNICHAR_ID unichar_id, UNICHAR_ID other_case) { unichars[unichar_id].properties.other_case = other_case; } // Set the direction property of the given unichar to the given value. void set_direction(UNICHAR_ID unichar_id, UNICHARSET::Direction value) { unichars[unichar_id].properties.direction = value; } // Set mirror unichar id in the properties for the given unichar id. void set_mirror(UNICHAR_ID unichar_id, UNICHAR_ID mirror) { unichars[unichar_id].properties.mirror = mirror; } // Record normalized version of unichar with the given unichar_id. void set_normed(UNICHAR_ID unichar_id, const char* normed) { unichars[unichar_id].properties.normed = normed; unichars[unichar_id].properties.normed_ids.truncate(0); } // Sets the normed_ids vector from the normed string. normed_ids is not // stored in the file, and needs to be set when the UNICHARSET is loaded. void set_normed_ids(UNICHAR_ID unichar_id); // Return the isalpha property of the given unichar. bool get_isalpha(UNICHAR_ID unichar_id) const { if (INVALID_UNICHAR_ID == unichar_id) return false; ASSERT_HOST(contains_unichar_id(unichar_id)); return unichars[unichar_id].properties.isalpha; } // Return the islower property of the given unichar. bool get_islower(UNICHAR_ID unichar_id) const { if (INVALID_UNICHAR_ID == unichar_id) return false; ASSERT_HOST(contains_unichar_id(unichar_id)); return unichars[unichar_id].properties.islower; } // Return the isupper property of the given unichar. bool get_isupper(UNICHAR_ID unichar_id) const { if (INVALID_UNICHAR_ID == unichar_id) return false; ASSERT_HOST(contains_unichar_id(unichar_id)); return unichars[unichar_id].properties.isupper; } // Return the isdigit property of the given unichar. bool get_isdigit(UNICHAR_ID unichar_id) const { if (INVALID_UNICHAR_ID == unichar_id) return false; ASSERT_HOST(contains_unichar_id(unichar_id)); return unichars[unichar_id].properties.isdigit; } // Return the ispunctuation property of the given unichar. bool get_ispunctuation(UNICHAR_ID unichar_id) const { if (INVALID_UNICHAR_ID == unichar_id) return false; ASSERT_HOST(contains_unichar_id(unichar_id)); return unichars[unichar_id].properties.ispunctuation; } // Return the isngram property of the given unichar. bool get_isngram(UNICHAR_ID unichar_id) const { if (INVALID_UNICHAR_ID == unichar_id) return false; ASSERT_HOST(contains_unichar_id(unichar_id)); return unichars[unichar_id].properties.isngram; } // Returns whether the unichar id represents a unicode value in the private // use area. bool get_isprivate(UNICHAR_ID unichar_id) const; // Returns true if the ids have useful min/max top/bottom values. bool top_bottom_useful() const { return top_bottom_set_; } // Sets all ranges to empty, so they can be expanded to set the values. void set_ranges_empty(); // Sets all the properties for this unicharset given a src_unicharset with // everything set. The unicharsets don't have to be the same, and graphemes // are correctly accounted for. void SetPropertiesFromOther(const UNICHARSET& src) { PartialSetPropertiesFromOther(0, src); } // Sets properties from Other, starting only at the given index. void PartialSetPropertiesFromOther(int start_index, const UNICHARSET& src); // Expands the tops and bottoms and widths for this unicharset given a // src_unicharset with ranges in it. The unicharsets don't have to be the // same, and graphemes are correctly accounted for. void ExpandRangesFromOther(const UNICHARSET& src); // Makes this a copy of src. Clears this completely first, so the automattic // ids will not be present in this if not in src. void CopyFrom(const UNICHARSET& src); // For each id in src, if it does not occur in this, add it, as in // SetPropertiesFromOther, otherwise expand the ranges, as in // ExpandRangesFromOther. void AppendOtherUnicharset(const UNICHARSET& src); // Returns true if the acceptable ranges of the tops of the characters do // not overlap, making their x-height calculations distinct. bool SizesDistinct(UNICHAR_ID id1, UNICHAR_ID id2) const; // Returns the min and max bottom and top of the given unichar in // baseline-normalized coordinates, ie, where the baseline is // kBlnBaselineOffset and the meanline is kBlnBaselineOffset + kBlnXHeight // (See normalis.h for the definitions). void get_top_bottom(UNICHAR_ID unichar_id, int* min_bottom, int* max_bottom, int* min_top, int* max_top) const { if (INVALID_UNICHAR_ID == unichar_id) { *min_bottom = *min_top = 0; *max_bottom = *max_top = 256; // kBlnCellHeight return; } ASSERT_HOST(contains_unichar_id(unichar_id)); *min_bottom = unichars[unichar_id].properties.min_bottom; *max_bottom = unichars[unichar_id].properties.max_bottom; *min_top = unichars[unichar_id].properties.min_top; *max_top = unichars[unichar_id].properties.max_top; } void set_top_bottom(UNICHAR_ID unichar_id, int min_bottom, int max_bottom, int min_top, int max_top) { unichars[unichar_id].properties.min_bottom = static_cast(ClipToRange(min_bottom, 0, MAX_UINT8)); unichars[unichar_id].properties.max_bottom = static_cast(ClipToRange(max_bottom, 0, MAX_UINT8)); unichars[unichar_id].properties.min_top = static_cast(ClipToRange(min_top, 0, MAX_UINT8)); unichars[unichar_id].properties.max_top = static_cast(ClipToRange(max_top, 0, MAX_UINT8)); } // Returns the width stats (as mean, sd) of the given unichar relative to the // median advance of all characters in the character set. void get_width_stats(UNICHAR_ID unichar_id, float* width, float* width_sd) const { if (INVALID_UNICHAR_ID == unichar_id) { *width = 0.0f; *width_sd = 0.0f;; return; } ASSERT_HOST(contains_unichar_id(unichar_id)); *width = unichars[unichar_id].properties.width; *width_sd = unichars[unichar_id].properties.width_sd; } void set_width_stats(UNICHAR_ID unichar_id, float width, float width_sd) { unichars[unichar_id].properties.width = width; unichars[unichar_id].properties.width_sd = width_sd; } // Returns the stats of the x-bearing (as mean, sd) of the given unichar // relative to the median advance of all characters in the character set. void get_bearing_stats(UNICHAR_ID unichar_id, float* bearing, float* bearing_sd) const { if (INVALID_UNICHAR_ID == unichar_id) { *bearing = *bearing_sd = 0.0f; return; } ASSERT_HOST(contains_unichar_id(unichar_id)); *bearing = unichars[unichar_id].properties.bearing; *bearing_sd = unichars[unichar_id].properties.bearing_sd; } void set_bearing_stats(UNICHAR_ID unichar_id, float bearing, float bearing_sd) { unichars[unichar_id].properties.bearing = bearing; unichars[unichar_id].properties.bearing_sd = bearing_sd; } // Returns the stats of the x-advance of the given unichar (as mean, sd) // relative to the median advance of all characters in the character set. void get_advance_stats(UNICHAR_ID unichar_id, float* advance, float* advance_sd) const { if (INVALID_UNICHAR_ID == unichar_id) { *advance = *advance_sd = 0; return; } ASSERT_HOST(contains_unichar_id(unichar_id)); *advance = unichars[unichar_id].properties.advance; *advance_sd = unichars[unichar_id].properties.advance_sd; } void set_advance_stats(UNICHAR_ID unichar_id, float advance, float advance_sd) { unichars[unichar_id].properties.advance = advance; unichars[unichar_id].properties.advance_sd = advance_sd; } // Returns true if the font metrics properties are empty. bool PropertiesIncomplete(UNICHAR_ID unichar_id) const { return unichars[unichar_id].properties.AnyRangeEmpty(); } // Returns true if the script of the given id is space delimited. // Returns false for Han and Thai scripts. bool IsSpaceDelimited(UNICHAR_ID unichar_id) const { if (INVALID_UNICHAR_ID == unichar_id) return true; int script_id = get_script(unichar_id); return script_id != han_sid_ && script_id != thai_sid_ && script_id != hangul_sid_ && script_id != hiragana_sid_ && script_id != katakana_sid_; } // Return the script name of the given unichar. // The returned pointer will always be the same for the same script, it's // managed by unicharset and thus MUST NOT be deleted int get_script(UNICHAR_ID unichar_id) const { if (INVALID_UNICHAR_ID == unichar_id) return null_sid_; ASSERT_HOST(contains_unichar_id(unichar_id)); return unichars[unichar_id].properties.script_id; } // Return the character properties, eg. alpha/upper/lower/digit/punct, // as a bit field of unsigned int. unsigned int get_properties(UNICHAR_ID unichar_id) const; // Return the character property as a single char. If a character has // multiple attributes, the main property is defined by the following order: // upper_case : 'A' // lower_case : 'a' // alpha : 'x' // digit : '0' // punctuation: 'p' char get_chartype(UNICHAR_ID unichar_id) const; // Get other_case unichar id in the properties for the given unichar id. UNICHAR_ID get_other_case(UNICHAR_ID unichar_id) const { if (INVALID_UNICHAR_ID == unichar_id) return INVALID_UNICHAR_ID; ASSERT_HOST(contains_unichar_id(unichar_id)); return unichars[unichar_id].properties.other_case; } // Returns the direction property of the given unichar. Direction get_direction(UNICHAR_ID unichar_id) const { if (INVALID_UNICHAR_ID == unichar_id) return UNICHARSET::U_OTHER_NEUTRAL; ASSERT_HOST(contains_unichar_id(unichar_id)); return unichars[unichar_id].properties.direction; } // Get mirror unichar id in the properties for the given unichar id. UNICHAR_ID get_mirror(UNICHAR_ID unichar_id) const { if (INVALID_UNICHAR_ID == unichar_id) return INVALID_UNICHAR_ID; ASSERT_HOST(contains_unichar_id(unichar_id)); return unichars[unichar_id].properties.mirror; } // Returns UNICHAR_ID of the corresponding lower-case unichar. UNICHAR_ID to_lower(UNICHAR_ID unichar_id) const { if (INVALID_UNICHAR_ID == unichar_id) return INVALID_UNICHAR_ID; ASSERT_HOST(contains_unichar_id(unichar_id)); if (unichars[unichar_id].properties.islower) return unichar_id; return unichars[unichar_id].properties.other_case; } // Returns UNICHAR_ID of the corresponding upper-case unichar. UNICHAR_ID to_upper(UNICHAR_ID unichar_id) const { if (INVALID_UNICHAR_ID == unichar_id) return INVALID_UNICHAR_ID; ASSERT_HOST(contains_unichar_id(unichar_id)); if (unichars[unichar_id].properties.isupper) return unichar_id; return unichars[unichar_id].properties.other_case; } // Returns true if this UNICHARSET has the special codes in // SpecialUnicharCodes available. If false then there are normal unichars // at these codes and they should not be used. bool has_special_codes() const { return get_fragment(UNICHAR_BROKEN) != NULL && strcmp(id_to_unichar(UNICHAR_BROKEN), kSpecialUnicharCodes[UNICHAR_BROKEN]) == 0; } // Returns true if there are any repeated unicodes in the normalized // text of any unichar-id in the unicharset. bool AnyRepeatedUnicodes() const; // Return a pointer to the CHAR_FRAGMENT class if the given // unichar id represents a character fragment. const CHAR_FRAGMENT *get_fragment(UNICHAR_ID unichar_id) const { if (INVALID_UNICHAR_ID == unichar_id) return NULL; ASSERT_HOST(contains_unichar_id(unichar_id)); return unichars[unichar_id].properties.fragment; } // Return the isalpha property of the given unichar representation. bool get_isalpha(const char* const unichar_repr) const { return get_isalpha(unichar_to_id(unichar_repr)); } // Return the islower property of the given unichar representation. bool get_islower(const char* const unichar_repr) const { return get_islower(unichar_to_id(unichar_repr)); } // Return the isupper property of the given unichar representation. bool get_isupper(const char* const unichar_repr) const { return get_isupper(unichar_to_id(unichar_repr)); } // Return the isdigit property of the given unichar representation. bool get_isdigit(const char* const unichar_repr) const { return get_isdigit(unichar_to_id(unichar_repr)); } // Return the ispunctuation property of the given unichar representation. bool get_ispunctuation(const char* const unichar_repr) const { return get_ispunctuation(unichar_to_id(unichar_repr)); } // Return the character properties, eg. alpha/upper/lower/digit/punct, // of the given unichar representation unsigned int get_properties(const char* const unichar_repr) const { return get_properties(unichar_to_id(unichar_repr)); } char get_chartype(const char* const unichar_repr) const { return get_chartype(unichar_to_id(unichar_repr)); } // Return the script name of the given unichar representation. // The returned pointer will always be the same for the same script, it's // managed by unicharset and thus MUST NOT be deleted int get_script(const char* const unichar_repr) const { return get_script(unichar_to_id(unichar_repr)); } // Return a pointer to the CHAR_FRAGMENT class struct if the given // unichar representation represents a character fragment. const CHAR_FRAGMENT *get_fragment(const char* const unichar_repr) const { if (unichar_repr == NULL || unichar_repr[0] == '\0' || !ids.contains(unichar_repr)) { return NULL; } return get_fragment(unichar_to_id(unichar_repr)); } // Return the isalpha property of the given unichar representation. // Only the first length characters from unichar_repr are used. bool get_isalpha(const char* const unichar_repr, int length) const { return get_isalpha(unichar_to_id(unichar_repr, length)); } // Return the islower property of the given unichar representation. // Only the first length characters from unichar_repr are used. bool get_islower(const char* const unichar_repr, int length) const { return get_islower(unichar_to_id(unichar_repr, length)); } // Return the isupper property of the given unichar representation. // Only the first length characters from unichar_repr are used. bool get_isupper(const char* const unichar_repr, int length) const { return get_isupper(unichar_to_id(unichar_repr, length)); } // Return the isdigit property of the given unichar representation. // Only the first length characters from unichar_repr are used. bool get_isdigit(const char* const unichar_repr, int length) const { return get_isdigit(unichar_to_id(unichar_repr, length)); } // Return the ispunctuation property of the given unichar representation. // Only the first length characters from unichar_repr are used. bool get_ispunctuation(const char* const unichar_repr, int length) const { return get_ispunctuation(unichar_to_id(unichar_repr, length)); } // Returns normalized version of unichar with the given unichar_id. const char *get_normed_unichar(UNICHAR_ID unichar_id) const { if (unichar_id == UNICHAR_SPACE) return " "; return unichars[unichar_id].properties.normed.string(); } // Returns a vector of UNICHAR_IDs that represent the ids of the normalized // version of the given id. There may be more than one UNICHAR_ID in the // vector if unichar_id represents a ligature. const GenericVector& normed_ids(UNICHAR_ID unichar_id) const { return unichars[unichar_id].properties.normed_ids; } // Return the script name of the given unichar representation. // Only the first length characters from unichar_repr are used. // The returned pointer will always be the same for the same script, it's // managed by unicharset and thus MUST NOT be deleted int get_script(const char* const unichar_repr, int length) const { return get_script(unichar_to_id(unichar_repr, length)); } // Return the (current) number of scripts in the script table int get_script_table_size() const { return script_table_size_used; } // Return the script string from its id const char* get_script_from_script_id(int id) const { if (id >= script_table_size_used || id < 0) return null_script; return script_table[id]; } // Returns the id from the name of the script, or 0 if script is not found. // Note that this is an expensive operation since it involves iteratively // comparing strings in the script table. To avoid dependency on STL, we // won't use a hash. Instead, the calling function can use this to lookup // and save the ID for relevant scripts for fast comparisons later. int get_script_id_from_name(const char* script_name) const; // Return true if the given script is the null script bool is_null_script(const char* script) const { return script == null_script; } // Uniquify the given script. For two scripts a and b, if strcmp(a, b) == 0, // then the returned pointer will be the same. // The script parameter is copied and thus can be a temporary. int add_script(const char* script); // Return the enabled property of the given unichar. bool get_enabled(UNICHAR_ID unichar_id) const { return unichars[unichar_id].properties.enabled; } int null_sid() const { return null_sid_; } int common_sid() const { return common_sid_; } int latin_sid() const { return latin_sid_; } int cyrillic_sid() const { return cyrillic_sid_; } int greek_sid() const { return greek_sid_; } int han_sid() const { return han_sid_; } int hiragana_sid() const { return hiragana_sid_; } int katakana_sid() const { return katakana_sid_; } int thai_sid() const { return thai_sid_; } int hangul_sid() const { return hangul_sid_; } int default_sid() const { return default_sid_; } // Returns true if the unicharset has the concept of upper/lower case. bool script_has_upper_lower() const { return script_has_upper_lower_; } // Returns true if the unicharset has the concept of x-height. // script_has_xheight can be true even if script_has_upper_lower is not, // when the script has a sufficiently predominant top line with ascenders, // such as Devanagari and Thai. bool script_has_xheight() const { return script_has_xheight_; } private: struct UNICHAR_PROPERTIES { UNICHAR_PROPERTIES(); // Initializes all properties to sensible default values. void Init(); // Sets all ranges wide open. Initialization default in case there are // no useful values available. void SetRangesOpen(); // Sets all ranges to empty. Used before expanding with font-based data. void SetRangesEmpty(); // Returns true if any of the top/bottom/width/bearing/advance ranges/stats // is emtpy. bool AnyRangeEmpty() const; // Expands the ranges with the ranges from the src properties. void ExpandRangesFrom(const UNICHAR_PROPERTIES& src); // Copies the properties from src into this. void CopyFrom(const UNICHAR_PROPERTIES& src); bool isalpha; bool islower; bool isupper; bool isdigit; bool ispunctuation; bool isngram; bool enabled; // Possible limits of the top and bottom of the bounding box in // baseline-normalized coordinates, ie, where the baseline is // kBlnBaselineOffset and the meanline is kBlnBaselineOffset + kBlnXHeight // (See normalis.h for the definitions). uinT8 min_bottom; uinT8 max_bottom; uinT8 min_top; uinT8 max_top; // Statstics of the widths of bounding box, relative to the median advance. float width; float width_sd; // Stats of the x-bearing and advance, also relative to the median advance. float bearing; float bearing_sd; float advance; float advance_sd; int script_id; UNICHAR_ID other_case; // id of the corresponding upper/lower case unichar Direction direction; // direction of this unichar // Mirror property is useful for reverse DAWG lookup for words in // right-to-left languages (e.g. "(word)" would be in // '[open paren]' 'w' 'o' 'r' 'd' '[close paren]' in a UTF8 string. // However, what we want in our DAWG is // '[open paren]', 'd', 'r', 'o', 'w', '[close paren]' not // '[close paren]', 'd', 'r', 'o', 'w', '[open paren]'. UNICHAR_ID mirror; // A string of unichar_ids that represent the corresponding normed string. // For awkward characters like em-dash, this gives hyphen. // For ligatures, this gives the string of normal unichars. GenericVector normed_ids; STRING normed; // normalized version of this unichar // Contains meta information about the fragment if a unichar represents // a fragment of a character, otherwise should be set to NULL. // It is assumed that character fragments are added to the unicharset // after the corresponding 'base' characters. CHAR_FRAGMENT *fragment; }; struct UNICHAR_SLOT { char representation[UNICHAR_LEN + 1]; UNICHAR_PROPERTIES properties; }; // Internal recursive version of encode_string above. // str is the start of the whole string. // str_index is the current position in str. // str_length is the length of str. // encoding is a working encoding of str. // lengths is a working set of lengths of each element of encoding. // best_total_length is the longest length of str that has been successfully // encoded so far. // On return: // best_encoding contains the encoding that used the longest part of str. // best_lengths (may be null) contains the lengths of best_encoding. void encode_string(const char* str, int str_index, int str_length, GenericVector* encoding, GenericVector* lengths, int* best_total_length, GenericVector* best_encoding, GenericVector* best_lengths) const; // Gets the properties for a grapheme string, combining properties for // multiple characters in a meaningful way where possible. // Returns false if no valid match was found in the unicharset. // NOTE that script_id, mirror, and other_case refer to this unicharset on // return and will need redirecting if the target unicharset is different. bool GetStrProperties(const char* utf8_str, UNICHAR_PROPERTIES* props) const; // Load ourselves from a "file" where our only interface to the file is // an implementation of fgets(). This is the parsing primitive accessed by // the public routines load_from_file() and load_from_inmemory_file(). bool load_via_fgets(TessResultCallback2 *fgets_cb, bool skip_fragments); UNICHAR_SLOT* unichars; UNICHARMAP ids; int size_used; int size_reserved; char** script_table; int script_table_size_used; int script_table_size_reserved; const char* null_script; // True if the unichars have their tops/bottoms set. bool top_bottom_set_; // True if the unicharset has significant upper/lower case chars. bool script_has_upper_lower_; // True if the unicharset has a significant mean-line with significant // ascenders above that. bool script_has_xheight_; // A few convenient script name-to-id mapping without using hash. // These are initialized when unicharset file is loaded. Anything // missing from this list can be looked up using get_script_id_from_name. int null_sid_; int common_sid_; int latin_sid_; int cyrillic_sid_; int greek_sid_; int han_sid_; int hiragana_sid_; int katakana_sid_; int thai_sid_; int hangul_sid_; // The most frequently occurring script in the charset. int default_sid_; }; #endif // TESSERACT_CCUTIL_UNICHARSET_H__