/////////////////////////////////////////////////////////////////////// // File: varabled.cpp // Description: Variables Editor // Author: Joern Wanke // Created: Wed Jul 18 10:05:01 PDT 2007 // // (C) Copyright 2007, Google Inc. // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // /////////////////////////////////////////////////////////////////////// /** * @file varabled.h * The variables editor is used to edit all the variables used within * tesseract from the ui. */ #ifndef GRAPHICS_DISABLED #ifndef VARABLED_H #define VARABLED_H #include "elst.h" #include "scrollview.h" #include "varable.h" #include "tesseractclass.h" class SVMenuNode; /** A list of all possible variable types used. */ enum VarType { VT_INTEGER, VT_BOOLEAN, VT_STRING, VT_DOUBLE }; /** * A rather hackish helper structure which can take any kind of variable input * (defined by VarType) and do a couple of common operations on them, like * comparisond or getting its value. It is used in the context of the * VariablesEditor as a bridge from the internal tesseract variables to the * ones displayed by the ScrollView server. */ class VariableContent : public ELIST_LINK { public: /** Compare two VC objects by their name. */ static int Compare(const void* v1, const void* v2); /** Gets a VC object identified by its ID. */ static VariableContent* GetVariableContentById(int id); /** Constructors for the various VarTypes. */ VariableContent() { } VariableContent(STRING_VARIABLE* it); VariableContent(INT_VARIABLE* it); VariableContent(BOOL_VARIABLE* it); VariableContent(double_VARIABLE* it); /** Getters and Setters. */ void SetValue(const char* val); const char* GetValue() const; const char* GetName() const; const char* GetDescription() const; int GetId() { return my_id_; } bool HasChanged() { return changed_; } private: /** The unique ID of this VC object. */ int my_id_; /** Whether the variable was changed_ and thus needs to be rewritten. */ bool changed_; /** The actual vartype of this VC object. */ VarType var_type_; STRING_VARIABLE* sIt; INT_VARIABLE* iIt; BOOL_VARIABLE* bIt; double_VARIABLE* dIt; }; ELISTIZEH(VariableContent) /** * The variables editor enables the user to edit all the variables used within * tesseract. It can be invoked on its own, but is supposed to be invoked by * the program editor. */ class VariablesEditor : public SVEventHandler { public: /** * Integrate the variables editor as popupmenu into the existing scrollview * window (usually the pg editor). If sv == null, create a new empty * empty window and attach the variables editor to that window (ugly). */ VariablesEditor(const tesseract::Tesseract*, ScrollView* sv = NULL); /** Event listener. Waits for SVET_POPUP events and processes them. */ void Notify(const SVEvent* sve); private: /** * Gets the up to the first 3 prefixes from s (split by _). * For example, tesseract_foo_bar will be split into tesseract, foo, and bar. */ void GetPrefixes(const char* s, STRING* level_one, STRING* level_two, STRING* level_three); /** * Gets the first n words (split by _) and puts them in t. * For example, tesseract_foo_bar with N=2 will yield tesseract_foo_. */ void GetFirstWords(const char *s, // source string int n, // number of words char *t); // target string /** * Find all editable variables used within tesseract and create a * SVMenuNode tree from it. */ SVMenuNode *BuildListOfAllLeaves(); /** Write all (changed_) variables to a config file. */ void WriteVars(char* filename, bool changes_only); ScrollView* sv_window_; }; #endif #endif