// Copyright 2011 Google Inc. All Rights Reserved. // Author: rays@google.com (Ray Smith) /////////////////////////////////////////////////////////////////////// // File: bitvector.cpp // Description: Class replacement for BITVECTOR. // Author: Ray Smith // Created: Mon Jan 10 17:45:01 PST 2011 // // (C) Copyright 2011, Google Inc. // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // /////////////////////////////////////////////////////////////////////// #include "bitvector.h" #include #include "helpers.h" #include "ndminx.h" namespace tesseract { // Fast lookup table to get the first least significant set bit in a byte. // For zero, the table has 255, but since it is a special case, most code // that uses this table will check for zero before looking up lsb_index_. const uinT8 BitVector::lsb_index_[256] = { 255, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0, 4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0, 5, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0, 4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0, 6, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0, 4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0, 5, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0, 4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0, 7, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0, 4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0, 5, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0, 4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0, 6, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0, 4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0, 5, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0, 4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0 }; // Fast lookup table to get the residual bits after zeroing the first (lowest) // set bit in a byte. const uinT8 BitVector::lsb_eroded_[256] = { 0, 0, 0, 0x2, 0, 0x4, 0x4, 0x6, 0, 0x8, 0x8, 0x0a, 0x08, 0x0c, 0x0c, 0x0e, 0, 0x10, 0x10, 0x12, 0x10, 0x14, 0x14, 0x16, 0x10, 0x18, 0x18, 0x1a, 0x18, 0x1c, 0x1c, 0x1e, 0, 0x20, 0x20, 0x22, 0x20, 0x24, 0x24, 0x26, 0x20, 0x28, 0x28, 0x2a, 0x28, 0x2c, 0x2c, 0x2e, 0x20, 0x30, 0x30, 0x32, 0x30, 0x34, 0x34, 0x36, 0x30, 0x38, 0x38, 0x3a, 0x38, 0x3c, 0x3c, 0x3e, 0, 0x40, 0x40, 0x42, 0x40, 0x44, 0x44, 0x46, 0x40, 0x48, 0x48, 0x4a, 0x48, 0x4c, 0x4c, 0x4e, 0x40, 0x50, 0x50, 0x52, 0x50, 0x54, 0x54, 0x56, 0x50, 0x58, 0x58, 0x5a, 0x58, 0x5c, 0x5c, 0x5e, 0x40, 0x60, 0x60, 0x62, 0x60, 0x64, 0x64, 0x66, 0x60, 0x68, 0x68, 0x6a, 0x68, 0x6c, 0x6c, 0x6e, 0x60, 0x70, 0x70, 0x72, 0x70, 0x74, 0x74, 0x76, 0x70, 0x78, 0x78, 0x7a, 0x78, 0x7c, 0x7c, 0x7e, 0, 0x80, 0x80, 0x82, 0x80, 0x84, 0x84, 0x86, 0x80, 0x88, 0x88, 0x8a, 0x88, 0x8c, 0x8c, 0x8e, 0x80, 0x90, 0x90, 0x92, 0x90, 0x94, 0x94, 0x96, 0x90, 0x98, 0x98, 0x9a, 0x98, 0x9c, 0x9c, 0x9e, 0x80, 0xa0, 0xa0, 0xa2, 0xa0, 0xa4, 0xa4, 0xa6, 0xa0, 0xa8, 0xa8, 0xaa, 0xa8, 0xac, 0xac, 0xae, 0xa0, 0xb0, 0xb0, 0xb2, 0xb0, 0xb4, 0xb4, 0xb6, 0xb0, 0xb8, 0xb8, 0xba, 0xb8, 0xbc, 0xbc, 0xbe, 0x80, 0xc0, 0xc0, 0xc2, 0xc0, 0xc4, 0xc4, 0xc6, 0xc0, 0xc8, 0xc8, 0xca, 0xc8, 0xcc, 0xcc, 0xce, 0xc0, 0xd0, 0xd0, 0xd2, 0xd0, 0xd4, 0xd4, 0xd6, 0xd0, 0xd8, 0xd8, 0xda, 0xd8, 0xdc, 0xdc, 0xde, 0xc0, 0xe0, 0xe0, 0xe2, 0xe0, 0xe4, 0xe4, 0xe6, 0xe0, 0xe8, 0xe8, 0xea, 0xe8, 0xec, 0xec, 0xee, 0xe0, 0xf0, 0xf0, 0xf2, 0xf0, 0xf4, 0xf4, 0xf6, 0xf0, 0xf8, 0xf8, 0xfa, 0xf8, 0xfc, 0xfc, 0xfe }; // Fast lookup table to give the number of set bits in a byte. const int BitVector::hamming_table_[256] = { 0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4, 1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5, 1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5, 2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6, 1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5, 2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6, 2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6, 3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7, 1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5, 2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6, 2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6, 3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7, 2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6, 3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7, 3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7, 4, 5, 5, 6, 5, 6, 6, 7, 5, 6, 6, 7, 6, 7, 7, 8 }; BitVector::BitVector() : bit_size_(0), array_(NULL) {} BitVector::BitVector(int length) : bit_size_(length) { array_ = new uinT32[WordLength()]; SetAllFalse(); } BitVector::BitVector(const BitVector& src) : bit_size_(src.bit_size_) { array_ = new uinT32[WordLength()]; memcpy(array_, src.array_, ByteLength()); } BitVector& BitVector::operator=(const BitVector& src) { Alloc(src.bit_size_); memcpy(array_, src.array_, ByteLength()); return *this; } BitVector::~BitVector() { delete [] array_; } // Initializes the array to length * false. void BitVector::Init(int length) { Alloc(length); SetAllFalse(); } // Writes to the given file. Returns false in case of error. bool BitVector::Serialize(FILE* fp) const { if (fwrite(&bit_size_, sizeof(bit_size_), 1, fp) != 1) return false; int wordlen = WordLength(); if (fwrite(array_, sizeof(*array_), wordlen, fp) != wordlen) return false; return true; } // Reads from the given file. Returns false in case of error. // If swap is true, assumes a big/little-endian swap is needed. bool BitVector::DeSerialize(bool swap, FILE* fp) { uinT32 new_bit_size; if (fread(&new_bit_size, sizeof(new_bit_size), 1, fp) != 1) return false; if (swap) { ReverseN(&new_bit_size, sizeof(new_bit_size)); } Alloc(new_bit_size); int wordlen = WordLength(); if (fread(array_, sizeof(*array_), wordlen, fp) != wordlen) return false; if (swap) { for (int i = 0; i < wordlen; ++i) ReverseN(&array_[i], sizeof(array_[i])); } return true; } void BitVector::SetAllFalse() { memset(array_, 0, ByteLength()); } void BitVector::SetAllTrue() { memset(array_, ~0, ByteLength()); } // Returns the index of the next set bit after the given index. // Useful for quickly iterating through the set bits in a sparse vector. int BitVector::NextSetBit(int prev_bit) const { // Move on to the next bit. int next_bit = prev_bit + 1; if (next_bit >= bit_size_) return -1; // Check the remains of the word containing the next_bit first. int next_word = WordIndex(next_bit); int bit_index = next_word * kBitFactor; int word_end = bit_index + kBitFactor; uinT32 word = array_[next_word]; uinT8 byte = word & 0xff; while (bit_index < word_end) { if (bit_index + 8 > next_bit && byte != 0) { while (bit_index + lsb_index_[byte] < next_bit && byte != 0) byte = lsb_eroded_[byte]; if (byte != 0) return bit_index + lsb_index_[byte]; } word >>= 8; bit_index += 8; byte = word & 0xff; } // next_word didn't contain a 1, so find the next word with set bit. ++next_word; int wordlen = WordLength(); while (next_word < wordlen && (word = array_[next_word]) == 0) { ++next_word; bit_index += kBitFactor; } if (bit_index >= bit_size_) return -1; // Find the first non-zero byte within the word. while ((word & 0xff) == 0) { word >>= 8; bit_index += 8; } return bit_index + lsb_index_[word & 0xff]; } // Returns the number of set bits in the vector. int BitVector::NumSetBits() const { int wordlen = WordLength(); int total_bits = 0; for (int w = 0; w < wordlen; ++w) { uinT32 word = array_[w]; for (int i = 0; i < 4; ++i) { total_bits += hamming_table_[word & 0xff]; word >>= 8; } } return total_bits; } // Logical in-place operations on whole bit vectors. Tries to do something // sensible if they aren't the same size, but they should be really. void BitVector::operator|=(const BitVector& other) { int length = MIN(WordLength(), other.WordLength()); for (int w = 0; w < length; ++w) array_[w] |= other.array_[w]; } void BitVector::operator&=(const BitVector& other) { int length = MIN(WordLength(), other.WordLength()); for (int w = 0; w < length; ++w) array_[w] &= other.array_[w]; for (int w = WordLength() - 1; w >= length; --w) array_[w] = 0; } void BitVector::operator^=(const BitVector& other) { int length = MIN(WordLength(), other.WordLength()); for (int w = 0; w < length; ++w) array_[w] ^= other.array_[w]; } // Set subtraction *this = v1 - v2. void BitVector::SetSubtract(const BitVector& v1, const BitVector& v2) { Alloc(v1.size()); int length = MIN(v1.WordLength(), v2.WordLength()); for (int w = 0; w < length; ++w) array_[w] = v1.array_[w] ^ (v1.array_[w] & v2.array_[w]); for (int w = WordLength() - 1; w >= length; --w) array_[w] = v1.array_[w]; } // Allocates memory for a vector of the given length. // Reallocates if the array is a different size, larger or smaller. void BitVector::Alloc(int length) { int initial_wordlength = WordLength(); bit_size_ = length; int new_wordlength = WordLength(); if (new_wordlength != initial_wordlength) { delete [] array_; array_ = new uinT32[new_wordlength]; } } } // namespace tesseract.