/////////////////////////////////////////////////////////////////////// // File: svmnode.cpp // description_: ScrollView Menu Node // Author: Joern Wanke // Created: Thu Nov 29 2007 // // (C) Copyright 2007, Google Inc. // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // /////////////////////////////////////////////////////////////////////// // // A SVMenuNode is an entity which contains the mapping from a menu entry on // the server side to the corresponding associated commands on the client. // It is designed to be a tree structure with a root node, which can then be // used to generate the appropriate messages to the server to display the // menu structure there. // A SVMenuNode can both be used in the context_ of popup menus as well as // menu bars. #include #include #include #include "svmnode.h" // Include automatically generated configuration file if running autoconf. #ifdef HAVE_CONFIG_H #include "config_auto.h" #endif #ifndef GRAPHICS_DISABLED #include "scrollview.h" // Create the empty root menu node. with just a caption. All other nodes should // be added to this or one of the submenus. SVMenuNode::SVMenuNode() { cmd_event_ = -1; text_ = NULL; child_ = NULL; next_ = NULL; parent_ = NULL; toggle_value_ = false; is_check_box_entry_ = false; value_ = NULL; description_ = NULL; } SVMenuNode::~SVMenuNode() { delete[] text_; // delete[] description_; } // Create a new sub menu node with just a caption. This is used to create // nodes which act as parent nodes to other nodes (e.g. submenus). SVMenuNode* SVMenuNode::AddChild(const char* txt) { SVMenuNode* s = new SVMenuNode(-1, txt, false, false, NULL, NULL); this->AddChild(s); return s; } // Create a "normal" menu node which is associated with a command event. void SVMenuNode::AddChild(const char* txt, int command_event) { this->AddChild(new SVMenuNode(command_event, txt, false, false, NULL, NULL)); } // Create a menu node with an associated value (which might be changed // through the gui). void SVMenuNode::AddChild(const char* txt, int command_event, const char* val) { this->AddChild(new SVMenuNode(command_event, txt, false, false, val, NULL)); } // Create a menu node with an associated value and description_. void SVMenuNode::AddChild(const char* txt, int command_event, const char* val, const char* desc) { this->AddChild(new SVMenuNode(command_event, txt, false, false, val, desc)); } // Create a flag menu node. void SVMenuNode::AddChild(const char* txt, int command_event, int tv) { this->AddChild(new SVMenuNode(command_event, txt, tv, true, NULL, NULL)); } // Convenience function called from the different constructors to initialize // the different values of the menu node. SVMenuNode::SVMenuNode(int command_event, const char* txt, int tv, bool check_box_entry, const char* val, const char* desc) { cmd_event_ = command_event; text_ = new char[strlen(txt) + 1]; strncpy(text_, txt, strlen(txt)); text_[strlen(txt)] = '\0'; value_ = val; description_ = desc; child_ = NULL; next_ = NULL; parent_ = NULL; toggle_value_ = tv != 0; is_check_box_entry_ = check_box_entry; } // Add a child node to this menu node. void SVMenuNode::AddChild(SVMenuNode* svmn) { svmn->parent_ = this; // No children yet. if (child_ == NULL) { child_ = svmn; } else { SVMenuNode* cur = child_; while (cur->next_ != NULL) { cur = cur->next_; } cur->next_ = svmn; } } // Build a menu structure for the server and send the necessary messages. // Should be called on the root node. If menu_bar is true, a menu_bar menu // is built (e.g. on top of the window), if it is false a popup menu is // built which gets shown by right clicking on the window. // Deletes itself afterwards. void SVMenuNode::BuildMenu(ScrollView* sv, bool menu_bar) { if ((parent_ != NULL) && (menu_bar)) { if (is_check_box_entry_) { sv->MenuItem(parent_->text_, text_, cmd_event_, toggle_value_); } else { sv->MenuItem(parent_->text_, text_, cmd_event_); } } else if ((parent_ != NULL) && (!menu_bar)) { if (description_ != NULL) { sv->PopupItem(parent_->text_, text_, cmd_event_, value_, description_); } else { sv->PopupItem(parent_->text_, text_); } } if (child_ != NULL) { child_->BuildMenu(sv, menu_bar); delete child_; } if (next_ != NULL) { next_->BuildMenu(sv, menu_bar); delete next_; } } #endif // GRAPHICS_DISABLED