/* -*-C-*- ******************************************************************************** * * File: seam.h (Formerly seam.h) * Description: * Author: Mark Seaman, SW Productivity * Created: Fri Oct 16 14:37:00 1987 * Modified: Thu May 16 17:05:52 1991 (Mark Seaman) marks@hpgrlt * Language: C * Package: N/A * Status: Reusable Software Component * * (c) Copyright 1987, Hewlett-Packard Company. ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** http://www.apache.org/licenses/LICENSE-2.0 ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. * *********************************************************************************/ #ifndef SEAM_H #define SEAM_H // Include automatically generated configuration file if running autoconf. #ifdef HAVE_CONFIG_H #include "config_auto.h" #endif /*---------------------------------------------------------------------- I n c l u d e s ----------------------------------------------------------------------*/ #include "blobs.h" #include "split.h" /*---------------------------------------------------------------------- T y p e s ----------------------------------------------------------------------*/ typedef float PRIORITY; /* PRIORITY */ class SEAM { public: // A seam with no splits SEAM(float priority, const TPOINT& location) : priority_(priority), location_(location), widthp_(0), widthn_(0), num_splits_(0) {} // A seam with a single split point. SEAM(float priority, const TPOINT& location, const SPLIT& split) : priority_(priority), location_(location), widthp_(0), widthn_(0), num_splits_(1) { splits_[0] = split; } // Default copy constructor, operator= and destructor are OK! // Accessors. float priority() const { return priority_; } void set_priority(float priority) { priority_ = priority; } bool HasAnySplits() const { return num_splits_ > 0; } // Returns the bounding box of all the points in the seam. TBOX bounding_box() const; // Returns true if other can be combined into *this. bool CombineableWith(const SEAM& other, int max_x_dist, float max_total_priority) const; // Combines other into *this. Only works if CombinableWith returned true. void CombineWith(const SEAM& other); // Returns true if the given blob contains all splits of *this SEAM. bool ContainedByBlob(const TBLOB& blob) const { for (int s = 0; s < num_splits_; ++s) { if (!splits_[s].ContainedByBlob(blob)) return false; } return true; } // Returns true if the given EDGEPT is used by this SEAM, checking only // the EDGEPT pointer, not the coordinates. bool UsesPoint(const EDGEPT* point) const { for (int s = 0; s < num_splits_; ++s) { if (splits_[s].UsesPoint(point)) return true; } return false; } // Returns true if *this and other share any common point, by coordinates. bool SharesPosition(const SEAM& other) const { for (int s = 0; s < num_splits_; ++s) { for (int t = 0; t < other.num_splits_; ++t) if (splits_[s].SharesPosition(other.splits_[t])) return true; } return false; } // Returns true if *this and other have any vertically overlapping splits. bool OverlappingSplits(const SEAM& other) const { for (int s = 0; s < num_splits_; ++s) { TBOX split1_box = splits_[s].bounding_box(); for (int t = 0; t < other.num_splits_; ++t) { TBOX split2_box = other.splits_[t].bounding_box(); if (split1_box.y_overlap(split2_box)) return true; } } return false; } // Marks the edgepts used by the seam so the segments made by the cut // never get split further by another seam in the future. void Finalize() { for (int s = 0; s < num_splits_; ++s) { splits_[s].point1->MarkChop(); splits_[s].point2->MarkChop(); } } // Returns true if the splits in *this SEAM appear OK in the sense that they // do not cross any outlines and do not chop off any ridiculously small // pieces. bool IsHealthy(const TBLOB& blob, int min_points, int min_area) const; // Computes the widthp_/widthn_ range for all existing SEAMs and for *this // seam, which is about to be inserted at insert_index. Returns false if // any of the computations fails, as this indicates an invalid chop. // widthn_/widthp_ are only changed if modify is true. bool PrepareToInsertSeam(const GenericVector& seams, const GenericVector& blobs, int insert_index, bool modify); // Computes the widthp_/widthn_ range. Returns false if not all the splits // are accounted for. widthn_/widthp_ are only changed if modify is true. bool FindBlobWidth(const GenericVector& blobs, int index, bool modify); // Splits this blob into two blobs by applying the splits included in // *this SEAM void ApplySeam(bool italic_blob, TBLOB* blob, TBLOB* other_blob) const; // Undoes ApplySeam by removing the seam between these two blobs. // Produces one blob as a result, and deletes other_blob. void UndoSeam(TBLOB* blob, TBLOB* other_blob) const; // Prints everything in *this SEAM. void Print(const char* label) const; // Prints a collection of SEAMs. static void PrintSeams(const char* label, const GenericVector& seams); #ifndef GRAPHICS_DISABLED // Draws the seam in the given window. void Mark(ScrollView* window) const; #endif // Break up the blobs in this chain so that they are all independent. // This operation should undo the affect of join_pieces. static void BreakPieces(const GenericVector& seams, const GenericVector& blobs, int first, int last); // Join a group of base level pieces into a single blob that can then // be classified. static void JoinPieces(const GenericVector& seams, const GenericVector& blobs, int first, int last); // Hides the seam so the outlines appear not to be cut by it. void Hide() const; // Undoes hide, so the outlines are cut by the seam. void Reveal() const; // Computes and returns, but does not set, the full priority of *this SEAM. // The arguments here are config parameters defined in Wordrec. Add chop_ // to the beginning of the name. float FullPriority(int xmin, int xmax, double overlap_knob, int centered_maxwidth, double center_knob, double width_change_knob) const; private: // Maximum number of splits that a SEAM can hold. static const int kMaxNumSplits = 3; // Priority of this split. Lower is better. float priority_; // Position of the middle of the seam. TPOINT location_; // A range such that all splits in *this SEAM are contained within blobs in // the range [index - widthn_,index + widthp_] where index is the index of // this SEAM in the seams vector. inT8 widthp_; inT8 widthn_; // Number of splits_ that are used. inT8 num_splits_; // Set of pairs of points that are the ends of each split in the SEAM. SPLIT splits_[kMaxNumSplits]; }; /*---------------------------------------------------------------------- F u n c t i o n s ----------------------------------------------------------------------*/ void start_seam_list(TWERD* word, GenericVector* seam_array); #endif