/********************************************************************** * File: debugwin.h * Description: Portable debug window class. * Author: Ray Smith * Created: Wed Feb 21 15:36:59 MST 1996 * * (C) Copyright 1996, Hewlett-Packard Co. ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** http://www.apache.org/licenses/LICENSE-2.0 ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. * **********************************************************************/ #ifndef DEBUGWIN_H #define DEBUGWIN_H #include "host.h" #include "varable.h" #ifdef __MAC__ #include #include #endif //the following define the default position of a debug window //if not specified at construction #define DEBUG_WIN_XPOS 50 //default position #define DEBUG_WIN_YPOS 30 //default position #define DEBUG_WIN_XSIZE 700 //default size #define DEBUG_WIN_YSIZE 300 //default size //number of lines in the scrollable area of the window extern DLLSYM INT_VAR_H (debug_lines, 256, "Number of lines in debug window"); //the API for the debug window is simple, see below. //Most of its behaviour is its UI. //It has a scrollable text area (most of the window) //It has a stop control. //It has a clear button. //A dprintf to the window causes the text to be sent to the //text area. If the stop control is set, then the dprintf //blocks (does not display anything or return) until the stop //is released. //In multi-threaded apps, other threads and the UI continue to //function during the stop. Only the calling thread is blocked. //Pressing the clear button erases all text from the window. //As text is sent to the window, it scrolls up so that the most //recent output is visible. If the user has scrolled back, this //does not happen. If the user scrolls back to the bottom, then //the scrolling turns back on. //If the user destroys the window, it never comes back. class DLLSYM DEBUG_WIN { public: //the constructor creates the window, the destructor kills it DEBUG_WIN ( //constructor const char *title, //of window inT32 xpos = DEBUG_WIN_XPOS,//initial position inT32 ypos = DEBUG_WIN_YPOS,//in pixels //initial size inT32 xsize = DEBUG_WIN_XSIZE, //in pixels inT32 ysize = DEBUG_WIN_YSIZE, //default scroll size (textlines) inT32 buflines = debug_lines); ~DEBUG_WIN (); //destructor void dprintf ( //printf to window const char *format, ...); //message void await_destruction(); //wait for user to close #ifdef __MAC__ static void SetCommander(LCommander *pCommander); #endif private: #ifdef __MSW32__ HWND handle; //handle to window char *shm_mem; //shared memory char *msg_end; //current string HANDLE shm_hand; //handle to it HANDLE dbg_process; //handle to it HANDLE dbg_thread; //handle to it #endif #ifdef __UNIX__ FILE *fp; /*return file */ #endif #ifdef __MAC__ LWindow *pWindow; #endif }; #endif