/********************************************************************** * File: rect.c (Formerly box.c) * Description: Bounding box class definition. * Author: Phil Cheatle * Created: Wed Oct 16 15:18:45 BST 1991 * * (C) Copyright 1991, Hewlett-Packard Ltd. ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** http://www.apache.org/licenses/LICENSE-2.0 ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. * **********************************************************************/ // Include automatically generated configuration file if running autoconf. #ifdef HAVE_CONFIG_H #include "config_auto.h" #endif #include "mfcpch.h" //precompiled headers #include "rect.h" /********************************************************************** * TBOX::TBOX() Constructor from 2 ICOORDS * **********************************************************************/ TBOX::TBOX( //construtor const ICOORD pt1, //one corner const ICOORD pt2 //the other corner ) { if (pt1.x () <= pt2.x ()) { if (pt1.y () <= pt2.y ()) { bot_left = pt1; top_right = pt2; } else { bot_left = ICOORD (pt1.x (), pt2.y ()); top_right = ICOORD (pt2.x (), pt1.y ()); } } else { if (pt1.y () <= pt2.y ()) { bot_left = ICOORD (pt2.x (), pt1.y ()); top_right = ICOORD (pt1.x (), pt2.y ()); } else { bot_left = pt2; top_right = pt1; } } } /********************************************************************** * TBOX::TBOX() Constructor from 4 integer values. * Note: It is caller's responsibility to provide values in the right * order. **********************************************************************/ TBOX::TBOX( //constructor inT16 left, inT16 bottom, inT16 right, inT16 top) : bot_left(left, bottom), top_right(right, top) { } // rotate_large constructs the containing bounding box of all 4 // corners after rotating them. It therefore guarantees that all // original content is contained within, but also slightly enlarges the box. void TBOX::rotate_large(const FCOORD& vec) { ICOORD top_left(bot_left.x(), top_right.y()); ICOORD bottom_right(top_right.x(), bot_left.y()); top_left.rotate(vec); bottom_right.rotate(vec); rotate(vec); TBOX box2(top_left, bottom_right); *this += box2; } /********************************************************************** * TBOX::intersection() Build the largest box contained in both boxes * **********************************************************************/ TBOX TBOX::intersection( //shared area box const TBOX &box) const { inT16 left; inT16 bottom; inT16 right; inT16 top; if (overlap (box)) { if (box.bot_left.x () > bot_left.x ()) left = box.bot_left.x (); else left = bot_left.x (); if (box.top_right.x () < top_right.x ()) right = box.top_right.x (); else right = top_right.x (); if (box.bot_left.y () > bot_left.y ()) bottom = box.bot_left.y (); else bottom = bot_left.y (); if (box.top_right.y () < top_right.y ()) top = box.top_right.y (); else top = top_right.y (); } else { left = MAX_INT16; bottom = MAX_INT16; top = -MAX_INT16; right = -MAX_INT16; } return TBOX (left, bottom, right, top); } /********************************************************************** * TBOX::bounding_union() Build the smallest box containing both boxes * **********************************************************************/ TBOX TBOX::bounding_union( //box enclosing both const TBOX &box) const { ICOORD bl; //bottom left ICOORD tr; //top right if (box.bot_left.x () < bot_left.x ()) bl.set_x (box.bot_left.x ()); else bl.set_x (bot_left.x ()); if (box.top_right.x () > top_right.x ()) tr.set_x (box.top_right.x ()); else tr.set_x (top_right.x ()); if (box.bot_left.y () < bot_left.y ()) bl.set_y (box.bot_left.y ()); else bl.set_y (bot_left.y ()); if (box.top_right.y () > top_right.y ()) tr.set_y (box.top_right.y ()); else tr.set_y (top_right.y ()); return TBOX (bl, tr); } /********************************************************************** * TBOX::plot() Paint a box using specified settings * **********************************************************************/ #ifndef GRAPHICS_DISABLED void TBOX::plot( //paint box ScrollView* fd, //where to paint ScrollView::Color fill_colour, //colour for inside ScrollView::Color border_colour //colour for border ) const { fd->Brush(fill_colour); fd->Pen(border_colour); plot(fd); } #endif /********************************************************************** * operator+= * * Extend one box to include the other (In place union) **********************************************************************/ DLLSYM TBOX & operator+= ( //bounding bounding bx TBOX & op1, //operands const TBOX & op2) { if (op2.bot_left.x () < op1.bot_left.x ()) op1.bot_left.set_x (op2.bot_left.x ()); if (op2.top_right.x () > op1.top_right.x ()) op1.top_right.set_x (op2.top_right.x ()); if (op2.bot_left.y () < op1.bot_left.y ()) op1.bot_left.set_y (op2.bot_left.y ()); if (op2.top_right.y () > op1.top_right.y ()) op1.top_right.set_y (op2.top_right.y ()); return op1; } /********************************************************************** * operator-= * * Reduce one box to intersection with the other (In place intersection) **********************************************************************/ DLLSYM TBOX & operator-= ( //inplace intersection TBOX & op1, //operands const TBOX & op2) { if (op1.overlap (op2)) { if (op2.bot_left.x () > op1.bot_left.x ()) op1.bot_left.set_x (op2.bot_left.x ()); if (op2.top_right.x () < op1.top_right.x ()) op1.top_right.set_x (op2.top_right.x ()); if (op2.bot_left.y () > op1.bot_left.y ()) op1.bot_left.set_y (op2.bot_left.y ()); if (op2.top_right.y () < op1.top_right.y ()) op1.top_right.set_y (op2.top_right.y ()); } else { op1.bot_left.set_x (MAX_INT16); op1.bot_left.set_y (MAX_INT16); op1.top_right.set_x (-MAX_INT16); op1.top_right.set_y (-MAX_INT16); } return op1; } /********************************************************************** * TBOX::serialise_asc() Convert to ascii file. * **********************************************************************/ void TBOX::serialise_asc( //convert to ascii FILE *f //file to use ) { bot_left.serialise_asc (f); top_right.serialise_asc (f); } /********************************************************************** * TBOX::de_serialise_asc() Convert from ascii file. * **********************************************************************/ void TBOX::de_serialise_asc( //convert from ascii FILE *f //file to use ) { bot_left.de_serialise_asc (f); top_right.de_serialise_asc (f); }