/********************************************************************** * File: points.h (Formerly coords.h) * Description: Coordinate class definitions. * Author: Ray Smith * Created: Fri Mar 15 08:32:45 GMT 1991 * * (C) Copyright 1991, Hewlett-Packard Ltd. ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** http://www.apache.org/licenses/LICENSE-2.0 ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. * **********************************************************************/ #ifndef POINTS_H #define POINTS_H #include #include #include "elst.h" //#include "ipeerr.h" class FCOORD; ///integer coordinate class DLLSYM ICOORD { friend class FCOORD; public: ///empty constructor ICOORD() { xcoord = ycoord = 0; //default zero } ///constructor ///@param xin x value ///@param yin y value ICOORD(inT16 xin, inT16 yin) { xcoord = xin; ycoord = yin; } ///destructor ~ICOORD () { } ///access function NEWDELETE2 (ICOORD) inT16 x () const { return xcoord; } ///access_function inT16 y() const { return ycoord; } ///rewrite function void set_x(inT16 xin) { xcoord = xin; //write new value } ///rewrite function void set_y(inT16 yin) { //value to set ycoord = yin; } /// Set from the given x,y, shrinking the vector to fit if needed. void set_with_shrink(int x, int y); ///find sq length float sqlength() const { return (float) (xcoord * xcoord + ycoord * ycoord); } ///find length float length() const { return (float) sqrt (sqlength ()); } ///sq dist between pts float pt_to_pt_sqdist(const ICOORD &pt) const { ICOORD gap; gap.xcoord = xcoord - pt.xcoord; gap.ycoord = ycoord - pt.ycoord; return gap.sqlength (); } ///Distance between pts float pt_to_pt_dist(const ICOORD &pt) const { return (float) sqrt (pt_to_pt_sqdist (pt)); } ///find angle float angle() const { return (float) atan2 ((double) ycoord, (double) xcoord); } ///test equality BOOL8 operator== (const ICOORD & other) { return xcoord == other.xcoord && ycoord == other.ycoord; } ///test inequality BOOL8 operator!= (const ICOORD & other) { return xcoord != other.xcoord || ycoord != other.ycoord; } ///rotate 90 deg anti friend ICOORD operator! (const ICOORD &); ///unary minus friend ICOORD operator- (const ICOORD &); ///add friend ICOORD operator+ (const ICOORD &, const ICOORD &); ///add friend ICOORD & operator+= (ICOORD &, const ICOORD &); ///subtract friend ICOORD operator- (const ICOORD &, const ICOORD &); ///subtract friend ICOORD & operator-= (ICOORD &, const ICOORD &); ///scalar product friend inT32 operator% (const ICOORD &, const ICOORD &); ///cross product friend inT32 operator *(const ICOORD &, const ICOORD &); ///multiply friend ICOORD operator *(const ICOORD &, inT16); ///multiply friend ICOORD operator *(inT16, const ICOORD &); ///multiply friend ICOORD & operator*= (ICOORD &, inT16); ///divide friend ICOORD operator/ (const ICOORD &, inT16); ///divide friend ICOORD & operator/= (ICOORD &, inT16); ///rotate ///@param vec by vector void rotate(const FCOORD& vec); /// Setup for iterating over the pixels in a vector by the well-known /// Bresenham rendering algorithm. /// Starting with major/2 in the accumulator, on each step move by /// major_step, and then add minor to the accumulator. When /// accumulator >= major subtract major and also move by minor_step. void setup_render(ICOORD* major_step, ICOORD* minor_step, int* major, int* minor) const; ///serialise to ascii void serialise_asc(FILE *f); ///serialise from ascii void de_serialise_asc(FILE *f); protected: inT16 xcoord; //< x value inT16 ycoord; //< y value }; class DLLSYM ICOORDELT:public ELIST_LINK, public ICOORD //embedded coord list { public: ///empty constructor ICOORDELT() { } ///constructor from ICOORD ICOORDELT (ICOORD icoord):ICOORD (icoord) { } ///constructor ///@param xin x value ///@param yin y value ICOORDELT(inT16 xin, inT16 yin) { xcoord = xin; ycoord = yin; } /* Note that prep_serialise() dump() and de_dump() dont need to do anything more than terminate recursion. */ ///set ptrs to counts void prep_serialise() const { } ///write external bits void dump(FILE *) const { } ///read external bits void de_dump(FILE *) { } ///serialise to ascii make_serialise(ICOORDELT) static ICOORDELT* deep_copy(const ICOORDELT* src) { ICOORDELT* elt = new ICOORDELT; *elt = *src; return elt; } ///serialise to ascii void serialise_asc(FILE * f); ///deserialise from ascii void de_serialise_asc(FILE *f); }; ELISTIZEH_S (ICOORDELT) class DLLSYM FCOORD { public: ///empty constructor FCOORD() { } ///constructor ///@param xvalue x value ///@param yvalue y value FCOORD(float xvalue, float yvalue) { xcoord = xvalue; //set coords ycoord = yvalue; } FCOORD( //make from ICOORD ICOORD icoord) { //coords to set xcoord = icoord.xcoord; ycoord = icoord.ycoord; } float x() const { //get coords return xcoord; } float y() const { return ycoord; } ///rewrite function void set_x(float xin) { xcoord = xin; //write new value } ///rewrite function void set_y(float yin) { //value to set ycoord = yin; } ///find sq length float sqlength() const { return xcoord * xcoord + ycoord * ycoord; } ///find length float length() const { return (float) sqrt (sqlength ()); } ///sq dist between pts float pt_to_pt_sqdist(const FCOORD &pt) const { FCOORD gap; gap.xcoord = xcoord - pt.xcoord; gap.ycoord = ycoord - pt.ycoord; return gap.sqlength (); } ///Distance between pts float pt_to_pt_dist(const FCOORD &pt) const { return (float) sqrt (pt_to_pt_sqdist (pt)); } ///find angle float angle() const { return (float) atan2 (ycoord, xcoord); } ///Convert to unit vec bool normalise(); ///test equality BOOL8 operator== (const FCOORD & other) { return xcoord == other.xcoord && ycoord == other.ycoord; } ///test inequality BOOL8 operator!= (const FCOORD & other) { return xcoord != other.xcoord || ycoord != other.ycoord; } ///rotate 90 deg anti friend FCOORD operator! (const FCOORD &); ///unary minus friend FCOORD operator- (const FCOORD &); ///add friend FCOORD operator+ (const FCOORD &, const FCOORD &); ///add friend FCOORD & operator+= (FCOORD &, const FCOORD &); ///subtract friend FCOORD operator- (const FCOORD &, const FCOORD &); ///subtract friend FCOORD & operator-= (FCOORD &, const FCOORD &); ///scalar product friend float operator% (const FCOORD &, const FCOORD &); ///cross product friend float operator *(const FCOORD &, const FCOORD &); ///multiply friend FCOORD operator *(const FCOORD &, float); ///multiply friend FCOORD operator *(float, const FCOORD &); ///multiply friend FCOORD & operator*= (FCOORD &, float); ///divide friend FCOORD operator/ (const FCOORD &, float); ///rotate ///@param vec by vector void rotate(const FCOORD vec); ///divide friend FCOORD & operator/= (FCOORD &, float); private: float xcoord; //2 floating coords float ycoord; }; #include "ipoints.h" /*do inline funcs */ #endif