tesseract/lstm/reversed.cpp

92 lines
3.3 KiB
C++

///////////////////////////////////////////////////////////////////////
// File: reversed.cpp
// Description: Runs a single network on time-reversed input, reversing output.
// Author: Ray Smith
// Created: Thu May 02 08:42:06 PST 2013
//
// (C) Copyright 2013, Google Inc.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
///////////////////////////////////////////////////////////////////////
#include "reversed.h"
#include <stdio.h>
#include "networkscratch.h"
namespace tesseract {
Reversed::Reversed(const STRING& name, NetworkType type) : Plumbing(name) {
type_ = type;
}
Reversed::~Reversed() {
}
// Returns the shape output from the network given an input shape (which may
// be partially unknown ie zero).
StaticShape Reversed::OutputShape(const StaticShape& input_shape) const {
if (type_ == NT_XYTRANSPOSE) {
StaticShape x_shape(input_shape);
x_shape.set_width(input_shape.height());
x_shape.set_height(input_shape.width());
x_shape = stack_[0]->OutputShape(x_shape);
x_shape.SetShape(x_shape.batch(), x_shape.width(), x_shape.height(),
x_shape.depth());
return x_shape;
}
return stack_[0]->OutputShape(input_shape);
}
// Takes ownership of the given network to make it the reversed one.
void Reversed::SetNetwork(Network* network) {
stack_.clear();
AddToStack(network);
}
// Runs forward propagation of activations on the input line.
// See NetworkCpp for a detailed discussion of the arguments.
void Reversed::Forward(bool debug, const NetworkIO& input,
const TransposedArray* input_transpose,
NetworkScratch* scratch, NetworkIO* output) {
NetworkScratch::IO rev_input(input, scratch);
ReverseData(input, rev_input);
NetworkScratch::IO rev_output(input, scratch);
stack_[0]->Forward(debug, *rev_input, NULL, scratch, rev_output);
ReverseData(*rev_output, output);
}
// Runs backward propagation of errors on the deltas line.
// See NetworkCpp for a detailed discussion of the arguments.
bool Reversed::Backward(bool debug, const NetworkIO& fwd_deltas,
NetworkScratch* scratch,
NetworkIO* back_deltas) {
NetworkScratch::IO rev_input(fwd_deltas, scratch);
ReverseData(fwd_deltas, rev_input);
NetworkScratch::IO rev_output(fwd_deltas, scratch);
if (stack_[0]->Backward(debug, *rev_input, scratch, rev_output)) {
ReverseData(*rev_output, back_deltas);
return true;
}
return false;
}
// Copies src to *dest with the reversal according to type_.
void Reversed::ReverseData(const NetworkIO& src, NetworkIO* dest) const {
if (type_ == NT_XREVERSED)
dest->CopyWithXReversal(src);
else if (type_ == NT_YREVERSED)
dest->CopyWithYReversal(src);
else
dest->CopyWithXYTranspose(src);
}
} // namespace tesseract.