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359 lines
17 KiB
C++
359 lines
17 KiB
C++
///////////////////////////////////////////////////////////////////////
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// File: colfind.h
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// Description: Class to find columns in the grid of BLOBNBOXes.
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// Author: Ray Smith
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// Created: Thu Feb 21 14:04:01 PST 2008
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//
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// (C) Copyright 2008, Google Inc.
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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///////////////////////////////////////////////////////////////////////
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#ifndef TESSERACT_TEXTORD_COLFIND_H__
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#define TESSERACT_TEXTORD_COLFIND_H__
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#include "tabfind.h"
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#include "imagefind.h"
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#include "colpartitiongrid.h"
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#include "colpartitionset.h"
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#include "ocrblock.h"
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#include "textlineprojection.h"
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class BLOCK_LIST;
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struct Boxa;
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struct Pixa;
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class DENORM;
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class ScrollView;
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class STATS;
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class TO_BLOCK;
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namespace tesseract {
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extern BOOL_VAR_H(textord_tabfind_find_tables, false, "run table detection");
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class ColPartitionSet;
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class ColPartitionSet_LIST;
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class ColSegment_LIST;
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class ColumnGroup_LIST;
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class LineSpacing;
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class StrokeWidth;
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class TempColumn_LIST;
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class EquationDetectBase;
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// The ColumnFinder class finds columns in the grid.
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class ColumnFinder : public TabFind {
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public:
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// Gridsize is an estimate of the text size in the image. A suitable value
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// is in TO_BLOCK::line_size after find_components has been used to make
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// the blobs.
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// bleft and tright are the bounds of the image (rectangle) being processed.
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// vlines is a (possibly empty) list of TabVector and vertical_x and y are
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// the sum logical vertical vector produced by LineFinder::FindVerticalLines.
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// If cjk_script is true, then broken CJK characters are fixed during
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// layout analysis to assist in detecting horizontal vs vertically written
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// textlines.
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ColumnFinder(int gridsize, const ICOORD& bleft, const ICOORD& tright,
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int resolution, bool cjk_script, TabVector_LIST* vlines,
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TabVector_LIST* hlines, int vertical_x, int vertical_y);
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virtual ~ColumnFinder();
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// Accessors for testing
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const DENORM* denorm() const {
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return denorm_;
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}
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const TextlineProjection* projection() const {
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return &projection_;
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}
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void set_cjk_script(bool is_cjk) {
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cjk_script_ = is_cjk;
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}
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// ======================================================================
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// The main function of ColumnFinder is broken into pieces to facilitate
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// optional insertion of orientation and script detection in an efficient
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// way. The calling sequence IS MANDATORY however, whether or not
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// OSD is being used:
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// 1. Construction.
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// 2. SetupAndFilterNoise.
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// 3. IsVerticallyAlignedText.
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// 4. CorrectOrientation.
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// 5. FindBlocks.
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// 6. Destruction. Use of a single column finder for multiple images does not
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// make sense.
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// Throughout these steps, the ColPartitions are owned by part_grid_, which
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// means that that it must be kept correct. Exception: big_parts_ owns its
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// own ColPartitions.
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// The BLOBNBOXes are owned by the input TO_BLOCK for the whole time, except
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// for a phase in FindBlocks before TransformToBlocks, when they become
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// owned by the ColPartitions. The owner() ColPartition of a BLOBNBOX
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// indicates more of a betrothal for the majority of layout analysis, ie
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// which ColPartition will take ownership when the blobs are release from
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// the input TO_BLOCK. Exception: image_bblobs_ owns the fake blobs that
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// are part of the image regions, as they are not on any TO_BLOCK list.
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// TODO(rays) break up column finder further into smaller classes, as
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// there is a lot more to it than column finding now.
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// ======================================================================
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// Performs initial processing on the blobs in the input_block:
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// Setup the part_grid, stroke_width_, nontext_map_.
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// Obvious noise blobs are filtered out and used to mark the nontext_map_.
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// Initial stroke-width analysis is used to get local text alignment
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// direction, so the textline projection_ map can be setup.
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// On return, IsVerticallyAlignedText may be called (now optionally) to
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// determine the gross textline alignment of the page.
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void SetupAndFilterNoise(Pix* photo_mask_pix, TO_BLOCK* input_block);
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// Tests for vertical alignment of text (returning true if so), and generates
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// a list of blobs (in osd_blobs) for orientation and script detection.
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// block is the single block for the whole page or rectangle to be OCRed.
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// Note that the vertical alignment may be due to text whose writing direction
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// is vertical, like say Japanese, or due to text whose writing direction is
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// horizontal but whose text appears vertically aligned because the image is
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// not the right way up.
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bool IsVerticallyAlignedText(TO_BLOCK* block, BLOBNBOX_CLIST* osd_blobs);
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// Rotates the blobs and the TabVectors so that the gross writing direction
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// (text lines) are horizontal and lines are read down the page.
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// Applied rotation stored in rotation_.
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// A second rotation is calculated for application during recognition to
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// make the rotated blobs upright for recognition.
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// Subsequent rotation stored in text_rotation_.
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//
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// Arguments:
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// vertical_text_lines is true if the text lines are vertical.
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// recognition_rotation [0..3] is the number of anti-clockwise 90 degree
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// rotations from osd required for the text to be upright and readable.
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void CorrectOrientation(TO_BLOCK* block, bool vertical_text_lines,
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int recognition_rotation);
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// Finds blocks of text, image, rule line, table etc, returning them in the
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// blocks and to_blocks
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// (Each TO_BLOCK points to the basic BLOCK and adds more information.)
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// Image blocks are generated by a combination of photo_mask_pix (which may
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// NOT be NULL) and the rejected text found during preliminary textline
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// finding.
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// The input_block is the result of a call to find_components, and contains
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// the blobs found in the image or rectangle to be OCRed. These blobs will be
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// removed and placed in the output blocks, while unused ones will be deleted.
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// If single_column is true, the input is treated as single column, but
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// it is still divided into blocks of equal line spacing/text size.
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// scaled_color is scaled down by scaled_factor from the input color image,
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// and may be NULL if the input was not color.
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// grey_pix is optional, but if present must match the photo_mask_pix in size,
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// and must be a *real* grey image instead of binary_pix * 255.
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// thresholds_pix is expected to be present iff grey_pix is present and
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// can be an integer factor reduction of the grey_pix. It represents the
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// thresholds that were used to create the binary_pix from the grey_pix.
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// Returns -1 if the user hits the 'd' key in the blocks window while running
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// in debug mode, which requests a retry with more debug info.
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int FindBlocks(PageSegMode pageseg_mode,
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Pix* scaled_color, int scaled_factor,
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TO_BLOCK* block, Pix* photo_mask_pix,
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Pix* thresholds_pix, Pix* grey_pix,
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BLOCK_LIST* blocks, TO_BLOCK_LIST* to_blocks);
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// Get the rotation required to deskew, and its inverse rotation.
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void GetDeskewVectors(FCOORD* deskew, FCOORD* reskew);
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// Set the equation detection pointer.
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void SetEquationDetect(EquationDetectBase* detect);
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private:
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// Displays the blob and block bounding boxes in a window called Blocks.
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void DisplayBlocks(BLOCK_LIST* blocks);
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// Displays the column edges at each grid y coordinate defined by
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// best_columns_.
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void DisplayColumnBounds(PartSetVector* sets);
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////// Functions involved in determining the columns used on the page. /////
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// Sets up column_sets_ (the determined column layout at each horizontal
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// slice). Returns false if the page is empty.
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bool MakeColumns(bool single_column);
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// Attempt to improve the column_candidates by expanding the columns
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// and adding new partitions from the partition sets in src_sets.
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// Src_sets may be equal to column_candidates, in which case it will
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// use them as a source to improve themselves.
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void ImproveColumnCandidates(PartSetVector* src_sets,
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PartSetVector* column_sets);
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// Prints debug information on the column candidates.
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void PrintColumnCandidates(const char* title);
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// Finds the optimal set of columns that cover the entire image with as
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// few changes in column partition as possible.
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void AssignColumns(const PartSetVector& part_sets);
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// Finds the biggest range in part_sets_ that has no assigned column, but
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// column assignment is possible.
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bool BiggestUnassignedRange(int set_count, const bool* any_columns_possible,
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int* start, int* end);
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// Finds the modal compatible column_set_ index within the given range.
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int RangeModalColumnSet(int** column_set_costs, const int* assigned_costs,
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int start, int end);
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// Given that there are many column_set_id compatible columns in the range,
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// shrinks the range to the longest contiguous run of compatibility, allowing
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// gaps where no columns are possible, but not where competing columns are
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// possible.
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void ShrinkRangeToLongestRun(int** column_set_costs,
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const int* assigned_costs,
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const bool* any_columns_possible,
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int column_set_id,
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int* best_start, int* best_end);
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// Moves start in the direction of step, upto, but not including end while
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// the only incompatible regions are no more than kMaxIncompatibleColumnCount
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// in size, and the compatible regions beyond are bigger.
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void ExtendRangePastSmallGaps(int** column_set_costs,
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const int* assigned_costs,
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const bool* any_columns_possible,
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int column_set_id,
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int step, int end, int* start);
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// Assigns the given column_set_id to the part_sets_ in the given range.
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void AssignColumnToRange(int column_set_id, int start, int end,
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int** column_set_costs, int* assigned_costs);
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// Computes the mean_column_gap_.
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void ComputeMeanColumnGap();
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//////// Functions that manipulate ColPartitions in the part_grid_ /////
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//////// to split, merge, find margins, and find types. //////////////
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// Hoovers up all un-owned blobs and deletes them.
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// The rest get released from the block so the ColPartitions can pass
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// ownership to the output blocks.
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void ReleaseBlobsAndCleanupUnused(TO_BLOCK* block);
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// Splits partitions that cross columns where they have nothing in the gap.
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void GridSplitPartitions();
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// Merges partitions where there is vertical overlap, within a single column,
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// and the horizontal gap is small enough.
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void GridMergePartitions();
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// Inserts remaining noise blobs into the most applicable partition if any.
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// If there is no applicable partition, then the blobs are deleted.
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void InsertRemainingNoise(TO_BLOCK* block);
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// Remove partitions that come from horizontal lines that look like
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// underlines, but are not part of a table.
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void GridRemoveUnderlinePartitions();
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// Add horizontal line separators as partitions.
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void GridInsertHLinePartitions();
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// Add vertical line separators as partitions.
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void GridInsertVLinePartitions();
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// For every ColPartition in the grid, sets its type based on position
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// in the columns.
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void SetPartitionTypes();
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// Only images remain with multiple types in a run of partners.
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// Sets the type of all in the group to the maximum of the group.
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void SmoothPartnerRuns();
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//////// Functions that make the final output blocks ///////
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// Helper functions for TransformToBlocks.
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// Add the part to the temp list in the correct order.
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void AddToTempPartList(ColPartition* part, ColPartition_CLIST* temp_list);
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// Add everything from the temp list to the work_set assuming correct order.
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void EmptyTempPartList(ColPartition_CLIST* temp_list,
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WorkingPartSet_LIST* work_set);
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// Transform the grid of partitions to the output blocks.
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void TransformToBlocks(BLOCK_LIST* blocks, TO_BLOCK_LIST* to_blocks);
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// Reflect the blob boxes (but not the outlines) in the y-axis so that
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// the blocks get created in the correct RTL order. Rotates the blobs
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// in the input_block and the bblobs list.
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// The reflection is undone in RotateAndReskewBlocks by
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// reflecting the blocks themselves, and then recomputing the blob bounding
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// boxes.
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void ReflectForRtl(TO_BLOCK* input_block, BLOBNBOX_LIST* bblobs);
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// Undo the deskew that was done in FindTabVectors, as recognition is done
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// without correcting blobs or blob outlines for skew.
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// Reskew the completed blocks to put them back to the original rotated coords
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// that were created by CorrectOrientation.
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// If the input_is_rtl, then reflect the blocks in the y-axis to undo the
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// reflection that was done before FindTabVectors.
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// Blocks that were identified as vertical text (relative to the rotated
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// coordinates) are further rotated so the text lines are horizontal.
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// blob polygonal outlines are rotated to match the position of the blocks
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// that they are in, and their bounding boxes are recalculated to be accurate.
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// Record appropriate inverse transformations and required
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// classifier transformation in the blocks.
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void RotateAndReskewBlocks(bool input_is_rtl, TO_BLOCK_LIST* to_blocks);
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// Computes the rotations for the block (to make textlines horizontal) and
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// for the blobs (for classification) and sets the appropriate members
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// of the given block.
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// Returns the rotation that needs to be applied to the blobs to make
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// them sit in the rotated block.
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FCOORD ComputeBlockAndClassifyRotation(BLOCK* block);
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// If true then the page language is cjk, so it is safe to perform
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// FixBrokenCJK.
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bool cjk_script_;
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// The minimum gutter width to apply for finding columns.
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// Modified when vertical text is detected to prevent detection of
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// vertical text lines as columns.
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int min_gutter_width_;
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// The mean gap between columns over the page.
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int mean_column_gap_;
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// The rotation vector needed to convert original coords to deskewed.
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FCOORD deskew_;
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// The rotation vector needed to convert deskewed back to original coords.
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FCOORD reskew_;
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// The rotation vector used to rotate vertically oriented pages.
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FCOORD rotation_;
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// The rotation vector needed to convert the rotated back to original coords.
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FCOORD rerotate_;
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// The additional rotation vector needed to rotate text for recognition.
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FCOORD text_rotation_;
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// The column_sets_ contain the ordered candidate ColPartitionSets that
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// define the possible divisions of the page into columns.
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PartSetVector column_sets_;
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// A simple array of pointers to the best assigned column division at
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// each grid y coordinate.
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ColPartitionSet** best_columns_;
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// The grid used for creating initial partitions with strokewidth.
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StrokeWidth* stroke_width_;
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// The grid used to hold ColPartitions after the columns have been determined.
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ColPartitionGrid part_grid_;
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// List of ColPartitions that are no longer needed after they have been
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// turned into regions, but are kept around because they are referenced
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// by the part_grid_.
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ColPartition_LIST good_parts_;
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// List of ColPartitions that are big and might be dropcap or vertically
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// joined.
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ColPartition_LIST big_parts_;
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// List of ColPartitions that have been declared noise.
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ColPartition_LIST noise_parts_;
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// The fake blobs that are made from the images.
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BLOBNBOX_LIST image_bblobs_;
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// Horizontal line separators.
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TabVector_LIST horizontal_lines_;
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// Image map of photo/noise areas on the page.
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Pix* nontext_map_;
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// Textline projection map.
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TextlineProjection projection_;
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// Sequence of DENORMS that indicate how to get back to the original image
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// coordinate space. The destructor must delete all the DENORMs in the chain.
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DENORM* denorm_;
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// Various debug windows that automatically go away on completion.
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ScrollView* input_blobs_win_;
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// The equation region detector pointer. Note: This pointer is passed in by
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// member function SetEquationDetect, and releasing it is NOT owned by this
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// class.
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EquationDetectBase* equation_detect_;
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// Allow a subsequent instance to reuse the blocks window.
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// Not thread-safe, but multiple threads shouldn't be using windows anyway.
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static ScrollView* blocks_win_;
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};
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} // namespace tesseract.
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#endif // TESSERACT_TEXTORD_COLFIND_H__
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