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377 lines
16 KiB
C++
377 lines
16 KiB
C++
///////////////////////////////////////////////////////////////////////
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// File: tabfind.h
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// Description: Subclass of BBGrid to find tabstops.
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// Author: Ray Smith
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// Created: Fri Mar 21 15:03:01 PST 2008
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//
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// (C) Copyright 2008, Google Inc.
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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///////////////////////////////////////////////////////////////////////
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#ifndef TESSERACT_TEXTORD_TABFIND_H__
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#define TESSERACT_TEXTORD_TABFIND_H__
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#include "alignedblob.h"
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#include "tesscallback.h"
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#include "tabvector.h"
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#include "linefind.h"
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extern BOOL_VAR_H(textord_tabfind_force_vertical_text, false,
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"Force using vertical text page mode");
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extern BOOL_VAR_H(textord_tabfind_vertical_horizontal_mix, true,
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"find horizontal lines such as headers in vertical page mode");
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extern double_VAR_H(textord_tabfind_vertical_text_ratio, 0.5,
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"Fraction of textlines deemed vertical to use vertical page mode");
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extern double_VAR_H(textord_tabfind_aligned_gap_fraction, 0.75,
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"Fraction of height used as a minimum gap for aligned blobs.");
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class BLOBNBOX;
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class BLOBNBOX_LIST;
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class TO_BLOCK;
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class ScrollView;
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struct Pix;
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namespace tesseract {
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typedef TessResultCallback1<bool, int> WidthCallback;
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struct AlignedBlobParams;
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class ColPartitionGrid;
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/** Pixel resolution of column width estimates. */
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const int kColumnWidthFactor = 20;
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/**
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* The TabFind class contains code to find tab-stops and maintain the
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* vectors_ list of tab vectors.
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* Also provides an interface to find neighbouring blobs
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* in the grid of BLOBNBOXes that is used by multiple subclasses.
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* Searching is a complex operation because of the need to enforce
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* rule/separator lines, and tabstop boundaries, (when available), so
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* as the holder of the list of TabVectors this class provides the functions.
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*/
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class TabFind : public AlignedBlob {
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public:
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TabFind(int gridsize, const ICOORD& bleft, const ICOORD& tright,
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TabVector_LIST* vlines, int vertical_x, int vertical_y,
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int resolution);
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virtual ~TabFind();
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/**
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* Insert a list of blobs into the given grid (not necessarily this).
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* See InsertBlob for the other arguments.
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* It would seem to make more sense to swap this and grid, but this way
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* around allows grid to not be derived from TabFind, eg a ColPartitionGrid,
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* while the grid that provides the tab stops(this) has to be derived from
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* TabFind.
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*/
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void InsertBlobsToGrid(bool h_spread, bool v_spread,
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BLOBNBOX_LIST* blobs,
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BBGrid<BLOBNBOX, BLOBNBOX_CLIST, BLOBNBOX_C_IT>* grid);
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/**
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* Insert a single blob into the given grid (not necessarily this).
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* If h_spread, then all cells covered horizontally by the box are
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* used, otherwise, just the bottom-left. Similarly for v_spread.
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* A side effect is that the left and right rule edges of the blob are
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* set according to the tab vectors in this (not grid).
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*/
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bool InsertBlob(bool h_spread, bool v_spread, BLOBNBOX* blob,
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BBGrid<BLOBNBOX, BLOBNBOX_CLIST, BLOBNBOX_C_IT>* grid);
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// Calls SetBlobRuleEdges for all the blobs in the given block.
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void SetBlockRuleEdges(TO_BLOCK* block);
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// Sets the left and right rule and crossing_rules for the blobs in the given
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// list by finding the next outermost tabvectors for each blob.
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void SetBlobRuleEdges(BLOBNBOX_LIST* blobs);
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// Returns the gutter width of the given TabVector between the given y limits.
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// Also returns x-shift to be added to the vector to clear any intersecting
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// blobs. The shift is deducted from the returned gutter.
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// If ignore_unmergeables is true, then blobs of UnMergeableType are
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// ignored as if they don't exist. (Used for text on image.)
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// max_gutter_width is used as the maximum width worth searching for in case
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// there is nothing near the TabVector.
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int GutterWidth(int bottom_y, int top_y, const TabVector& v,
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bool ignore_unmergeables, int max_gutter_width,
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int* required_shift);
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/**
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* Find the gutter width and distance to inner neighbour for the given blob.
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*/
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void GutterWidthAndNeighbourGap(int tab_x, int mean_height,
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int max_gutter, bool left,
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BLOBNBOX* bbox, int* gutter_width,
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int* neighbour_gap);
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/**
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* Return the x-coord that corresponds to the right edge for the given
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* box. If there is a rule line to the right that vertically overlaps it,
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* then return the x-coord of the rule line, otherwise return the right
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* edge of the page. For details see RightTabForBox below.
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*/
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int RightEdgeForBox(const TBOX& box, bool crossing, bool extended);
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/**
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* As RightEdgeForBox, but finds the left Edge instead.
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*/
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int LeftEdgeForBox(const TBOX& box, bool crossing, bool extended);
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/**
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* Return the TabVector that corresponds to the right edge for the given
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* box. If there is a TabVector to the right that vertically overlaps it,
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* then return it, otherwise return NULL. Note that Right and Left refer
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* to the position of the TabVector, not its type, ie RightTabForBox
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* returns the nearest TabVector to the right of the box, regardless of
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* its type.
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* If a TabVector crosses right through the box (as opposed to grazing one
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* edge or missing entirely), then crossing false will ignore such a line.
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* Crossing true will return the line for BOTH left and right edges.
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* If extended is true, then TabVectors are considered to extend to their
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* extended_start/end_y, otherwise, just the startpt_ and endpt_.
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* These functions make use of an internal iterator to the vectors_ list
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* for speed when used repeatedly on neighbouring boxes. The caveat is
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* that the iterator must be updated whenever the list is modified.
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*/
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TabVector* RightTabForBox(const TBOX& box, bool crossing, bool extended);
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/**
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* As RightTabForBox, but finds the left TabVector instead.
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*/
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TabVector* LeftTabForBox(const TBOX& box, bool crossing, bool extended);
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/**
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* Return true if the given width is close to one of the common
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* widths in column_widths_.
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*/
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bool CommonWidth(int width);
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/**
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* Return true if the sizes are more than a
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* factor of 2 different.
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*/
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static bool DifferentSizes(int size1, int size2);
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/**
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* Return true if the sizes are more than a
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* factor of 5 different.
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*/
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static bool VeryDifferentSizes(int size1, int size2);
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/**
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* Return a callback for testing CommonWidth.
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*/
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WidthCallback* WidthCB() {
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return width_cb_;
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}
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/**
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* Return the coords at which to draw the image backdrop.
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*/
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const ICOORD& image_origin() const {
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return image_origin_;
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}
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protected:
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/**
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// Accessors
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*/
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TabVector_LIST* vectors() {
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return &vectors_;
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}
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TabVector_LIST* dead_vectors() {
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return &dead_vectors_;
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}
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/**
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* Top-level function to find TabVectors in an input page block.
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* Returns false if the detected skew angle is impossible.
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* Applies the detected skew angle to deskew the tabs, blobs and part_grid.
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*/
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bool FindTabVectors(TabVector_LIST* hlines,
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BLOBNBOX_LIST* image_blobs, TO_BLOCK* block,
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int min_gutter_width,
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ColPartitionGrid* part_grid,
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FCOORD* deskew, FCOORD* reskew);
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// Top-level function to not find TabVectors in an input page block,
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// but setup for single column mode.
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void DontFindTabVectors(BLOBNBOX_LIST* image_blobs,
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TO_BLOCK* block, FCOORD* deskew, FCOORD* reskew);
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// Cleans up the lists of blobs in the block ready for use by TabFind.
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// Large blobs that look like text are moved to the main blobs list.
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// Main blobs that are superseded by the image blobs are deleted.
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void TidyBlobs(TO_BLOCK* block);
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// Helper function to setup search limits for *TabForBox.
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void SetupTabSearch(int x, int y, int* min_key, int* max_key);
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/**
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* Display the tab vectors found in this grid.
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*/
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ScrollView* DisplayTabVectors(ScrollView* tab_win);
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// First part of FindTabVectors, which may be used twice if the text
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// is mostly of vertical alignment. If find_vertical_text flag is
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// true, this finds vertical textlines in possibly rotated blob space.
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// In other words, when the page has mostly vertical lines and is rotated,
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// setting this to true will find horizontal lines on the page.
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ScrollView* FindInitialTabVectors(BLOBNBOX_LIST* image_blobs,
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int min_gutter_width, TO_BLOCK* block);
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// Apply the given rotation to the given list of blobs.
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static void RotateBlobList(const FCOORD& rotation, BLOBNBOX_LIST* blobs);
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// Flip the vertical and horizontal lines and rotate the grid ready
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// for working on the rotated image.
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// The min_gutter_width will be adjusted to the median gutter width between
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// vertical tabs to set a better threshold for tabboxes in the 2nd pass.
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void ResetForVerticalText(const FCOORD& rotate, const FCOORD& rerotate,
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TabVector_LIST* horizontal_lines,
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int* min_gutter_width);
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// Clear the grid and get rid of the tab vectors, but not separators,
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// ready to start again.
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void Reset();
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// Reflect the separator tab vectors and the grids in the y-axis.
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// Can only be called after Reset!
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void ReflectInYAxis();
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private:
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// For each box in the grid, decide whether it is a candidate tab-stop,
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// and if so add it to the left and right tab boxes.
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ScrollView* FindTabBoxes(int min_gutter_width);
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// Return true if this box looks like a candidate tab stop, and set
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// the appropriate tab type(s) to TT_UNCONFIRMED.
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bool TestBoxForTabs(BLOBNBOX* bbox, int min_gutter_width);
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// Returns true if there is nothing in the rectangle of width min_gutter to
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// the left of bbox.
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bool ConfirmRaggedLeft(BLOBNBOX* bbox, int min_gutter);
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// Returns true if there is nothing in the rectangle of width min_gutter to
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// the right of bbox.
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bool ConfirmRaggedRight(BLOBNBOX* bbox, int min_gutter);
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// Returns true if there is nothing in the given search_box that vertically
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// overlaps target_box other than target_box itself.
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bool NothingYOverlapsInBox(const TBOX& search_box, const TBOX& target_box);
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// Fills the list of TabVector with the tabstops found in the grid,
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// and estimates the logical vertical direction.
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void FindAllTabVectors(int min_gutter_width);
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// Helper for FindAllTabVectors finds the vectors of a particular type.
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int FindTabVectors(int search_size_multiple,
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TabAlignment alignment,
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int min_gutter_width,
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TabVector_LIST* vectors,
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int* vertical_x, int* vertical_y);
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// Finds a vector corresponding to a tabstop running through the
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// given box of the given alignment type.
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// search_size_multiple is a multiple of height used to control
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// the size of the search.
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// vertical_x and y are updated with an estimate of the real
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// vertical direction. (skew finding.)
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// Returns NULL if no decent tabstop can be found.
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TabVector* FindTabVector(int search_size_multiple, int min_gutter_width,
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TabAlignment alignment,
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BLOBNBOX* bbox,
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int* vertical_x, int* vertical_y);
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// Set the vertical_skew_ member from the given vector and refit
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// all vectors parallel to the skew vector.
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void SetVerticalSkewAndParellelize(int vertical_x, int vertical_y);
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// Sort all the current vectors using the vertical_skew_ vector.
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void SortVectors();
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// Evaluate all the current tab vectors.
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void EvaluateTabs();
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// Trace textlines from one side to the other of each tab vector, saving
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// the most frequent column widths found in a list so that a given width
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// can be tested for being a common width with a simple callback function.
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void ComputeColumnWidths(ScrollView* tab_win,
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ColPartitionGrid* part_grid);
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// Find column width and pair-up tab vectors with existing ColPartitions.
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void ApplyPartitionsToColumnWidths(ColPartitionGrid* part_grid,
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STATS* col_widths);
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// Helper makes the list of common column widths in column_widths_ from the
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// input col_widths. Destroys the content of col_widths by repeatedly
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// finding the mode and erasing the peak.
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void MakeColumnWidths(int col_widths_size, STATS* col_widths);
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// Mark blobs as being in a vertical text line where that is the case.
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void MarkVerticalText();
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// Returns the median gutter width between pairs of matching tab vectors
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// assuming they are sorted left-to-right. If there are too few data
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// points (< kMinLinesInColumn), then 0 is returned.
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int FindMedianGutterWidth(TabVector_LIST* tab_vectors);
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// Find the next adjacent (to left or right) blob on this text line,
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// with the constraint that it must vertically significantly overlap
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// the [top_y, bottom_y] range.
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// If ignore_images is true, then blobs with aligned_text() < 0 are treated
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// as if they do not exist.
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BLOBNBOX* AdjacentBlob(const BLOBNBOX* bbox,
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bool look_left, bool ignore_images,
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double min_overlap_fraction,
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int gap_limit, int top_y, int bottom_y);
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// Add a bi-directional partner relationship between the left
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// and the right. If one (or both) of the vectors is a separator,
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// extend a nearby extendable vector or create a new one of the
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// correct type, using the given left or right blob as a guide.
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void AddPartnerVector(BLOBNBOX* left_blob, BLOBNBOX* right_blob,
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TabVector* left, TabVector* right);
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/**
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* Remove separators and unused tabs from the main vectors_ list
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* to the dead_vectors_ list.
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*/
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void CleanupTabs();
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/**
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* Deskew the tab vectors and blobs, computing the rotation and resetting
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* the storked vertical_skew_. The deskew inverse is returned in reskew.
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* Returns false if the detected skew angle is impossible.
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*/
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bool Deskew(TabVector_LIST* hlines, BLOBNBOX_LIST* image_blobs,
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TO_BLOCK* block, FCOORD* deskew, FCOORD* reskew);
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// Compute the rotation required to deskew, and its inverse rotation.
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void ComputeDeskewVectors(FCOORD* deskew, FCOORD* reskew);
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/**
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* Compute and apply constraints to the end positions of TabVectors so
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* that where possible partners end at the same y coordinate.
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*/
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void ApplyTabConstraints();
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protected:
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ICOORD vertical_skew_; //< Estimate of true vertical in this image.
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int resolution_; //< Of source image in pixels per inch.
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private:
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ICOORD image_origin_; //< Top-left of image in deskewed coords
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TabVector_LIST vectors_; //< List of rule line and tabstops.
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TabVector_IT v_it_; //< Iterator for searching vectors_.
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TabVector_LIST dead_vectors_; //< Separators and unpartnered tab vectors.
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ICOORDELT_LIST column_widths_; //< List of commonly occurring widths.
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/** Callback to test an int for being a common width. */
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WidthCallback* width_cb_;
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// Sets of bounding boxes that are candidate tab stops.
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GenericVector<BLOBNBOX*> left_tab_boxes_;
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GenericVector<BLOBNBOX*> right_tab_boxes_;
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};
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} // namespace tesseract.
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#endif // TESSERACT_TEXTORD_TABFIND_H__
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