tesseract/ccstruct/polyblk.cpp
2007-03-07 20:03:40 +00:00

398 lines
11 KiB
C++

/**********************************************************************
* File: polyblk.c (Formerly poly_block.c)
* Description: Polygonal blocks
* Author: Sheelagh Lloyd?
* Created:
*
* (C) Copyright 1993, Hewlett-Packard Ltd.
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
** http://www.apache.org/licenses/LICENSE-2.0
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*
**********************************************************************/
#include "mfcpch.h"
#include <stdio.h>
#include <ctype.h>
#include <math.h>
#include "elst.h"
#include "polyblk.h"
#include "hpddef.h" //must be last (handpd.dll)
#define PBLOCK_LABEL_SIZE 150
#define INTERSECTING MAX_INT16
int lessthan(const void *first, const void *second);
POLY_BLOCK::POLY_BLOCK(ICOORDELT_LIST *points, POLY_TYPE t) {
ICOORDELT_IT v = &vertices;
vertices.clear ();
v.move_to_first ();
v.add_list_before (points);
compute_bb();
type = t;
}
/**********************************************************************
* POLY_BLOCK::compute_bb
*
* Compute the bounding box from the outline points.
**********************************************************************/
void POLY_BLOCK::compute_bb() { //constructor
ICOORD ibl, itr; //integer bb
ICOORD botleft; //bounding box
ICOORD topright;
ICOORD pos; //current pos;
ICOORDELT_IT pts = &vertices; //iterator
botleft = *pts.data ();
topright = botleft;
do {
pos = *pts.data ();
if (pos.x () < botleft.x ())
//get bounding box
botleft = ICOORD (pos.x (), botleft.y ());
if (pos.y () < botleft.y ())
botleft = ICOORD (botleft.x (), pos.y ());
if (pos.x () > topright.x ())
topright = ICOORD (pos.x (), topright.y ());
if (pos.y () > topright.y ())
topright = ICOORD (topright.x (), pos.y ());
pts.forward ();
}
while (!pts.at_first ());
ibl = ICOORD (botleft.x (), botleft.y ());
itr = ICOORD (topright.x (), topright.y ());
box = BOX (ibl, itr);
}
/**********************************************************************
* POLY_BLOCK::winding_number
*
* Return the winding number of the outline around the given point.
**********************************************************************/
INT16 POLY_BLOCK::winding_number( //winding number
const ICOORD &point //point to wind around
) {
INT16 count; //winding count
ICOORD pt; //current point
ICOORD vec; //point to current point
ICOORD vvec; //current point to next point
INT32 cross; //cross product
ICOORDELT_IT it = &vertices; //iterator
count = 0;
do {
pt = *it.data ();
vec = pt - point;
vvec = *it.data_relative (1) - pt;
//crossing the line
if (vec.y () <= 0 && vec.y () + vvec.y () > 0) {
cross = vec * vvec; //cross product
if (cross > 0)
count++; //crossing right half
else if (cross == 0)
return INTERSECTING; //going through point
}
else if (vec.y () > 0 && vec.y () + vvec.y () <= 0) {
cross = vec * vvec;
if (cross < 0)
count--; //crossing back
else if (cross == 0)
return INTERSECTING; //illegal
}
else if (vec.y () == 0 && vec.x () == 0)
return INTERSECTING;
it.forward ();
}
while (!it.at_first ());
return count; //winding number
}
/**********************************************************************
* POLY_BLOCK::contains
*
* Is poly within poly
**********************************************************************/
BOOL8 POLY_BLOCK::contains( //other outline
POLY_BLOCK *other) {
INT16 count; //winding count
ICOORDELT_IT it = &vertices; //iterator
ICOORD vertex;
if (!box.overlap (*(other->bounding_box ())))
return FALSE; //can't be contained
/* check that no vertex of this is inside other */
do {
vertex = *it.data ();
//get winding number
count = other->winding_number (vertex);
if (count != INTERSECTING)
if (count != 0)
return (FALSE);
it.forward ();
}
while (!it.at_first ());
/* check that all vertices of other are inside this */
//switch lists
it.set_to_list (other->points ());
do {
vertex = *it.data ();
//try other way round
count = winding_number (vertex);
if (count != INTERSECTING)
if (count == 0)
return (FALSE);
it.forward ();
}
while (!it.at_first ());
return TRUE;
}
/**********************************************************************
* POLY_BLOCK::rotate
*
* Rotate the POLY_BLOCK.
**********************************************************************/
void POLY_BLOCK::rotate( //constructor
FCOORD rotation //cos,sin of angle
) {
FCOORD pos; //current pos;
ICOORDELT *pt; //current point
ICOORDELT_IT pts = &vertices; //iterator
do {
pt = pts.data ();
pos.set_x (pt->x ());
pos.set_y (pt->y ());
pos.rotate (rotation);
pt->set_x ((INT16) (floor (pos.x () + 0.5)));
pt->set_y ((INT16) (floor (pos.y () + 0.5)));
pts.forward ();
}
while (!pts.at_first ());
compute_bb();
}
/**********************************************************************
* POLY_BLOCK::move
*
* Move the POLY_BLOCK.
**********************************************************************/
void POLY_BLOCK::move( //constructor
ICOORD shift //cos,sin of angle
) {
ICOORDELT *pt; //current point
ICOORDELT_IT pts = &vertices; //iterator
do {
pt = pts.data ();
*pt += shift;
pts.forward ();
}
while (!pts.at_first ());
compute_bb();
}
#ifndef GRAPHICS_DISABLED
void POLY_BLOCK::plot(WINDOW window, COLOUR colour, INT32 num) {
ICOORDELT_IT v = &vertices;
line_color_index(window, colour);
v.move_to_first ();
if (num > 0) {
text_color_index(window, colour);
character_height (window, (float) 80);
text_font_index (window, 6);
char temp_buff[34];
#ifdef __UNIX__
sprintf(temp_buff, INT32FORMAT, num);
#else
ltoa (num, temp_buff, 10);
#endif
text2d (window, v.data ()->x (), v.data ()->y (), temp_buff, 0, FALSE);
}
move2d (window, v.data ()->x (), v.data ()->y ());
for (v.mark_cycle_pt (); !v.cycled_list (); v.forward ())
draw2d (window, v.data ()->x (), v.data ()->y ());
v.move_to_first ();
draw2d (window, v.data ()->x (), v.data ()->y ());
}
void POLY_BLOCK::fill(WINDOW window, COLOUR colour) {
INT16 y;
INT16 width;
PB_LINE_IT *lines;
ICOORDELT_LIST *segments;
ICOORDELT_IT s_it;
lines = new PB_LINE_IT (this);
line_color_index(window, colour);
for (y = this->bounding_box ()->bottom ();
y <= this->bounding_box ()->top (); y++) {
segments = lines->get_line (y);
if (!segments->empty ()) {
s_it.set_to_list (segments);
for (s_it.mark_cycle_pt (); !s_it.cycled_list (); s_it.forward ()) {
// Note different use of ICOORDELT, x coord is x coord of pixel
// at the start of line segment, y coord is length of line segment
// Last pixel is start pixel + length.
width = s_it.data ()->y ();
move2d (window, s_it.data ()->x (), y);
draw2d (window, s_it.data ()->x () + (float) width, y);
}
}
}
}
#endif
BOOL8 POLY_BLOCK::overlap( // do polys overlap
POLY_BLOCK *other) {
INT16 count; //winding count
ICOORDELT_IT it = &vertices; //iterator
ICOORD vertex;
if (!box.overlap (*(other->bounding_box ())))
return FALSE; //can't be any overlap
/* see if a vertex of this is inside other */
do {
vertex = *it.data ();
//get winding number
count = other->winding_number (vertex);
if (count != INTERSECTING)
if (count != 0)
return (TRUE);
it.forward ();
}
while (!it.at_first ());
/* see if a vertex of other is inside this */
//switch lists
it.set_to_list (other->points ());
do {
vertex = *it.data ();
//try other way round
count = winding_number (vertex);
if (count != INTERSECTING)
if (count != 0)
return (TRUE);
it.forward ();
}
while (!it.at_first ());
return FALSE;
}
ICOORDELT_LIST *PB_LINE_IT::get_line(INT16 y) {
ICOORDELT_IT v, r;
ICOORDELT_LIST *result;
ICOORDELT *x, *current, *previous;
float fy, fx;
fy = (float) (y + 0.5);
result = new ICOORDELT_LIST ();
r.set_to_list (result);
v.set_to_list (block->points ());
for (v.mark_cycle_pt (); !v.cycled_list (); v.forward ()) {
if (((v.data_relative (-1)->y () > y) && (v.data ()->y () <= y))
|| ((v.data_relative (-1)->y () <= y) && (v.data ()->y () > y))) {
previous = v.data_relative (-1);
current = v.data ();
fx = (float) (0.5 + previous->x () +
(current->x () - previous->x ()) * (fy -
previous->y ()) /
(current->y () - previous->y ()));
x = new ICOORDELT ((INT16) fx, 0);
r.add_to_end (x);
}
}
if (!r.empty ()) {
r.sort (lessthan);
for (r.mark_cycle_pt (); !r.cycled_list (); r.forward ())
x = r.data ();
for (r.mark_cycle_pt (); !r.cycled_list (); r.forward ()) {
r.data ()->set_y (r.data_relative (1)->x () - r.data ()->x ());
r.forward ();
delete (r.extract ());
}
}
return result;
}
int lessthan(const void *first, const void *second) {
ICOORDELT *p1 = (*(ICOORDELT **) first);
ICOORDELT *p2 = (*(ICOORDELT **) second);
if (p1->x () < p2->x ())
return (-1);
else if (p1->x () > p2->x ())
return (1);
else
return (0);
}
/**********************************************************************
* POLY_BLOCK::serialise_asc
*
* Converto to ascii file.
**********************************************************************/
void POLY_BLOCK::serialise_asc( //convert to ascii
FILE *f //file to use
) {
vertices.serialise_asc (f);
box.serialise_asc (f);
serialise_INT32(f, type);
}
/**********************************************************************
* POLY_BLOCK::de_serialise_asc
*
* Converto from ascii file.
**********************************************************************/
void POLY_BLOCK::de_serialise_asc( //convert from ascii
FILE *f //file to use
) {
vertices.de_serialise_asc (f);
box.de_serialise_asc (f);
type = (POLY_TYPE) de_serialise_INT32 (f);
}