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822 lines
31 KiB
C++
822 lines
31 KiB
C++
///////////////////////////////////////////////////////////////////////
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// File: colpartition.h
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// Description: Class to hold partitions of the page that correspond
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// roughly to text lines.
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// Author: Ray Smith
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// Created: Thu Aug 14 10:50:01 PDT 2008
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//
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// (C) Copyright 2008, Google Inc.
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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///////////////////////////////////////////////////////////////////////
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#ifndef TESSERACT_TEXTORD_COLPARTITION_H__
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#define TESSERACT_TEXTORD_COLPARTITION_H__
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#include "bbgrid.h"
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#include "blobbox.h" // For BlobRegionType.
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#include "ndminx.h"
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#include "ocrblock.h"
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#include "rect.h" // For TBOX.
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#include "scrollview.h"
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#include "tabfind.h" // For WidthCallback.
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#include "tabvector.h" // For BLOBNBOX_CLIST.
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namespace tesseract {
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// Number of colors in the color1, color2 arrays.
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const int kRGBRMSColors = 4;
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class ColPartition;
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class ColPartitionSet;
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class ColPartitionGrid;
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class WorkingPartSet;
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class WorkingPartSet_LIST;
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// An enum to indicate how a partition sits on the columns.
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// The order of flowing/heading/pullout must be kept consistent with
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// PolyBlockType.
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enum ColumnSpanningType {
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CST_NOISE, // Strictly between columns.
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CST_FLOWING, // Strictly within a single column.
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CST_HEADING, // Spans multiple columns.
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CST_PULLOUT, // Touches multiple columns, but doesn't span them.
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CST_COUNT // Number of entries.
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};
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ELIST2IZEH(ColPartition)
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CLISTIZEH(ColPartition)
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/**
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* ColPartition is a partition of a horizontal slice of the page.
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* It starts out as a collection of blobs at a particular y-coord in the grid,
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* but ends up (after merging and uniquing) as an approximate text line.
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* ColPartitions are also used to hold a partitioning of the page into
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* columns, each representing one column. Although a ColPartition applies
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* to a given y-coordinate range, eventually, a ColPartitionSet of ColPartitions
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* emerges, which represents the columns over a wide y-coordinate range.
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*/
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class ColPartition : public ELIST2_LINK {
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public:
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ColPartition() {
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// This empty constructor is here only so that the class can be ELISTIZED.
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// TODO(rays) change deep_copy in elst.h line 955 to take a callback copier
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// and eliminate CLASSNAME##_copier.
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}
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/**
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* @param blob_type is the blob_region_type_ of the blobs in this partition.
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* @param vertical is the direction of logical vertical on the possibly skewed image.
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*/
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ColPartition(BlobRegionType blob_type, const ICOORD& vertical);
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/**
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* Constructs a fake ColPartition with no BLOBNBOXes to represent a
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* horizontal or vertical line, given a type and a bounding box.
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*/
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static ColPartition* MakeLinePartition(BlobRegionType blob_type,
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const ICOORD& vertical,
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int left, int bottom,
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int right, int top);
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// Constructs and returns a fake ColPartition with a single fake BLOBNBOX,
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// all made from a single TBOX.
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// WARNING: Despite being on C_LISTs, the BLOBNBOX owns the C_BLOB and
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// the ColPartition owns the BLOBNBOX!!!
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// Call DeleteBoxes before deleting the ColPartition.
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static ColPartition* FakePartition(const TBOX& box);
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~ColPartition();
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// Simple accessors.
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const TBOX& bounding_box() const {
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return bounding_box_;
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}
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int left_margin() const {
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return left_margin_;
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}
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void set_left_margin(int margin) {
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left_margin_ = margin;
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}
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int right_margin() const {
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return right_margin_;
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}
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void set_right_margin(int margin) {
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right_margin_ = margin;
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}
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int median_top() const {
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return median_top_;
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}
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int median_bottom() const {
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return median_bottom_;
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}
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int median_size() const {
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return median_size_;
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}
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void set_median_size(int size) {
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median_size_ = size;
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}
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int median_width() const {
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return median_width_;
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}
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void set_median_width(int width) {
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median_width_ = width;
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}
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BlobRegionType blob_type() const {
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return blob_type_;
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}
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void set_blob_type(BlobRegionType t) {
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blob_type_ = t;
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}
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BlobTextFlowType flow() const {
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return flow_;
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}
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void set_flow(BlobTextFlowType f) {
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flow_ = f;
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}
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int good_blob_score() const {
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return good_blob_score_;
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}
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bool good_width() const {
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return good_width_;
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}
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bool good_column() const {
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return good_column_;
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}
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bool left_key_tab() const {
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return left_key_tab_;
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}
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int left_key() const {
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return left_key_;
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}
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bool right_key_tab() const {
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return right_key_tab_;
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}
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int right_key() const {
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return right_key_;
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}
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PolyBlockType type() const {
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return type_;
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}
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void set_type(PolyBlockType t) {
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type_ = t;
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}
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BLOBNBOX_CLIST* boxes() {
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return &boxes_;
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}
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int boxes_count() const {
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return boxes_.length();
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}
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void set_vertical(const ICOORD& v) {
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vertical_ = v;
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}
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ColPartition_CLIST* upper_partners() {
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return &upper_partners_;
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}
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ColPartition_CLIST* lower_partners() {
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return &lower_partners_;
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}
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void set_working_set(WorkingPartSet* working_set) {
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working_set_ = working_set;
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}
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bool desperately_merged() const {
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return desperately_merged_;
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}
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ColPartitionSet* column_set() const {
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return column_set_;
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}
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void set_side_step(int step) {
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side_step_ = step;
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}
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int bottom_spacing() const {
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return bottom_spacing_;
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}
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void set_bottom_spacing(int spacing) {
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bottom_spacing_ = spacing;
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}
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int top_spacing() const {
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return top_spacing_;
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}
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void set_top_spacing(int spacing) {
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top_spacing_ = spacing;
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}
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void set_table_type() {
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if (type_ != PT_TABLE) {
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type_before_table_ = type_;
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type_ = PT_TABLE;
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}
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}
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void clear_table_type() {
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if (type_ == PT_TABLE)
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type_ = type_before_table_;
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}
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bool inside_table_column() {
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return inside_table_column_;
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}
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void set_inside_table_column(bool val) {
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inside_table_column_ = val;
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}
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ColPartition* nearest_neighbor_above() const {
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return nearest_neighbor_above_;
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}
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void set_nearest_neighbor_above(ColPartition* part) {
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nearest_neighbor_above_ = part;
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}
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ColPartition* nearest_neighbor_below() const {
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return nearest_neighbor_below_;
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}
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void set_nearest_neighbor_below(ColPartition* part) {
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nearest_neighbor_below_ = part;
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}
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int space_above() const {
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return space_above_;
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}
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void set_space_above(int space) {
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space_above_ = space;
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}
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int space_below() const {
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return space_below_;
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}
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void set_space_below(int space) {
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space_below_ = space;
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}
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int space_to_left() const {
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return space_to_left_;
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}
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void set_space_to_left(int space) {
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space_to_left_ = space;
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}
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int space_to_right() const {
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return space_to_right_;
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}
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void set_space_to_right(int space) {
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space_to_right_ = space;
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}
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uinT8* color1() {
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return color1_;
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}
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uinT8* color2() {
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return color2_;
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}
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bool owns_blobs() const {
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return owns_blobs_;
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}
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void set_owns_blobs(bool owns_blobs) {
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// Do NOT change ownership flag when there are blobs in the list.
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// Immediately set the ownership flag when creating copies.
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ASSERT_HOST(boxes_.empty());
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owns_blobs_ = owns_blobs;
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}
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// Inline quasi-accessors that require some computation.
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// Returns the middle y-coord of the bounding box.
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int MidY() const {
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return (bounding_box_.top() + bounding_box_.bottom()) / 2;
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}
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// Returns the middle y-coord of the median top and bottom.
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int MedianY() const {
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return (median_top_ + median_bottom_) / 2;
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}
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// Returns the middle x-coord of the bounding box.
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int MidX() const {
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return (bounding_box_.left() + bounding_box_.right()) / 2;
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}
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// Returns the sort key at any given x,y.
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int SortKey(int x, int y) const {
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return TabVector::SortKey(vertical_, x, y);
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}
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// Returns the x corresponding to the sortkey, y pair.
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int XAtY(int sort_key, int y) const {
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return TabVector::XAtY(vertical_, sort_key, y);
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}
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// Returns the x difference between the two sort keys.
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int KeyWidth(int left_key, int right_key) const {
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return (right_key - left_key) / vertical_.y();
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}
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// Returns the column width between the left and right keys.
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int ColumnWidth() const {
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return KeyWidth(left_key_, right_key_);
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}
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// Returns the sort key of the box left edge.
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int BoxLeftKey() const {
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return SortKey(bounding_box_.left(), MidY());
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}
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// Returns the sort key of the box right edge.
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int BoxRightKey() const {
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return SortKey(bounding_box_.right(), MidY());
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}
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// Returns the left edge at the given y, using the sort key.
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int LeftAtY(int y) const {
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return XAtY(left_key_, y);
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}
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// Returns the right edge at the given y, using the sort key.
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int RightAtY(int y) const {
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return XAtY(right_key_, y);
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}
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// Returns true if the right edge of this is to the left of the right
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// edge of other.
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bool IsLeftOf(const ColPartition& other) const {
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return bounding_box_.right() < other.bounding_box_.right();
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}
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// Returns true if the partition contains the given x coordinate at the y.
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bool ColumnContains(int x, int y) const {
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return LeftAtY(y) - 1 <= x && x <= RightAtY(y) + 1;
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}
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// Returns true if there are no blobs in the list.
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bool IsEmpty() const {
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return boxes_.empty();
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}
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// Returns true if there is a single blob in the list.
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bool IsSingleton() const {
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return boxes_.singleton();
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}
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// Returns true if this and other overlap horizontally by bounding box.
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bool HOverlaps(const ColPartition& other) const {
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return bounding_box_.x_overlap(other.bounding_box_);
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}
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// Returns true if this and other can be combined without putting a
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// horizontal step in either left or right edge.
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bool HCompatible(const ColPartition& other) const {
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return left_margin_ <= other.bounding_box_.left() &&
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bounding_box_.left() >= other.left_margin_ &&
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bounding_box_.right() <= other.right_margin_ &&
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right_margin_ >= other.bounding_box_.right();
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}
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// Returns the vertical overlap (by median) of this and other.
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// WARNING! Only makes sense on horizontal partitions!
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int VOverlap(const ColPartition& other) const {
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return MIN(median_top_, other.median_top_) -
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MAX(median_bottom_, other.median_bottom_);
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}
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// Returns the horizontal overlap (by median) of this and other.
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// WARNING! Only makes sense on vertical partitions!
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int HOverlap(const ColPartition& other) const {
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return MIN(median_right_, other.median_right_) -
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MAX(median_left_, other.median_left_);
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}
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// Returns true if this and other overlap significantly vertically.
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bool VOverlaps(const ColPartition& other) const {
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int overlap = VOverlap(other);
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int height = MIN(median_top_ - median_bottom_,
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other.median_top_ - other.median_bottom_);
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return overlap * 3 > height;
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}
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// Returns true if the region types (aligned_text_) match.
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// Lines never match anything, as they should never be merged or chained.
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bool TypesMatch(const ColPartition& other) const {
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return TypesMatch(blob_type_, other.blob_type_);
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}
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static bool TypesMatch(BlobRegionType type1, BlobRegionType type2) {
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return (type1 == type2 || type1 == BRT_UNKNOWN || type2 == BRT_UNKNOWN) &&
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!BLOBNBOX::IsLineType(type1) && !BLOBNBOX::IsLineType(type2);
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}
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// Returns true if partitions is of horizontal line type
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bool IsLineType() const {
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return PTIsLineType(type_);
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}
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// Returns true if partitions is of image type
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bool IsImageType() const {
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return PTIsImageType(type_);
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}
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// Returns true if partitions is of text type
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bool IsTextType() const {
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return PTIsTextType(type_);
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}
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// Returns true if the partition is of an exclusively vertical type.
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bool IsVerticalType() const {
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return blob_type_ == BRT_VERT_TEXT || blob_type_ == BRT_VLINE;
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}
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// Returns true if the partition is of a definite horizontal type.
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bool IsHorizontalType() const {
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return blob_type_ == BRT_TEXT || blob_type_ == BRT_HLINE;
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}
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// Returns true is the partition is of a type that cannot be merged.
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bool IsUnMergeableType() const {
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return BLOBNBOX::UnMergeableType(blob_type_) || type_ == PT_NOISE;
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}
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// Returns true if this partition is a vertical line
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// TODO(nbeato): Use PartitionType enum when Ray's code is submitted.
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bool IsVerticalLine() const {
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return IsVerticalType() && IsLineType();
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}
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// Returns true if this partition is a horizontal line
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// TODO(nbeato): Use PartitionType enum when Ray's code is submitted.
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bool IsHorizontalLine() const {
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return IsHorizontalType() && IsLineType();
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}
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// Adds the given box to the partition, updating the partition bounds.
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// The list of boxes in the partition is updated, ensuring that no box is
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// recorded twice, and the boxes are kept in increasing left position.
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void AddBox(BLOBNBOX* box);
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// Removes the given box from the partition, updating the bounds.
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void RemoveBox(BLOBNBOX* box);
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// Returns the tallest box in the partition, as measured perpendicular to the
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// presumed flow of text.
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BLOBNBOX* BiggestBox();
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// Returns the bounding box excluding the given box.
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TBOX BoundsWithoutBox(BLOBNBOX* box);
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// Claims the boxes in the boxes_list by marking them with a this owner
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// pointer. If a box is already owned, then run Unique on it.
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void ClaimBoxes(WidthCallback* cb);
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// NULL the owner of the blobs in this partition, so they can be deleted
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// independently of the ColPartition.
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void DisownBoxes();
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// Delete the boxes that this partition owns.
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void DeleteBoxes();
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// Returns true if this is a legal partition - meaning that the conditions
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// left_margin <= bounding_box left
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// left_key <= bounding box left key
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// bounding box left <= bounding box right
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// and likewise for right margin and key
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// are all met.
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bool IsLegal();
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// Returns true if the left and right edges are approximately equal.
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bool MatchingColumns(const ColPartition& other) const;
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// Returns true if the sizes match for two text partitions,
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// taking orientation into account
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bool MatchingSizes(const ColPartition& other) const;
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// Returns true if there is no tabstop violation in merging this and other.
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bool ConfirmNoTabViolation(const ColPartition& other) const;
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// Returns true if other has a similar stroke width to this.
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bool MatchingStrokeWidth(const ColPartition& other,
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double fractional_tolerance,
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double constant_tolerance) const;
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// Returns true if candidate is an acceptable diacritic base char merge
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// with this as the diacritic.
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bool OKDiacriticMerge(const ColPartition& candidate, bool debug) const;
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// Sets the sort key using either the tab vector, or the bounding box if
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// the tab vector is NULL. If the tab_vector lies inside the bounding_box,
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// use the edge of the box as a key any way.
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void SetLeftTab(const TabVector* tab_vector);
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void SetRightTab(const TabVector* tab_vector);
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// Copies the left/right tab from the src partition, but if take_box is
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// true, copies the box instead and uses that as a key.
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void CopyLeftTab(const ColPartition& src, bool take_box);
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void CopyRightTab(const ColPartition& src, bool take_box);
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// Returns the left rule line x coord of the leftmost blob.
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int LeftBlobRule() const;
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// Returns the right rule line x coord of the rightmost blob.
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int RightBlobRule() const;
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// Add a partner above if upper, otherwise below.
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// Add them uniquely and keep the list sorted by box left.
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// Partnerships are added symmetrically to partner and this.
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void AddPartner(bool upper, ColPartition* partner);
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// Removes the partner from this, but does not remove this from partner.
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// This asymmetric removal is so as not to mess up the iterator that is
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// working on partner's partner list.
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void RemovePartner(bool upper, ColPartition* partner);
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// Returns the partner if the given partner is a singleton, otherwise NULL.
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ColPartition* SingletonPartner(bool upper);
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// Merge with the other partition and delete it.
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void Absorb(ColPartition* other, WidthCallback* cb);
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// Shares out any common boxes amongst the partitions, ensuring that no
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// box stays in both. Returns true if anything was done.
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bool Unique(ColPartition* other, WidthCallback* cb);
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// Returns true if the overlap between this and the merged pair of
|
|
// merge candidates is sufficiently trivial to be allowed.
|
|
// The merged box can graze the edge of this by the ok_box_overlap
|
|
// if that exceeds the margin to the median top and bottom.
|
|
bool OKMergeOverlap(const ColPartition& merge1, const ColPartition& merge2,
|
|
int ok_box_overlap, bool debug);
|
|
|
|
// Find the blob at which to split this to minimize the overlap with the
|
|
// given box. Returns the first blob to go in the second partition.
|
|
BLOBNBOX* OverlapSplitBlob(const TBOX& box);
|
|
|
|
// Split this partition keeping the first half in this and returning
|
|
// the second half.
|
|
// Splits by putting the split_blob and the blobs that follow
|
|
// in the second half, and the rest in the first half.
|
|
ColPartition* SplitAtBlob(BLOBNBOX* split_blob);
|
|
|
|
// Splits this partition at the given x coordinate, returning the right
|
|
// half and keeping the left half in this.
|
|
ColPartition* SplitAt(int split_x);
|
|
|
|
// Recalculates all the coordinate limits of the partition.
|
|
void ComputeLimits();
|
|
|
|
// Returns the number of boxes that overlap the given box.
|
|
int CountOverlappingBoxes(const TBOX& box);
|
|
|
|
// Computes and sets the type_, first_column_, last_column_ and column_set_.
|
|
// resolution refers to the ppi resolution of the image.
|
|
void SetPartitionType(int resolution, ColPartitionSet* columns);
|
|
|
|
// Returns the PartitionType from the current BlobRegionType and a column
|
|
// flow spanning type ColumnSpanningType, generated by
|
|
// ColPartitionSet::SpanningType, that indicates how the partition sits
|
|
// in the columns.
|
|
PolyBlockType PartitionType(ColumnSpanningType flow) const;
|
|
|
|
// Returns the first and last column touched by this partition.
|
|
// resolution refers to the ppi resolution of the image.
|
|
void ColumnRange(int resolution, ColPartitionSet* columns,
|
|
int* first_col, int* last_col);
|
|
|
|
// Sets the internal flags good_width_ and good_column_.
|
|
void SetColumnGoodness(WidthCallback* cb);
|
|
|
|
// Determines whether the blobs in this partition mostly represent
|
|
// a leader (fixed pitch sequence) and sets the member blobs accordingly.
|
|
// Note that height is assumed to have been tested elsewhere, and that this
|
|
// function will find most fixed-pitch text as leader without a height filter.
|
|
// Leader detection is limited to sequences of identical width objects,
|
|
// such as .... or ----, so patterns, such as .-.-.-.-. will not be found.
|
|
bool MarkAsLeaderIfMonospaced();
|
|
|
|
// Sets all blobs with the partition blob type and flow.
|
|
void SetBlobTypes();
|
|
|
|
// Adds this ColPartition to a matching WorkingPartSet if one can be found,
|
|
// otherwise starts a new one in the appropriate column, ending the previous.
|
|
void AddToWorkingSet(const ICOORD& bleft, const ICOORD& tright,
|
|
int resolution, ColPartition_LIST* used_parts,
|
|
WorkingPartSet_LIST* working_set);
|
|
|
|
// From the given block_parts list, builds one or more BLOCKs and
|
|
// corresponding TO_BLOCKs, such that the line spacing is uniform in each.
|
|
// Created blocks are appended to the end of completed_blocks and to_blocks.
|
|
// The used partitions are put onto used_parts, as they may still be referred
|
|
// to in the partition grid. bleft, tright and resolution are the bounds
|
|
// and resolution of the original image.
|
|
static void LineSpacingBlocks(const ICOORD& bleft, const ICOORD& tright,
|
|
int resolution,
|
|
ColPartition_LIST* block_parts,
|
|
ColPartition_LIST* used_parts,
|
|
BLOCK_LIST* completed_blocks,
|
|
TO_BLOCK_LIST* to_blocks);
|
|
// Constructs a block from the given list of partitions.
|
|
// Arguments are as LineSpacingBlocks above.
|
|
static TO_BLOCK* MakeBlock(const ICOORD& bleft, const ICOORD& tright,
|
|
ColPartition_LIST* block_parts,
|
|
ColPartition_LIST* used_parts);
|
|
|
|
|
|
// Returns a copy of everything except the list of boxes. The resulting
|
|
// ColPartition is only suitable for keeping in a column candidate list.
|
|
ColPartition* ShallowCopy() const;
|
|
// Returns a copy of everything with a shallow copy of the blobs.
|
|
// The blobs are still owned by their original parent, so they are
|
|
// treated as read-only.
|
|
ColPartition* CopyButDontOwnBlobs();
|
|
|
|
// Provides a color for BBGrid to draw the rectangle.
|
|
ScrollView::Color BoxColor() const;
|
|
|
|
// Prints debug information on this.
|
|
void Print() const;
|
|
// Prints debug information on the colors.
|
|
void PrintColors();
|
|
|
|
// Sets the types of all partitions in the run to be the max of the types.
|
|
void SmoothPartnerRun(int working_set_count);
|
|
|
|
// Cleans up the partners of the given type so that there is at most
|
|
// one partner. This makes block creation simpler.
|
|
// If get_desperate is true, goes to more desperate merge methods
|
|
// to merge flowing text before breaking partnerships.
|
|
void RefinePartners(PolyBlockType type, bool get_desparate,
|
|
ColPartitionGrid* grid);
|
|
|
|
// Returns true if this column partition is in the same column as
|
|
// part. This function will only work after the SetPartitionType function
|
|
// has been called on both column partitions. This is useful for
|
|
// doing a SideSearch when you want things in the same page column.
|
|
bool IsInSameColumnAs(const ColPartition& part) const;
|
|
|
|
// Sets the column bounds. Primarily used in testing.
|
|
void set_first_column(int column) {
|
|
first_column_ = column;
|
|
}
|
|
void set_last_column(int column) {
|
|
last_column_ = column;
|
|
}
|
|
|
|
private:
|
|
// enum to refer to the entries in a neigbourhood of lines.
|
|
// Used by SmoothSpacings to test for blips with OKSpacingBlip.
|
|
enum SpacingNeighbourhood {
|
|
PN_ABOVE2,
|
|
PN_ABOVE1,
|
|
PN_UPPER,
|
|
PN_LOWER,
|
|
PN_BELOW1,
|
|
PN_BELOW2,
|
|
PN_COUNT
|
|
};
|
|
|
|
// Cleans up the partners above if upper is true, else below.
|
|
// If get_desperate is true, goes to more desperate merge methods
|
|
// to merge flowing text before breaking partnerships.
|
|
void RefinePartnersInternal(bool upper, bool get_desperate,
|
|
ColPartitionGrid* grid);
|
|
// Restricts the partners to only desirable types. For text and BRT_HLINE this
|
|
// means the same type_ , and for image types it means any image type.
|
|
void RefinePartnersByType(bool upper, ColPartition_CLIST* partners);
|
|
// Remove transitive partnerships: this<->a, and a<->b and this<->b.
|
|
// Gets rid of this<->b, leaving a clean chain.
|
|
// Also if we have this<->a and a<->this, then gets rid of this<->a, as
|
|
// this has multiple partners.
|
|
void RefinePartnerShortcuts(bool upper, ColPartition_CLIST* partners);
|
|
// If multiple text partners can be merged, then do so.
|
|
// If desperate is true, then an increase in overlap with the merge is
|
|
// allowed. If the overlap increases, then the desperately_merged_ flag
|
|
// is set, indicating that the textlines probably need to be regenerated
|
|
// by aggressive line fitting/splitting, as there are probably vertically
|
|
// joined blobs that cross textlines.
|
|
void RefineTextPartnersByMerge(bool upper, bool desperate,
|
|
ColPartition_CLIST* partners,
|
|
ColPartitionGrid* grid);
|
|
// Keep the partner with the biggest overlap.
|
|
void RefinePartnersByOverlap(bool upper, ColPartition_CLIST* partners);
|
|
|
|
// Return true if bbox belongs better in this than other.
|
|
bool ThisPartitionBetter(BLOBNBOX* bbox, const ColPartition& other);
|
|
|
|
// Smoothes the spacings in the list into groups of equal linespacing.
|
|
// resolution is the resolution of the original image, used as a basis
|
|
// for thresholds in change of spacing. page_height is in pixels.
|
|
static void SmoothSpacings(int resolution, int page_height,
|
|
ColPartition_LIST* parts);
|
|
|
|
// Returns true if the parts array of pointers to partitions matches the
|
|
// condition for a spacing blip. See SmoothSpacings for what this means
|
|
// and how it is used.
|
|
static bool OKSpacingBlip(int resolution, int median_spacing,
|
|
ColPartition** parts);
|
|
|
|
// Returns true if both the top and bottom spacings of this match the given
|
|
// spacing to within suitable margins dictated by the image resolution.
|
|
bool SpacingEqual(int spacing, int resolution) const;
|
|
|
|
// Returns true if both the top and bottom spacings of this and other
|
|
// match to within suitable margins dictated by the image resolution.
|
|
bool SpacingsEqual(const ColPartition& other, int resolution) const;
|
|
|
|
// Returns true if the sum spacing of this and other match the given
|
|
// spacing (or twice the given spacing) to within a suitable margin dictated
|
|
// by the image resolution.
|
|
bool SummedSpacingOK(const ColPartition& other,
|
|
int spacing, int resolution) const;
|
|
|
|
// Returns a suitable spacing margin that can be applied to bottoms of
|
|
// text lines, based on the resolution and the stored side_step_.
|
|
int BottomSpacingMargin(int resolution) const;
|
|
|
|
// Returns a suitable spacing margin that can be applied to tops of
|
|
// text lines, based on the resolution and the stored side_step_.
|
|
int TopSpacingMargin(int resolution) const;
|
|
|
|
// Returns true if the median text sizes of this and other agree to within
|
|
// a reasonable multiplicative factor.
|
|
bool SizesSimilar(const ColPartition& other) const;
|
|
|
|
// Computes and returns in start, end a line segment formed from a
|
|
// forwards-iterated group of left edges of partitions that satisfy the
|
|
// condition that the rightmost left margin is to the left of the
|
|
// leftmost left bounding box edge.
|
|
// TODO(rays) Not good enough. Needs improving to tightly wrap text in both
|
|
// directions, and to loosely wrap images.
|
|
static void LeftEdgeRun(ColPartition_IT* part_it,
|
|
ICOORD* start, ICOORD* end);
|
|
// Computes and returns in start, end a line segment formed from a
|
|
// backwards-iterated group of right edges of partitions that satisfy the
|
|
// condition that the leftmost right margin is to the right of the
|
|
// rightmost right bounding box edge.
|
|
// TODO(rays) Not good enough. Needs improving to tightly wrap text in both
|
|
// directions, and to loosely wrap images.
|
|
static void RightEdgeRun(ColPartition_IT* part_it,
|
|
ICOORD* start, ICOORD* end);
|
|
|
|
// The margins are determined by the position of the nearest vertically
|
|
// overlapping neighbour to the side. They indicate the maximum extent
|
|
// that the block/column may be extended without touching something else.
|
|
// Leftmost coordinate that the region may occupy over the y limits.
|
|
int left_margin_;
|
|
// Rightmost coordinate that the region may occupy over the y limits.
|
|
int right_margin_;
|
|
// Bounding box of all blobs in the partition.
|
|
TBOX bounding_box_;
|
|
// Median top and bottom of blobs in this partition.
|
|
int median_bottom_;
|
|
int median_top_;
|
|
// Median height of blobs in this partition.
|
|
// TODO(rays) rename median_height_.
|
|
int median_size_;
|
|
// Median left and right of blobs in this partition.
|
|
int median_left_;
|
|
int median_right_;
|
|
// Median width of blobs in this partition.
|
|
int median_width_;
|
|
// blob_region_type_ for the blobs in this partition.
|
|
BlobRegionType blob_type_;
|
|
BlobTextFlowType flow_; // Quality of text flow.
|
|
// Total of GoodTextBlob results for all blobs in the partition.
|
|
int good_blob_score_;
|
|
// True if this partition has a common width.
|
|
bool good_width_;
|
|
// True if this is a good column candidate.
|
|
bool good_column_;
|
|
// True if the left_key_ is from a tab vector.
|
|
bool left_key_tab_;
|
|
// True if the right_key_ is from a tab vector.
|
|
bool right_key_tab_;
|
|
// Left and right sort keys for the edges of the partition.
|
|
// If the respective *_key_tab_ is true then this key came from a tab vector.
|
|
// If not, then the class promises to keep the key equal to the sort key
|
|
// for the respective edge of the bounding box at the MidY, so that
|
|
// LeftAtY and RightAtY always returns an x coordinate on the line parallel
|
|
// to vertical_ through the bounding box edge at MidY.
|
|
int left_key_;
|
|
int right_key_;
|
|
// Type of this partition after looking at its relation to the columns.
|
|
PolyBlockType type_;
|
|
// All boxes in the partition stored in increasing left edge coordinate.
|
|
BLOBNBOX_CLIST boxes_;
|
|
// The global vertical skew direction.
|
|
ICOORD vertical_;
|
|
// The partitions above that matched this.
|
|
ColPartition_CLIST upper_partners_;
|
|
// The partitions below that matched this.
|
|
ColPartition_CLIST lower_partners_;
|
|
// The WorkingPartSet it lives in while blocks are being made.
|
|
WorkingPartSet* working_set_;
|
|
// True when the partition's ownership has been taken from the grid and
|
|
// placed in a working set, or, after that, in the good_parts_ list.
|
|
bool block_owned_;
|
|
// Flag to indicate that this partition was subjected to a desperate merge,
|
|
// and therefore the textlines need rebuilding.
|
|
bool desperately_merged_;
|
|
// The first and last column that this partition applies to.
|
|
// Flowing partitions (see type_) will have an equal first and last value
|
|
// of the form 2n + 1, where n is the zero-based index into the partitions
|
|
// in column_set_. (See ColPartitionSet::GetColumnByIndex).
|
|
// Heading partitions will have unequal values of the same form.
|
|
// Pullout partitions will have equal values, but may have even values,
|
|
// indicating placement between columns.
|
|
int first_column_;
|
|
int last_column_;
|
|
// Column_set_ is the column layout applicable to this ColPartition.
|
|
ColPartitionSet* column_set_;
|
|
// Linespacing data.
|
|
int side_step_; // Median y-shift to next blob on same line.
|
|
int top_spacing_; // Line spacing from median_top_.
|
|
int bottom_spacing_; // Line spacing from median_bottom_.
|
|
|
|
// Type of this partition before considering it as a table cell. This is
|
|
// used to revert the type if a partition is first marked as a table cell but
|
|
// later filtering steps decide it does not belong to a table
|
|
PolyBlockType type_before_table_;
|
|
bool inside_table_column_; // Check whether the current partition has been
|
|
// assigned to a table column
|
|
// Nearest neighbor above with major x-overlap
|
|
ColPartition* nearest_neighbor_above_;
|
|
// Nearest neighbor below with major x-overlap
|
|
ColPartition* nearest_neighbor_below_;
|
|
int space_above_; // Distance from nearest_neighbor_above
|
|
int space_below_; // Distance from nearest_neighbor_below
|
|
int space_to_left_; // Distance from the left edge of the column
|
|
int space_to_right_; // Distance from the right edge of the column
|
|
// Color foreground/background data.
|
|
uinT8 color1_[kRGBRMSColors];
|
|
uinT8 color2_[kRGBRMSColors];
|
|
bool owns_blobs_; // Does the partition own its blobs?
|
|
};
|
|
|
|
// Typedef it now in case it becomes a class later.
|
|
typedef GridSearch<ColPartition,
|
|
ColPartition_CLIST,
|
|
ColPartition_C_IT> ColPartitionGridSearch;
|
|
|
|
} // namespace tesseract.
|
|
|
|
#endif // TESSERACT_TEXTORD_COLPARTITION_H__
|