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209 lines
8.9 KiB
C++
209 lines
8.9 KiB
C++
/**********************************************************************
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* File: pango_font_info.h
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* Description: Font-related objects and helper functions
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* Author: Ranjith Unnikrishnan
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* Created: Mon Nov 18 2013
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*
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* (C) Copyright 2013, Google Inc.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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* http://www.apache.org/licenses/LICENSE-2.0
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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**********************************************************************/
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#ifndef TESSERACT_TRAINING_PANGO_FONT_INFO_H_
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#define TESSERACT_TRAINING_PANGO_FONT_INFO_H_
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#include <string>
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#include <utility>
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#include <vector>
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#include "hashfn.h"
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#include "host.h"
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#include "util.h"
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#include "pango/pango-font.h"
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typedef signed int char32;
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namespace tesseract {
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// Data holder class for a font, intented to avoid having to work with Pango or
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// FontConfig-specific objects directly.
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class PangoFontInfo {
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public:
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enum FontTypeEnum {
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UNKNOWN,
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SERIF,
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SANS_SERIF,
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DECORATIVE,
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};
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PangoFontInfo();
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// Initialize from parsing a font description name, defined as a string of the
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// format:
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// "FamilyName [FaceName] [PointSize]"
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// where a missing FaceName implies the default regular face.
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// eg. "Arial Italic 12", "Verdana"
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//
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// FaceName is a combination of:
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// [StyleName] [Variant] [Weight] [Stretch]
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// with (all optional) Pango-defined values of:
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// StyleName: Oblique, Italic
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// Variant : Small-Caps
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// Weight : Ultra-Light, Light, Medium, Semi-Bold, Bold, Ultra-Bold, Heavy
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// Stretch : Ultra-Condensed, Extra-Condensed, Condensed, Semi-Condensed,
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// Semi-Expanded, Expanded, Extra-Expanded, Ultra-Expanded.
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explicit PangoFontInfo(const string& name);
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bool ParseFontDescriptionName(const string& name);
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// Returns true if the font have codepoint coverage for the specified text.
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bool CoversUTF8Text(const char* utf8_text, int byte_length) const;
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// Modifies string to remove unicode points that are not covered by the
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// font. Returns the number of characters dropped.
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int DropUncoveredChars(string* utf8_text) const;
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// Returns true if the entire string can be rendered by the font with full
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// character coverage and no unknown glyph or dotted-circle glyph
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// substitutions on encountering a badly formed unicode sequence.
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// If true, returns individual graphemes. Any whitespace characters in the
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// original string are also included in the list.
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bool CanRenderString(const char* utf8_word, int len,
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vector<string>* graphemes) const;
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bool CanRenderString(const char* utf8_word, int len) const;
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// Retrieves the x_bearing and x_advance for the given utf8 character in the
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// font. Returns false if the glyph for the character could not be found in
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// the font.
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// Ref: http://freetype.sourceforge.net/freetype2/docs/glyphs/glyphs-3.html
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bool GetSpacingProperties(const string& utf8_char,
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int* x_bearing, int* x_advance) const;
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// Initializes FontConfig by setting its environment variable and creating
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// a fonts.conf file that points to the given fonts_dir. Once initialized,
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// it is not re-initialized unless force_clear is true.
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static void InitFontConfig(bool force_clear, const string& fonts_dir);
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// Accessors
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string DescriptionName() const;
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// Font Family name eg. "Arial"
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const string& family_name() const { return family_name_; }
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// Size in points (1/72"), rounded to the nearest integer.
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const int font_size() const { return font_size_; }
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const bool is_bold() const { return is_bold_; }
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const bool is_italic() const { return is_italic_; }
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const bool is_smallcaps() const { return is_smallcaps_; }
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const bool is_monospace() const { return is_monospace_; }
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const bool is_fraktur() const { return is_fraktur_; }
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const FontTypeEnum font_type() const { return font_type_; }
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const int resolution() const { return resolution_; }
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void set_resolution(const int resolution) {
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resolution_ = resolution;
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}
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private:
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friend class FontUtils;
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void Clear();
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bool ParseFontDescription(const PangoFontDescription* desc);
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// Returns the PangoFont structure corresponding to the closest available font
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// in the font map.
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PangoFont* ToPangoFont() const;
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// Font properties set automatically from parsing the font description name.
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string family_name_;
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int font_size_;
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bool is_bold_;
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bool is_italic_;
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bool is_smallcaps_;
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bool is_monospace_;
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bool is_fraktur_;
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FontTypeEnum font_type_;
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// The Pango description that was used to initialize the instance.
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PangoFontDescription* desc_;
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// Default output resolution to assume for GetSpacingProperties() and any
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// other methods that returns pixel values.
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int resolution_;
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// Fontconfig operates through an environment variable, so it intrinsically
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// cannot be thread-friendly, but you can serialize multiple independent
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// font configurations by calling InitFontConfig(true, path).
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static bool fontconfig_initialized_;
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private:
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PangoFontInfo(const PangoFontInfo&);
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void operator=(const PangoFontInfo&);
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};
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// Static utility methods for querying font availability and font-selection
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// based on codepoint coverage.
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class FontUtils {
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public:
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// Returns true if the font of the given description name is available in the
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// target directory specified by --fonts_dir
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static bool IsAvailableFont(const char* font_desc) {
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return IsAvailableFont(font_desc, NULL);
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}
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// Returns true if the font of the given description name is available in the
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// target directory specified by --fonts_dir. If false is returned, and
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// best_match is not NULL, the closest matching font is returned there.
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static bool IsAvailableFont(const char* font_desc, string* best_match);
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// Outputs description names of available fonts.
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static const vector<string>& ListAvailableFonts();
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// Picks font among available fonts that covers and can render the given word,
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// and returns the font description name and the decomposition of the word to
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// graphemes. Returns false if no suitable font was found.
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static bool SelectFont(const char* utf8_word, const int utf8_len,
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string* font_name, vector<string>* graphemes);
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// Picks font among all_fonts that covers and can render the given word,
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// and returns the font description name and the decomposition of the word to
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// graphemes. Returns false if no suitable font was found.
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static bool SelectFont(const char* utf8_word, const int utf8_len,
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const vector<string>& all_fonts,
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string* font_name, vector<string>* graphemes);
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// Returns a bitmask where the value of true at index 'n' implies that unicode
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// value 'n' is renderable by at least one available font.
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static void GetAllRenderableCharacters(vector<bool>* unichar_bitmap);
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// Variant of the above function that inspects only the provided font names.
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static void GetAllRenderableCharacters(const vector<string>& font_names,
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vector<bool>* unichar_bitmap);
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static void GetAllRenderableCharacters(const string& font_name,
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vector<bool>* unichar_bitmap);
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// NOTE: The following utilities were written to be backward compatible with
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// StringRender.
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// BestFonts returns a font name and a bit vector of the characters it
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// can render for the fonts that score within some fraction of the best
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// font on the characters in the given hash map.
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// In the flags vector, each flag is set according to whether the
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// corresponding character (in order of iterating ch_map) can be rendered.
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// The return string is a list of the acceptable fonts that were used.
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static string BestFonts(const unordered_map<char32, inT64>& ch_map,
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vector<std::pair<const char*, vector<bool> > >* font_flag);
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// FontScore returns the weighted renderability score of the given
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// hash map character table in the given font. The unweighted score
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// is also returned in raw_score.
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// The values in the bool vector ch_flags correspond to whether the
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// corresponding character (in order of iterating ch_map) can be rendered.
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static int FontScore(const unordered_map<char32, inT64>& ch_map,
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const string& fontname, int* raw_score,
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vector<bool>* ch_flags);
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// PangoFontInfo is reinitialized, so clear the static list of fonts.
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static void ReInit();
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private:
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static vector<string> available_fonts_; // cache list
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};
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} // namespace tesseract
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#endif // TESSERACT_TRAINING_PANGO_FONT_INFO_H_
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