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Font recognition was poor, due to forcing a 1st and 2nd choice at a character level, when the total score for the correct font is often correct at the word level, so allowed the propagation of a full set of fonts and scores to the word recognizer, which can now decide word level fonts using the scores instead of simple votes. Change precipitated a cleanup of output data structures for classifier results, eliminating ScoredClass and INT_RESULT_STRUCT, with a few extra elements going in UnicharRating, and using that wherever possible. That added the extra complexity of 1-rating due to a flip between 0 is good and 0 is bad for the internal classifier scores before they are converted to rating and certainty.
408 lines
17 KiB
C++
408 lines
17 KiB
C++
// Copyright 2010 Google Inc. All Rights Reserved.
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// Author: rays@google.com (Ray Smith)
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///////////////////////////////////////////////////////////////////////
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// File: shapetable.h
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// Description: Class to map a classifier shape index to unicharset
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// indices and font indices.
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// Author: Ray Smith
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// Created: Thu Oct 28 17:46:32 PDT 2010
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//
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// (C) Copyright 2010, Google Inc.
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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///////////////////////////////////////////////////////////////////////
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#ifndef TESSERACT_CLASSIFY_SHAPETABLE_H_
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#define TESSERACT_CLASSIFY_SHAPETABLE_H_
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#include "bitvector.h"
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#include "fontinfo.h"
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#include "genericheap.h"
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#include "genericvector.h"
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#include "intmatcher.h"
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class STRING;
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class UNICHARSET;
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namespace tesseract {
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class ShapeTable;
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// Simple struct to hold a single classifier unichar selection, a corresponding
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// rating, and a list of appropriate fonts.
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struct UnicharRating {
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UnicharRating()
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: unichar_id(0), rating(0.0f), adapted(false), config(0),
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feature_misses(0) {}
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UnicharRating(int u, float r)
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: unichar_id(u), rating(r), adapted(false), config(0), feature_misses(0) {}
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// Print debug info.
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void Print() const {
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tprintf("Unichar-id=%d, rating=%g, adapted=%d, config=%d, misses=%d,"
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" %d fonts\n", unichar_id, rating, adapted, config, feature_misses,
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fonts.size());
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}
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// Sort function to sort ratings appropriately by descending rating.
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static int SortDescendingRating(const void* t1, const void* t2) {
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const UnicharRating* a = reinterpret_cast<const UnicharRating *>(t1);
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const UnicharRating* b = reinterpret_cast<const UnicharRating *>(t2);
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if (a->rating > b->rating) {
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return -1;
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} else if (a->rating < b->rating) {
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return 1;
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} else {
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return a->unichar_id - b->unichar_id;
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}
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}
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// Helper function to get the index of the first result with the required
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// unichar_id. If the results are sorted by rating, this will also be the
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// best result with the required unichar_id.
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// Returns -1 if the unichar_id is not found
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static int FirstResultWithUnichar(const GenericVector<UnicharRating>& results,
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UNICHAR_ID unichar_id);
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// Index into some UNICHARSET table indicates the class of the answer.
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UNICHAR_ID unichar_id;
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// Rating from classifier with 1.0 perfect and 0.0 impossible.
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// Call it a probability if you must.
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float rating;
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// True if this result is from the adaptive classifier.
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bool adapted;
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// Index of best matching font configuration of result.
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uinT8 config;
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// Number of features that were total misses - were liked by no classes.
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uinT16 feature_misses;
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// Unsorted collection of fontinfo ids and scores. Note that a raw result
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// from the IntegerMatch will contain config ids, that require transforming
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// to fontinfo ids via fontsets and (possibly) shapetable.
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GenericVector<ScoredFont> fonts;
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};
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// Classifier result from a low-level classification is an index into some
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// ShapeTable and a rating.
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struct ShapeRating {
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ShapeRating()
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: shape_id(0), rating(0.0f), raw(0.0f), font(0.0f),
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joined(false), broken(false) {}
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ShapeRating(int s, float r)
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: shape_id(s), rating(r), raw(1.0f), font(0.0f),
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joined(false), broken(false) {}
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// Sort function to sort ratings appropriately by descending rating.
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static int SortDescendingRating(const void* t1, const void* t2) {
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const ShapeRating* a = reinterpret_cast<const ShapeRating *>(t1);
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const ShapeRating* b = reinterpret_cast<const ShapeRating *>(t2);
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if (a->rating > b->rating) {
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return -1;
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} else if (a->rating < b->rating) {
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return 1;
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} else {
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return a->shape_id - b->shape_id;
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}
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}
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// Helper function to get the index of the first result with the required
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// unichar_id. If the results are sorted by rating, this will also be the
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// best result with the required unichar_id.
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// Returns -1 if the unichar_id is not found
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static int FirstResultWithUnichar(const GenericVector<ShapeRating>& results,
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const ShapeTable& shape_table,
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UNICHAR_ID unichar_id);
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// Index into some shape table indicates the class of the answer.
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int shape_id;
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// Rating from classifier with 1.0 perfect and 0.0 impossible.
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// Call it a probability if you must.
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float rating;
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// Subsidiary rating that a classifier may use internally.
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float raw;
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// Subsidiary rating that a classifier may use internally.
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float font;
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// Flag indicating that the input may be joined.
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bool joined;
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// Flag indicating that the input may be broken (a fragment).
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bool broken;
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};
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// Simple struct to hold an entry for a heap-based priority queue of
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// ShapeRating.
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struct ShapeQueueEntry {
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ShapeQueueEntry() : result(ShapeRating(0, 0.0f)), level(0) {}
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ShapeQueueEntry(const ShapeRating& rating, int level0)
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: result(rating), level(level0) {}
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// Sort by decreasing rating and decreasing level for equal rating.
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bool operator<(const ShapeQueueEntry& other) const {
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if (result.rating > other.result.rating) return true;
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if (result.rating == other.result.rating)
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return level > other.level;
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return false;
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}
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// Output from classifier.
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ShapeRating result;
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// Which level in the tree did this come from?
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int level;
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};
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typedef GenericHeap<ShapeQueueEntry> ShapeQueue;
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// Simple struct to hold a set of fonts associated with a single unichar-id.
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// A vector of UnicharAndFonts makes a shape.
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struct UnicharAndFonts {
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UnicharAndFonts() : unichar_id(0) {
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}
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UnicharAndFonts(int uni_id, int font_id) : unichar_id(uni_id) {
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font_ids.push_back(font_id);
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}
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// Writes to the given file. Returns false in case of error.
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bool Serialize(FILE* fp) const;
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// Reads from the given file. Returns false in case of error.
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// If swap is true, assumes a big/little-endian swap is needed.
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bool DeSerialize(bool swap, FILE* fp);
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// Sort function to sort a pair of UnicharAndFonts by unichar_id.
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static int SortByUnicharId(const void* v1, const void* v2);
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GenericVector<inT32> font_ids;
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inT32 unichar_id;
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};
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// A Shape is a collection of unichar-ids and a list of fonts associated with
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// each, organized as a vector of UnicharAndFonts. Conceptually a Shape is
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// a classifiable unit, and represents a group of characters or parts of
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// characters that have a similar or identical shape. Shapes/ShapeTables may
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// be organized hierarchically from identical shapes at the leaves to vaguely
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// similar shapes near the root.
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class Shape {
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public:
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Shape() : destination_index_(-1) {}
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// Writes to the given file. Returns false in case of error.
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bool Serialize(FILE* fp) const;
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// Reads from the given file. Returns false in case of error.
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// If swap is true, assumes a big/little-endian swap is needed.
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bool DeSerialize(bool swap, FILE* fp);
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int destination_index() const {
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return destination_index_;
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}
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void set_destination_index(int index) {
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destination_index_ = index;
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}
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int size() const {
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return unichars_.size();
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}
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// Returns a UnicharAndFonts entry for the given index, which must be
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// in the range [0, size()).
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const UnicharAndFonts& operator[](int index) const {
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return unichars_[index];
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}
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// Sets the unichar_id of the given index to the new unichar_id.
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void SetUnicharId(int index, int unichar_id) {
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unichars_[index].unichar_id = unichar_id;
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}
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// Adds a font_id for the given unichar_id. If the unichar_id is not
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// in the shape, it is added.
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void AddToShape(int unichar_id, int font_id);
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// Adds everything in other to this.
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void AddShape(const Shape& other);
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// Returns true if the shape contains the given unichar_id, font_id pair.
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bool ContainsUnicharAndFont(int unichar_id, int font_id) const;
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// Returns true if the shape contains the given unichar_id, ignoring font.
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bool ContainsUnichar(int unichar_id) const;
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// Returns true if the shape contains the given font, ignoring unichar_id.
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bool ContainsFont(int font_id) const;
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// Returns true if the shape contains the given font properties, ignoring
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// unichar_id.
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bool ContainsFontProperties(const FontInfoTable& font_table,
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uinT32 properties) const;
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// Returns true if the shape contains multiple different font properties,
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// ignoring unichar_id.
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bool ContainsMultipleFontProperties(const FontInfoTable& font_table) const;
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// Returns true if this shape is equal to other (ignoring order of unichars
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// and fonts).
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bool operator==(const Shape& other) const;
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// Returns true if this is a subset (including equal) of other.
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bool IsSubsetOf(const Shape& other) const;
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// Returns true if the lists of unichar ids are the same in this and other,
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// ignoring fonts.
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// NOT const, as it will sort the unichars on demand.
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bool IsEqualUnichars(Shape* other);
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private:
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// Sorts the unichars_ vector by unichar.
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void SortUnichars();
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// Flag indicates that the unichars are sorted, allowing faster set
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// operations with another shape.
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bool unichars_sorted_;
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// If this Shape is part of a ShapeTable the destiation_index_ is the index
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// of some other shape in the ShapeTable with which this shape is merged.
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int destination_index_;
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// Array of unichars, each with a set of fonts. Each unichar has at most
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// one entry in the vector.
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GenericVector<UnicharAndFonts> unichars_;
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};
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// ShapeTable is a class to encapsulate the triple indirection that is
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// used here.
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// ShapeTable is a vector of shapes.
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// Each shape is a vector of UnicharAndFonts representing the set of unichars
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// that the shape represents.
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// Each UnicharAndFonts also lists the fonts of the unichar_id that were
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// mapped to the shape during training.
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class ShapeTable {
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public:
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ShapeTable();
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// The UNICHARSET reference supplied here, or in set_unicharset below must
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// exist for the entire life of the ShapeTable. It is used only by DebugStr.
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explicit ShapeTable(const UNICHARSET& unicharset);
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// Writes to the given file. Returns false in case of error.
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bool Serialize(FILE* fp) const;
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// Reads from the given file. Returns false in case of error.
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// If swap is true, assumes a big/little-endian swap is needed.
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bool DeSerialize(bool swap, FILE* fp);
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// Accessors.
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int NumShapes() const {
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return shape_table_.size();
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}
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const UNICHARSET& unicharset() const {
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return *unicharset_;
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}
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// Returns the number of fonts used in this ShapeTable, computing it if
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// necessary.
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int NumFonts() const;
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// Shapetable takes a pointer to the UNICHARSET, so it must persist for the
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// entire life of the ShapeTable.
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void set_unicharset(const UNICHARSET& unicharset) {
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unicharset_ = &unicharset;
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}
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// Re-indexes the class_ids in the shapetable according to the given map.
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// Useful in conjunction with set_unicharset.
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void ReMapClassIds(const GenericVector<int>& unicharset_map);
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// Returns a string listing the classes/fonts in a shape.
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STRING DebugStr(int shape_id) const;
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// Returns a debug string summarizing the table.
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STRING SummaryStr() const;
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// Adds a new shape starting with the given unichar_id and font_id.
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// Returns the assigned index.
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int AddShape(int unichar_id, int font_id);
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// Adds a copy of the given shape unless it is already present.
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// Returns the assigned index or index of existing shape if already present.
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int AddShape(const Shape& other);
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// Removes the shape given by the shape index. All indices above are changed!
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void DeleteShape(int shape_id);
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// Adds a font_id to the given existing shape index for the given
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// unichar_id. If the unichar_id is not in the shape, it is added.
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void AddToShape(int shape_id, int unichar_id, int font_id);
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// Adds the given shape to the existing shape with the given index.
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void AddShapeToShape(int shape_id, const Shape& other);
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// Returns the id of the shape that contains the given unichar and font.
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// If not found, returns -1.
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// If font_id < 0, the font_id is ignored and the first shape that matches
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// the unichar_id is returned.
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int FindShape(int unichar_id, int font_id) const;
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// Returns the first unichar_id and font_id in the given shape.
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void GetFirstUnicharAndFont(int shape_id,
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int* unichar_id, int* font_id) const;
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// Accessors for the Shape with the given shape_id.
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const Shape& GetShape(int shape_id) const {
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return *shape_table_[shape_id];
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}
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Shape* MutableShape(int shape_id) {
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return shape_table_[shape_id];
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}
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// Expands all the classes/fonts in the shape individually to build
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// a ShapeTable.
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int BuildFromShape(const Shape& shape, const ShapeTable& master_shapes);
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// Returns true if the shapes are already merged.
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bool AlreadyMerged(int shape_id1, int shape_id2) const;
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// Returns true if any shape contains multiple unichars.
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bool AnyMultipleUnichars() const;
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// Returns the maximum number of unichars over all shapes.
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int MaxNumUnichars() const;
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// Merges shapes with a common unichar over the [start, end) interval.
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// Assumes single unichar per shape.
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void ForceFontMerges(int start, int end);
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// Returns the number of unichars in the master shape.
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int MasterUnicharCount(int shape_id) const;
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// Returns the sum of the font counts in the master shape.
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int MasterFontCount(int shape_id) const;
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// Returns the number of unichars that would result from merging the shapes.
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int MergedUnicharCount(int shape_id1, int shape_id2) const;
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// Merges two shape_ids, leaving shape_id2 marked as merged.
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void MergeShapes(int shape_id1, int shape_id2);
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// Swaps two shape_ids.
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void SwapShapes(int shape_id1, int shape_id2);
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// Appends the master shapes from other to this.
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// Used to create a clean ShapeTable from a merged one, or to create a
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// copy of a ShapeTable.
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// If not NULL, shape_map is set to map other shape_ids to this's shape_ids.
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void AppendMasterShapes(const ShapeTable& other,
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GenericVector<int>* shape_map);
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// Returns the number of master shapes remaining after merging.
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int NumMasterShapes() const;
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// Returns the destination of this shape, (if merged), taking into account
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// the fact that the destination may itself have been merged.
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// For a non-merged shape, returns the input shape_id.
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int MasterDestinationIndex(int shape_id) const;
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// Returns false if the unichars in neither shape is a subset of the other..
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bool SubsetUnichar(int shape_id1, int shape_id2) const;
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// Returns false if the unichars in neither shape is a subset of the other..
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bool MergeSubsetUnichar(int merge_id1, int merge_id2, int shape_id) const;
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// Returns true if the unichar sets are equal between the shapes.
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bool EqualUnichars(int shape_id1, int shape_id2) const;
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bool MergeEqualUnichars(int merge_id1, int merge_id2, int shape_id) const;
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// Returns true if there is a common unichar between the shapes.
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bool CommonUnichars(int shape_id1, int shape_id2) const;
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// Returns true if there is a common font id between the shapes.
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bool CommonFont(int shape_id1, int shape_id2) const;
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// Adds the unichars of the given shape_id to the vector of results. Any
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// unichar_id that is already present just has the fonts added to the
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// font set for that result without adding a new entry in the vector.
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// NOTE: it is assumed that the results are given to this function in order
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// of decreasing rating.
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// The unichar_map vector indicates the index of the results entry containing
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// each unichar, or -1 if the unichar is not yet included in results.
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void AddShapeToResults(const ShapeRating& shape_rating,
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GenericVector<int>* unichar_map,
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GenericVector<UnicharRating>* results) const;
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private:
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// Adds the given unichar_id to the results if needed, updating unichar_map
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// and returning the index of unichar in results.
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int AddUnicharToResults(int unichar_id, float rating,
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GenericVector<int>* unichar_map,
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GenericVector<UnicharRating>* results) const;
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// Pointer to a provided unicharset used only by the Debugstr member.
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const UNICHARSET* unicharset_;
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// Vector of pointers to the Shapes in this ShapeTable.
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PointerVector<Shape> shape_table_;
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// Cached data calculated on demand.
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mutable int num_fonts_;
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};
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} // namespace tesseract.
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#endif // TESSERACT_CLASSIFY_SHAPETABLE_H_
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