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https://github.com/tesseract-ocr/tesseract.git
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00a4e06be9
All of them were found by codespell. Signed-off-by: Stefan Weil <sw@weilnetz.de>
346 lines
13 KiB
C++
346 lines
13 KiB
C++
/* -*-C-*-
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********************************************************************************
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*
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* File: pieces.c (Formerly pieces.c)
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* Description:
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* Author: Mark Seaman, OCR Technology
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* Created: Fri Oct 16 14:37:00 1987
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* Modified: Mon May 20 12:12:35 1991 (Mark Seaman) marks@hpgrlt
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* Language: C
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* Package: N/A
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* Status: Reusable Software Component
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*
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* (c) Copyright 1987, Hewlett-Packard Company.
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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** http://www.apache.org/licenses/LICENSE-2.0
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*
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*********************************************************************************/
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/*----------------------------------------------------------------------
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I n c l u d e s
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----------------------------------------------------------------------*/
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#include "blobs.h"
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#include "freelist.h"
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#include "helpers.h"
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#include "matrix.h"
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#include "ndminx.h"
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#include "ratngs.h"
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#include "seam.h"
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#include "wordrec.h"
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// Include automatically generated configuration file if running autoconf.
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#ifdef HAVE_CONFIG_H
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#include "config_auto.h"
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#endif
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using tesseract::ScoredFont;
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/*----------------------------------------------------------------------
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F u n c t i o n s
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----------------------------------------------------------------------*/
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/**********************************************************************
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* classify_piece
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*
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* Create a larger piece from a collection of smaller ones. Classify
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* it and return the results. Take the large piece apart to leave
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* the collection of small pieces un modified.
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**********************************************************************/
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namespace tesseract {
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BLOB_CHOICE_LIST *Wordrec::classify_piece(const GenericVector<SEAM*>& seams,
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inT16 start,
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inT16 end,
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const char* description,
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TWERD *word,
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BlamerBundle *blamer_bundle) {
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if (end > start) SEAM::JoinPieces(seams, word->blobs, start, end);
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BLOB_CHOICE_LIST *choices = classify_blob(word->blobs[start], description,
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White, blamer_bundle);
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// Set the matrix_cell_ entries in all the BLOB_CHOICES.
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BLOB_CHOICE_IT bc_it(choices);
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for (bc_it.mark_cycle_pt(); !bc_it.cycled_list(); bc_it.forward()) {
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bc_it.data()->set_matrix_cell(start, end);
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}
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if (end > start) SEAM::BreakPieces(seams, word->blobs, start, end);
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return (choices);
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}
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template<class BLOB_CHOICE>
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int SortByUnicharID(const void *void1, const void *void2) {
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const BLOB_CHOICE *p1 = *reinterpret_cast<const BLOB_CHOICE * const *>(void1);
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const BLOB_CHOICE *p2 = *reinterpret_cast<const BLOB_CHOICE * const *>(void2);
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return p1->unichar_id() - p2->unichar_id();
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}
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template<class BLOB_CHOICE>
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int SortByRating(const void *void1, const void *void2) {
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const BLOB_CHOICE *p1 = *reinterpret_cast<const BLOB_CHOICE * const *>(void1);
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const BLOB_CHOICE *p2 = *reinterpret_cast<const BLOB_CHOICE * const *>(void2);
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if (p1->rating() < p2->rating())
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return 1;
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return -1;
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}
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/**********************************************************************
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* fill_filtered_fragment_list
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*
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* Filter the fragment list so that the filtered_choices only contain
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* fragments that are in the correct position. choices is the list
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* that we are going to filter. fragment_pos is the position in the
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* fragment that we are looking for and num_frag_parts is the the
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* total number of pieces. The result will be appended to
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* filtered_choices.
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**********************************************************************/
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void Wordrec::fill_filtered_fragment_list(BLOB_CHOICE_LIST *choices,
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int fragment_pos,
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int num_frag_parts,
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BLOB_CHOICE_LIST *filtered_choices) {
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BLOB_CHOICE_IT filtered_choices_it(filtered_choices);
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BLOB_CHOICE_IT choices_it(choices);
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for (choices_it.mark_cycle_pt(); !choices_it.cycled_list();
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choices_it.forward()) {
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UNICHAR_ID choice_unichar_id = choices_it.data()->unichar_id();
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const CHAR_FRAGMENT *frag = unicharset.get_fragment(choice_unichar_id);
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if (frag != NULL && frag->get_pos() == fragment_pos &&
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frag->get_total() == num_frag_parts) {
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// Recover the unichar_id of the unichar that this fragment is
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// a part of
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BLOB_CHOICE *b = new BLOB_CHOICE(*choices_it.data());
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int original_unichar = unicharset.unichar_to_id(frag->get_unichar());
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b->set_unichar_id(original_unichar);
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filtered_choices_it.add_to_end(b);
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}
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}
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filtered_choices->sort(SortByUnicharID<BLOB_CHOICE>);
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}
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/**********************************************************************
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* merge_and_put_fragment_lists
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*
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* Merge the fragment lists in choice_lists and append it to the
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* ratings matrix.
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**********************************************************************/
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void Wordrec::merge_and_put_fragment_lists(inT16 row, inT16 column,
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inT16 num_frag_parts,
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BLOB_CHOICE_LIST *choice_lists,
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MATRIX *ratings) {
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BLOB_CHOICE_IT *choice_lists_it = new BLOB_CHOICE_IT[num_frag_parts];
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for (int i = 0; i < num_frag_parts; i++) {
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choice_lists_it[i].set_to_list(&choice_lists[i]);
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choice_lists_it[i].mark_cycle_pt();
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}
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BLOB_CHOICE_LIST *merged_choice = ratings->get(row, column);
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if (merged_choice == NULL)
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merged_choice = new BLOB_CHOICE_LIST;
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bool end_of_list = false;
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BLOB_CHOICE_IT merged_choice_it(merged_choice);
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while (!end_of_list) {
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// Find the maximum unichar_id of the current entry the iterators
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// are pointing at
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UNICHAR_ID max_unichar_id = choice_lists_it[0].data()->unichar_id();
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for (int i = 0; i < num_frag_parts; i++) {
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UNICHAR_ID unichar_id = choice_lists_it[i].data()->unichar_id();
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if (max_unichar_id < unichar_id) {
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max_unichar_id = unichar_id;
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}
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}
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// Move the each iterators until it gets to an entry that has a
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// value greater than or equal to max_unichar_id
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for (int i = 0; i < num_frag_parts; i++) {
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UNICHAR_ID unichar_id = choice_lists_it[i].data()->unichar_id();
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while (!choice_lists_it[i].cycled_list() &&
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unichar_id < max_unichar_id) {
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choice_lists_it[i].forward();
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unichar_id = choice_lists_it[i].data()->unichar_id();
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}
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if (choice_lists_it[i].cycled_list()) {
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end_of_list = true;
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break;
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}
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}
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if (end_of_list)
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break;
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// Checks if the fragments are parts of the same character
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UNICHAR_ID first_unichar_id = choice_lists_it[0].data()->unichar_id();
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bool same_unichar = true;
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for (int i = 1; i < num_frag_parts; i++) {
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UNICHAR_ID unichar_id = choice_lists_it[i].data()->unichar_id();
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if (unichar_id != first_unichar_id) {
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same_unichar = false;
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break;
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}
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}
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if (same_unichar) {
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// Add the merged character to the result
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UNICHAR_ID merged_unichar_id = first_unichar_id;
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GenericVector<ScoredFont> merged_fonts =
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choice_lists_it[0].data()->fonts();
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float merged_min_xheight = choice_lists_it[0].data()->min_xheight();
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float merged_max_xheight = choice_lists_it[0].data()->max_xheight();
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float positive_yshift = 0, negative_yshift = 0;
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int merged_script_id = choice_lists_it[0].data()->script_id();
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BlobChoiceClassifier classifier = choice_lists_it[0].data()->classifier();
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float merged_rating = 0, merged_certainty = 0;
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for (int i = 0; i < num_frag_parts; i++) {
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float rating = choice_lists_it[i].data()->rating();
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float certainty = choice_lists_it[i].data()->certainty();
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if (i == 0 || certainty < merged_certainty)
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merged_certainty = certainty;
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merged_rating += rating;
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choice_lists_it[i].forward();
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if (choice_lists_it[i].cycled_list())
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end_of_list = true;
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IntersectRange(choice_lists_it[i].data()->min_xheight(),
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choice_lists_it[i].data()->max_xheight(),
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&merged_min_xheight, &merged_max_xheight);
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float yshift = choice_lists_it[i].data()->yshift();
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if (yshift > positive_yshift) positive_yshift = yshift;
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if (yshift < negative_yshift) negative_yshift = yshift;
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// Use the min font rating over the parts.
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// TODO(rays) font lists are unsorted. Need to be faster?
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const GenericVector<ScoredFont>& frag_fonts =
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choice_lists_it[i].data()->fonts();
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for (int f = 0; f < frag_fonts.size(); ++f) {
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int merged_f = 0;
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for (merged_f = 0; merged_f < merged_fonts.size() &&
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merged_fonts[merged_f].fontinfo_id != frag_fonts[f].fontinfo_id;
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++merged_f) {}
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if (merged_f == merged_fonts.size()) {
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merged_fonts.push_back(frag_fonts[f]);
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} else if (merged_fonts[merged_f].score > frag_fonts[f].score) {
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merged_fonts[merged_f].score = frag_fonts[f].score;
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}
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}
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}
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float merged_yshift = positive_yshift != 0
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? (negative_yshift != 0 ? 0 : positive_yshift)
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: negative_yshift;
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BLOB_CHOICE* choice = new BLOB_CHOICE(merged_unichar_id,
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merged_rating,
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merged_certainty,
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merged_script_id,
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merged_min_xheight,
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merged_max_xheight,
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merged_yshift,
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classifier);
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choice->set_fonts(merged_fonts);
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merged_choice_it.add_to_end(choice);
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}
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}
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if (classify_debug_level)
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print_ratings_list("Merged Fragments", merged_choice,
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unicharset);
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if (merged_choice->empty())
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delete merged_choice;
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else
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ratings->put(row, column, merged_choice);
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delete [] choice_lists_it;
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}
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/**********************************************************************
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* get_fragment_lists
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*
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* Recursively go through the ratings matrix to find lists of fragments
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* to be merged in the function merge_and_put_fragment_lists.
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* current_frag is the position of the piece we are looking for.
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* current_row is the row in the rating matrix we are currently at.
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* start is the row we started initially, so that we can know where
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* to append the results to the matrix. num_frag_parts is the total
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* number of pieces we are looking for and num_blobs is the size of the
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* ratings matrix.
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**********************************************************************/
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void Wordrec::get_fragment_lists(inT16 current_frag, inT16 current_row,
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inT16 start, inT16 num_frag_parts,
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inT16 num_blobs, MATRIX *ratings,
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BLOB_CHOICE_LIST *choice_lists) {
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if (current_frag == num_frag_parts) {
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merge_and_put_fragment_lists(start, current_row - 1, num_frag_parts,
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choice_lists, ratings);
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return;
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}
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for (inT16 x = current_row; x < num_blobs; x++) {
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BLOB_CHOICE_LIST *choices = ratings->get(current_row, x);
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if (choices == NULL)
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continue;
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fill_filtered_fragment_list(choices, current_frag, num_frag_parts,
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&choice_lists[current_frag]);
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if (!choice_lists[current_frag].empty()) {
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get_fragment_lists(current_frag + 1, x + 1, start, num_frag_parts,
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num_blobs, ratings, choice_lists);
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choice_lists[current_frag].clear();
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}
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}
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}
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/**********************************************************************
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* merge_fragments
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*
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* Try to merge fragments in the ratings matrix and put the result in
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* the corresponding row and column
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**********************************************************************/
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void Wordrec::merge_fragments(MATRIX *ratings, inT16 num_blobs) {
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BLOB_CHOICE_LIST choice_lists[CHAR_FRAGMENT::kMaxChunks];
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for (inT16 start = 0; start < num_blobs; start++) {
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for (int frag_parts = 2; frag_parts <= CHAR_FRAGMENT::kMaxChunks;
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frag_parts++) {
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get_fragment_lists(0, start, start, frag_parts, num_blobs,
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ratings, choice_lists);
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}
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}
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// Delete fragments from the rating matrix
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for (inT16 x = 0; x < num_blobs; x++) {
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for (inT16 y = x; y < num_blobs; y++) {
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BLOB_CHOICE_LIST *choices = ratings->get(x, y);
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if (choices != NULL) {
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BLOB_CHOICE_IT choices_it(choices);
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for (choices_it.mark_cycle_pt(); !choices_it.cycled_list();
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choices_it.forward()) {
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UNICHAR_ID choice_unichar_id = choices_it.data()->unichar_id();
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const CHAR_FRAGMENT *frag =
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unicharset.get_fragment(choice_unichar_id);
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if (frag != NULL)
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delete choices_it.extract();
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}
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}
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}
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}
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}
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} // namespace tesseract
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