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903a4ffe9d
git-svn-id: https://tesseract-ocr.googlecode.com/svn/trunk@289 d0cd1f9f-072b-0410-8dd7-cf729c803f20
303 lines
9.2 KiB
C++
303 lines
9.2 KiB
C++
/**********************************************************************
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* File: points.h (Formerly coords.h)
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* Description: Coordinate class definitions.
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* Author: Ray Smith
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* Created: Fri Mar 15 08:32:45 GMT 1991
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*
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* (C) Copyright 1991, Hewlett-Packard Ltd.
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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** http://www.apache.org/licenses/LICENSE-2.0
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*
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**********************************************************************/
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#ifndef POINTS_H
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#define POINTS_H
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#include <stdio.h>
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#include <math.h>
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#include "elst.h"
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//#include "ipeerr.h"
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class FCOORD;
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class DLLSYM ICOORD //integer coordinate
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{
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friend class FCOORD;
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public:
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ICOORD() { //empty constructor
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xcoord = ycoord = 0; //default zero
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}
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ICOORD( //constructor
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inT16 xin, //x value
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inT16 yin) { //y value
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xcoord = xin;
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ycoord = yin;
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}
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~ICOORD () { //destructor
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}
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//access function
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NEWDELETE2 (ICOORD) inT16 x () const
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{
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return xcoord;
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}
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inT16 y() const { //access_function
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return ycoord;
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}
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void set_x( //rewrite function
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inT16 xin) {
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xcoord = xin; //write new value
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}
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void set_y( //rewrite function
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inT16 yin) { //value to set
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ycoord = yin;
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}
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// Set from the given x,y, shrinking the vector to fit if needed.
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void set_with_shrink(int x, int y);
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float sqlength() const { //find sq length
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return (float) (xcoord * xcoord + ycoord * ycoord);
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}
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float length() const { //find length
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return (float) sqrt (sqlength ());
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}
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float pt_to_pt_sqdist( //sq dist between pts
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const ICOORD &pt) const {
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ICOORD gap;
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gap.xcoord = xcoord - pt.xcoord;
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gap.ycoord = ycoord - pt.ycoord;
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return gap.sqlength ();
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}
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float pt_to_pt_dist( //Distance between pts
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const ICOORD &pt) const {
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return (float) sqrt (pt_to_pt_sqdist (pt));
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}
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float angle() const { //find angle
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return (float) atan2 ((double) ycoord, (double) xcoord);
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}
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BOOL8 operator== ( //test equality
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const ICOORD & other) {
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return xcoord == other.xcoord && ycoord == other.ycoord;
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}
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BOOL8 operator!= ( //test inequality
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const ICOORD & other) {
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return xcoord != other.xcoord || ycoord != other.ycoord;
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}
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friend ICOORD operator! ( //rotate 90 deg anti
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const ICOORD &);
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friend ICOORD operator- ( //unary minus
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const ICOORD &);
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friend ICOORD operator+ ( //add
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const ICOORD &, const ICOORD &);
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friend ICOORD & operator+= ( //add
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ICOORD &, const ICOORD &);
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friend ICOORD operator- ( //subtract
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const ICOORD &, const ICOORD &);
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friend ICOORD & operator-= ( //subtract
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ICOORD &, const ICOORD &);
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friend inT32 operator% ( //scalar product
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const ICOORD &, const ICOORD &);
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friend inT32 operator *( //cross product
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const ICOORD &,
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const ICOORD &);
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friend ICOORD operator *( //multiply
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const ICOORD &,
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inT16);
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friend ICOORD operator *( //multiply
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inT16,
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const ICOORD &);
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friend ICOORD & operator*= ( //multiply
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ICOORD &, inT16);
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friend ICOORD operator/ ( //divide
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const ICOORD &, inT16);
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//divide
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friend ICOORD & operator/= (ICOORD &, inT16);
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void rotate( //rotate
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const FCOORD& vec); //by vector
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// Setup for iterating over the pixels in a vector by the well-known
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// Bresenham rendering algorithm.
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// Starting with major/2 in the accumulator, on each step move by
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// major_step, and then add minor to the accumulator. When
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// accumulator >= major subtract major and also move by minor_step.
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void setup_render(ICOORD* major_step, ICOORD* minor_step,
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int* major, int* minor) const;
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void serialise_asc( //serialise to ascii
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FILE *f);
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void de_serialise_asc( //serialise from ascii
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FILE *f);
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protected:
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inT16 xcoord; //x value
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inT16 ycoord; //y value
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};
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class DLLSYM ICOORDELT:public ELIST_LINK, public ICOORD
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//embedded coord list
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{
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public:
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ICOORDELT() { //empty constructor
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}
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ICOORDELT ( //constructor
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//from ICOORD
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ICOORD icoord):ICOORD (icoord) {
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}
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ICOORDELT( //constructor
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inT16 xin, //x value
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inT16 yin) { //y value
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xcoord = xin;
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ycoord = yin;
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}
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/* Note that prep_serialise() dump() and de_dump() dont need to do anything
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more than terminate recursion. */
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void prep_serialise() const { //set ptrs to counts
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}
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void dump( //write external bits
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FILE *) const {
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}
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void de_dump( //read external bits
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FILE *) {
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}
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//serialise to ascii
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make_serialise(ICOORDELT)
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static ICOORDELT* deep_copy(const ICOORDELT* src) {
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ICOORDELT* elt = new ICOORDELT;
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*elt = *src;
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return elt;
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}
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void serialise_asc(FILE * f);
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void de_serialise_asc( //serialise from ascii
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FILE *f);
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};
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ELISTIZEH_S (ICOORDELT)
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class DLLSYM FCOORD
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{
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public:
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FCOORD() {
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} //empty constructor
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FCOORD( //constructor
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float xvalue, //coords to set
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float yvalue) {
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xcoord = xvalue; //set coords
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ycoord = yvalue;
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}
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FCOORD( //make from ICOORD
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ICOORD icoord) { //coords to set
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xcoord = icoord.xcoord;
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ycoord = icoord.ycoord;
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}
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float x() const { //get coords
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return xcoord;
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}
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float y() const {
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return ycoord;
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}
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void set_x( //rewrite function
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float xin) {
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xcoord = xin; //write new value
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}
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void set_y( //rewrite function
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float yin) { //value to set
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ycoord = yin;
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}
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float sqlength() const { //find sq length
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return xcoord * xcoord + ycoord * ycoord;
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}
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float length() const { //find length
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return (float) sqrt (sqlength ());
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}
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float pt_to_pt_sqdist( //sq dist between pts
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const FCOORD &pt) const {
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FCOORD gap;
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gap.xcoord = xcoord - pt.xcoord;
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gap.ycoord = ycoord - pt.ycoord;
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return gap.sqlength ();
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}
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float pt_to_pt_dist( //Distance between pts
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const FCOORD &pt) const {
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return (float) sqrt (pt_to_pt_sqdist (pt));
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}
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float angle() const { //find angle
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return (float) atan2 (ycoord, xcoord);
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}
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bool normalise(); //Convert to unit vec
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BOOL8 operator== ( //test equality
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const FCOORD & other) {
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return xcoord == other.xcoord && ycoord == other.ycoord;
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}
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BOOL8 operator!= ( //test inequality
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const FCOORD & other) {
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return xcoord != other.xcoord || ycoord != other.ycoord;
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}
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//rotate 90 deg anti
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friend FCOORD operator! (const FCOORD &);
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//unary minus
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friend FCOORD operator- (const FCOORD &);
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//add
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friend FCOORD operator+ (const FCOORD &, const FCOORD &);
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//add
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friend FCOORD & operator+= (FCOORD &, const FCOORD &);
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//subtract
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friend FCOORD operator- (const FCOORD &, const FCOORD &);
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//subtract
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friend FCOORD & operator-= (FCOORD &, const FCOORD &);
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//scalar product
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friend float operator% (const FCOORD &, const FCOORD &);
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//cross product
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friend float operator *(const FCOORD &, const FCOORD &);
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friend FCOORD operator *(const FCOORD &, float);
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//multiply
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friend FCOORD operator *(float, const FCOORD &);
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//multiply
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//multiply
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friend FCOORD & operator*= (FCOORD &, float);
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friend FCOORD operator/ (const FCOORD &, float);
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//divide
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void rotate( //rotate
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const FCOORD vec); //by vector
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//divide
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friend FCOORD & operator/= (FCOORD &, float);
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private:
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float xcoord; //2 floating coords
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float ycoord;
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};
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#include "ipoints.h" /*do inline funcs */
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#endif
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