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574 lines
21 KiB
C++
574 lines
21 KiB
C++
/**********************************************************************
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* File: normalis.cpp (Formerly denorm.c)
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* Description: Code for the DENORM class.
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* Author: Ray Smith
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* Created: Thu Apr 23 09:22:43 BST 1992
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*
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* (C) Copyright 1992, Hewlett-Packard Ltd.
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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** http://www.apache.org/licenses/LICENSE-2.0
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*
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**********************************************************************/
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#include "normalis.h"
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#include <stdlib.h>
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#include "allheaders.h"
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#include "blobs.h"
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#include "helpers.h"
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#include "matrix.h"
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#include "ocrblock.h"
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#include "unicharset.h"
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#include "werd.h"
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// Tolerance in pixels used for baseline and xheight on non-upper/lower scripts.
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const int kSloppyTolerance = 4;
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// Final tolerance in pixels added to the computed xheight range.
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const float kFinalPixelTolerance = 0.125f;
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DENORM::DENORM() {
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Init();
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}
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DENORM::DENORM(const DENORM &src) {
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rotation_ = NULL;
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*this = src;
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}
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DENORM & DENORM::operator=(const DENORM & src) {
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Clear();
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inverse_ = src.inverse_;
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predecessor_ = src.predecessor_;
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pix_ = src.pix_;
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block_ = src.block_;
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if (src.rotation_ == NULL)
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rotation_ = NULL;
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else
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rotation_ = new FCOORD(*src.rotation_);
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x_origin_ = src.x_origin_;
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y_origin_ = src.y_origin_;
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x_scale_ = src.x_scale_;
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y_scale_ = src.y_scale_;
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final_xshift_ = src.final_xshift_;
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final_yshift_ = src.final_yshift_;
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return *this;
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}
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DENORM::~DENORM() {
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Clear();
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}
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// Initializes the denorm for a transformation. For details see the large
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// comment in normalis.h.
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// Arguments:
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// block: if not NULL, then this is the first transformation, and
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// block->re_rotation() needs to be used after the Denorm
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// transformation to get back to the image coords.
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// rotation: if not NULL, apply this rotation after translation to the
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// origin and scaling. (Usually a classify rotation.)
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// predecessor: if not NULL, then predecessor has been applied to the
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// input space and needs to be undone to complete the inverse.
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// The above pointers are not owned by this DENORM and are assumed to live
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// longer than this denorm, except rotation, which is deep copied on input.
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//
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// x_origin: The x origin which will be mapped to final_xshift in the result.
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// y_origin: The y origin which will be mapped to final_yshift in the result.
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// Added to result of row->baseline(x) if not NULL.
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//
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// x_scale: scale factor for the x-coordinate.
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// y_scale: scale factor for the y-coordinate. Ignored if segs is given.
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// Note that these scale factors apply to the same x and y system as the
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// x-origin and y-origin apply, ie after any block rotation, but before
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// the rotation argument is applied.
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//
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// final_xshift: The x component of the final translation.
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// final_yshift: The y component of the final translation.
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void DENORM::SetupNormalization(const BLOCK* block,
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const FCOORD* rotation,
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const DENORM* predecessor,
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float x_origin, float y_origin,
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float x_scale, float y_scale,
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float final_xshift, float final_yshift) {
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Clear();
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block_ = block;
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if (rotation == NULL)
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rotation_ = NULL;
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else
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rotation_ = new FCOORD(*rotation);
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predecessor_ = predecessor;
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x_origin_ = x_origin;
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y_origin_ = y_origin;
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x_scale_ = x_scale;
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y_scale_ = y_scale;
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final_xshift_ = final_xshift;
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final_yshift_ = final_yshift;
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}
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// Helper for SetupNonLinear computes an image of shortest run-lengths from
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// the x/y edges provided.
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// Based on "A nonlinear normalization method for handprinted Kanji character
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// recognition -- line density equalization" by Hiromitsu Yamada et al.
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// Eg below is an O in a 1-pixel margin-ed bounding box and the corresponding
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// ______________ input x_coords and y_coords.
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// | _________ | <empty>
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// | | _ | | 1, 6
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// | | | | | | 1, 3, 4, 6
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// | | | | | | 1, 3, 4, 6
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// | | | | | | 1, 3, 4, 6
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// | | |_| | | 1, 3, 4, 6
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// | |_________| | 1, 6
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// |_____________| <empty>
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// E 1 1 1 1 1 E
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// m 7 7 2 7 7 m
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// p 6 p
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// t 7 t
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// y y
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// The output image contains the min of the x and y run-length (distance
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// between edges) at each coordinate in the image thus:
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// ______________
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// |7 1_1_1_1_1 7|
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// |1|5 5 1 5 5|1|
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// |1|2 2|1|2 2|1|
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// |1|2 2|1|2 2|1|
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// |1|2 2|1|2 2|1|
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// |1|2 2|1|2 2|1|
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// |1|5_5_1_5_5|1|
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// |7_1_1_1_1_1_7|
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// Note that the input coords are all integer, so all partial pixels are dealt
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// with elsewhere. Although it is nice for outlines to be properly connected
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// and continuous, there is no requirement that they be as such, so they could
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// have been derived from a flaky source, such as greyscale.
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// This function works only within the provided box, and it is assumed that the
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// input x_coords and y_coords have already been translated to have the bottom-
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// left of box as the origin. Although an output, the minruns should have been
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// pre-initialized to be the same size as box. Each element will contain the
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// minimum of x and y run-length as shown above.
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static void ComputeRunlengthImage(
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const TBOX& box,
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const GenericVector<GenericVector<int> >& x_coords,
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const GenericVector<GenericVector<int> >& y_coords,
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GENERIC_2D_ARRAY<int>* minruns) {
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int width = box.width();
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int height = box.height();
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ASSERT_HOST(minruns->dim1() == width);
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ASSERT_HOST(minruns->dim2() == height);
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// Set a 2-d image array to the run lengths at each pixel.
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for (int ix = 0; ix < width; ++ix) {
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int y = 0;
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for (int i = 0; i < y_coords[ix].size(); ++i) {
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int y_edge = ClipToRange(y_coords[ix][i], 0, height);
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int gap = y_edge - y;
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// Every pixel between the last and current edge get set to the gap.
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while (y < y_edge) {
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(*minruns)(ix, y) = gap;
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++y;
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}
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}
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// Pretend there is a bounding box of edges all around the image.
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int gap = height - y;
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while (y < height) {
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(*minruns)(ix, y) = gap;
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++y;
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}
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}
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// Now set the image pixels the the MIN of the x and y runlengths.
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for (int iy = 0; iy < height; ++iy) {
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int x = 0;
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for (int i = 0; i < x_coords[iy].size(); ++i) {
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int x_edge = ClipToRange(x_coords[iy][i], 0, width);
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int gap = x_edge - x;
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while (x < x_edge) {
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if (gap < (*minruns)(x, iy))
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(*minruns)(x, iy) = gap;
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++x;
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}
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}
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int gap = width - x;
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while (x < width) {
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if (gap < (*minruns)(x, iy))
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(*minruns)(x, iy) = gap;
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++x;
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}
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}
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}
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// Converts the run-length image (see above to the edge density profiles used
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// for scaling, thus:
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// ______________
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// |7 1_1_1_1_1 7| = 5.28
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// |1|5 5 1 5 5|1| = 3.8
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// |1|2 2|1|2 2|1| = 5
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// |1|2 2|1|2 2|1| = 5
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// |1|2 2|1|2 2|1| = 5
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// |1|2 2|1|2 2|1| = 5
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// |1|5_5_1_5_5|1| = 3.8
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// |7_1_1_1_1_1_7| = 5.28
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// 6 4 4 8 4 4 6
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// . . . . . . .
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// 2 4 4 0 4 4 2
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// 8 8
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// Each profile is the sum of the reciprocals of the pixels in the image in
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// the appropriate row or column, and these are then normalized to sum to 1.
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// On output hx, hy contain an extra element, which will eventually be used
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// to guarantee that the top/right edge of the box (and anything beyond) always
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// gets mapped to the maximum target coordinate.
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static void ComputeEdgeDensityProfiles(const TBOX& box,
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const GENERIC_2D_ARRAY<int>& minruns,
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GenericVector<float>* hx,
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GenericVector<float>* hy) {
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int width = box.width();
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int height = box.height();
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hx->init_to_size(width + 1, 0.0);
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hy->init_to_size(height + 1, 0.0);
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double total = 0.0;
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for (int iy = 0; iy < height; ++iy) {
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for (int ix = 0; ix < width; ++ix) {
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int run = minruns(ix, iy);
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if (run == 0) run = 1;
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float density = 1.0f / run;
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(*hx)[ix] += density;
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(*hy)[iy] += density;
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}
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total += (*hy)[iy];
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}
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// Normalize each profile to sum to 1.
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if (total > 0.0) {
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for (int ix = 0; ix < width; ++ix) {
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(*hx)[ix] /= total;
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}
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for (int iy = 0; iy < height; ++iy) {
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(*hy)[iy] /= total;
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}
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}
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// There is an extra element in each array, so initialize to 1.
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(*hx)[width] = 1.0f;
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(*hy)[height] = 1.0f;
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}
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// Sets up the DENORM to execute a non-linear transformation based on
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// preserving an even distribution of stroke edges. The transformation
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// operates only within the given box.
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// x_coords is a collection of the x-coords of vertical edges for each
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// y-coord starting at box.bottom().
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// y_coords is a collection of the y-coords of horizontal edges for each
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// x-coord starting at box.left().
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// Eg x_coords[0] is a collection of the x-coords of edges at y=bottom.
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// Eg x_coords[1] is a collection of the x-coords of edges at y=bottom + 1.
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// The second-level vectors must all be sorted in ascending order.
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// See comments on the helper functions above for more details.
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void DENORM::SetupNonLinear(
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const DENORM* predecessor, const TBOX& box, float target_width,
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float target_height, float final_xshift, float final_yshift,
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const GenericVector<GenericVector<int> >& x_coords,
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const GenericVector<GenericVector<int> >& y_coords) {
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Clear();
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predecessor_ = predecessor;
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// x_map_ and y_map_ store a mapping from input x and y coordinate to output
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// x and y coordinate, based on scaling to the supplied target_width and
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// target_height.
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x_map_ = new GenericVector<float>;
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y_map_ = new GenericVector<float>;
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// Set a 2-d image array to the run lengths at each pixel.
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int width = box.width();
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int height = box.height();
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GENERIC_2D_ARRAY<int> minruns(width, height, 0);
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ComputeRunlengthImage(box, x_coords, y_coords, &minruns);
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// Edge density is the sum of the inverses of the run lengths. Compute
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// edge density projection profiles.
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ComputeEdgeDensityProfiles(box, minruns, x_map_, y_map_);
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// Convert the edge density profiles to the coordinates by multiplying by
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// the desired size and accumulating.
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(*x_map_)[width] = target_width;
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for (int x = width - 1; x >= 0; --x) {
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(*x_map_)[x] = (*x_map_)[x + 1] - (*x_map_)[x] * target_width;
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}
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(*y_map_)[height] = target_height;
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for (int y = height - 1; y >= 0; --y) {
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(*y_map_)[y] = (*y_map_)[y + 1] - (*y_map_)[y] * target_height;
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}
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x_origin_ = box.left();
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y_origin_ = box.bottom();
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final_xshift_ = final_xshift;
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final_yshift_ = final_yshift;
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}
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// Transforms the given coords one step forward to normalized space, without
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// using any block rotation or predecessor.
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void DENORM::LocalNormTransform(const TPOINT& pt, TPOINT* transformed) const {
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FCOORD src_pt(pt.x, pt.y);
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FCOORD float_result;
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LocalNormTransform(src_pt, &float_result);
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transformed->x = IntCastRounded(float_result.x());
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transformed->y = IntCastRounded(float_result.y());
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}
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void DENORM::LocalNormTransform(const FCOORD& pt, FCOORD* transformed) const {
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FCOORD translated(pt.x() - x_origin_, pt.y() - y_origin_);
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if (x_map_ != NULL && y_map_ != NULL) {
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int x = ClipToRange(IntCastRounded(translated.x()), 0, x_map_->size()-1);
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translated.set_x((*x_map_)[x]);
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int y = ClipToRange(IntCastRounded(translated.y()), 0, y_map_->size()-1);
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translated.set_y((*y_map_)[y]);
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} else {
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translated.set_x(translated.x() * x_scale_);
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translated.set_y(translated.y() * y_scale_);
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if (rotation_ != NULL)
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translated.rotate(*rotation_);
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}
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transformed->set_x(translated.x() + final_xshift_);
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transformed->set_y(translated.y() + final_yshift_);
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}
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// Transforms the given coords forward to normalized space using the
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// full transformation sequence defined by the block rotation, the
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// predecessors, deepest first, and finally this. If first_norm is not NULL,
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// then the first and deepest transformation used is first_norm, ending
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// with this, and the block rotation will not be applied.
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void DENORM::NormTransform(const DENORM* first_norm, const TPOINT& pt,
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TPOINT* transformed) const {
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FCOORD src_pt(pt.x, pt.y);
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FCOORD float_result;
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NormTransform(first_norm, src_pt, &float_result);
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transformed->x = IntCastRounded(float_result.x());
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transformed->y = IntCastRounded(float_result.y());
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}
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void DENORM::NormTransform(const DENORM* first_norm, const FCOORD& pt,
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FCOORD* transformed) const {
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FCOORD src_pt(pt);
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if (first_norm != this) {
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if (predecessor_ != NULL) {
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predecessor_->NormTransform(first_norm, pt, &src_pt);
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} else if (block_ != NULL) {
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FCOORD fwd_rotation(block_->re_rotation().x(),
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-block_->re_rotation().y());
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src_pt.rotate(fwd_rotation);
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}
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}
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LocalNormTransform(src_pt, transformed);
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}
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// Transforms the given coords one step back to source space, without
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// using to any block rotation or predecessor.
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void DENORM::LocalDenormTransform(const TPOINT& pt, TPOINT* original) const {
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FCOORD src_pt(pt.x, pt.y);
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FCOORD float_result;
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LocalDenormTransform(src_pt, &float_result);
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original->x = IntCastRounded(float_result.x());
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original->y = IntCastRounded(float_result.y());
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}
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void DENORM::LocalDenormTransform(const FCOORD& pt, FCOORD* original) const {
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FCOORD rotated(pt.x() - final_xshift_, pt.y() - final_yshift_);
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if (x_map_ != NULL && y_map_ != NULL) {
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int x = x_map_->binary_search(rotated.x());
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original->set_x(x + x_origin_);
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int y = y_map_->binary_search(rotated.y());
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original->set_y(y + y_origin_);
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} else {
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if (rotation_ != NULL) {
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FCOORD inverse_rotation(rotation_->x(), -rotation_->y());
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rotated.rotate(inverse_rotation);
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}
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original->set_x(rotated.x() / x_scale_ + x_origin_);
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float y_scale = y_scale_;
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original->set_y(rotated.y() / y_scale + y_origin_);
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}
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}
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// Transforms the given coords all the way back to source image space using
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// the full transformation sequence defined by this and its predecesors
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// recursively, shallowest first, and finally any block re_rotation.
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// If last_denorm is not NULL, then the last transformation used will
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// be last_denorm, and the block re_rotation will never be executed.
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void DENORM::DenormTransform(const DENORM* last_denorm, const TPOINT& pt,
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TPOINT* original) const {
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FCOORD src_pt(pt.x, pt.y);
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FCOORD float_result;
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DenormTransform(last_denorm, src_pt, &float_result);
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original->x = IntCastRounded(float_result.x());
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original->y = IntCastRounded(float_result.y());
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}
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void DENORM::DenormTransform(const DENORM* last_denorm, const FCOORD& pt,
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FCOORD* original) const {
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LocalDenormTransform(pt, original);
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if (last_denorm != this) {
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if (predecessor_ != NULL) {
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predecessor_->DenormTransform(last_denorm, *original, original);
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} else if (block_ != NULL) {
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original->rotate(block_->re_rotation());
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}
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}
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}
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// Normalize a blob using blob transformations. Less accurate, but
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// more accurately copies the old way.
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void DENORM::LocalNormBlob(TBLOB* blob) const {
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TBOX blob_box = blob->bounding_box();
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ICOORD translation(-IntCastRounded(x_origin_), -IntCastRounded(y_origin_));
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blob->Move(translation);
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if (y_scale_ != 1.0f)
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blob->Scale(y_scale_);
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if (rotation_ != NULL)
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blob->Rotate(*rotation_);
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translation.set_x(IntCastRounded(final_xshift_));
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translation.set_y(IntCastRounded(final_yshift_));
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blob->Move(translation);
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}
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// Fills in the x-height range accepted by the given unichar_id, given its
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// bounding box in the usual baseline-normalized coordinates, with some
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// initial crude x-height estimate (such as word size) and this denoting the
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// transformation that was used.
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void DENORM::XHeightRange(int unichar_id, const UNICHARSET& unicharset,
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const TBOX& bbox,
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float* min_xht, float* max_xht, float* yshift) const {
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// Default return -- accept anything.
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*yshift = 0.0f;
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*min_xht = 0.0f;
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*max_xht = MAX_FLOAT32;
|
|
|
|
if (!unicharset.top_bottom_useful())
|
|
return;
|
|
|
|
// Clip the top and bottom to the limit of normalized feature space.
|
|
int top = ClipToRange<int>(bbox.top(), 0, kBlnCellHeight - 1);
|
|
int bottom = ClipToRange<int>(bbox.bottom(), 0, kBlnCellHeight - 1);
|
|
// A tolerance of yscale corresponds to 1 pixel in the image.
|
|
double tolerance = y_scale();
|
|
// If the script doesn't have upper and lower-case characters, widen the
|
|
// tolerance to allow sloppy baseline/x-height estimates.
|
|
if (!unicharset.script_has_upper_lower())
|
|
tolerance = y_scale() * kSloppyTolerance;
|
|
|
|
int min_bottom, max_bottom, min_top, max_top;
|
|
unicharset.get_top_bottom(unichar_id, &min_bottom, &max_bottom,
|
|
&min_top, &max_top);
|
|
|
|
// Calculate the scale factor we'll use to get to image y-pixels
|
|
double midx = (bbox.left() + bbox.right()) / 2.0;
|
|
double ydiff = (bbox.top() - bbox.bottom()) + 2.0;
|
|
FCOORD mid_bot(midx, bbox.bottom()), tmid_bot;
|
|
FCOORD mid_high(midx, bbox.bottom() + ydiff), tmid_high;
|
|
DenormTransform(NULL, mid_bot, &tmid_bot);
|
|
DenormTransform(NULL, mid_high, &tmid_high);
|
|
|
|
// bln_y_measure * yscale = image_y_measure
|
|
double yscale = tmid_high.pt_to_pt_dist(tmid_bot) / ydiff;
|
|
|
|
// Calculate y-shift
|
|
int bln_yshift = 0, bottom_shift = 0, top_shift = 0;
|
|
if (bottom < min_bottom - tolerance) {
|
|
bottom_shift = bottom - min_bottom;
|
|
} else if (bottom > max_bottom + tolerance) {
|
|
bottom_shift = bottom - max_bottom;
|
|
}
|
|
if (top < min_top - tolerance) {
|
|
top_shift = top - min_top;
|
|
} else if (top > max_top + tolerance) {
|
|
top_shift = top - max_top;
|
|
}
|
|
if ((top_shift >= 0 && bottom_shift > 0) ||
|
|
(top_shift < 0 && bottom_shift < 0)) {
|
|
bln_yshift = (top_shift + bottom_shift) / 2;
|
|
}
|
|
*yshift = bln_yshift * yscale;
|
|
|
|
// To help very high cap/xheight ratio fonts accept the correct x-height,
|
|
// and to allow the large caps in small caps to accept the xheight of the
|
|
// small caps, add kBlnBaselineOffset to chars with a maximum max, and have
|
|
// a top already at a significantly high position.
|
|
if (max_top == kBlnCellHeight - 1 &&
|
|
top > kBlnCellHeight - kBlnBaselineOffset / 2)
|
|
max_top += kBlnBaselineOffset;
|
|
top -= bln_yshift;
|
|
int height = top - kBlnBaselineOffset;
|
|
double min_height = min_top - kBlnBaselineOffset - tolerance;
|
|
double max_height = max_top - kBlnBaselineOffset + tolerance;
|
|
|
|
// We shouldn't try calculations if the characters are very short (for example
|
|
// for punctuation).
|
|
if (min_height > kBlnXHeight / 8 && height > 0) {
|
|
float result = height * kBlnXHeight * yscale / min_height;
|
|
*max_xht = result + kFinalPixelTolerance;
|
|
result = height * kBlnXHeight * yscale / max_height;
|
|
*min_xht = result - kFinalPixelTolerance;
|
|
}
|
|
}
|
|
|
|
// Prints the content of the DENORM for debug purposes.
|
|
void DENORM::Print() const {
|
|
if (pix_ != NULL) {
|
|
tprintf("Pix dimensions %d x %d x %d\n",
|
|
pixGetWidth(pix_), pixGetHeight(pix_), pixGetDepth(pix_));
|
|
}
|
|
if (inverse_)
|
|
tprintf("Inverse\n");
|
|
if (block_ && block_->re_rotation().x() != 1.0f) {
|
|
tprintf("Block rotation %g, %g\n",
|
|
block_->re_rotation().x(), block_->re_rotation().y());
|
|
}
|
|
tprintf("Input Origin = (%g, %g)\n", x_origin_, y_origin_);
|
|
if (x_map_ != NULL && y_map_ != NULL) {
|
|
tprintf("x map:\n");
|
|
for (int x = 0; x < x_map_->size(); ++x) {
|
|
tprintf("%g ", (*x_map_)[x]);
|
|
}
|
|
tprintf("\ny map:\n");
|
|
for (int y = 0; y < y_map_->size(); ++y) {
|
|
tprintf("%g ", (*y_map_)[y]);
|
|
}
|
|
tprintf("\n");
|
|
} else {
|
|
tprintf("Scale = (%g, %g)\n", x_scale_, y_scale_);
|
|
if (rotation_ != NULL)
|
|
tprintf("Rotation = (%g, %g)\n", rotation_->x(), rotation_->y());
|
|
}
|
|
tprintf("Final Origin = (%g, %g)\n", final_xshift_, final_xshift_);
|
|
if (predecessor_ != NULL) {
|
|
tprintf("Predecessor:\n");
|
|
predecessor_->Print();
|
|
}
|
|
}
|
|
|
|
|
|
// ============== Private Code ======================
|
|
|
|
// Free allocated memory and clear pointers.
|
|
void DENORM::Clear() {
|
|
if (x_map_ != NULL) {
|
|
delete x_map_;
|
|
x_map_ = NULL;
|
|
}
|
|
if (y_map_ != NULL) {
|
|
delete y_map_;
|
|
y_map_ = NULL;
|
|
}
|
|
if (rotation_ != NULL) {
|
|
delete rotation_;
|
|
rotation_ = NULL;
|
|
}
|
|
}
|
|
|
|
// Setup default values.
|
|
void DENORM::Init() {
|
|
inverse_ = false;
|
|
pix_ = NULL;
|
|
block_ = NULL;
|
|
rotation_ = NULL;
|
|
predecessor_ = NULL;
|
|
x_map_ = NULL;
|
|
y_map_ = NULL;
|
|
x_origin_ = 0.0f;
|
|
y_origin_ = 0.0f;
|
|
x_scale_ = 1.0f;
|
|
y_scale_ = 1.0f;
|
|
final_xshift_ = 0.0f;
|
|
final_yshift_ = static_cast<float>(kBlnBaselineOffset);
|
|
}
|