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735 lines
26 KiB
C++
735 lines
26 KiB
C++
// Copyright 2010 Google Inc. All Rights Reserved.
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// Author: rays@google.com (Ray Smith)
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///////////////////////////////////////////////////////////////////////
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// File: shapetable.cpp
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// Description: Class to map a classifier shape index to unicharset
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// indices and font indices.
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// Author: Ray Smith
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// Created: Tue Nov 02 15:31:32 PDT 2010
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//
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// (C) Copyright 2010, Google Inc.
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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///////////////////////////////////////////////////////////////////////
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#include "shapetable.h"
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#include "bitvector.h"
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#include "fontinfo.h"
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#include "intfeaturespace.h"
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#include "strngs.h"
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#include "unicharset.h"
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#include "unicity_table.h"
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namespace tesseract {
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// Helper function to get the index of the first result with the required
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// unichar_id. If the results are sorted by rating, this will also be the
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// best result with the required unichar_id.
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// Returns -1 if the unichar_id is not found
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int ShapeRating::FirstResultWithUnichar(
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const GenericVector<ShapeRating>& results,
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const ShapeTable& shape_table,
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UNICHAR_ID unichar_id) {
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for (int r = 0; r < results.size(); ++r) {
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int shape_id = results[r].shape_id;
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const Shape& shape = shape_table.GetShape(shape_id);
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if (shape.ContainsUnichar(unichar_id)) {
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return r;
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}
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}
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return -1;
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}
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// Helper function to get the index of the first result with the required
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// unichar_id. If the results are sorted by rating, this will also be the
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// best result with the required unichar_id.
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// Returns -1 if the unichar_id is not found
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int UnicharRating::FirstResultWithUnichar(
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const GenericVector<UnicharRating>& results,
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UNICHAR_ID unichar_id) {
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for (int r = 0; r < results.size(); ++r) {
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if (results[r].unichar_id == unichar_id)
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return r;
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}
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return -1;
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}
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// Writes to the given file. Returns false in case of error.
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bool UnicharAndFonts::Serialize(FILE* fp) const {
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if (fwrite(&unichar_id, sizeof(unichar_id), 1, fp) != 1) return false;
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if (!font_ids.Serialize(fp)) return false;
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return true;
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}
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// Reads from the given file. Returns false in case of error.
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// If swap is true, assumes a big/little-endian swap is needed.
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bool UnicharAndFonts::DeSerialize(bool swap, TFile* fp) {
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if (fp->FReadEndian(&unichar_id, sizeof(unichar_id), 1, swap) != 1)
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return false;
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if (!font_ids.DeSerialize(swap, fp)) return false;
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return true;
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}
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// Sort function to sort a pair of UnicharAndFonts by unichar_id.
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int UnicharAndFonts::SortByUnicharId(const void* v1, const void* v2) {
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const UnicharAndFonts* p1 = reinterpret_cast<const UnicharAndFonts*>(v1);
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const UnicharAndFonts* p2 = reinterpret_cast<const UnicharAndFonts*>(v2);
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return p1->unichar_id - p2->unichar_id;
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}
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// Writes to the given file. Returns false in case of error.
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bool Shape::Serialize(FILE* fp) const {
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uinT8 sorted = unichars_sorted_;
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if (fwrite(&sorted, sizeof(sorted), 1, fp) != 1)
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return false;
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if (!unichars_.SerializeClasses(fp)) return false;
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return true;
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}
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// Reads from the given file. Returns false in case of error.
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// If swap is true, assumes a big/little-endian swap is needed.
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bool Shape::DeSerialize(bool swap, TFile* fp) {
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uinT8 sorted;
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if (fp->FRead(&sorted, sizeof(sorted), 1) != 1) return false;
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unichars_sorted_ = sorted != 0;
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if (!unichars_.DeSerializeClasses(swap, fp)) return false;
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return true;
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}
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// Adds a font_id for the given unichar_id. If the unichar_id is not
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// in the shape, it is added.
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void Shape::AddToShape(int unichar_id, int font_id) {
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for (int c = 0; c < unichars_.size(); ++c) {
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if (unichars_[c].unichar_id == unichar_id) {
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// Found the unichar in the shape table.
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GenericVector<int>& font_list = unichars_[c].font_ids;
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for (int f = 0; f < font_list.size(); ++f) {
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if (font_list[f] == font_id)
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return; // Font is already there.
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}
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font_list.push_back(font_id);
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return;
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}
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}
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// Unichar_id is not in shape, so add it to shape.
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unichars_.push_back(UnicharAndFonts(unichar_id, font_id));
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unichars_sorted_ = unichars_.size() <= 1;
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}
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// Adds everything in other to this.
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void Shape::AddShape(const Shape& other) {
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for (int c = 0; c < other.unichars_.size(); ++c) {
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for (int f = 0; f < other.unichars_[c].font_ids.size(); ++f) {
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AddToShape(other.unichars_[c].unichar_id,
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other.unichars_[c].font_ids[f]);
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}
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}
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unichars_sorted_ = unichars_.size() <= 1;
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}
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// Returns true if the shape contains the given unichar_id, font_id pair.
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bool Shape::ContainsUnicharAndFont(int unichar_id, int font_id) const {
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for (int c = 0; c < unichars_.size(); ++c) {
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if (unichars_[c].unichar_id == unichar_id) {
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// Found the unichar, so look for the font.
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GenericVector<int>& font_list = unichars_[c].font_ids;
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for (int f = 0; f < font_list.size(); ++f) {
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if (font_list[f] == font_id)
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return true;
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}
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return false;
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}
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}
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return false;
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}
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// Returns true if the shape contains the given unichar_id, ignoring font.
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bool Shape::ContainsUnichar(int unichar_id) const {
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for (int c = 0; c < unichars_.size(); ++c) {
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if (unichars_[c].unichar_id == unichar_id) {
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return true;
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}
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}
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return false;
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}
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// Returns true if the shape contains the given font, ignoring unichar_id.
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bool Shape::ContainsFont(int font_id) const {
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for (int c = 0; c < unichars_.size(); ++c) {
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GenericVector<int>& font_list = unichars_[c].font_ids;
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for (int f = 0; f < font_list.size(); ++f) {
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if (font_list[f] == font_id)
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return true;
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}
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}
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return false;
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}
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// Returns true if the shape contains the given font properties, ignoring
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// unichar_id.
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bool Shape::ContainsFontProperties(const FontInfoTable& font_table,
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uinT32 properties) const {
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for (int c = 0; c < unichars_.size(); ++c) {
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GenericVector<int>& font_list = unichars_[c].font_ids;
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for (int f = 0; f < font_list.size(); ++f) {
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if (font_table.get(font_list[f]).properties == properties)
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return true;
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}
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}
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return false;
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}
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// Returns true if the shape contains multiple different font properties,
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// ignoring unichar_id.
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bool Shape::ContainsMultipleFontProperties(
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const FontInfoTable& font_table) const {
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uinT32 properties = font_table.get(unichars_[0].font_ids[0]).properties;
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for (int c = 0; c < unichars_.size(); ++c) {
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GenericVector<int>& font_list = unichars_[c].font_ids;
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for (int f = 0; f < font_list.size(); ++f) {
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if (font_table.get(font_list[f]).properties != properties)
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return true;
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}
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}
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return false;
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}
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// Returns true if this shape is equal to other (ignoring order of unichars
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// and fonts).
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bool Shape::operator==(const Shape& other) const {
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return IsSubsetOf(other) && other.IsSubsetOf(*this);
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}
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// Returns true if this is a subset (including equal) of other.
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bool Shape::IsSubsetOf(const Shape& other) const {
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for (int c = 0; c < unichars_.size(); ++c) {
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int unichar_id = unichars_[c].unichar_id;
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const GenericVector<int>& font_list = unichars_[c].font_ids;
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for (int f = 0; f < font_list.size(); ++f) {
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if (!other.ContainsUnicharAndFont(unichar_id, font_list[f]))
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return false;
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}
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}
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return true;
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}
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// Returns true if the lists of unichar ids are the same in this and other,
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// ignoring fonts.
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// NOT const, as it will sort the unichars on demand.
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bool Shape::IsEqualUnichars(Shape* other) {
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if (unichars_.size() != other->unichars_.size()) return false;
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if (!unichars_sorted_) SortUnichars();
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if (!other->unichars_sorted_) other->SortUnichars();
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for (int c = 0; c < unichars_.size(); ++c) {
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if (unichars_[c].unichar_id != other->unichars_[c].unichar_id)
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return false;
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}
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return true;
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}
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// Sorts the unichars_ vector by unichar.
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void Shape::SortUnichars() {
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unichars_.sort(UnicharAndFonts::SortByUnicharId);
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unichars_sorted_ = true;
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}
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ShapeTable::ShapeTable() : unicharset_(NULL), num_fonts_(0) {
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}
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ShapeTable::ShapeTable(const UNICHARSET& unicharset)
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: unicharset_(&unicharset), num_fonts_(0) {
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}
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// Writes to the given file. Returns false in case of error.
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bool ShapeTable::Serialize(FILE* fp) const {
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if (!shape_table_.Serialize(fp)) return false;
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return true;
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}
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// Reads from the given file. Returns false in case of error.
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// If swap is true, assumes a big/little-endian swap is needed.
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bool ShapeTable::DeSerialize(bool swap, TFile* fp) {
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if (!shape_table_.DeSerialize(swap, fp)) return false;
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num_fonts_ = 0;
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return true;
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}
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// Returns the number of fonts used in this ShapeTable, computing it if
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// necessary.
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int ShapeTable::NumFonts() const {
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if (num_fonts_ <= 0) {
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for (int shape_id = 0; shape_id < shape_table_.size(); ++shape_id) {
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const Shape& shape = *shape_table_[shape_id];
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for (int c = 0; c < shape.size(); ++c) {
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for (int f = 0; f < shape[c].font_ids.size(); ++f) {
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if (shape[c].font_ids[f] >= num_fonts_)
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num_fonts_ = shape[c].font_ids[f] + 1;
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}
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}
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}
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}
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return num_fonts_;
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}
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// Re-indexes the class_ids in the shapetable according to the given map.
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// Useful in conjunction with set_unicharset.
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void ShapeTable::ReMapClassIds(const GenericVector<int>& unicharset_map) {
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for (int shape_id = 0; shape_id < shape_table_.size(); ++shape_id) {
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Shape* shape = shape_table_[shape_id];
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for (int c = 0; c < shape->size(); ++c) {
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shape->SetUnicharId(c, unicharset_map[(*shape)[c].unichar_id]);
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}
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}
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}
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// Returns a string listing the classes/fonts in a shape.
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STRING ShapeTable::DebugStr(int shape_id) const {
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if (shape_id < 0 || shape_id >= shape_table_.size())
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return STRING("INVALID_UNICHAR_ID");
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const Shape& shape = GetShape(shape_id);
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STRING result;
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result.add_str_int("Shape", shape_id);
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if (shape.size() > 100) {
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result.add_str_int(" Num unichars=", shape.size());
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return result;
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}
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for (int c = 0; c < shape.size(); ++c) {
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result.add_str_int(" c_id=", shape[c].unichar_id);
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result += "=";
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result += unicharset_->id_to_unichar(shape[c].unichar_id);
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if (shape.size() < 10) {
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result.add_str_int(", ", shape[c].font_ids.size());
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result += " fonts =";
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int num_fonts = shape[c].font_ids.size();
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if (num_fonts > 10) {
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result.add_str_int(" ", shape[c].font_ids[0]);
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result.add_str_int(" ... ", shape[c].font_ids[num_fonts - 1]);
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} else {
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for (int f = 0; f < num_fonts; ++f) {
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result.add_str_int(" ", shape[c].font_ids[f]);
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}
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}
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}
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}
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return result;
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}
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// Returns a debug string summarizing the table.
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STRING ShapeTable::SummaryStr() const {
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int max_unichars = 0;
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int num_multi_shapes = 0;
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int num_master_shapes = 0;
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for (int s = 0; s < shape_table_.size(); ++s) {
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if (MasterDestinationIndex(s) != s) continue;
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++num_master_shapes;
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int shape_size = GetShape(s).size();
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if (shape_size > 1)
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++num_multi_shapes;
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if (shape_size > max_unichars)
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max_unichars = shape_size;
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}
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STRING result;
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result.add_str_int("Number of shapes = ", num_master_shapes);
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result.add_str_int(" max unichars = ", max_unichars);
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result.add_str_int(" number with multiple unichars = ", num_multi_shapes);
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return result;
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}
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// Adds a new shape starting with the given unichar_id and font_id.
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// Returns the assigned index.
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int ShapeTable::AddShape(int unichar_id, int font_id) {
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int index = shape_table_.size();
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Shape* shape = new Shape;
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shape->AddToShape(unichar_id, font_id);
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shape_table_.push_back(shape);
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num_fonts_ = MAX(num_fonts_, font_id + 1);
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return index;
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}
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// Adds a copy of the given shape unless it is already present.
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// Returns the assigned index or index of existing shape if already present.
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int ShapeTable::AddShape(const Shape& other) {
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int index;
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for (index = 0; index < shape_table_.size() &&
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!(other == *shape_table_[index]); ++index)
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continue;
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if (index == shape_table_.size()) {
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Shape* shape = new Shape(other);
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shape_table_.push_back(shape);
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}
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num_fonts_ = 0;
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return index;
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}
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// Removes the shape given by the shape index.
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void ShapeTable::DeleteShape(int shape_id) {
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delete shape_table_[shape_id];
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shape_table_[shape_id] = NULL;
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shape_table_.remove(shape_id);
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}
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// Adds a font_id to the given existing shape index for the given
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// unichar_id. If the unichar_id is not in the shape, it is added.
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void ShapeTable::AddToShape(int shape_id, int unichar_id, int font_id) {
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Shape& shape = *shape_table_[shape_id];
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shape.AddToShape(unichar_id, font_id);
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num_fonts_ = MAX(num_fonts_, font_id + 1);
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}
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// Adds the given shape to the existing shape with the given index.
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void ShapeTable::AddShapeToShape(int shape_id, const Shape& other) {
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Shape& shape = *shape_table_[shape_id];
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shape.AddShape(other);
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num_fonts_ = 0;
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}
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// Returns the id of the shape that contains the given unichar and font.
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// If not found, returns -1.
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// If font_id < 0, the font_id is ignored and the first shape that matches
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// the unichar_id is returned.
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int ShapeTable::FindShape(int unichar_id, int font_id) const {
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for (int s = 0; s < shape_table_.size(); ++s) {
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const Shape& shape = GetShape(s);
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for (int c = 0; c < shape.size(); ++c) {
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if (shape[c].unichar_id == unichar_id) {
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if (font_id < 0)
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return s; // We don't care about the font.
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for (int f = 0; f < shape[c].font_ids.size(); ++f) {
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if (shape[c].font_ids[f] == font_id)
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return s;
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}
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}
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}
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}
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return -1;
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}
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// Returns the first unichar_id and font_id in the given shape.
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void ShapeTable::GetFirstUnicharAndFont(int shape_id,
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int* unichar_id, int* font_id) const {
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const UnicharAndFonts& unichar_and_fonts = (*shape_table_[shape_id])[0];
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*unichar_id = unichar_and_fonts.unichar_id;
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*font_id = unichar_and_fonts.font_ids[0];
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}
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// Expands all the classes/fonts in the shape individually to build
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// a ShapeTable.
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int ShapeTable::BuildFromShape(const Shape& shape,
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const ShapeTable& master_shapes) {
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BitVector shape_map(master_shapes.NumShapes());
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for (int u_ind = 0; u_ind < shape.size(); ++u_ind) {
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for (int f_ind = 0; f_ind < shape[u_ind].font_ids.size(); ++f_ind) {
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int c = shape[u_ind].unichar_id;
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int f = shape[u_ind].font_ids[f_ind];
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int master_id = master_shapes.FindShape(c, f);
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if (master_id >= 0) {
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shape_map.SetBit(master_id);
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} else if (FindShape(c, f) < 0) {
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AddShape(c, f);
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}
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}
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}
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int num_masters = 0;
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for (int s = 0; s < master_shapes.NumShapes(); ++s) {
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if (shape_map[s]) {
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AddShape(master_shapes.GetShape(s));
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++num_masters;
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}
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}
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return num_masters;
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}
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// Returns true if the shapes are already merged.
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bool ShapeTable::AlreadyMerged(int shape_id1, int shape_id2) const {
|
|
return MasterDestinationIndex(shape_id1) == MasterDestinationIndex(shape_id2);
|
|
}
|
|
|
|
// Returns true if any shape contains multiple unichars.
|
|
bool ShapeTable::AnyMultipleUnichars() const {
|
|
int num_shapes = NumShapes();
|
|
for (int s1 = 0; s1 < num_shapes; ++s1) {
|
|
if (MasterDestinationIndex(s1) != s1) continue;
|
|
if (GetShape(s1).size() > 1)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Returns the maximum number of unichars over all shapes.
|
|
int ShapeTable::MaxNumUnichars() const {
|
|
int max_num_unichars = 0;
|
|
int num_shapes = NumShapes();
|
|
for (int s = 0; s < num_shapes; ++s) {
|
|
if (GetShape(s).size() > max_num_unichars)
|
|
max_num_unichars = GetShape(s).size();
|
|
}
|
|
return max_num_unichars;
|
|
}
|
|
|
|
|
|
// Merges shapes with a common unichar over the [start, end) interval.
|
|
// Assumes single unichar per shape.
|
|
void ShapeTable::ForceFontMerges(int start, int end) {
|
|
for (int s1 = start; s1 < end; ++s1) {
|
|
if (MasterDestinationIndex(s1) == s1 && GetShape(s1).size() == 1) {
|
|
int unichar_id = GetShape(s1)[0].unichar_id;
|
|
for (int s2 = s1 + 1; s2 < end; ++s2) {
|
|
if (MasterDestinationIndex(s2) == s2 && GetShape(s2).size() == 1 &&
|
|
unichar_id == GetShape(s2)[0].unichar_id) {
|
|
MergeShapes(s1, s2);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ShapeTable compacted(*unicharset_);
|
|
compacted.AppendMasterShapes(*this, NULL);
|
|
*this = compacted;
|
|
}
|
|
|
|
// Returns the number of unichars in the master shape.
|
|
int ShapeTable::MasterUnicharCount(int shape_id) const {
|
|
int master_id = MasterDestinationIndex(shape_id);
|
|
return GetShape(master_id).size();
|
|
}
|
|
|
|
// Returns the sum of the font counts in the master shape.
|
|
int ShapeTable::MasterFontCount(int shape_id) const {
|
|
int master_id = MasterDestinationIndex(shape_id);
|
|
const Shape& shape = GetShape(master_id);
|
|
int font_count = 0;
|
|
for (int c = 0; c < shape.size(); ++c) {
|
|
font_count += shape[c].font_ids.size();
|
|
}
|
|
return font_count;
|
|
}
|
|
|
|
// Returns the number of unichars that would result from merging the shapes.
|
|
int ShapeTable::MergedUnicharCount(int shape_id1, int shape_id2) const {
|
|
// Do it the easy way for now.
|
|
int master_id1 = MasterDestinationIndex(shape_id1);
|
|
int master_id2 = MasterDestinationIndex(shape_id2);
|
|
Shape combined_shape(*shape_table_[master_id1]);
|
|
combined_shape.AddShape(*shape_table_[master_id2]);
|
|
return combined_shape.size();
|
|
}
|
|
|
|
// Merges two shape_ids, leaving shape_id2 marked as merged.
|
|
void ShapeTable::MergeShapes(int shape_id1, int shape_id2) {
|
|
int master_id1 = MasterDestinationIndex(shape_id1);
|
|
int master_id2 = MasterDestinationIndex(shape_id2);
|
|
// Point master_id2 (and all merged shapes) to master_id1.
|
|
shape_table_[master_id2]->set_destination_index(master_id1);
|
|
// Add all the shapes of master_id2 to master_id1.
|
|
shape_table_[master_id1]->AddShape(*shape_table_[master_id2]);
|
|
}
|
|
|
|
// Swaps two shape_ids.
|
|
void ShapeTable::SwapShapes(int shape_id1, int shape_id2) {
|
|
Shape* tmp = shape_table_[shape_id1];
|
|
shape_table_[shape_id1] = shape_table_[shape_id2];
|
|
shape_table_[shape_id2] = tmp;
|
|
}
|
|
|
|
// Returns the destination of this shape, (if merged), taking into account
|
|
// the fact that the destination may itself have been merged.
|
|
int ShapeTable::MasterDestinationIndex(int shape_id) const {
|
|
int dest_id = shape_table_[shape_id]->destination_index();
|
|
if (dest_id == shape_id || dest_id < 0)
|
|
return shape_id; // Is master already.
|
|
int master_id = shape_table_[dest_id]->destination_index();
|
|
if (master_id == dest_id || master_id < 0)
|
|
return dest_id; // Dest is the master and shape_id points to it.
|
|
master_id = MasterDestinationIndex(master_id);
|
|
return master_id;
|
|
}
|
|
|
|
// Returns false if the unichars in neither shape is a subset of the other.
|
|
bool ShapeTable::SubsetUnichar(int shape_id1, int shape_id2) const {
|
|
const Shape& shape1 = GetShape(shape_id1);
|
|
const Shape& shape2 = GetShape(shape_id2);
|
|
int c1, c2;
|
|
for (c1 = 0; c1 < shape1.size(); ++c1) {
|
|
int unichar_id1 = shape1[c1].unichar_id;
|
|
if (!shape2.ContainsUnichar(unichar_id1))
|
|
break;
|
|
}
|
|
for (c2 = 0; c2 < shape2.size(); ++c2) {
|
|
int unichar_id2 = shape2[c2].unichar_id;
|
|
if (!shape1.ContainsUnichar(unichar_id2))
|
|
break;
|
|
}
|
|
return c1 == shape1.size() || c2 == shape2.size();
|
|
}
|
|
|
|
// Returns false if the unichars in neither shape is a subset of the other.
|
|
bool ShapeTable::MergeSubsetUnichar(int merge_id1, int merge_id2,
|
|
int shape_id) const {
|
|
const Shape& merge1 = GetShape(merge_id1);
|
|
const Shape& merge2 = GetShape(merge_id2);
|
|
const Shape& shape = GetShape(shape_id);
|
|
int cm1, cm2, cs;
|
|
for (cs = 0; cs < shape.size(); ++cs) {
|
|
int unichar_id = shape[cs].unichar_id;
|
|
if (!merge1.ContainsUnichar(unichar_id) &&
|
|
!merge2.ContainsUnichar(unichar_id))
|
|
break; // Shape is not a subset of the merge.
|
|
}
|
|
for (cm1 = 0; cm1 < merge1.size(); ++cm1) {
|
|
int unichar_id1 = merge1[cm1].unichar_id;
|
|
if (!shape.ContainsUnichar(unichar_id1))
|
|
break; // Merge is not a subset of shape
|
|
}
|
|
for (cm2 = 0; cm2 < merge2.size(); ++cm2) {
|
|
int unichar_id2 = merge2[cm2].unichar_id;
|
|
if (!shape.ContainsUnichar(unichar_id2))
|
|
break; // Merge is not a subset of shape
|
|
}
|
|
return cs == shape.size() || (cm1 == merge1.size() && cm2 == merge2.size());
|
|
}
|
|
|
|
// Returns true if the unichar sets are equal between the shapes.
|
|
bool ShapeTable::EqualUnichars(int shape_id1, int shape_id2) const {
|
|
const Shape& shape1 = GetShape(shape_id1);
|
|
const Shape& shape2 = GetShape(shape_id2);
|
|
for (int c1 = 0; c1 < shape1.size(); ++c1) {
|
|
int unichar_id1 = shape1[c1].unichar_id;
|
|
if (!shape2.ContainsUnichar(unichar_id1))
|
|
return false;
|
|
}
|
|
for (int c2 = 0; c2 < shape2.size(); ++c2) {
|
|
int unichar_id2 = shape2[c2].unichar_id;
|
|
if (!shape1.ContainsUnichar(unichar_id2))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// Returns true if the unichar sets are equal between the shapes.
|
|
bool ShapeTable::MergeEqualUnichars(int merge_id1, int merge_id2,
|
|
int shape_id) const {
|
|
const Shape& merge1 = GetShape(merge_id1);
|
|
const Shape& merge2 = GetShape(merge_id2);
|
|
const Shape& shape = GetShape(shape_id);
|
|
for (int cs = 0; cs < shape.size(); ++cs) {
|
|
int unichar_id = shape[cs].unichar_id;
|
|
if (!merge1.ContainsUnichar(unichar_id) &&
|
|
!merge2.ContainsUnichar(unichar_id))
|
|
return false; // Shape has a unichar that appears in neither merge.
|
|
}
|
|
for (int cm1 = 0; cm1 < merge1.size(); ++cm1) {
|
|
int unichar_id1 = merge1[cm1].unichar_id;
|
|
if (!shape.ContainsUnichar(unichar_id1))
|
|
return false; // Merge has a unichar that is not in shape.
|
|
}
|
|
for (int cm2 = 0; cm2 < merge2.size(); ++cm2) {
|
|
int unichar_id2 = merge2[cm2].unichar_id;
|
|
if (!shape.ContainsUnichar(unichar_id2))
|
|
return false; // Merge has a unichar that is not in shape.
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// Returns true if there is a common unichar between the shapes.
|
|
bool ShapeTable::CommonUnichars(int shape_id1, int shape_id2) const {
|
|
const Shape& shape1 = GetShape(shape_id1);
|
|
const Shape& shape2 = GetShape(shape_id2);
|
|
for (int c1 = 0; c1 < shape1.size(); ++c1) {
|
|
int unichar_id1 = shape1[c1].unichar_id;
|
|
if (shape2.ContainsUnichar(unichar_id1))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Returns true if there is a common font id between the shapes.
|
|
bool ShapeTable::CommonFont(int shape_id1, int shape_id2) const {
|
|
const Shape& shape1 = GetShape(shape_id1);
|
|
const Shape& shape2 = GetShape(shape_id2);
|
|
for (int c1 = 0; c1 < shape1.size(); ++c1) {
|
|
const GenericVector<int>& font_list1 = shape1[c1].font_ids;
|
|
for (int f = 0; f < font_list1.size(); ++f) {
|
|
if (shape2.ContainsFont(font_list1[f]))
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Appends the master shapes from other to this.
|
|
// If not NULL, shape_map is set to map other shape_ids to this's shape_ids.
|
|
void ShapeTable::AppendMasterShapes(const ShapeTable& other,
|
|
GenericVector<int>* shape_map) {
|
|
if (shape_map != NULL)
|
|
shape_map->init_to_size(other.NumShapes(), -1);
|
|
for (int s = 0; s < other.shape_table_.size(); ++s) {
|
|
if (other.shape_table_[s]->destination_index() < 0) {
|
|
int index = AddShape(*other.shape_table_[s]);
|
|
if (shape_map != NULL)
|
|
(*shape_map)[s] = index;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Returns the number of master shapes remaining after merging.
|
|
int ShapeTable::NumMasterShapes() const {
|
|
int num_shapes = 0;
|
|
for (int s = 0; s < shape_table_.size(); ++s) {
|
|
if (shape_table_[s]->destination_index() < 0)
|
|
++num_shapes;
|
|
}
|
|
return num_shapes;
|
|
}
|
|
|
|
|
|
// Adds the unichars of the given shape_id to the vector of results. Any
|
|
// unichar_id that is already present just has the fonts added to the
|
|
// font set for that result without adding a new entry in the vector.
|
|
// NOTE: it is assumed that the results are given to this function in order
|
|
// of decreasing rating.
|
|
// The unichar_map vector indicates the index of the results entry containing
|
|
// each unichar, or -1 if the unichar is not yet included in results.
|
|
void ShapeTable::AddShapeToResults(const ShapeRating& shape_rating,
|
|
GenericVector<int>* unichar_map,
|
|
GenericVector<UnicharRating>* results)const {
|
|
if (shape_rating.joined) {
|
|
AddUnicharToResults(UNICHAR_JOINED, shape_rating.rating, unichar_map,
|
|
results);
|
|
}
|
|
if (shape_rating.broken) {
|
|
AddUnicharToResults(UNICHAR_BROKEN, shape_rating.rating, unichar_map,
|
|
results);
|
|
}
|
|
const Shape& shape = GetShape(shape_rating.shape_id);
|
|
for (int u = 0; u < shape.size(); ++u) {
|
|
int result_index = AddUnicharToResults(shape[u].unichar_id,
|
|
shape_rating.rating,
|
|
unichar_map, results);
|
|
for (int f = 0; f < shape[u].font_ids.size(); ++f) {
|
|
(*results)[result_index].fonts.push_back(
|
|
ScoredFont(shape[u].font_ids[f],
|
|
IntCastRounded(shape_rating.rating * MAX_INT16)));
|
|
}
|
|
}
|
|
}
|
|
|
|
// Adds the given unichar_id to the results if needed, updating unichar_map
|
|
// and returning the index of unichar in results.
|
|
int ShapeTable::AddUnicharToResults(
|
|
int unichar_id, float rating, GenericVector<int>* unichar_map,
|
|
GenericVector<UnicharRating>* results) const {
|
|
int result_index = unichar_map->get(unichar_id);
|
|
if (result_index < 0) {
|
|
UnicharRating result(unichar_id, rating);
|
|
result_index = results->push_back(result);
|
|
(*unichar_map)[unichar_id] = result_index;
|
|
}
|
|
return result_index;
|
|
}
|
|
|
|
|
|
} // namespace tesseract
|