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25d0968d09
a heap checker. SEAM and SPLIT have been begging for a refactor for a *LONG* time. This change does most of the work of turning them into proper classes: Moved relevant code into SEAM/SPLIT/TBLOB/EDGEPT etc from global helper functions. Made the splits full data members of SEAM in an array instead of 3 separate pointers. This greatly reduces the amount of new/delete happening in the chopper, which is the main goal. Deleted redundant files: olutil.*, makechop.* Brought other code into SEAM in order to keep its data members private with only priority having accessors.
315 lines
9.1 KiB
C++
315 lines
9.1 KiB
C++
/* -*-C-*-
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********************************************************************************
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*
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* File: chop.c (Formerly chop.c)
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* Description:
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* Author: Mark Seaman, OCR Technology
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* Created: Fri Oct 16 14:37:00 1987
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* Modified: Tue Jul 30 16:41:11 1991 (Mark Seaman) marks@hpgrlt
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* Language: C
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* Package: N/A
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* Status: Reusable Software Component
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*
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* (c) Copyright 1987, Hewlett-Packard Company.
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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** http://www.apache.org/licenses/LICENSE-2.0
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*
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*********************************************************************************/
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/*----------------------------------------------------------------------
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I n c l u d e s
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----------------------------------------------------------------------*/
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#include "chop.h"
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#include "outlines.h"
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#include "callcpp.h"
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#include "plotedges.h"
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#include "const.h"
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#include "wordrec.h"
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#include <math.h>
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// Include automatically generated configuration file if running autoconf.
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#ifdef HAVE_CONFIG_H
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#include "config_auto.h"
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#endif
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namespace tesseract {
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/*----------------------------------------------------------------------
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F u n c t i o n s
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----------------------------------------------------------------------*/
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/**
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* @name point_priority
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*
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* Assign a priority to and edge point that might be used as part of a
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* split. The argument should be of type EDGEPT.
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*/
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PRIORITY Wordrec::point_priority(EDGEPT *point) {
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return (PRIORITY)angle_change(point->prev, point, point->next);
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}
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/**
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* @name add_point_to_list
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*
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* Add an edge point to a POINT_GROUP containg a list of other points.
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*/
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void Wordrec::add_point_to_list(PointHeap* point_heap, EDGEPT *point) {
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if (point_heap->size() < MAX_NUM_POINTS - 2) {
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PointPair pair(point_priority(point), point);
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point_heap->Push(&pair);
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}
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#ifndef GRAPHICS_DISABLED
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if (chop_debug > 2)
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mark_outline(point);
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#endif
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}
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// Returns true if the edgept supplied as input is an inside angle. This
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// is determined by the angular change of the vectors from point to point.
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bool Wordrec::is_inside_angle(EDGEPT *pt) {
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return angle_change(pt->prev, pt, pt->next) < chop_inside_angle;
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}
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/**
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* @name angle_change
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*
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* Return the change in angle (degrees) of the line segments between
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* points one and two, and two and three.
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*/
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int Wordrec::angle_change(EDGEPT *point1, EDGEPT *point2, EDGEPT *point3) {
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VECTOR vector1;
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VECTOR vector2;
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int angle;
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float length;
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/* Compute angle */
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vector1.x = point2->pos.x - point1->pos.x;
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vector1.y = point2->pos.y - point1->pos.y;
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vector2.x = point3->pos.x - point2->pos.x;
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vector2.y = point3->pos.y - point2->pos.y;
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/* Use cross product */
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length = (float)sqrt((float)LENGTH(vector1) * LENGTH(vector2));
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if ((int) length == 0)
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return (0);
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angle = static_cast<int>(floor(asin(CROSS (vector1, vector2) /
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length) / PI * 180.0 + 0.5));
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/* Use dot product */
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if (SCALAR (vector1, vector2) < 0)
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angle = 180 - angle;
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/* Adjust angle */
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if (angle > 180)
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angle -= 360;
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if (angle <= -180)
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angle += 360;
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return (angle);
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}
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/**
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* @name pick_close_point
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*
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* Choose the edge point that is closest to the critical point. This
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* point may not be exactly vertical from the critical point.
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*/
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EDGEPT *Wordrec::pick_close_point(EDGEPT *critical_point,
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EDGEPT *vertical_point,
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int *best_dist) {
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EDGEPT *best_point = NULL;
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int this_distance;
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int found_better;
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do {
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found_better = FALSE;
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this_distance = edgept_dist (critical_point, vertical_point);
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if (this_distance <= *best_dist) {
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if (!(same_point (critical_point->pos, vertical_point->pos) ||
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same_point (critical_point->pos, vertical_point->next->pos) ||
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(best_point && same_point (best_point->pos, vertical_point->pos)) ||
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is_exterior_point (critical_point, vertical_point))) {
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*best_dist = this_distance;
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best_point = vertical_point;
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if (chop_vertical_creep)
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found_better = TRUE;
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}
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}
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vertical_point = vertical_point->next;
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}
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while (found_better == TRUE);
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return (best_point);
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}
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/**
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* @name prioritize_points
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*
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* Find a list of edge points from the outer outline of this blob. For
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* each of these points assign a priority. Sort these points using a
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* heap structure so that they can be visited in order.
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*/
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void Wordrec::prioritize_points(TESSLINE *outline, PointHeap* points) {
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EDGEPT *this_point;
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EDGEPT *local_min = NULL;
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EDGEPT *local_max = NULL;
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this_point = outline->loop;
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local_min = this_point;
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local_max = this_point;
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do {
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if (this_point->vec.y < 0) {
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/* Look for minima */
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if (local_max != NULL)
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new_max_point(local_max, points);
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else if (is_inside_angle (this_point))
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add_point_to_list(points, this_point);
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local_max = NULL;
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local_min = this_point->next;
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}
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else if (this_point->vec.y > 0) {
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/* Look for maxima */
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if (local_min != NULL)
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new_min_point(local_min, points);
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else if (is_inside_angle (this_point))
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add_point_to_list(points, this_point);
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local_min = NULL;
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local_max = this_point->next;
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}
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else {
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/* Flat area */
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if (local_max != NULL) {
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if (local_max->prev->vec.y != 0) {
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new_max_point(local_max, points);
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}
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local_max = this_point->next;
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local_min = NULL;
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}
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else {
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if (local_min->prev->vec.y != 0) {
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new_min_point(local_min, points);
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}
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local_min = this_point->next;
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local_max = NULL;
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}
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}
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/* Next point */
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this_point = this_point->next;
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}
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while (this_point != outline->loop);
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}
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/**
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* @name new_min_point
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*
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* Found a new minimum point try to decide whether to save it or not.
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* Return the new value for the local minimum. If a point is saved then
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* the local minimum is reset to NULL.
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*/
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void Wordrec::new_min_point(EDGEPT *local_min, PointHeap* points) {
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inT16 dir;
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dir = direction (local_min);
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if (dir < 0) {
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add_point_to_list(points, local_min);
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return;
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}
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if (dir == 0 && point_priority (local_min) < 0) {
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add_point_to_list(points, local_min);
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return;
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}
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}
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/**
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* @name new_max_point
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*
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* Found a new minimum point try to decide whether to save it or not.
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* Return the new value for the local minimum. If a point is saved then
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* the local minimum is reset to NULL.
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*/
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void Wordrec::new_max_point(EDGEPT *local_max, PointHeap* points) {
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inT16 dir;
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dir = direction (local_max);
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if (dir > 0) {
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add_point_to_list(points, local_max);
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return;
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}
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if (dir == 0 && point_priority (local_max) < 0) {
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add_point_to_list(points, local_max);
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return;
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}
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}
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/**
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* @name vertical_projection_point
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*
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* For one point on the outline, find the corresponding point on the
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* other side of the outline that is a likely projection for a split
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* point. This is done by iterating through the edge points until the
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* X value of the point being looked at is greater than the X value of
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* the split point. Ensure that the point being returned is not right
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* next to the split point. Return the edge point in *best_point as
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* a result, and any points that were newly created are also saved on
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* the new_points list.
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*/
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void Wordrec::vertical_projection_point(EDGEPT *split_point, EDGEPT *target_point,
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EDGEPT** best_point,
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EDGEPT_CLIST *new_points) {
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EDGEPT *p; /* Iterator */
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EDGEPT *this_edgept; /* Iterator */
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EDGEPT_C_IT new_point_it(new_points);
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int x = split_point->pos.x; /* X value of vertical */
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int best_dist = LARGE_DISTANCE;/* Best point found */
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if (*best_point != NULL)
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best_dist = edgept_dist(split_point, *best_point);
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p = target_point;
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/* Look at each edge point */
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do {
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if (((p->pos.x <= x && x <= p->next->pos.x) ||
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(p->next->pos.x <= x && x <= p->pos.x)) &&
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!same_point(split_point->pos, p->pos) &&
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!same_point(split_point->pos, p->next->pos) &&
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!p->IsChopPt() &&
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(*best_point == NULL || !same_point((*best_point)->pos, p->pos))) {
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if (near_point(split_point, p, p->next, &this_edgept)) {
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new_point_it.add_before_then_move(this_edgept);
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}
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if (*best_point == NULL)
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best_dist = edgept_dist (split_point, this_edgept);
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this_edgept =
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pick_close_point(split_point, this_edgept, &best_dist);
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if (this_edgept)
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*best_point = this_edgept;
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}
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p = p->next;
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}
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while (p != target_point);
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}
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} // namespace tesseract
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