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602 lines
23 KiB
C++
602 lines
23 KiB
C++
///////////////////////////////////////////////////////////////////////
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// File: colpartition.h
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// Description: Class to hold partitions of the page that correspond
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// roughly to text lines.
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// Author: Ray Smith
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// Created: Thu Aug 14 10:50:01 PDT 2008
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//
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// (C) Copyright 2008, Google Inc.
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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///////////////////////////////////////////////////////////////////////
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#ifndef TESSERACT_TEXTORD_COLPARTITION_H__
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#define TESSERACT_TEXTORD_COLPARTITION_H__
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#include "bbgrid.h"
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#include "blobbox.h" // For BlobRegionType.
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#include "ndminx.h"
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#include "ocrblock.h"
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#include "rect.h" // For TBOX.
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#include "scrollview.h"
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#include "tabfind.h" // For WidthCallback.
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#include "tabvector.h" // For BLOBNBOX_CLIST.
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namespace tesseract {
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class ColPartition;
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class ColPartitionSet;
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class WorkingPartSet;
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class WorkingPartSet_LIST;
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ELIST2IZEH(ColPartition)
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CLISTIZEH(ColPartition)
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// ColPartition is a partition of a horizontal slice of the page.
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// It starts out as a collection of blobs at a particular y-coord in the grid,
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// but ends up (after merging and uniquing) as an approximate text line.
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// ColPartitions are also used to hold a partitioning of the page into
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// columns, each representing one column. Although a ColPartition applies
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// to a given y-coordinate range, eventually, a ColPartitionSet of ColPartitions
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// emerges, which represents the columns over a wide y-coordinate range.
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class ColPartition : public ELIST2_LINK {
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public:
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ColPartition() {
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// This empty constructor is here only so that the class can be ELISTIZED.
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// TODO(rays) change deep_copy in elst.h line 955 to take a callback copier
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// and eliminate CLASSNAME##_copier.
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}
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// blob_type is the blob_region_type_ of the blobs in this partition.
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// Vertical is the direction of logical vertical on the possibly skewed image.
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ColPartition(BlobRegionType blob_type, const ICOORD& vertical);
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// Constructs a fake ColPartition with no BLOBNBOXes.
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// Used for making horizontal line ColPartitions and types it accordingly.
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ColPartition(const ICOORD& vertical,
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int left, int bottom, int right, int top);
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// Constructs and returns a fake ColPartition with a single fake BLOBNBOX,
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// all made from a single TBOX.
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// WARNING: Despite being on C_LISTs, the BLOBNBOX owns the C_BLOB and
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// the ColPartition owns the BLOBNBOX!!!
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// Call DeleteBoxes before deleting the ColPartition.
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static ColPartition* FakePartition(const TBOX& box);
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~ColPartition();
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// Simple accessors.
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const TBOX& bounding_box() const {
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return bounding_box_;
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}
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int left_margin() const {
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return left_margin_;
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}
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void set_left_margin(int margin) {
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left_margin_ = margin;
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}
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int right_margin() const {
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return right_margin_;
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}
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void set_right_margin(int margin) {
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right_margin_ = margin;
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}
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int median_top() const {
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return median_top_;
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}
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int median_bottom() const {
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return median_bottom_;
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}
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int median_size() const {
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return median_size_;
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}
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BlobRegionType blob_type() const {
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return blob_type_;
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}
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void set_blob_type(BlobRegionType t) {
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blob_type_ = t;
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}
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bool good_width() const {
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return good_width_;
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}
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bool good_column() const {
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return good_column_;
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}
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bool left_key_tab() const {
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return left_key_tab_;
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}
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int left_key() const {
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return left_key_;
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}
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bool right_key_tab() const {
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return right_key_tab_;
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}
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int right_key() const {
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return right_key_;
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}
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PolyBlockType type() const {
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return type_;
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}
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void set_type(PolyBlockType t) {
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type_ = t;
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}
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BLOBNBOX_CLIST* boxes() {
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return &boxes_;
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}
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ColPartition_CLIST* upper_partners() {
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return &upper_partners_;
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}
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ColPartition_CLIST* lower_partners() {
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return &lower_partners_;
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}
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void set_working_set(WorkingPartSet* working_set) {
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working_set_ = working_set;
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}
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ColPartitionSet* column_set() const {
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return column_set_;
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}
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void set_side_step(int step) {
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side_step_ = step;
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}
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int bottom_spacing() const {
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return bottom_spacing_;
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}
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void set_bottom_spacing(int spacing) {
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bottom_spacing_ = spacing;
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}
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int top_spacing() const {
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return top_spacing_;
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}
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void set_top_spacing(int spacing) {
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top_spacing_ = spacing;
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}
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void set_table_type() {
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if (type_ != PT_TABLE) {
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type_before_table_ = type_;
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type_ = PT_TABLE;
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}
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}
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void clear_table_type() {
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if (type_ == PT_TABLE)
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type_ = type_before_table_;
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}
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bool inside_table_column() {
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return inside_table_column_;
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}
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void set_inside_table_column(bool val) {
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inside_table_column_ = val;
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}
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ColPartition* nearest_neighbor_above() const {
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return nearest_neighbor_above_;
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}
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void set_nearest_neighbor_above(ColPartition* part) {
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nearest_neighbor_above_ = part;
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}
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ColPartition* nearest_neighbor_below() const {
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return nearest_neighbor_below_;
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}
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void set_nearest_neighbor_below(ColPartition* part) {
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nearest_neighbor_below_ = part;
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}
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int space_above() const {
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return space_above_;
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}
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void set_space_above(int space) {
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space_above_ = space;
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}
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int space_below() const {
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return space_below_;
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}
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void set_space_below(int space) {
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space_below_ = space;
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}
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int space_to_left() const {
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return space_to_left_;
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}
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void set_space_to_left(int space) {
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space_to_left_ = space;
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}
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int space_to_right() const {
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return space_to_right_;
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}
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void set_space_to_right(int space) {
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space_to_right_ = space;
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}
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// Inline quasi-accessors that require some computation.
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// Returns the middle y-coord of the bounding box.
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int MidY() const {
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return (bounding_box_.top() + bounding_box_.bottom()) / 2;
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}
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// Returns the middle y-coord of the median top and bottom.
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int MedianY() const {
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return (median_top_ + median_bottom_) / 2;
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}
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// Returns the sort key at any given x,y.
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int SortKey(int x, int y) const {
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return TabVector::SortKey(vertical_, x, y);
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}
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// Returns the x corresponding to the sortkey, y pair.
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int XAtY(int sort_key, int y) const {
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return TabVector::XAtY(vertical_, sort_key, y);
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}
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// Returns the x difference between the two sort keys.
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int KeyWidth(int left_key, int right_key) const {
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return (right_key - left_key) / vertical_.y();
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}
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// Returns the column width between the left and right keys.
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int ColumnWidth() const {
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return KeyWidth(left_key_, right_key_);
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}
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// Returns the sort key of the box left edge.
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int BoxLeftKey() const {
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return SortKey(bounding_box_.left(), MidY());
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}
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// Returns the sort key of the box right edge.
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int BoxRightKey() const {
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return SortKey(bounding_box_.right(), MidY());
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}
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// Returns the left edge at the given y, using the sort key.
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int LeftAtY(int y) const {
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return XAtY(left_key_, y);
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}
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// Returns the right edge at the given y, using the sort key.
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int RightAtY(int y) const {
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return XAtY(right_key_, y);
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}
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// Returns true if the right edge of this is to the left of the right
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// edge of other.
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bool IsLeftOf(const ColPartition& other) const {
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return bounding_box_.right() < other.bounding_box_.right();
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}
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// Returns true if the partition contains the given x coordinate at the y.
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bool ColumnContains(int x, int y) const {
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return LeftAtY(y) - 1 <= x && x <= RightAtY(y) + 1;
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}
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// Returns true if there are no blobs in the list.
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bool IsEmpty() {
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return boxes_.empty();
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}
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// Returns true if this and other overlap horizontally by bounding box.
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bool HOverlaps(const ColPartition& other) const {
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return bounding_box_.x_overlap(other.bounding_box_);
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}
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// Returns true if this and other can be combined without putting a
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// horizontal step in either left or right edge.
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bool HCompatible(const ColPartition& other) const {
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return left_margin_ <= other.bounding_box_.left() &&
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bounding_box_.left() >= other.left_margin_ &&
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bounding_box_.right() <= other.right_margin_ &&
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right_margin_ >= other.bounding_box_.right();
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}
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// Returns the vertical overlap (by median) of this and other.
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int VOverlap(const ColPartition& other) const {
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return MIN(median_top_, other.median_top_) -
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MAX(median_bottom_, other.median_bottom_);
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}
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// Returns true if this and other overlap significantly vertically.
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bool VOverlaps(const ColPartition& other) const {
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int overlap = VOverlap(other);
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int height = MIN(median_top_ - median_bottom_,
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other.median_top_ - other.median_bottom_);
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return overlap * 3 > height;
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}
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// Returns true if the region types (aligned_text_) match.
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bool TypesMatch(const ColPartition& other) const {
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return TypesMatch(blob_type_, other.blob_type_);
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}
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static bool TypesMatch(BlobRegionType type1, BlobRegionType type2) {
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return type1 == type2 ||
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(type1 < BRT_UNKNOWN && type2 < BRT_UNKNOWN);
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}
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// Returns true if partitions is of horizontal line type
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bool IsLineType() {
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return POLY_BLOCK::IsLineType(type_);
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}
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// Returns true if partitions is of image type
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bool IsImageType() {
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return POLY_BLOCK::IsImageType(type_);
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}
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// Returns true if partitions is of text type
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bool IsTextType() {
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return POLY_BLOCK::IsTextType(type_);
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}
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// Adds the given box to the partition, updating the partition bounds.
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// The list of boxes in the partition is updated, ensuring that no box is
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// recorded twice, and the boxes are kept in increasing left position.
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void AddBox(BLOBNBOX* box);
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// Claims the boxes in the boxes_list by marking them with a this owner
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// pointer. If a box is already owned, then run Unique on it.
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void ClaimBoxes(WidthCallback* cb);
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// Delete the boxes that this partition owns.
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void DeleteBoxes();
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// Returns true if this is a legal partition - meaning that the conditions
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// left_margin <= bounding_box left
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// left_key <= bounding box left key
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// bounding box left <= bounding box right
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// and likewise for right margin and key
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// are all met.
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bool IsLegal();
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// Returns true if the left and right edges are approximately equal.
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bool MatchingColumns(const ColPartition& other) const;
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// Sets the sort key using either the tab vector, or the bounding box if
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// the tab vector is NULL. If the tab_vector lies inside the bounding_box,
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// use the edge of the box as a key any way.
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void SetLeftTab(const TabVector* tab_vector);
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void SetRightTab(const TabVector* tab_vector);
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// Copies the left/right tab from the src partition, but if take_box is
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// true, copies the box instead and uses that as a key.
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void CopyLeftTab(const ColPartition& src, bool take_box);
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void CopyRightTab(const ColPartition& src, bool take_box);
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// Add a partner above if upper, otherwise below.
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// Add them uniquely and keep the list sorted by box left.
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// Partnerships are added symmetrically to partner and this.
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void AddPartner(bool upper, ColPartition* partner);
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// Removes the partner from this, but does not remove this from partner.
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// This asymmetric removal is so as not to mess up the iterator that is
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// working on partner's partner list.
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void RemovePartner(bool upper, ColPartition* partner);
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// Returns the partner if the given partner is a singleton, otherwise NULL.
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ColPartition* SingletonPartner(bool upper);
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// Merge with the other partition and delete it.
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void Absorb(ColPartition* other, WidthCallback* cb);
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// Shares out any common boxes amongst the partitions, ensuring that no
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// box stays in both. Returns true if anything was done.
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bool Unique(ColPartition* other, WidthCallback* cb);
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// Splits this partition at the given x coordinate, returning the right
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// half and keeping the left half in this.
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ColPartition* SplitAt(int split_x);
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// Recalculates all the coordinate limits of the partition.
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void ComputeLimits();
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// Computes and sets the type_, first_column_, last_column_ and column_set_.
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void SetPartitionType(ColPartitionSet* columns);
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// Returns the first and last column touched by this partition.
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void ColumnRange(ColPartitionSet* columns, int* first_col, int* last_col);
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// Sets the internal flags good_width_ and good_column_.
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void SetColumnGoodness(WidthCallback* cb);
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// Adds this ColPartition to a matching WorkingPartSet if one can be found,
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// otherwise starts a new one in the appropriate column, ending the previous.
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void AddToWorkingSet(const ICOORD& bleft, const ICOORD& tright,
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int resolution, ColPartition_LIST* used_parts,
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WorkingPartSet_LIST* working_set);
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// From the given block_parts list, builds one or more BLOCKs and
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// corresponding TO_BLOCKs, such that the line spacing is uniform in each.
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// Created blocks are appended to the end of completed_blocks and to_blocks.
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// The used partitions are put onto used_parts, as they may still be referred
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// to in the partition grid. bleft, tright and resolution are the bounds
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// and resolution of the original image.
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static void LineSpacingBlocks(const ICOORD& bleft, const ICOORD& tright,
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int resolution,
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ColPartition_LIST* block_parts,
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ColPartition_LIST* used_parts,
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BLOCK_LIST* completed_blocks,
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TO_BLOCK_LIST* to_blocks);
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// Constructs a block from the given list of partitions.
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// Arguments are as LineSpacingBlocks above.
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static TO_BLOCK* MakeBlock(const ICOORD& bleft, const ICOORD& tright,
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ColPartition_LIST* block_parts,
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ColPartition_LIST* used_parts);
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// Returns a copy of everything except the list of boxes. The resulting
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// ColPartition is only suitable for keeping in a column candidate list.
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ColPartition* ShallowCopy() const;
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// Provides a color for BBGrid to draw the rectangle.
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ScrollView::Color BoxColor() const;
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// Prints debug information on this.
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void Print();
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// Sets the types of all partitions in the run to be the max of the types.
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void SmoothPartnerRun(int working_set_count);
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// Cleans up the partners of the given type so that there is at most
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// one partner. This makes block creation simpler.
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void RefinePartners(PolyBlockType type);
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private:
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// enum to refer to the entries in a neigbourhood of lines.
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// Used by SmoothSpacings to test for blips with OKSpacingBlip.
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enum SpacingNeighbourhood {
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PN_ABOVE2,
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PN_ABOVE1,
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PN_UPPER,
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PN_LOWER,
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PN_BELOW1,
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PN_BELOW2,
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PN_COUNT
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};
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// Cleans up the partners above if upper is true, else below.
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void RefinePartnersInternal(bool upper);
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// Restricts the partners to only desirable types. For text and BRT_HLINE this
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// means the same type_ , and for image types it means any image type.
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void RefinePartnersByType(bool upper, ColPartition_CLIST* partners);
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// Remove transitive partnerships: this<->a, and a<->b and this<->b.
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// Gets rid of this<->b, leaving a clean chain.
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// Also if we have this<->a and a<->this, then gets rid of this<->a, as
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// this has multiple partners.
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void RefinePartnerShortcuts(bool upper, ColPartition_CLIST* partners);
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// Keeps the partner with the longest sequence of singleton matching partners.
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// Converts all others to pullout.
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void RefineFlowingTextPartners(bool upper, ColPartition_CLIST* partners);
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// Keep the partner with the biggest overlap.
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void RefinePartnersByOverlap(bool upper, ColPartition_CLIST* partners);
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// Return true if bbox belongs better in this than other.
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bool ThisPartitionBetter(BLOBNBOX* bbox, const ColPartition& other);
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// Smoothes the spacings in the list into groups of equal linespacing.
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// resolution is the resolution of the original image, used as a basis
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// for thresholds in change of spacing. page_height is in pixels.
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static void SmoothSpacings(int resolution, int page_height,
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ColPartition_LIST* parts);
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// Returns true if the parts array of pointers to partitions matches the
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// condition for a spacing blip. See SmoothSpacings for what this means
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// and how it is used.
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static bool OKSpacingBlip(int resolution, int median_spacing,
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ColPartition** parts);
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// Returns true if both the top and bottom spacings of this match the given
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// spacing to within suitable margins dictated by the image resolution.
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bool SpacingEqual(int spacing, int resolution) const;
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// Returns true if both the top and bottom spacings of this and other
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// match to within suitable margins dictated by the image resolution.
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bool SpacingsEqual(const ColPartition& other, int resolution) const;
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// Returns true if the sum spacing of this and other match the given
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// spacing (or twice the given spacing) to within a suitable margin dictated
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// by the image resolution.
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bool SummedSpacingOK(const ColPartition& other,
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int spacing, int resolution) const;
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// Returns a suitable spacing margin that can be applied to bottoms of
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// text lines, based on the resolution and the stored side_step_.
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int BottomSpacingMargin(int resolution) const;
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// Returns a suitable spacing margin that can be applied to tops of
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// text lines, based on the resolution and the stored side_step_.
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int TopSpacingMargin(int resolution) const;
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// Returns true if the median text sizes of this and other agree to within
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// a reasonable multiplicative factor.
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bool SizesSimilar(const ColPartition& other) const;
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// Computes and returns in start, end a line segment formed from a
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// forwards-iterated group of left edges of partitions that satisfy the
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// condition that the rightmost left margin is to the left of the
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// leftmost left bounding box edge.
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// TODO(rays) Not good enough. Needs improving to tightly wrap text in both
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// directions, and to loosely wrap images.
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static void LeftEdgeRun(ColPartition_IT* part_it,
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ICOORD* start, ICOORD* end);
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// Computes and returns in start, end a line segment formed from a
|
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// backwards-iterated group of right edges of partitions that satisfy the
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// condition that the leftmost right margin is to the right of the
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// rightmost right bounding box edge.
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// TODO(rays) Not good enough. Needs improving to tightly wrap text in both
|
|
// directions, and to loosely wrap images.
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|
static void RightEdgeRun(ColPartition_IT* part_it,
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ICOORD* start, ICOORD* end);
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// The margins are determined by the position of the nearest vertically
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// overlapping neighbour to the side. They indicate the maximum extent
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// that the block/column may be extended without touching something else.
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// Leftmost coordinate that the region may occupy over the y limits.
|
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int left_margin_;
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// Rightmost coordinate that the region may occupy over the y limits.
|
|
int right_margin_;
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// Bounding box of all blobs in the partition.
|
|
TBOX bounding_box_;
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// Median top and bottom of blobs in this partition.
|
|
int median_bottom_;
|
|
int median_top_;
|
|
// Median height of blobs in this partition.
|
|
int median_size_;
|
|
// blob_region_type_ for the blobs in this partition.
|
|
BlobRegionType blob_type_;
|
|
// True if this partition has a common width.
|
|
bool good_width_;
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|
// True if this is a good column candidate.
|
|
bool good_column_;
|
|
// True if the left_key_ is from a tab vector.
|
|
bool left_key_tab_;
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|
// True if the right_key_ is from a tab vector.
|
|
bool right_key_tab_;
|
|
// Left and right sort keys for the edges of the partition.
|
|
// If the respective *_key_tab_ is true then this key came from a tab vector.
|
|
// If not, then the class promises to keep the key equal to the sort key
|
|
// for the respective edge of the bounding box at the MidY, so that
|
|
// LeftAtY and RightAtY always returns an x coordinate on the line parallel
|
|
// to vertical_ through the bounding box edge at MidY.
|
|
int left_key_;
|
|
int right_key_;
|
|
// Type of this partition after looking at its relation to the columns.
|
|
PolyBlockType type_;
|
|
// All boxes in the partition stored in increasing left edge coordinate.
|
|
BLOBNBOX_CLIST boxes_;
|
|
// The global vertical skew direction.
|
|
ICOORD vertical_;
|
|
// The partitions above that matched this.
|
|
ColPartition_CLIST upper_partners_;
|
|
// The partitions below that matched this.
|
|
ColPartition_CLIST lower_partners_;
|
|
// The WorkingPartSet it lives in while blocks are being made.
|
|
WorkingPartSet* working_set_;
|
|
// True when the partition's ownership has been taken from the grid and
|
|
// placed in a working set, or, after that, in the good_parts_ list.
|
|
bool block_owned_;
|
|
// The first and last column that this partition applies to.
|
|
// Flowing partitions (see type_) will have an equal first and last value
|
|
// of the form 2n + 1, where n is the zero-based index into the partitions
|
|
// in column_set_. (See ColPartitionSet::GetColumnByIndex).
|
|
// Heading partitions will have unequal values of the same form.
|
|
// Pullout partitions will have equal values, but may have even values,
|
|
// indicating placement between columns.
|
|
int first_column_;
|
|
int last_column_;
|
|
// Column_set_ is the column layout applicable to this ColPartition.
|
|
ColPartitionSet* column_set_;
|
|
// Linespacing data.
|
|
int side_step_; // Median y-shift to next blob on same line.
|
|
int top_spacing_; // Line spacing from median_top_.
|
|
int bottom_spacing_; // Line spacing from median_bottom_.
|
|
|
|
// Type of this partition before considering it as a table cell. This is
|
|
// used to revert the type if a partition is first marked as a table cell but
|
|
// later filtering steps decide it does not belong to a table
|
|
PolyBlockType type_before_table_;
|
|
bool inside_table_column_; // Check whether the current partition has been
|
|
// assigned to a table column
|
|
// Nearest neighbor above with major x-overlap
|
|
ColPartition* nearest_neighbor_above_;
|
|
// Nearest neighbor below with major x-overlap
|
|
ColPartition* nearest_neighbor_below_;
|
|
int space_above_; // Distance from nearest_neighbor_above
|
|
int space_below_; // Distance from nearest_neighbor_below
|
|
int space_to_left_; // Distance from the left edge of the column
|
|
int space_to_right_; // Distance from the right edge of the column
|
|
};
|
|
|
|
// Typedef it now in case it becomes a class later.
|
|
typedef BBGrid<ColPartition,
|
|
ColPartition_CLIST,
|
|
ColPartition_C_IT> ColPartitionGrid;
|
|
typedef GridSearch<ColPartition,
|
|
ColPartition_CLIST,
|
|
ColPartition_C_IT> ColPartitionGridSearch;
|
|
|
|
} // namespace tesseract.
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#endif // TESSERACT_TEXTORD_COLPARTITION_H__
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