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git-svn-id: https://tesseract-ocr.googlecode.com/svn/trunk@301 d0cd1f9f-072b-0410-8dd7-cf729c803f20
1511 lines
61 KiB
C++
1511 lines
61 KiB
C++
///////////////////////////////////////////////////////////////////////
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// File: TabFind.cpp
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// Description: Subclass of BBGrid to find vertically aligned blobs.
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// Author: Ray Smith
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// Created: Fri Mar 21 15:03:01 PST 2008
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//
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// (C) Copyright 2008, Google Inc.
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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///////////////////////////////////////////////////////////////////////
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#include "tabfind.h"
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#include "alignedblob.h"
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#include "blobbox.h"
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#include "detlinefit.h"
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#include "linefind.h"
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#include "ndminx.h"
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namespace tesseract {
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// Multiple of box size to search for initial gaps.
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const int kTabRadiusFactor = 5;
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// Min and Max multiple of height to search vertically when extrapolating.
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const int kMinVerticalSearch = 3;
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const int kMaxVerticalSearch = 12;
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const int kMaxRaggedSearch = 25;
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// Minimum number of lines in a column width to make it interesting.
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const int kMinLinesInColumn = 10;
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// Minimum width of a column to be interesting.
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const int kMinColumnWidth = 200;
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// Minimum fraction of total column lines for a column to be interesting.
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const double kMinFractionalLinesInColumn = 0.125;
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// Fraction of height used as alignment tolerance for aligned tabs.
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const double kAlignedFraction = 0.03125;
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// Fraction of height used as a minimum gap for aligned blobs.
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const double kAlignedGapFraction = 0.75;
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// Multiplier of new y positions in running average for skew estimation.
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const double kSmoothFactor = 0.25;
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// Min coverage for a good baseline between vectors
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const double kMinBaselineCoverage = 0.5;
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// Minimum overlap fraction when scanning text lines for column widths.
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const double kCharVerticalOverlapFraction = 0.375;
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// Maximum horizontal gap allowed when scanning for column widths
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const double kMaxHorizontalGap = 3.0;
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// Maximum upper quartile error allowed on a baseline fit as a fraction
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// of height.
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const double kMaxBaselineError = 0.4375;
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// Min number of points to accept after evaluation.
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const int kMinEvaluatedTabs = 3;
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// Minimum aspect ratio of a textline to make a good textline blob with a
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// single blob.
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const int kMaxTextLineBlobRatio = 5;
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// Minimum aspect ratio of a textline to make a good textline blob with
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// multiple blobs. Target ratio varies according to number of blobs.
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const int kMinTextLineBlobRatio = 3;
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// Fraction of box area covered by image to make a blob image.
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const double kMinImageArea = 0.5;
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BOOL_VAR(textord_tabfind_show_initialtabs, false, "Show tab candidates");
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BOOL_VAR(textord_tabfind_show_finaltabs, false, "Show tab vectors");
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BOOL_VAR(textord_tabfind_vertical_text, true, "Enable vertical detection");
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TabFind::TabFind(int gridsize, const ICOORD& bleft, const ICOORD& tright,
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TabVector_LIST* vlines, int vertical_x, int vertical_y)
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: AlignedBlob(gridsize, bleft, tright),
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image_origin_(0, tright.y() - 1),
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tab_grid_(new BBGrid<BLOBNBOX, BLOBNBOX_CLIST, BLOBNBOX_C_IT>(gridsize,
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bleft,
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tright)) {
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resolution_ = 0;
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width_cb_ = NULL;
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v_it_.set_to_list(&vectors_);
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v_it_.add_list_after(vlines);
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SetVerticalSkewAndParellelize(vertical_x, vertical_y);
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width_cb_ = NewPermanentCallback(this, &TabFind::CommonWidth);
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}
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TabFind::~TabFind() {
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delete tab_grid_;
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if (width_cb_ != NULL)
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delete width_cb_;
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}
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///////////////// PUBLIC functions (mostly used by TabVector). //////////////
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// Insert a list of blobs into the given grid (not necessarily this).
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// If take_ownership is true, then the blobs are removed from the source list.
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// See InsertBlob for the other arguments.
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void TabFind::InsertBlobList(bool h_spread, bool v_spread, bool large,
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BLOBNBOX_LIST* blobs, bool take_ownership,
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BBGrid<BLOBNBOX, BLOBNBOX_CLIST,
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BLOBNBOX_C_IT>* grid) {
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BLOBNBOX_IT blob_it(blobs);
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int b_count = 0;
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int reject_count = 0;
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for (blob_it.mark_cycle_pt(); !blob_it.cycled_list(); blob_it.forward()) {
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BLOBNBOX* blob = blob_it.data();
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if (InsertBlob(h_spread, v_spread, large, blob, grid)) {
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++b_count;
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} else {
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++reject_count;
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}
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if (take_ownership)
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blob_it.extract();
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}
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if (textord_debug_tabfind) {
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if (large)
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tprintf("Inserted %d large blobs into grid, %d rejected\n",
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b_count, reject_count);
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else
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tprintf("Inserted %d normal blobs into grid\n", b_count);
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}
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}
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// Insert a single blob into the given grid (not necessarily this).
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// If h_spread, then all cells covered horizontally by the box are
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// used, otherwise, just the bottom-left. Similarly for v_spread.
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// If large, then insert only if the bounding box doesn't intersect
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// anything else already in the grid. Returns true if the blob was inserted.
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// A side effect is that the left and right rule edges of the blob are
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// set according to the tab vectors in this (not grid).
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bool TabFind::InsertBlob(bool h_spread, bool v_spread, bool large,
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BLOBNBOX* blob,
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BBGrid<BLOBNBOX, BLOBNBOX_CLIST,
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BLOBNBOX_C_IT>* grid) {
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TBOX box = blob->bounding_box();
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blob->set_left_rule(LeftEdgeForBox(box, false, false));
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blob->set_right_rule(RightEdgeForBox(box, false, false));
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blob->set_left_crossing_rule(LeftEdgeForBox(box, true, false));
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blob->set_right_crossing_rule(RightEdgeForBox(box, true, false));
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if (large) {
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// Search the grid to see what intersects it.
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// Setup a Rectangle search for overlapping this blob.
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GridSearch<BLOBNBOX, BLOBNBOX_CLIST, BLOBNBOX_C_IT> rsearch(grid);
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rsearch.StartRectSearch(box);
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BLOBNBOX* neighbour = rsearch.NextRectSearch();
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if (neighbour != NULL && box.major_overlap(neighbour->bounding_box())) {
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if (textord_debug_tabfind) {
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TBOX n_box = neighbour->bounding_box();
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tprintf("Blob at (%d,%d)->(%d,%d) significantly overlaps blob"
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" at (%d,%d)->(%d,%d)\n",
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box.left(), box.top(), box.right(), box.bottom(),
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n_box.left(), n_box.top(), n_box.right(), n_box.bottom());
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}
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return false;
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}
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}
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grid->InsertBBox(h_spread, v_spread, blob);
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return true;
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}
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// Find the gutter width and distance to inner neighbour for the given blob.
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void TabFind::GutterWidthAndNeighbourGap(int tab_x, int mean_height,
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int max_gutter, bool left,
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BLOBNBOX* bbox, int* gutter_width,
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int* neighbour_gap ) {
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const TBOX& box = bbox->bounding_box();
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int height = box.height();
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// The gutter and internal sides of the box.
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int gutter_x = left ? box.left() : box.right();
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int internal_x = left ? box.right() : box.left();
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// On ragged edges, the gutter side of the box is away from the tabstop.
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int tab_gap = left ? gutter_x - tab_x : tab_x - gutter_x;
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*gutter_width = max_gutter;
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// If the box is away from the tabstop, we need to increase
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// the allowed gutter width.
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if (tab_gap > 0)
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*gutter_width += tab_gap;
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// Find the nearest blob on the outside of the column.
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BLOBNBOX* gutter_bbox = AdjacentBlob(bbox, left, *gutter_width);
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if (gutter_bbox != NULL) {
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TBOX gutter_box = gutter_bbox->bounding_box();
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*gutter_width = left ? tab_x - gutter_box.right()
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: gutter_box.left() - tab_x;
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}
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if (*gutter_width >= max_gutter) {
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// If there is no box because a tab was in the way, get the tab coord.
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TBOX gutter_box(box);
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if (left) {
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gutter_box.set_left(tab_x - max_gutter - 1);
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gutter_box.set_right(tab_x - max_gutter);
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int tab_gutter = RightEdgeForBox(gutter_box, true, false);
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if (tab_gutter < tab_x - 1)
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*gutter_width = tab_x - tab_gutter;
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} else {
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gutter_box.set_left(tab_x + max_gutter);
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gutter_box.set_right(tab_x + max_gutter + 1);
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int tab_gutter = LeftEdgeForBox(gutter_box, true, false);
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if (tab_gutter > tab_x + 1)
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*gutter_width = tab_gutter - tab_x;
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}
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}
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if (*gutter_width > max_gutter)
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*gutter_width = max_gutter;
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// Now look for a neighbour on the inside.
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BLOBNBOX* neighbour = AdjacentBlob(bbox, !left, *gutter_width);
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int neighbour_edge = left ? RightEdgeForBox(box, true, false)
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: LeftEdgeForBox(box, true, false);
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if (neighbour != NULL) {
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TBOX n_box = neighbour->bounding_box();
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if (!DifferentSizes(height, n_box.height())) {
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if (left && n_box.left() < neighbour_edge)
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neighbour_edge = n_box.left();
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else if (!left && n_box.right() > neighbour_edge)
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neighbour_edge = n_box.right();
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}
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}
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*neighbour_gap = left ? neighbour_edge - internal_x
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: internal_x - neighbour_edge;
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}
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// Find the next adjacent (to left or right) blob on this text line,
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// with the constraint that it must vertically significantly overlap
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// the input box.
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BLOBNBOX* TabFind::AdjacentBlob(const BLOBNBOX* bbox,
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bool right_to_left, int gap_limit) {
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const TBOX& box = bbox->bounding_box();
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return AdjacentBlob(bbox, right_to_left, false, gap_limit,
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box.top(), box.bottom());
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}
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// Compute and return, but do not set the type as being BRT_TEXT or
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// BRT_UNKNOWN according to how well it forms a text line.
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BlobRegionType TabFind::ComputeBlobType(BLOBNBOX* blob) {
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// Check the text line width.
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TBOX box = blob->bounding_box();
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int blob_count;
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int total_blobs;
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int width = FindTextlineWidth(true, blob, &total_blobs);
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width += FindTextlineWidth(false, blob, &blob_count);
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total_blobs += blob_count - 1;
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int target_ratio = kMaxTextLineBlobRatio - (total_blobs - 1);
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if (target_ratio < kMinTextLineBlobRatio)
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target_ratio = kMinTextLineBlobRatio;
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BlobRegionType blob_type = (width >= box.height() * target_ratio)
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? BRT_TEXT : BRT_UNKNOWN;
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if (WithinTestRegion(3, box.left(), box.bottom()))
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tprintf("Line width = %d, target = %d, result = %d\n",
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width, box.height() * target_ratio, blob_type);
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return blob_type;
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}
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// Return the x-coord that corresponds to the right edge for the given
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// box. If there is a rule line to the right that vertically overlaps it,
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// then return the x-coord of the rule line, otherwise return the right
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// edge of the page. For details see RightTabForBox below.
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int TabFind::RightEdgeForBox(const TBOX& box, bool crossing, bool extended) {
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TabVector* v = RightTabForBox(box, crossing, extended);
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return v == NULL ? tright_.x() : v->XAtY((box.top() + box.bottom()) / 2);
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}
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// As RightEdgeForBox, but finds the left Edge instead.
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int TabFind::LeftEdgeForBox(const TBOX& box, bool crossing, bool extended) {
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TabVector* v = LeftTabForBox(box, crossing, extended);
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return v == NULL ? bleft_.x() : v->XAtY((box.top() + box.bottom()) / 2);
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}
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// Return true if the given width is close to one of the common
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// widths in column_widths_.
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bool TabFind::CommonWidth(int width) {
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width /= kColumnWidthFactor;
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ICOORDELT_IT it(&column_widths_);
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for (it.mark_cycle_pt(); !it.cycled_list(); it.forward()) {
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ICOORDELT* w = it.data();
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if (NearlyEqual<int>(width, w->x(), 1))
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return true;
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}
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return false;
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}
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// Return true if the sizes are more than a
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// factor of 2 different.
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bool TabFind::DifferentSizes(int size1, int size2) {
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return size1 > size2 * 2 || size2 > size1 * 2;
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}
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///////////////// PROTECTED functions (used by ColumnFinder). //////////////
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// Top-level function to find TabVectors in an input page block.
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void TabFind::FindTabVectors(int resolution, TabVector_LIST* hlines,
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BLOBNBOX_LIST* image_blobs, TO_BLOCK* block,
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FCOORD* reskew, FCOORD* rerotate) {
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resolution_ = resolution;
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*rerotate = FCOORD(1.0f, 0.0f);
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FindInitialTabVectors(image_blobs, block);
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if (textord_tabfind_vertical_text && TextMostlyVertical()) {
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ResetForVerticalText(hlines, image_blobs, block, rerotate);
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FindInitialTabVectors(image_blobs, block);
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}
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TabVector::MergeSimilarTabVectors(vertical_skew_, &vectors_, this);
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SortVectors();
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CleanupTabs();
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Deskew(hlines, image_blobs, block, reskew);
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ApplyTabConstraints();
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if (textord_tabfind_show_finaltabs) {
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ScrollView* tab_win = MakeWindow(640, 50, "FinalTabs");
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if (textord_debug_images) {
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tab_win->Image(AlignedBlob::textord_debug_pix().string(),
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image_origin_.x(), image_origin_.y());
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} else {
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DisplayBoxes(tab_win);
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DisplayTabs("FinalTabs", tab_win);
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}
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tab_win = DisplayTabVectors(tab_win);
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}
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}
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// Top-level function to not find TabVectors in an input page block,
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// but setup for single column mode.
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void TabFind::DontFindTabVectors(int resolution, BLOBNBOX_LIST* image_blobs,
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TO_BLOCK* block, FCOORD* reskew) {
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resolution_ = resolution;
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InsertBlobList(false, false, false, image_blobs, false, this);
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InsertBlobList(true, false, false, &block->blobs, false, this);
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ComputeBlobGoodness();
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reskew->set_x(1);
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reskew->set_y(0);
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}
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// This comment documents how this function works.
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// For its purpose and arguments, see the comment in tabfind.h.
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// TabVectors are stored sorted by perpendicular distance of middle from
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// the global mean vertical vector. Since the individual vectors can have
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// differing directions, their XAtY for a given y is not necessarily in the
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// right order. Therefore the search has to be run with a margin.
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// The middle of a vector that passes through (x,y) cannot be higher than
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// halfway from y to the top, or lower than halfway from y to the bottom
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// of the coordinate range; therefore, the search margin is the range of
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// sort keys between these halfway points. Any vector with a sort key greater
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// than the upper margin must be to the right of x at y, and likewise any
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// vector with a sort key less than the lower margin must pass to the left
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// of x at y.
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TabVector* TabFind::RightTabForBox(const TBOX& box, bool crossing,
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bool extended) {
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if (v_it_.empty())
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return NULL;
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int top_y = box.top();
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int bottom_y = box.bottom();
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int mid_y = (top_y + bottom_y) / 2;
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int right = crossing ? (box.left() + box.right()) / 2 : box.right();
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int min_key, max_key;
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SetupTabSearch(right, mid_y, &min_key, &max_key);
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// Position the iterator at the first TabVector with sort_key >= min_key.
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while (!v_it_.at_first() && v_it_.data()->sort_key() >= min_key)
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v_it_.backward();
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while (!v_it_.at_last() && v_it_.data()->sort_key() < min_key)
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v_it_.forward();
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// Find the leftmost tab vector that overlaps and has XAtY(mid_y) >= right.
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TabVector* best_v = NULL;
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int best_x = -1;
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int key_limit = -1;
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do {
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TabVector* v = v_it_.data();
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int x = v->XAtY(mid_y);
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if (x >= right &&
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(v->VOverlap(top_y, bottom_y) > 0 ||
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(extended && v->ExtendedOverlap(top_y, bottom_y) > 0))) {
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if (best_v == NULL || x < best_x) {
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best_v = v;
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best_x = x;
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// We can guarantee that no better vector can be found if the
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// sort key exceeds that of the best by max_key - min_key.
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key_limit = v->sort_key() + max_key - min_key;
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}
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}
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// Break when the search is done to avoid wrapping the iterator and
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// thereby potentially slowing the next search.
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if (v_it_.at_last() ||
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(best_v != NULL && v->sort_key() > key_limit))
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break; // Prevent restarting list for next call.
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v_it_.forward();
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} while (!v_it_.at_first());
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return best_v;
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}
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// As RightTabForBox, but finds the left TabVector instead.
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TabVector* TabFind::LeftTabForBox(const TBOX& box, bool crossing,
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bool extended) {
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if (v_it_.empty())
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return NULL;
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int top_y = box.top();
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int bottom_y = box.bottom();
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int mid_y = (top_y + bottom_y) / 2;
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int left = crossing ? (box.left() + box.right()) / 2 : box.left();
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int min_key, max_key;
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SetupTabSearch(left, mid_y, &min_key, &max_key);
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// Position the iterator at the last TabVector with sort_key <= max_key.
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while (!v_it_.at_last() && v_it_.data()->sort_key() <= max_key)
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v_it_.forward();
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while (!v_it_.at_first() && v_it_.data()->sort_key() > max_key) {
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v_it_.backward();
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}
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// Find the rightmost tab vector that overlaps and has XAtY(mid_y) <= left.
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TabVector* best_v = NULL;
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int best_x = -1;
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int key_limit = -1;
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do {
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TabVector* v = v_it_.data();
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int x = v->XAtY(mid_y);
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if (x <= left &&
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(v->VOverlap(top_y, bottom_y) > 0 ||
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(extended && v->ExtendedOverlap(top_y, bottom_y) > 0))) {
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if (best_v == NULL || x > best_x) {
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best_v = v;
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best_x = x;
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// We can guarantee that no better vector can be found if the
|
|
// sort key is less than that of the best by max_key - min_key.
|
|
key_limit = v->sort_key() - (max_key - min_key);
|
|
}
|
|
}
|
|
// Break when the search is done to avoid wrapping the iterator and
|
|
// thereby potentially slowing the next search.
|
|
if (v_it_.at_first() ||
|
|
(best_v != NULL && v->sort_key() < key_limit))
|
|
break; // Prevent restarting list for next call.
|
|
v_it_.backward();
|
|
} while (!v_it_.at_last());
|
|
return best_v;
|
|
}
|
|
|
|
// Helper function to setup search limits for *TabForBox.
|
|
void TabFind::SetupTabSearch(int x, int y, int* min_key, int* max_key) {
|
|
int key1 = TabVector::SortKey(vertical_skew_, x, (y + tright_.y()) / 2);
|
|
int key2 = TabVector::SortKey(vertical_skew_, x, (y + bleft_.y()) / 2);
|
|
*min_key = MIN(key1, key2);
|
|
*max_key = MAX(key1, key2);
|
|
}
|
|
|
|
ScrollView* TabFind::DisplayTabVectors(ScrollView* tab_win) {
|
|
#ifndef GRAPHICS_DISABLED
|
|
// For every vector, display it.
|
|
TabVector_IT it(&vectors_);
|
|
for (it.mark_cycle_pt(); !it.cycled_list(); it.forward()) {
|
|
TabVector* vector = it.data();
|
|
vector->Display(tab_win);
|
|
}
|
|
tab_win->Update();
|
|
#endif
|
|
return tab_win;
|
|
}
|
|
|
|
// PRIVATE CODE.
|
|
//
|
|
// First part of FindTabVectors, which may be used twice if the text
|
|
// is mostly of vertical alignment.
|
|
void TabFind::FindInitialTabVectors(BLOBNBOX_LIST* image_blobs,
|
|
TO_BLOCK* block) {
|
|
if (textord_tabfind_show_initialtabs) {
|
|
ScrollView* line_win = MakeWindow(0, 0, "VerticalLines");
|
|
line_win = DisplayTabVectors(line_win);
|
|
}
|
|
// Prepare the grid.
|
|
InsertBlobList(false, false, false, image_blobs, false, this);
|
|
InsertBlobList(true, false, false, &block->blobs, false, this);
|
|
ScrollView* initial_win = FindTabBoxes();
|
|
FindAllTabVectors();
|
|
if (textord_tabfind_show_initialtabs)
|
|
initial_win = DisplayTabVectors(initial_win);
|
|
|
|
TabVector::MergeSimilarTabVectors(vertical_skew_, &vectors_, this);
|
|
SortVectors();
|
|
EvaluateTabs();
|
|
ComputeColumnWidths(initial_win);
|
|
if (textord_tabfind_vertical_text)
|
|
MarkVerticalText();
|
|
}
|
|
|
|
// For each box in the grid, decide whether it is a candidate tab-stop,
|
|
// and if so add it to the tab_grid_.
|
|
ScrollView* TabFind::FindTabBoxes() {
|
|
// For every bbox in the grid, determine whether it uses a tab on an edge.
|
|
GridSearch<BLOBNBOX, BLOBNBOX_CLIST, BLOBNBOX_C_IT> gsearch(this);
|
|
gsearch.StartFullSearch();
|
|
BLOBNBOX* bbox;
|
|
while ((bbox = gsearch.NextFullSearch()) != NULL) {
|
|
if (TestBoxForTabs(bbox)) {
|
|
// If it is any kind of tab, insert it into the tab grid.
|
|
tab_grid_->InsertBBox(false, false, bbox);
|
|
}
|
|
}
|
|
ScrollView* tab_win = NULL;
|
|
if (textord_tabfind_show_initialtabs) {
|
|
tab_win = tab_grid_->MakeWindow(0, 100, "InitialTabs");
|
|
tab_grid_->DisplayBoxes(tab_win);
|
|
tab_win = DisplayTabs("Tabs", tab_win);
|
|
}
|
|
return tab_win;
|
|
}
|
|
|
|
bool TabFind::TestBoxForTabs(BLOBNBOX* bbox) {
|
|
GridSearch<BLOBNBOX, BLOBNBOX_CLIST, BLOBNBOX_C_IT> radsearch(this);
|
|
TBOX box = bbox->bounding_box();
|
|
// If there are separator lines, get the column edges.
|
|
int left_column_edge = bbox->left_rule();
|
|
int right_column_edge = bbox->right_rule();
|
|
// The edges of the bounding box of the blob being processed.
|
|
int left_x = box.left();
|
|
int right_x = box.right();
|
|
int top_y = box.top();
|
|
int bottom_y = box.bottom();
|
|
int height = box.height();
|
|
bool debug = WithinTestRegion(3, left_x, top_y);
|
|
if (debug) {
|
|
tprintf("Column edges for blob at (%d,%d)->(%d,%d) are [%d, %d]\n",
|
|
left_x, top_y, right_x, bottom_y,
|
|
left_column_edge, right_column_edge);
|
|
}
|
|
// Compute a search radius based on a multiple of the height.
|
|
int radius = (height * kTabRadiusFactor + gridsize_ - 1) / gridsize_;
|
|
radsearch.StartRadSearch((left_x + right_x)/2, (top_y + bottom_y)/2, radius);
|
|
int target_right = left_x - height * kAlignedGapFraction;
|
|
int target_left = right_x + height * kAlignedGapFraction;
|
|
// We will be evaluating whether the left edge could be a left tab, and
|
|
// whether the right edge could be a right tab.
|
|
// A box can be a tab if its bool is_(left/right)_tab remains true, meaning
|
|
// that no blobs have been found in the gutter during the radial search.
|
|
// A box can also be a tab if there are objects in the gutter only above
|
|
// or only below, and there are aligned objects on the opposite side, but
|
|
// not too many unaligned objects. The maybe_(left/right)_tab_up counts
|
|
// aligned objects above and negatively counts unaligned objects above,
|
|
// and is set to -MAX_INT32 if a gutter object is found above.
|
|
// The other 3 maybe ints work similarly for the other sides.
|
|
bool is_left_tab = true;
|
|
bool is_right_tab = true;
|
|
int maybe_left_tab_up = 0;
|
|
int maybe_right_tab_up = 0;
|
|
int maybe_left_tab_down = 0;
|
|
int maybe_right_tab_down = 0;
|
|
int alignment_tolerance = static_cast<int>(resolution_ * kAlignedFraction);
|
|
BLOBNBOX* neighbour = NULL;
|
|
while ((neighbour = radsearch.NextRadSearch()) != NULL) {
|
|
if (neighbour == bbox)
|
|
continue;
|
|
TBOX nbox = neighbour->bounding_box();
|
|
int n_left = nbox.left();
|
|
int n_right = nbox.right();
|
|
if (debug)
|
|
tprintf("Neighbour at (%d,%d)->(%d,%d)\n",
|
|
n_left, nbox.bottom(), n_right, nbox.top());
|
|
// If the neighbouring blob is the wrong side of a separator line, then it
|
|
// "doesn't exist" as far as we are concerned.
|
|
if (n_right > right_column_edge || n_left < left_column_edge ||
|
|
left_x < neighbour->left_rule() || right_x > neighbour->right_rule())
|
|
continue; // Separator line in the way.
|
|
int n_mid_x = (n_left + n_right) / 2;
|
|
int n_mid_y = (nbox.top() + nbox.bottom()) / 2;
|
|
if (n_mid_x <= left_x && n_right >= target_right) {
|
|
if (debug)
|
|
tprintf("Not a left tab\n");
|
|
is_left_tab = false;
|
|
if (n_mid_y < top_y)
|
|
maybe_left_tab_down = -MAX_INT32;
|
|
if (n_mid_y > bottom_y)
|
|
maybe_left_tab_up = -MAX_INT32;
|
|
} else if (NearlyEqual(left_x, n_left, alignment_tolerance)) {
|
|
if (debug)
|
|
tprintf("Maybe a left tab\n");
|
|
if (n_mid_y > top_y && maybe_left_tab_up > -MAX_INT32)
|
|
++maybe_left_tab_up;
|
|
if (n_mid_y < bottom_y && maybe_left_tab_down > -MAX_INT32)
|
|
++maybe_left_tab_down;
|
|
} else if (n_left < left_x && n_right >= left_x) {
|
|
// Overlaps but not aligned so negative points on a maybe.
|
|
if (debug)
|
|
tprintf("Maybe Not a left tab\n");
|
|
if (n_mid_y > top_y && maybe_left_tab_up > -MAX_INT32)
|
|
--maybe_left_tab_up;
|
|
if (n_mid_y < bottom_y && maybe_left_tab_down > -MAX_INT32)
|
|
--maybe_left_tab_down;
|
|
}
|
|
if (n_mid_x >= right_x && n_left <= target_left) {
|
|
if (debug)
|
|
tprintf("Not a right tab\n");
|
|
is_right_tab = false;
|
|
if (n_mid_y < top_y)
|
|
maybe_right_tab_down = -MAX_INT32;
|
|
if (n_mid_y > bottom_y)
|
|
maybe_right_tab_up = -MAX_INT32;
|
|
} else if (NearlyEqual(right_x, n_right, alignment_tolerance)) {
|
|
if (debug)
|
|
tprintf("Maybe a right tab\n");
|
|
if (n_mid_y > top_y && maybe_right_tab_up > -MAX_INT32)
|
|
++maybe_right_tab_up;
|
|
if (n_mid_y < bottom_y && maybe_right_tab_down > -MAX_INT32)
|
|
++maybe_right_tab_down;
|
|
} else if (n_right > right_x && n_left <= right_x) {
|
|
// Overlaps but not aligned so negative points on a maybe.
|
|
if (debug)
|
|
tprintf("Maybe Not a right tab\n");
|
|
if (n_mid_y > top_y && maybe_right_tab_up > -MAX_INT32)
|
|
--maybe_right_tab_up;
|
|
if (n_mid_y < bottom_y && maybe_right_tab_down > -MAX_INT32)
|
|
--maybe_right_tab_down;
|
|
}
|
|
if (maybe_left_tab_down == -MAX_INT32 && maybe_left_tab_up == -MAX_INT32 &&
|
|
maybe_right_tab_down == -MAX_INT32 && maybe_right_tab_up == -MAX_INT32)
|
|
break;
|
|
}
|
|
if (is_left_tab || maybe_left_tab_up > 1 || maybe_left_tab_down > 1) {
|
|
if (debug)
|
|
tprintf("Setting left tab\n");
|
|
bbox->set_left_tab_type(TT_UNCONFIRMED);
|
|
}
|
|
if (is_right_tab || maybe_right_tab_up > 1 || maybe_right_tab_down > 1) {
|
|
if (debug)
|
|
tprintf("Setting right tab\n");
|
|
bbox->set_right_tab_type(TT_UNCONFIRMED);
|
|
}
|
|
return bbox->left_tab_type() != TT_NONE || bbox->right_tab_type() != TT_NONE;
|
|
}
|
|
|
|
void TabFind::FindAllTabVectors() {
|
|
// A list of vectors that will be created in estimating the skew.
|
|
TabVector_LIST dummy_vectors;
|
|
// An estimate of the vertical direction, revised as more lines are added.
|
|
int vertical_x = 0;
|
|
int vertical_y = 1;
|
|
// Find an estimate of the vertical direction by finding some tab vectors.
|
|
// Slowly up the search size until we get some vectors.
|
|
for (int search_size = kMinVerticalSearch; search_size < kMaxVerticalSearch;
|
|
search_size += kMinVerticalSearch) {
|
|
int vector_count = FindTabVectors(search_size, TA_LEFT_ALIGNED,
|
|
&dummy_vectors,
|
|
&vertical_x, &vertical_y);
|
|
vector_count += FindTabVectors(search_size, TA_RIGHT_ALIGNED,
|
|
&dummy_vectors,
|
|
&vertical_x, &vertical_y);
|
|
if (vector_count > 0)
|
|
break;
|
|
}
|
|
// Get rid of the test vectors and reset the types of the tabs.
|
|
dummy_vectors.clear();
|
|
GridSearch<BLOBNBOX, BLOBNBOX_CLIST, BLOBNBOX_C_IT> tsearch(tab_grid_);
|
|
BLOBNBOX* bbox;
|
|
tsearch.StartFullSearch();
|
|
while ((bbox = tsearch.NextFullSearch()) != NULL) {
|
|
if (bbox->left_tab_type() == TT_CONFIRMED)
|
|
bbox->set_left_tab_type(TT_UNCONFIRMED);
|
|
if (bbox->right_tab_type() == TT_CONFIRMED)
|
|
bbox->set_right_tab_type(TT_UNCONFIRMED);
|
|
}
|
|
if (textord_debug_tabfind) {
|
|
tprintf("Beginning real tab search with vertical = %d,%d...\n",
|
|
vertical_x, vertical_y);
|
|
}
|
|
// Now do the real thing ,but keep the vectors in the dummy_vectors list
|
|
// until they are all done, so we don't get the tab vectors confused with
|
|
// the rule line vectors.
|
|
FindTabVectors(kMaxVerticalSearch, TA_LEFT_ALIGNED,
|
|
&dummy_vectors, &vertical_x, &vertical_y);
|
|
FindTabVectors(kMaxVerticalSearch, TA_RIGHT_ALIGNED,
|
|
&dummy_vectors, &vertical_x, &vertical_y);
|
|
FindTabVectors(kMaxRaggedSearch, TA_LEFT_RAGGED,
|
|
&dummy_vectors, &vertical_x, &vertical_y);
|
|
FindTabVectors(kMaxRaggedSearch, TA_RIGHT_RAGGED,
|
|
&dummy_vectors, &vertical_x, &vertical_y);
|
|
// Now add the vectors to the vectors_ list.
|
|
TabVector_IT v_it(&vectors_);
|
|
v_it.add_list_after(&dummy_vectors);
|
|
// Now use the summed (mean) vertical vector as the direction for everything.
|
|
SetVerticalSkewAndParellelize(vertical_x, vertical_y);
|
|
}
|
|
|
|
// Helper for FindAllTabVectors finds the vectors of a particular type.
|
|
int TabFind::FindTabVectors(int search_size_multiple, TabAlignment alignment,
|
|
TabVector_LIST* vectors,
|
|
int* vertical_x, int* vertical_y) {
|
|
TabVector_IT vector_it(vectors);
|
|
int vector_count = 0;
|
|
// Search the entire tab grid, looking for tab vectors.
|
|
GridSearch<BLOBNBOX, BLOBNBOX_CLIST, BLOBNBOX_C_IT> tsearch(tab_grid_);
|
|
BLOBNBOX* bbox;
|
|
tsearch.StartFullSearch();
|
|
bool right = alignment == TA_RIGHT_ALIGNED || alignment == TA_RIGHT_RAGGED;
|
|
while ((bbox = tsearch.NextFullSearch()) != NULL) {
|
|
if ((!right && bbox->left_tab_type() == TT_UNCONFIRMED) ||
|
|
(right && bbox->right_tab_type() == TT_UNCONFIRMED)) {
|
|
TabVector* vector = FindTabVector(search_size_multiple, alignment,
|
|
bbox, vertical_x, vertical_y);
|
|
if (vector != NULL) {
|
|
++vector_count;
|
|
vector_it.add_to_end(vector);
|
|
ICOORD merged_vector = vector->endpt();
|
|
merged_vector -= vector->startpt();
|
|
if (abs(merged_vector.x()) > 100) {
|
|
vector->Debug("Garbage result of FindTabVector?");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return vector_count;
|
|
}
|
|
|
|
// Finds a vector corresponding to a tabstop running through the
|
|
// given box of the given alignment type.
|
|
// search_size_multiple is a multiple of height used to control
|
|
// the size of the search.
|
|
// vertical_x and y are updated with an estimate of the real
|
|
// vertical direction. (skew finding.)
|
|
// Returns NULL if no decent tabstop can be found.
|
|
TabVector* TabFind::FindTabVector(int search_size_multiple,
|
|
TabAlignment alignment,
|
|
BLOBNBOX* bbox,
|
|
int* vertical_x, int* vertical_y) {
|
|
AlignedBlobParams align_params(*vertical_x, *vertical_y,
|
|
bbox->bounding_box().height(),
|
|
search_size_multiple, resolution_,
|
|
alignment);
|
|
// FindVerticalAlignment is in the parent (AlignedBlob) class.
|
|
return FindVerticalAlignment(align_params, bbox, vertical_x, vertical_y);
|
|
}
|
|
|
|
// Set the vertical_skew_ member from the given vector and refit
|
|
// all vectors parallel to the skew vector.
|
|
void TabFind::SetVerticalSkewAndParellelize(int vertical_x, int vertical_y) {
|
|
// Fit the vertical vector into an ICOORD, which is 16 bit.
|
|
vertical_skew_.set_with_shrink(vertical_x, vertical_y);
|
|
if (textord_debug_tabfind)
|
|
tprintf("Vertical skew vector=(%d,%d)\n",
|
|
vertical_skew_.x(), vertical_skew_.y());
|
|
v_it_.set_to_list(&vectors_);
|
|
for (v_it_.mark_cycle_pt(); !v_it_.cycled_list(); v_it_.forward()) {
|
|
TabVector* v = v_it_.data();
|
|
v->Fit(vertical_skew_, true);
|
|
}
|
|
// Now sort the vectors as their direction has potentially changed.
|
|
SortVectors();
|
|
}
|
|
|
|
// Sort all the current vectors using the given vertical direction vector.
|
|
void TabFind::SortVectors() {
|
|
vectors_.sort(TabVector::SortVectorsByKey);
|
|
v_it_.set_to_list(&vectors_);
|
|
}
|
|
|
|
// Evaluate all the current tab vectors.
|
|
void TabFind::EvaluateTabs() {
|
|
TabVector_IT rule_it(&vectors_);
|
|
for (rule_it.mark_cycle_pt(); !rule_it.cycled_list(); rule_it.forward()) {
|
|
TabVector* tab = rule_it.data();
|
|
if (!tab->IsSeparator()) {
|
|
tab->Evaluate(vertical_skew_, this);
|
|
if (tab->BoxCount() < kMinEvaluatedTabs) {
|
|
if (textord_debug_tabfind > 2)
|
|
tab->Print("Too few boxes");
|
|
delete rule_it.extract();
|
|
v_it_.set_to_list(&vectors_);
|
|
} else if (WithinTestRegion(3, tab->startpt().x(), tab->startpt().y())) {
|
|
tab->Print("Evaluated tab");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Trace textlines from one side to the other of each tab vector, saving
|
|
// the most frequent column widths found in a list so that a given width
|
|
// can be tested for being a common width with a simple callback function.
|
|
void TabFind::ComputeColumnWidths(ScrollView* tab_win) {
|
|
// Set the aligned_text_ member of each blob, so text lines traces
|
|
// get terminated where there is a change from text to image.
|
|
ComputeBlobGoodness();
|
|
if (tab_win != NULL)
|
|
tab_win->Pen(ScrollView::WHITE);
|
|
// Accumulate column sections into a STATS
|
|
int col_widths_size = (tright_.x() - bleft_.x()) /kColumnWidthFactor;
|
|
STATS col_widths(0, col_widths_size + 1);
|
|
// For every bbox in the tab grid, search for an opposite
|
|
// to estimate column width and skew..
|
|
GridSearch<BLOBNBOX, BLOBNBOX_CLIST, BLOBNBOX_C_IT> gsearch(tab_grid_);
|
|
gsearch.StartFullSearch();
|
|
BLOBNBOX* bbox;
|
|
while ((bbox = gsearch.NextFullSearch()) != NULL) {
|
|
ICOORD start_pt, end_pt;
|
|
if (bbox->left_tab_type() != TT_CONFIRMED &&
|
|
bbox->right_tab_type() != TT_CONFIRMED)
|
|
continue;
|
|
int line_left, line_right;
|
|
if (TraceTextline(bbox, &start_pt, &end_pt, &line_left, &line_right)) {
|
|
int left_y = (line_left - start_pt.x()) * (end_pt.y() - start_pt.y()) /
|
|
(end_pt.x() - start_pt.x()) + start_pt.y();
|
|
int right_y = (line_right - start_pt.x()) * (end_pt.y() - start_pt.y()) /
|
|
(end_pt.x() - start_pt.x()) + start_pt.y();
|
|
if (start_pt.x() != end_pt.x()) {
|
|
if (WithinTestRegion(3, start_pt.x(), start_pt.y()))
|
|
tprintf("Baseline from (%d,%d) to (%d,%d), started at (%d,%d)\n",
|
|
line_left, left_y, line_right, right_y,
|
|
bbox->bounding_box().left(), bbox->bounding_box().bottom());
|
|
if (tab_win != NULL)
|
|
tab_win->Line(line_left, left_y, line_right, right_y);
|
|
// If line scan was successful, add to STATS of measurements.
|
|
int width = line_right - line_left;
|
|
if (width >= kMinColumnWidth) {
|
|
col_widths.add(width / kColumnWidthFactor, 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (tab_win != NULL) {
|
|
tab_win->Update();
|
|
}
|
|
// Now make a list of column widths.
|
|
ICOORDELT_IT w_it(&column_widths_);
|
|
int total_col_count = col_widths.get_total();
|
|
while (col_widths.get_total() > 0) {
|
|
int width = col_widths.mode();
|
|
int col_count = col_widths.pile_count(width);
|
|
col_widths.add(width, -col_count);
|
|
// Get the entire peak.
|
|
for (int left = width - 1; left > 0 &&
|
|
col_widths.pile_count(left) > 0;
|
|
--left) {
|
|
int new_count = col_widths.pile_count(left);
|
|
col_count += new_count;
|
|
col_widths.add(left, -new_count);
|
|
}
|
|
for (int right = width + 1; right < col_widths_size &&
|
|
col_widths.pile_count(right) > 0;
|
|
++right) {
|
|
int new_count = col_widths.pile_count(right);
|
|
col_count += new_count;
|
|
col_widths.add(right, -new_count);
|
|
}
|
|
if (col_count > kMinLinesInColumn &&
|
|
col_count > kMinFractionalLinesInColumn * total_col_count) {
|
|
ICOORDELT* w = new ICOORDELT(width, col_count);
|
|
w_it.add_after_then_move(w);
|
|
if (textord_debug_tabfind)
|
|
tprintf("Column of width %d has %d = %.2f%% lines\n",
|
|
width * kColumnWidthFactor, col_count,
|
|
100.0 * col_count / total_col_count);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Set the region_type_ member for all the blobs in the grid.
|
|
void TabFind::ComputeBlobGoodness() {
|
|
GridSearch<BLOBNBOX, BLOBNBOX_CLIST, BLOBNBOX_C_IT> gsearch(this);
|
|
gsearch.StartFullSearch();
|
|
BLOBNBOX* bbox;
|
|
while ((bbox = gsearch.NextFullSearch()) != NULL) {
|
|
SetBlobRegionType(bbox);
|
|
}
|
|
}
|
|
|
|
// Set the region_type_ member of the blob, if not already known.
|
|
void TabFind::SetBlobRegionType(BLOBNBOX* blob) {
|
|
// If already set, just return the result.
|
|
BlobRegionType blob_type = blob->region_type();
|
|
if (blob_type != BRT_UNKNOWN)
|
|
return;
|
|
|
|
// Check for overlapping image blob or other blob already set to image.
|
|
TBOX box = blob->bounding_box();
|
|
GridSearch<BLOBNBOX, BLOBNBOX_CLIST, BLOBNBOX_C_IT> rectsearch(this);
|
|
rectsearch.StartRectSearch(box);
|
|
int rect_overlap = 0;
|
|
int poly_overlap = 0;
|
|
int text_overlap = 0;
|
|
BLOBNBOX* neighbour;
|
|
while ((neighbour = rectsearch.NextRectSearch()) != NULL) {
|
|
if (neighbour != blob &&
|
|
(blob_type = neighbour->region_type()) != BRT_UNKNOWN) {
|
|
TBOX nbox = neighbour->bounding_box();
|
|
nbox -= box; // This is box intersection, not subtraction.
|
|
int area = nbox.area();
|
|
if (blob_type == BRT_RECTIMAGE) {
|
|
rect_overlap += area;
|
|
} else if (blob_type == BRT_POLYIMAGE) {
|
|
poly_overlap += area;
|
|
} else if (blob_type == BRT_TEXT) {
|
|
text_overlap += area;
|
|
}
|
|
}
|
|
}
|
|
int area = box.area();
|
|
rect_overlap -= text_overlap;
|
|
poly_overlap -= text_overlap;
|
|
if (rect_overlap >= area || poly_overlap >= area) {
|
|
blob->set_region_type(BRT_NOISE); // Make it disappear
|
|
} else if (rect_overlap > area * kMinImageArea) {
|
|
blob->set_region_type(BRT_RECTIMAGE);
|
|
} else if (poly_overlap > area * kMinImageArea) {
|
|
blob->set_region_type(BRT_POLYIMAGE);
|
|
} else {
|
|
// Actually check the text line width.
|
|
blob->set_region_type(ComputeBlobType(blob));
|
|
}
|
|
}
|
|
|
|
// Mark blobs as being in a vertical text line where that is the case.
|
|
// Returns true if the majority of the image is vertical text lines.
|
|
void TabFind::MarkVerticalText() {
|
|
TabVector_IT it(&vectors_);
|
|
for (it.mark_cycle_pt(); !it.cycled_list(); it.forward()) {
|
|
TabVector* v = it.data();
|
|
TabVector* partner = v->VerticalTextlinePartner();
|
|
if (partner != NULL) {
|
|
TabVector* left = v->IsLeftTab() ? v : partner;
|
|
TabVector* right = v->IsLeftTab() ? partner : v;
|
|
// Setup a rectangle search to mark the text as vertical.
|
|
TBOX box;
|
|
box.set_left(MIN(left->startpt().x(), left->endpt().x()));
|
|
box.set_right(MAX(right->startpt().x(), right->endpt().x()));
|
|
box.set_bottom(MIN(left->startpt().y(), right->startpt().y()));
|
|
box.set_top(MAX(left->endpt().y(), right->endpt().y()));
|
|
|
|
GridSearch<BLOBNBOX, BLOBNBOX_CLIST, BLOBNBOX_C_IT> rsearch(this);
|
|
rsearch.StartRectSearch(box);
|
|
BLOBNBOX* blob = NULL;
|
|
while ((blob = rsearch.NextRectSearch()) != NULL) {
|
|
if (blob->region_type() < BRT_UNKNOWN)
|
|
continue;
|
|
const TBOX& blob_box = blob->bounding_box();
|
|
if ((LeftTabForBox(blob_box, false, false) == left ||
|
|
LeftTabForBox(blob_box, true, false) == left) &&
|
|
(RightTabForBox(blob_box, false, false) == right ||
|
|
RightTabForBox(blob_box, true, false) == right)) {
|
|
blob->set_region_type(BRT_VERT_TEXT);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Returns true if the majority of the image is vertical text lines.
|
|
bool TabFind::TextMostlyVertical() {
|
|
int vertical_boxes = 0;
|
|
int horizontal_boxes = 0;
|
|
// Count vertical bboxes in the grid.
|
|
GridSearch<BLOBNBOX, BLOBNBOX_CLIST, BLOBNBOX_C_IT> gsearch(this);
|
|
gsearch.StartFullSearch();
|
|
BLOBNBOX* bbox;
|
|
while ((bbox = gsearch.NextFullSearch()) != NULL) {
|
|
if (bbox->region_type() == BRT_VERT_TEXT)
|
|
++vertical_boxes;
|
|
else
|
|
++horizontal_boxes;
|
|
}
|
|
return vertical_boxes > horizontal_boxes;
|
|
}
|
|
|
|
// If this box looks like it is on a textline in the given direction,
|
|
// return the width of the textline-like group of blobs, and the number
|
|
// of blobs found.
|
|
// For more detail see FindTextlineSegment below.
|
|
int TabFind::FindTextlineWidth(bool right_to_left, BLOBNBOX* bbox,
|
|
int* blob_count) {
|
|
ICOORD start_pt, end_pt;
|
|
BLOBNBOX* left_blob;
|
|
BLOBNBOX* right_blob;
|
|
return FindTextlineSegment(right_to_left, true, bbox, blob_count,
|
|
&start_pt, &end_pt, NULL, NULL,
|
|
&left_blob, &right_blob);
|
|
}
|
|
|
|
// Search from the given tabstop bbox to the next opposite
|
|
// tabstop bbox on the same text line, which may be itself.
|
|
// Returns true if the search is successful, and sets
|
|
// start_pt, end_pt to the fitted baseline, width to the measured
|
|
// width of the text line (column width estimate.)
|
|
bool TabFind::TraceTextline(BLOBNBOX* bbox, ICOORD* start_pt, ICOORD* end_pt,
|
|
int* left_edge, int* right_edge) {
|
|
bool right_to_left = bbox->left_tab_type() != TT_CONFIRMED;
|
|
const TBOX& box = bbox->bounding_box();
|
|
TabVector* left_vector = NULL;
|
|
TabVector* right_vector = NULL;
|
|
if (right_to_left) {
|
|
right_vector = RightTabForBox(box, true, false);
|
|
if (right_vector == NULL || right_vector->IsLeftTab())
|
|
return false;
|
|
} else {
|
|
left_vector = LeftTabForBox(box, true, false);
|
|
if (left_vector == NULL || left_vector->IsRightTab())
|
|
return false;
|
|
}
|
|
|
|
BLOBNBOX* left_blob;
|
|
BLOBNBOX* right_blob;
|
|
int blob_count;
|
|
if (FindTextlineSegment(right_to_left, false, bbox, &blob_count,
|
|
start_pt, end_pt, &left_vector, &right_vector,
|
|
&left_blob, &right_blob)) {
|
|
AddPartnerVector(left_blob, right_blob, left_vector, right_vector);
|
|
*left_edge = left_vector->XAtY(left_blob->bounding_box().bottom());
|
|
*right_edge = right_vector->XAtY(right_blob->bounding_box().bottom());
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Search from the given bbox in the given direction until the next tab
|
|
// vector is found or a significant horizontal gap is found.
|
|
// Returns the width of the line if the search is successful, (defined
|
|
// as good coverage of the width and a good fitting baseline) and sets
|
|
// start_pt, end_pt to the fitted baseline, left_blob, right_blob to
|
|
// the ends of the line. Returns zero otherwise.
|
|
// Sets blob_count to the number of blobs found on the line.
|
|
// On input, either both left_vector and right_vector should be NULL,
|
|
// indicating a basic search, or both left_vector and right_vector should
|
|
// be not NULL and one of *left_vector and *right_vector should be not NULL,
|
|
// in which case the search is strictly between tab vectors and will return
|
|
// zero if a gap is found before the opposite tab vector is reached, or a
|
|
// conflicting tab vector is found.
|
|
// If ignore_images is true, then blobs with aligned_text() < 0 are treated
|
|
// as if they do not exist.
|
|
int TabFind::FindTextlineSegment(bool right_to_left, bool ignore_images,
|
|
BLOBNBOX* bbox, int* blob_count,
|
|
ICOORD* start_pt, ICOORD* end_pt,
|
|
TabVector** left_vector,
|
|
TabVector** right_vector,
|
|
BLOBNBOX** left_blob, BLOBNBOX** right_blob) {
|
|
// Bounding box of the current blob.
|
|
TBOX box = bbox->bounding_box();
|
|
// The estimates of top and bottom of the current line move in an
|
|
// alpha-smoothed manner, but in lock-step.
|
|
int top_y = box.top();
|
|
int bottom_y = box.bottom();
|
|
// Left and right of the current blob.
|
|
int left = box.left();
|
|
int right = box.right();
|
|
// Returning the leftmost and rightmost blob used.
|
|
*left_blob = bbox;
|
|
*right_blob = bbox;
|
|
// Coverage measurement as goodness metric.
|
|
int coverage = 0;
|
|
// Approximation of the baseline.
|
|
DetLineFit linepoints;
|
|
// Calculation of the mean height on this line segment.
|
|
double total_height = 0.0;
|
|
int height_count = 0;
|
|
// Starter point for the approximation.
|
|
ICOORD first_pt(right_to_left ? right : left, box.bottom());
|
|
linepoints.Add(first_pt);
|
|
// Last point for the approximation.
|
|
ICOORD last_pt = first_pt;
|
|
// End coordinate that we must not pass.
|
|
int end_coord = right_to_left ? bleft_.x() : tright_.x();
|
|
*blob_count = 0;
|
|
|
|
// Maximum gap allowed before abandoning the search for the other edge.
|
|
int gap_limit = static_cast<int>(kMaxHorizontalGap * box.height());
|
|
if (WithinTestRegion(3, first_pt.x(), first_pt.y())) {
|
|
tprintf("Starting %s line search at (%d, %d-%d)\n",
|
|
right_to_left ? "RTL" : "LTR",
|
|
left, bottom_y, top_y);
|
|
}
|
|
while (bbox != NULL) {
|
|
int mid_x = (left + right) / 2;
|
|
if (right_to_left) {
|
|
TabVector* v = LeftTabForBox(box, true, false);
|
|
if ((right_vector != NULL && v == *right_vector) ||
|
|
(v != NULL && bbox == *right_blob && v->IsRightTab()))
|
|
v = LeftTabForBox(box, false, false);
|
|
if (right <= end_coord) {
|
|
if (WithinTestRegion(3, first_pt.x(), first_pt.y()))
|
|
v->Print("Passed through end vector");
|
|
break;
|
|
}
|
|
// No break, so this is a good box.
|
|
linepoints.Add(ICOORD(mid_x, box.bottom()));
|
|
coverage += box.width();
|
|
total_height += box.height();
|
|
++height_count;
|
|
// In case this is the last one...
|
|
*left_blob = bbox;
|
|
last_pt.set_x(left);
|
|
last_pt.set_y(box.bottom());
|
|
if (v != NULL && (right_vector == NULL || v != *right_vector) &&
|
|
(bbox != *right_blob || v->IsLeftTab())) {
|
|
// The vector is not the starting vector. See if it is within range.
|
|
int x_at_y = v->XAtY(bottom_y);
|
|
if (x_at_y > left - gap_limit) {
|
|
// Once we cross the end_coord, the search will stop.
|
|
if (x_at_y > end_coord)
|
|
end_coord = x_at_y;
|
|
// If this vector is not the correct polarity, then strict searches
|
|
// will fail.
|
|
if (v->IsLeftTab()) {
|
|
if (WithinTestRegion(3, first_pt.x(), first_pt.y()))
|
|
v->Print("Hit End Vector!");
|
|
if (left_vector != NULL)
|
|
*left_vector = v;
|
|
} else {
|
|
if (WithinTestRegion(3, first_pt.x(), first_pt.y()))
|
|
v->Print("Collided with like tab vector");
|
|
}
|
|
}
|
|
}
|
|
if (bbox->left_tab_type() == TT_CONFIRMED) {
|
|
if (WithinTestRegion(3, first_pt.x(), first_pt.y()))
|
|
tprintf("Hit another tab pt\n");
|
|
break;
|
|
}
|
|
} else {
|
|
TabVector* v = RightTabForBox(box, true, false);
|
|
if ((left_vector != NULL && v == *left_vector) ||
|
|
(v != NULL && bbox == *left_blob && v->IsLeftTab()))
|
|
v = RightTabForBox(box, false, false);
|
|
if (left >= end_coord) {
|
|
if (WithinTestRegion(3, first_pt.x(), first_pt.y())) {
|
|
tprintf("left=%d, end_coord=%d\n", left, end_coord);
|
|
v->Print("Passed through end vector");
|
|
}
|
|
break;
|
|
}
|
|
// No break, so this is a good box.
|
|
linepoints.Add(ICOORD(mid_x, box.bottom()));
|
|
coverage += box.width();
|
|
total_height += box.height();
|
|
++height_count;
|
|
// In case this is the last one...
|
|
*right_blob = bbox;
|
|
last_pt.set_x(right);
|
|
last_pt.set_y(box.bottom());
|
|
if (v != NULL && (left_vector == NULL || v != *left_vector) &&
|
|
(bbox != *left_blob || v->IsRightTab())) {
|
|
// The vector is not the starting vector. See if it is within range.
|
|
int x_at_y = v->XAtY(bottom_y);
|
|
if (x_at_y < right + gap_limit) {
|
|
// Once we cross the end_coord, the search will stop.
|
|
if (x_at_y < end_coord)
|
|
end_coord = x_at_y;
|
|
// If this vector is not the correct polarity, then strict searches
|
|
// will fail.
|
|
if (v->IsRightTab()) {
|
|
if (WithinTestRegion(3, first_pt.x(), first_pt.y()))
|
|
v->Print("Hit End Vector!");
|
|
if (right_vector != NULL)
|
|
*right_vector = v;
|
|
} else {
|
|
if (WithinTestRegion(3, first_pt.x(), first_pt.y()))
|
|
v->Print("Collided with like tab vector");
|
|
}
|
|
}
|
|
}
|
|
if (bbox->right_tab_type() == TT_CONFIRMED) {
|
|
if (WithinTestRegion(3, first_pt.x(), first_pt.y()))
|
|
tprintf("Hit another tab pt\n");
|
|
break;
|
|
}
|
|
}
|
|
// Force the top and bottom to stay the same distance apart by
|
|
// computing the mean alpha smoothing factor of the top and bottom.
|
|
double top_delta = (box.top() - top_y) * kSmoothFactor;
|
|
double bottom_delta = (box.bottom() - bottom_y) * kSmoothFactor;
|
|
int mean_delta = static_cast<int>((top_delta + bottom_delta) / 2.0);
|
|
top_y += mean_delta;
|
|
bottom_y += mean_delta;
|
|
bbox = AdjacentBlob(bbox, right_to_left, ignore_images,
|
|
gap_limit, top_y, bottom_y);
|
|
if (bbox != NULL && bbox->region_type() < BRT_UNKNOWN) {
|
|
if (WithinTestRegion(3, first_pt.x(), first_pt.y()))
|
|
tprintf("Next box is image region\n");
|
|
bbox = NULL;
|
|
}
|
|
if (bbox != NULL) {
|
|
box = bbox->bounding_box();
|
|
left = box.left();
|
|
right = box.right();
|
|
if (WithinTestRegion(3, first_pt.x(), first_pt.y()))
|
|
tprintf("Next box is at %d, %d\n", left, box.bottom());
|
|
}
|
|
}
|
|
// Either none or both vectors should be NULL.
|
|
if (height_count > 0 &&
|
|
(left_vector == NULL || *left_vector == NULL) ==
|
|
(right_vector == NULL || *right_vector == NULL)) {
|
|
linepoints.Add(last_pt);
|
|
// Maximum median error allowed to be a good text line.
|
|
double max_error = kMaxBaselineError * total_height / height_count;
|
|
double error = linepoints.Fit(start_pt, end_pt);
|
|
int width = (*right_blob)->bounding_box().right()
|
|
- (*left_blob)->bounding_box().left();
|
|
bool good_fit = error < max_error && end_pt->x() != start_pt->x() &&
|
|
coverage >= kMinBaselineCoverage * width;
|
|
if (WithinTestRegion(3, first_pt.x(), first_pt.y())) {
|
|
tprintf("Found end! good=%d, error=%g/%g, coverage=%g%%"
|
|
" on line (%d, %d) to (%d,%d)\n",
|
|
good_fit, error, max_error, 100.0 * coverage / width,
|
|
start_pt->x(), start_pt->y(), end_pt->x(), end_pt->y());
|
|
tprintf("width=%d, L/R blob=%d/%d, first/last=%d/%d, start/end=%d/%d\n",
|
|
width, (*left_blob)->bounding_box().left(),
|
|
(*right_blob)->bounding_box().right(),
|
|
first_pt.x(), last_pt.x(), start_pt->x(), end_pt->x());
|
|
}
|
|
*blob_count = height_count;
|
|
return good_fit ? width : 0;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// Find the next adjacent (to left or right) blob on this text line,
|
|
// with the constraint that it must vertically significantly overlap
|
|
// the [top_y, bottom_y] range.
|
|
// If ignore_images is true, then blobs with aligned_text() < 0 are treated
|
|
// as if they do not exist.
|
|
BLOBNBOX* TabFind::AdjacentBlob(const BLOBNBOX* bbox,
|
|
bool right_to_left, bool ignore_images,
|
|
int gap_limit, int top_y, int bottom_y) {
|
|
GridSearch<BLOBNBOX, BLOBNBOX_CLIST, BLOBNBOX_C_IT> sidesearch(this);
|
|
const TBOX& box = bbox->bounding_box();
|
|
int left = box.left();
|
|
int right = box.right();
|
|
int mid_x = (left + right) / 2;
|
|
sidesearch.StartSideSearch(mid_x, bottom_y, top_y);
|
|
int best_gap = 0;
|
|
BLOBNBOX* result = NULL;
|
|
BLOBNBOX* neighbour = NULL;
|
|
while ((neighbour = sidesearch.NextSideSearch(right_to_left)) != NULL) {
|
|
if (neighbour == bbox ||
|
|
(ignore_images && neighbour->region_type() < BRT_UNKNOWN))
|
|
continue;
|
|
const TBOX& nbox = neighbour->bounding_box();
|
|
int n_top_y = nbox.top();
|
|
int n_bottom_y = nbox.bottom();
|
|
int v_overlap = MIN(n_top_y, top_y) - MAX(n_bottom_y, bottom_y);
|
|
int height = top_y - bottom_y;
|
|
int n_height = n_top_y - n_bottom_y;
|
|
if (v_overlap > kCharVerticalOverlapFraction * MIN(height, n_height) &&
|
|
!DifferentSizes(height, n_height)) {
|
|
int n_left = nbox.left();
|
|
int n_right = nbox.right();
|
|
int h_gap = MAX(n_left, left) - MIN(n_right, right);
|
|
int n_mid_x = (n_left + n_right) / 2;
|
|
if (right_to_left == (n_mid_x < mid_x) && n_mid_x != mid_x) {
|
|
if (h_gap > gap_limit) {
|
|
// Hit a big gap before next tab so don't return anything.
|
|
if (WithinTestRegion(3, left, n_top_y))
|
|
tprintf("Giving up due to big gap = %d vs %d\n",
|
|
h_gap, gap_limit);
|
|
return result;
|
|
}
|
|
if ((right_to_left ? neighbour->right_tab_type()
|
|
: neighbour->left_tab_type()) >= TT_FAKE) {
|
|
// Hit a tab facing the wrong way. Stop in case we are crossing
|
|
// the column boundary.
|
|
if (WithinTestRegion(3, left, n_top_y))
|
|
tprintf("Collision with like tab of type %d at %d,%d\n",
|
|
right_to_left ? neighbour->right_tab_type()
|
|
: neighbour->left_tab_type(),
|
|
n_left, nbox.bottom());
|
|
return result;
|
|
}
|
|
// This is a good fit to the line. Continue with this
|
|
// neighbour as the bbox if the best gap.
|
|
if (result == NULL || h_gap < best_gap) {
|
|
if (WithinTestRegion(3, left, n_top_y))
|
|
tprintf("Good result\n");
|
|
result = neighbour;
|
|
best_gap = h_gap;
|
|
} else {
|
|
// The new one is worse, so we probably already have the best result.
|
|
return result;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (WithinTestRegion(3, left, box.top()))
|
|
tprintf("Giving up due to end of search\n");
|
|
return result; // Hit the edge and found nothing.
|
|
}
|
|
|
|
// Add a bi-directional partner relationship between the left
|
|
// and the right. If one (or both) of the vectors is a separator,
|
|
// extend a nearby extendable vector or create a new one of the
|
|
// correct type, using the given left or right blob as a guide.
|
|
void TabFind::AddPartnerVector(BLOBNBOX* left_blob, BLOBNBOX* right_blob,
|
|
TabVector* left, TabVector* right) {
|
|
const TBOX& left_box = left_blob->bounding_box();
|
|
const TBOX& right_box = right_blob->bounding_box();
|
|
if (left->IsSeparator()) {
|
|
// Try to find a nearby left edge to extend.
|
|
TabVector* v = LeftTabForBox(left_box, true, true);
|
|
if (v != NULL && v != left && v->IsLeftTab() &&
|
|
v->XAtY(left_box.top()) > left->XAtY(left_box.top())) {
|
|
left = v; // Found a good replacement.
|
|
left->ExtendToBox(left_blob);
|
|
} else {
|
|
// Fake a vector.
|
|
left = new TabVector(*left, TA_LEFT_RAGGED, vertical_skew_, left_blob);
|
|
vectors_.add_sorted(TabVector::SortVectorsByKey, left);
|
|
v_it_.move_to_first();
|
|
}
|
|
}
|
|
if (right->IsSeparator()) {
|
|
// Try to find a nearby left edge to extend.
|
|
if (WithinTestRegion(3, right_box.right(), right_box.bottom())) {
|
|
tprintf("Box edge (%d,%d-%d)",
|
|
right_box.right(), right_box.bottom(), right_box.top());
|
|
right->Print(" looking for improvement for");
|
|
}
|
|
TabVector* v = RightTabForBox(right_box, true, true);
|
|
if (v != NULL && v != right && v->IsRightTab() &&
|
|
v->XAtY(right_box.top()) < right->XAtY(right_box.top())) {
|
|
right = v; // Found a good replacement.
|
|
right->ExtendToBox(right_blob);
|
|
if (WithinTestRegion(3, right_box.right(), right_box.bottom())) {
|
|
right->Print("Extended vector");
|
|
}
|
|
} else {
|
|
// Fake a vector.
|
|
right = new TabVector(*right, TA_RIGHT_RAGGED, vertical_skew_,
|
|
right_blob);
|
|
vectors_.add_sorted(TabVector::SortVectorsByKey, right);
|
|
v_it_.move_to_first();
|
|
if (WithinTestRegion(3, right_box.right(), right_box.bottom())) {
|
|
right->Print("Created new vector");
|
|
}
|
|
}
|
|
}
|
|
left->AddPartner(right);
|
|
right->AddPartner(left);
|
|
}
|
|
|
|
// Remove separators and unused tabs from the main vectors_ list
|
|
// to the dead_vectors_ list.
|
|
void TabFind::CleanupTabs() {
|
|
// TODO(rays) Before getting rid of separators and unused vectors, it
|
|
// would be useful to try moving ragged vectors outwards to see if this
|
|
// allows useful extension. Could be combined with checking ends of partners.
|
|
TabVector_IT it(&vectors_);
|
|
TabVector_IT dead_it(&dead_vectors_);
|
|
for (it.mark_cycle_pt(); !it.cycled_list(); it.forward()) {
|
|
TabVector* v = it.data();
|
|
if (v->IsSeparator() || v->Partnerless()) {
|
|
dead_it.add_after_then_move(it.extract());
|
|
v_it_.set_to_list(&vectors_);
|
|
} else {
|
|
v->FitAndEvaluateIfNeeded(vertical_skew_, this);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void RotateBlobList(const FCOORD& rotation, BLOBNBOX_LIST* blobs) {
|
|
BLOBNBOX_IT it(blobs);
|
|
for (it.mark_cycle_pt(); !it.cycled_list(); it.forward()) {
|
|
it.data()->rotate_box(rotation);
|
|
}
|
|
}
|
|
|
|
// Recreate the grid with deskewed BLOBNBOXes.
|
|
void TabFind::Deskew(TabVector_LIST* hlines, BLOBNBOX_LIST* image_blobs,
|
|
TO_BLOCK* block, FCOORD* reskew) {
|
|
FCOORD deskew;
|
|
ComputeDeskewVectors(&deskew, reskew);
|
|
RotateBlobList(deskew, image_blobs);
|
|
RotateBlobList(deskew, &block->blobs);
|
|
RotateBlobList(deskew, &block->small_blobs);
|
|
RotateBlobList(deskew, &block->noise_blobs);
|
|
#ifdef HAVE_LIBLEPT
|
|
if (textord_debug_images) {
|
|
// Rotate the debug pix and arrange for it to be drawn at the correct
|
|
// pixel offset.
|
|
Pix* pix_grey = pixRead(AlignedBlob::textord_debug_pix().string());
|
|
int width = pixGetWidth(pix_grey);
|
|
int height = pixGetHeight(pix_grey);
|
|
float angle = atan2(deskew.y(), deskew.x());
|
|
// Positive angle is clockwise to pixRotate.
|
|
Pix* pix_rot = pixRotate(pix_grey, -angle, L_ROTATE_AREA_MAP,
|
|
L_BRING_IN_WHITE, width, height);
|
|
// The image must be translated by the rotation of its center, since it
|
|
// has just been rotated about its center.
|
|
ICOORD center_offset(width / 2, height / 2);
|
|
ICOORD new_center_offset(center_offset);
|
|
new_center_offset.rotate(deskew);
|
|
image_origin_ += new_center_offset - center_offset;
|
|
// The image grew as it was rotated, so offset the (top/left) origin
|
|
// by half the change in size. y is opposite to x because it is drawn
|
|
// at ist top/left, not bottom/left.
|
|
ICOORD corner_offset((width - pixGetWidth(pix_rot)) / 2,
|
|
(pixGetHeight(pix_rot) - height) / 2);
|
|
image_origin_ += corner_offset;
|
|
pixWrite(AlignedBlob::textord_debug_pix().string(), pix_rot, IFF_PNG);
|
|
pixDestroy(&pix_grey);
|
|
pixDestroy(&pix_rot);
|
|
}
|
|
#endif // HAVE_LIBLEPT
|
|
|
|
// Rotate the horizontal vectors. The vertical vectors don't need
|
|
// rotating as they can just be refitted.
|
|
TabVector_IT h_it(hlines);
|
|
for (h_it.mark_cycle_pt(); !h_it.cycled_list(); h_it.forward()) {
|
|
TabVector* h = h_it.data();
|
|
h->Rotate(deskew);
|
|
}
|
|
SetVerticalSkewAndParellelize(0, 1);
|
|
// Rebuild the grid to the new size.
|
|
TBOX grid_box(bleft_, tright_);
|
|
grid_box.rotate_large(deskew);
|
|
Init(gridsize(), grid_box.botleft(), grid_box.topright());
|
|
InsertBlobList(false, false, false, image_blobs, false, this);
|
|
InsertBlobList(true, false, false, &block->blobs, false, this);
|
|
}
|
|
|
|
static void ResetBlobList(BLOBNBOX_LIST* blobs) {
|
|
BLOBNBOX_IT it(blobs);
|
|
for (it.mark_cycle_pt(); !it.cycled_list(); it.forward()) {
|
|
BLOBNBOX* blob = it.data();
|
|
blob->set_left_tab_type(TT_NONE);
|
|
blob->set_right_tab_type(TT_NONE);
|
|
blob->set_region_type(BRT_UNKNOWN);
|
|
}
|
|
}
|
|
|
|
// Restart everything and rotate the input blobs ready for vertical text.
|
|
void TabFind::ResetForVerticalText(TabVector_LIST* hlines,
|
|
BLOBNBOX_LIST* image_blobs,
|
|
TO_BLOCK* block, FCOORD* rerotate) {
|
|
// Rotate anti-clockwise, so vertical CJK text is still in reading order.
|
|
FCOORD derotate(0.0f, 1.0f);
|
|
*rerotate = FCOORD(0.0f, -1.0f);
|
|
RotateBlobList(derotate, image_blobs);
|
|
RotateBlobList(derotate, &block->blobs);
|
|
RotateBlobList(derotate, &block->small_blobs);
|
|
RotateBlobList(derotate, &block->noise_blobs);
|
|
ResetBlobList(&block->blobs);
|
|
|
|
// Rotate the horizontal and vertical vectors and swap them over.
|
|
// Only the separators are kept, and existing tabs are deleted.
|
|
// Note that to retain correct relative orientation, vertical and
|
|
// horizontal lines must be rotated in opposite directions!
|
|
TabVector_LIST ex_verticals;
|
|
TabVector_IT ex_v_it(&ex_verticals);
|
|
while (!v_it_.empty()) {
|
|
TabVector* v = v_it_.extract();
|
|
if (v->IsSeparator()) {
|
|
v->Rotate(*rerotate);
|
|
ex_v_it.add_after_then_move(v);
|
|
} else {
|
|
delete v;
|
|
}
|
|
v_it_.forward();
|
|
}
|
|
TabVector_IT h_it(hlines);
|
|
for (h_it.mark_cycle_pt(); !h_it.cycled_list(); h_it.forward()) {
|
|
TabVector* h = h_it.data();
|
|
h->Rotate(derotate);
|
|
}
|
|
v_it_.add_list_after(hlines);
|
|
v_it_.move_to_first();
|
|
h_it.set_to_list(hlines);
|
|
h_it.add_list_after(&ex_verticals);
|
|
|
|
// Rebuild the grid to the new size.
|
|
TBOX grid_box(bleft_, tright_);
|
|
grid_box.rotate_large(derotate);
|
|
Init(gridsize(), grid_box.botleft(), grid_box.topright());
|
|
column_widths_.clear();
|
|
}
|
|
|
|
// Compute the rotation required to deskew, and its inverse rotation.
|
|
void TabFind::ComputeDeskewVectors(FCOORD* deskew, FCOORD* reskew) {
|
|
double length = vertical_skew_ % vertical_skew_;
|
|
length = sqrt(length);
|
|
deskew->set_x(vertical_skew_.y() / length);
|
|
deskew->set_y(vertical_skew_.x() / length);
|
|
reskew->set_x(deskew->x());
|
|
reskew->set_y(-deskew->y());
|
|
}
|
|
|
|
// Compute and apply constraints to the end positions of TabVectors so
|
|
// that where possible partners end at the same y coordinate.
|
|
void TabFind::ApplyTabConstraints() {
|
|
TabVector_IT it(&vectors_);
|
|
for (it.mark_cycle_pt(); !it.cycled_list(); it.forward()) {
|
|
TabVector* v = it.data();
|
|
v->SetupConstraints();
|
|
}
|
|
for (it.mark_cycle_pt(); !it.cycled_list(); it.forward()) {
|
|
TabVector* v = it.data();
|
|
// With the first and last partner, we want a common bottom and top,
|
|
// respectively, and for each change of partner, we want a common
|
|
// top of first with bottom of next.
|
|
v->SetupPartnerConstraints();
|
|
}
|
|
// TODO(rays) The back-to-back pairs should really be done like the
|
|
// front-to-front pairs, but there is no convenient way of producing the
|
|
// list of partners like there is with the front-to-front.
|
|
for (it.mark_cycle_pt(); !it.cycled_list(); it.forward()) {
|
|
TabVector* v = it.data();
|
|
if (!v->IsRightTab())
|
|
continue;
|
|
// For each back-to-back pair of vectors, try for common top and bottom.
|
|
TabVector_IT partner_it(it);
|
|
for (partner_it.forward(); !partner_it.at_first(); partner_it.forward()) {
|
|
TabVector* partner = partner_it.data();
|
|
if (!partner->IsLeftTab() || !v->VOverlap(*partner))
|
|
continue;
|
|
v->SetupPartnerConstraints(partner);
|
|
}
|
|
}
|
|
// Now actually apply the constraints to get common start/end points.
|
|
for (it.mark_cycle_pt(); !it.cycled_list(); it.forward()) {
|
|
TabVector* v = it.data();
|
|
if (!v->IsSeparator())
|
|
v->ApplyConstraints();
|
|
}
|
|
// TODO(rays) Where constraint application fails, it would be good to try
|
|
// checking the ends to see if they really should be moved.
|
|
}
|
|
|
|
} // namespace tesseract.
|
|
|