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git-svn-id: https://tesseract-ocr.googlecode.com/svn/trunk@301 d0cd1f9f-072b-0410-8dd7-cf729c803f20
303 lines
14 KiB
C++
303 lines
14 KiB
C++
///////////////////////////////////////////////////////////////////////
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// File: tabfind.h
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// Description: Subclass of BBGrid to find tabstops.
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// Author: Ray Smith
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// Created: Fri Mar 21 15:03:01 PST 2008
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//
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// (C) Copyright 2008, Google Inc.
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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///////////////////////////////////////////////////////////////////////
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#ifndef TESSERACT_TEXTORD_TABFIND_H__
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#define TESSERACT_TEXTORD_TABFIND_H__
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#include "alignedblob.h"
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#include "callback.h"
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#include "tabvector.h"
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#include "linefind.h"
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class BLOBNBOX;
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class BLOBNBOX_LIST;
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class TO_BLOCK;
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class ScrollView;
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struct Pix;
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namespace tesseract {
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typedef ResultCallback1<bool, int> WidthCallback;
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struct AlignedBlobParams;
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// Pixel resolution of column width estimates.
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const int kColumnWidthFactor = 20;
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// The TabFind class contains code to find tab-stops and maintain the
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// vectors_ list of tab vectors.
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// Also provides an interface to find neighbouring blobs
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// in the grid of BLOBNBOXes that is used by multiple subclasses.
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// Searching is a complex operation because of the need to enforce
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// rule/separator lines, and tabstop boundaries, (when available), so
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// as the holder of the list of TabVectors this class provides the functions.
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class TabFind : public AlignedBlob {
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public:
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TabFind(int gridsize, const ICOORD& bleft, const ICOORD& tright,
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TabVector_LIST* vlines, int vertical_x, int vertical_y);
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virtual ~TabFind();
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// Insert a list of blobs into the given grid (not necessarily this).
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// If take_ownership is true, then the blobs are removed from the source list.
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// See InsertBlob for the other arguments.
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void InsertBlobList(bool h_spread, bool v_spread, bool large,
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BLOBNBOX_LIST* blobs, bool take_ownership,
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BBGrid<BLOBNBOX, BLOBNBOX_CLIST, BLOBNBOX_C_IT>* grid);
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// Insert a single blob into the given grid (not necessarily this).
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// If h_spread, then all cells covered horizontally by the box are
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// used, otherwise, just the bottom-left. Similarly for v_spread.
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// If large, then insert only if the bounding box doesn't intersect
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// anything else already in the grid. Returns true if the blob was inserted.
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// A side effect is that the left and right rule edges of the blob are
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// set according to the tab vectors in this (not grid).
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bool InsertBlob(bool h_spread, bool v_spread, bool large, BLOBNBOX* blob,
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BBGrid<BLOBNBOX, BLOBNBOX_CLIST, BLOBNBOX_C_IT>* grid);
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// Find the gutter width and distance to inner neighbour for the given blob.
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void GutterWidthAndNeighbourGap(int tab_x, int mean_height,
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int max_gutter, bool left,
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BLOBNBOX* bbox, int* gutter_width,
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int* neighbour_gap);
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// Find the next adjacent (to left or right) blob on this text line,
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// with the constraint that it must vertically significantly overlap
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// the input box.
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BLOBNBOX* AdjacentBlob(const BLOBNBOX* bbox,
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bool right_to_left, int gap_limit);
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// Compute and return, but do not set the type as being BRT_TEXT or
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// BRT_UNKNOWN according to how well it forms a text line.
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BlobRegionType ComputeBlobType(BLOBNBOX* blob);
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// Return the x-coord that corresponds to the right edge for the given
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// box. If there is a rule line to the right that vertically overlaps it,
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// then return the x-coord of the rule line, otherwise return the right
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// edge of the page. For details see RightTabForBox below.
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int RightEdgeForBox(const TBOX& box, bool crossing, bool extended);
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// As RightEdgeForBox, but finds the left Edge instead.
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int LeftEdgeForBox(const TBOX& box, bool crossing, bool extended);
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// Compute the rotation required to deskew, and its inverse rotation.
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void ComputeDeskewVectors(FCOORD* deskew, FCOORD* reskew);
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// Return true if the given width is close to one of the common
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// widths in column_widths_.
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bool CommonWidth(int width);
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// Return true if the sizes are more than a
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// factor of 2 different.
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static bool DifferentSizes(int size1, int size2);
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// Return a callback for testing CommonWidth.
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WidthCallback* WidthCB() {
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return width_cb_;
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}
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// Return the coords at which to draw the image backdrop.
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const ICOORD& image_origin() const {
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return image_origin_;
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}
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protected:
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// Accessors
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TabVector_LIST* get_vectors() {
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return &vectors_;
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}
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// Top-level function to find TabVectors in an input page block.
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void FindTabVectors(int resolution, TabVector_LIST* hlines,
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BLOBNBOX_LIST* image_blobs, TO_BLOCK* block,
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FCOORD* reskew, FCOORD* rerotate);
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// Top-level function to not find TabVectors in an input page block,
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// but setup for single column mode.
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void DontFindTabVectors(int resolution, BLOBNBOX_LIST* image_blobs,
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TO_BLOCK* block, FCOORD* reskew);
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// Return the TabVector that corresponds to the right edge for the given
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// box. If there is a TabVector to the right that vertically overlaps it,
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// then return it, otherwise return NULL. Note that Right and Left refer
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// to the position of the TabVector, not its type, ie RightTabForBox
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// returns the nearest TabVector to the right of the box, regardless of
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// its type.
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// If a TabVector crosses right through the box (as opposed to grazing one
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// edge or missing entirely), then crossing false will ignore such a line.
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// Crossing true will return the line for BOTH left and right edges.
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// If extended is true, then TabVectors are considered to extend to their
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// extended_start/end_y, otherwise, just the startpt_ and endpt_.
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// These functions make use of an internal iterator to the vectors_ list
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// for speed when used repeatedly on neighbouring boxes. The caveat is
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// that the iterator must be updated whenever the list is modified.
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TabVector* RightTabForBox(const TBOX& box, bool crossing, bool extended);
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// As RightTabForBox, but finds the left TabVector instead.
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TabVector* LeftTabForBox(const TBOX& box, bool crossing, bool extended);
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// Helper function to setup search limits for *TabForBox.
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void SetupTabSearch(int x, int y, int* min_key, int* max_key);
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// Display the tab vectors found in this grid.
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ScrollView* DisplayTabVectors(ScrollView* tab_win);
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private:
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// First part of FindTabVectors, which may be used twice if the text
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// is mostly of vertical alignment.
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void FindInitialTabVectors(BLOBNBOX_LIST* image_blobs, TO_BLOCK* block);
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// For each box in the grid, decide whether it is a candidate tab-stop,
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// and if so add it to the tab_grid_.
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ScrollView* FindTabBoxes();
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// Return true if this box looks like a candidate tab stop, and set
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// the appropriate tab type(s) to TT_UNCONFIRMED.
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bool TestBoxForTabs(BLOBNBOX* bbox);
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// Fills the list of TabVector with the tabstops found in the grid,
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// and estimates the logical vertical direction.
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void FindAllTabVectors();
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// Helper for FindAllTabVectors finds the vectors of a particular type.
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int FindTabVectors(int search_size_multiple,
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TabAlignment alignment,
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TabVector_LIST* vectors,
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int* vertical_x, int* vertical_y);
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// Finds a vector corresponding to a tabstop running through the
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// given box of the given alignment type.
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// search_size_multiple is a multiple of height used to control
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// the size of the search.
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// vertical_x and y are updated with an estimate of the real
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// vertical direction. (skew finding.)
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// Returns NULL if no decent tabstop can be found.
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TabVector* FindTabVector(int search_size_multiple,
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TabAlignment alignment,
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BLOBNBOX* bbox,
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int* vertical_x, int* vertical_y);
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// Set the vertical_skew_ member from the given vector and refit
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// all vectors parallel to the skew vector.
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void SetVerticalSkewAndParellelize(int vertical_x, int vertical_y);
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// Sort all the current vectors using the vertical_skew_ vector.
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void SortVectors();
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// Evaluate all the current tab vectors.
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void EvaluateTabs();
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// Trace textlines from one side to the other of each tab vector, saving
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// the most frequent column widths found in a list so that a given width
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// can be tested for being a common width with a simple callback function.
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void ComputeColumnWidths(ScrollView* tab_win);
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// Set the region_type_ member for all the blobs in the grid.
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void ComputeBlobGoodness();
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// Set the region_type_ member of the blob, if not already known.
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void SetBlobRegionType(BLOBNBOX* blob);
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// Mark blobs as being in a vertical text line where that is the case.
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void MarkVerticalText();
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// Returns true if the majority of the image is vertical text lines.
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bool TextMostlyVertical();
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// If this box looks like it is on a textline in the given direction,
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// return the width of the textline-like group of blobs, and the number
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// of blobs found.
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// For more detail see FindTextlineSegment below.
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int FindTextlineWidth(bool right_to_left, BLOBNBOX* bbox, int* blob_count);
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// Search from the given tabstop bbox to the next opposite
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// tabstop bbox on the same text line, which may be itself.
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// Returns true if the search is successful, and sets
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// start_pt, end_pt to the fitted baseline, width to the measured
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// width of the text line (column width estimate.)
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bool TraceTextline(BLOBNBOX* bbox, ICOORD* start_pt, ICOORD* end_pt,
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int* left_edge, int* right_edge);
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// Search from the given bbox in the given direction until the next tab
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// vector is found or a significant horizontal gap is found.
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// Returns the width of the line if the search is successful, (defined
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// as good coverage of the width and a good fitting baseline) and sets
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// start_pt, end_pt to the fitted baseline, left_blob, right_blob to
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// the ends of the line. Returns zero otherwise.
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// Sets blob_count to the number of blobs found on the line.
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// On input, either both left_vector and right_vector should be NULL,
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// indicating a basic search, or both left_vector and right_vector should
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// be not NULL and one of *left_vector and *right_vector should be not NULL,
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// in which case the search is strictly between tab vectors and will return
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// zero if a gap is found before the opposite tab vector is reached, or a
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// conflicting tab vector is found.
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// If ignore_images is true, then blobs with aligned_text() < 0 are treated
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// as if they do not exist.
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int FindTextlineSegment(bool right_to_lefts, bool ignore_images,
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BLOBNBOX* bbox, int* blob_count,
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ICOORD* start_pt, ICOORD* end_pt,
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TabVector** left_vector, TabVector** right_vector,
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BLOBNBOX** left_blob, BLOBNBOX** right_blob);
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// Find the next adjacent (to left or right) blob on this text line,
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// with the constraint that it must vertically significantly overlap
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// the [top_y, bottom_y] range.
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// If ignore_images is true, then blobs with aligned_text() < 0 are treated
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// as if they do not exist.
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BLOBNBOX* AdjacentBlob(const BLOBNBOX* bbox,
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bool right_to_left, bool ignore_images,
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int gap_limit, int top_y, int bottom_y);
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// Add a bi-directional partner relationship between the left
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// and the right. If one (or both) of the vectors is a separator,
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// extend a nearby extendable vector or create a new one of the
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// correct type, using the given left or right blob as a guide.
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void AddPartnerVector(BLOBNBOX* left_blob, BLOBNBOX* right_blob,
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TabVector* left, TabVector* right);
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// Remove separators and unused tabs from the main vectors_ list
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// to the dead_vectors_ list.
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void CleanupTabs();
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// Deskew the tab vectors and blobs, computing the rotation and resetting
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// the storked vertical_skew_. The deskew inverse is returned in reskew.
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void Deskew(TabVector_LIST* hlines, BLOBNBOX_LIST* image_blobs,
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TO_BLOCK* block, FCOORD* reskew);
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// Restart everything and rotate the input blobs ready for vertical text.
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void ResetForVerticalText(TabVector_LIST* hlines, BLOBNBOX_LIST* image_blobs,
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TO_BLOCK* block, FCOORD* rerotate);
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// Compute and apply constraints to the end positions of TabVectors so
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// that where possible partners end at the same y coordinate.
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void ApplyTabConstraints();
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protected:
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ICOORD vertical_skew_; // Estimate of true vertical in this image.
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int resolution_; // Of source image in pixels per inch.
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private:
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ICOORD image_origin_; // Top-left of image in deskewed coords
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TabVector_LIST vectors_; // List of rule line and tabstops.
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TabVector_IT v_it_; // Iterator for searching vectors_.
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TabVector_LIST dead_vectors_; // Separators and unpartnered tab vectors.
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ICOORDELT_LIST column_widths_; // List of commonly occurring widths.
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// Callback to test an int for being a common width.
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WidthCallback* width_cb_;
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// Instance of the base class that contains only candidate tab stops.
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BBGrid<BLOBNBOX, BLOBNBOX_CLIST, BLOBNBOX_C_IT>* tab_grid_;
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};
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} // namespace tesseract.
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#endif // TESSERACT_TEXTORD_TABFIND_H__
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