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023e1b340e
* api: Replace Tesseract data types by POSIX data types Signed-off-by: Stefan Weil <sw@weilnetz.de> * ccmain: Replace Tesseract data types by POSIX data types Signed-off-by: Stefan Weil <sw@weilnetz.de> * ccstruct: Replace Tesseract data types by POSIX data types Signed-off-by: Stefan Weil <sw@weilnetz.de> * classify: Replace Tesseract data types by POSIX data types Signed-off-by: Stefan Weil <sw@weilnetz.de> * cutil: Replace Tesseract data types by POSIX data types Signed-off-by: Stefan Weil <sw@weilnetz.de> * dict: Replace Tesseract data types by POSIX data types Signed-off-by: Stefan Weil <sw@weilnetz.de> * textord: Replace Tesseract data types by POSIX data types Signed-off-by: Stefan Weil <sw@weilnetz.de> * training: Replace Tesseract data types by POSIX data types Signed-off-by: Stefan Weil <sw@weilnetz.de> * wordrec: Replace Tesseract data types by POSIX data types Signed-off-by: Stefan Weil <sw@weilnetz.de> * ccutil: Replace Tesseract data types by POSIX data types Now all Tesseract data types which are no longer needed can be removed from ccutil/host.h. Signed-off-by: Stefan Weil <sw@weilnetz.de> * ccmain: Replace Tesseract's MIN_*INT, MAX_*INT* by POSIX *INT*_MIN, *INT*_MAX Signed-off-by: Stefan Weil <sw@weilnetz.de> * ccstruct: Replace Tesseract's MIN_*INT, MAX_*INT* by POSIX *INT*_MIN, *INT*_MAX Signed-off-by: Stefan Weil <sw@weilnetz.de> * classify: Replace Tesseract's MIN_*INT, MAX_*INT* by POSIX *INT*_MIN, *INT*_MAX Signed-off-by: Stefan Weil <sw@weilnetz.de> * dict: Replace Tesseract's MIN_*INT, MAX_*INT* by POSIX *INT*_MIN, *INT*_MAX Signed-off-by: Stefan Weil <sw@weilnetz.de> * lstm: Replace Tesseract's MIN_*INT, MAX_*INT* by POSIX *INT*_MIN, *INT*_MAX Signed-off-by: Stefan Weil <sw@weilnetz.de> * textord: Replace Tesseract's MIN_*INT, MAX_*INT* by POSIX *INT*_MIN, *INT*_MAX Signed-off-by: Stefan Weil <sw@weilnetz.de> * wordrec: Replace Tesseract's MIN_*INT, MAX_*INT* by POSIX *INT*_MIN, *INT*_MAX Signed-off-by: Stefan Weil <sw@weilnetz.de> * ccutil: Replace Tesseract's MIN_*INT, MAX_*INT* by POSIX *INT*_MIN, *INT*_MAX Remove the macros which are now unused from ccutil/host.h. Remove also the obsolete history comments. Signed-off-by: Stefan Weil <sw@weilnetz.de> * Fix build error caused by ambiguous ClipToRange Error message vom Appveyor CI: C:\projects\tesseract\ccstruct\coutln.cpp(818): error C2672: 'ClipToRange': no matching overloaded function found [C:\projects\tesseract\build\libtesseract.vcxproj] C:\projects\tesseract\ccstruct\coutln.cpp(818): error C2782: 'T ClipToRange(const T &,const T &,const T &)': template parameter 'T' is ambiguous [C:\projects\tesseract\build\libtesseract.vcxproj] c:\projects\tesseract\ccutil\helpers.h(122): note: see declaration of 'ClipToRange' C:\projects\tesseract\ccstruct\coutln.cpp(818): note: could be 'char' C:\projects\tesseract\ccstruct\coutln.cpp(818): note: or 'int' Signed-off-by: Stefan Weil <sw@weilnetz.de> * unittest: Replace Tesseract's MAX_INT8 by POSIX INT8_MAX Signed-off-by: Stefan Weil <sw@weilnetz.de> * arch: Replace Tesseract's MAX_INT8 by POSIX INT8_MAX Signed-off-by: Stefan Weil <sw@weilnetz.de>
485 lines
13 KiB
C
485 lines
13 KiB
C
/**********************************************************************
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* File: ipoints.h (Formerly icoords.h)
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* Description: Inline functions for coords.h.
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* Author: Ray Smith
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* Created: Fri Jun 21 15:14:21 BST 1991
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*
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* (C) Copyright 1991, Hewlett-Packard Ltd.
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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** http://www.apache.org/licenses/LICENSE-2.0
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*
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**********************************************************************/
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#ifndef IPOINTS_H
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#define IPOINTS_H
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#include <math.h>
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/**********************************************************************
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* operator!
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*
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* Rotate an ICOORD 90 degrees anticlockwise.
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**********************************************************************/
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inline ICOORD
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operator! ( //rotate 90 deg anti
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const ICOORD & src //thing to rotate
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) {
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ICOORD result; //output
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result.xcoord = -src.ycoord;
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result.ycoord = src.xcoord;
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return result;
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}
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/**********************************************************************
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* operator-
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*
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* Unary minus of an ICOORD.
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**********************************************************************/
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inline ICOORD
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operator- ( //unary minus
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const ICOORD & src //thing to minus
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) {
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ICOORD result; //output
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result.xcoord = -src.xcoord;
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result.ycoord = -src.ycoord;
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return result;
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}
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/**********************************************************************
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* operator+
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*
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* Add 2 ICOORDS.
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**********************************************************************/
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inline ICOORD
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operator+ ( //sum vectors
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const ICOORD & op1, //operands
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const ICOORD & op2) {
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ICOORD sum; //result
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sum.xcoord = op1.xcoord + op2.xcoord;
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sum.ycoord = op1.ycoord + op2.ycoord;
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return sum;
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}
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/**********************************************************************
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* operator+=
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*
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* Add 2 ICOORDS.
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**********************************************************************/
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inline ICOORD &
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operator+= ( //sum vectors
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ICOORD & op1, //operands
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const ICOORD & op2) {
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op1.xcoord += op2.xcoord;
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op1.ycoord += op2.ycoord;
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return op1;
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}
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/**********************************************************************
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* operator-
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*
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* Subtract 2 ICOORDS.
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**********************************************************************/
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inline ICOORD
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operator- ( //subtract vectors
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const ICOORD & op1, //operands
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const ICOORD & op2) {
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ICOORD sum; //result
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sum.xcoord = op1.xcoord - op2.xcoord;
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sum.ycoord = op1.ycoord - op2.ycoord;
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return sum;
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}
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/**********************************************************************
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* operator-=
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*
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* Subtract 2 ICOORDS.
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**********************************************************************/
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inline ICOORD &
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operator-= ( //sum vectors
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ICOORD & op1, //operands
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const ICOORD & op2) {
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op1.xcoord -= op2.xcoord;
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op1.ycoord -= op2.ycoord;
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return op1;
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}
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/**********************************************************************
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* operator%
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*
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* Scalar product of 2 ICOORDS.
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**********************************************************************/
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inline int32_t
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operator% ( //scalar product
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const ICOORD & op1, //operands
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const ICOORD & op2) {
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return op1.xcoord * op2.xcoord + op1.ycoord * op2.ycoord;
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}
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/**********************************************************************
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* operator*
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*
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* Cross product of 2 ICOORDS.
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**********************************************************************/
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inline int32_t operator *( //cross product
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const ICOORD &op1, //operands
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const ICOORD &op2) {
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return op1.xcoord * op2.ycoord - op1.ycoord * op2.xcoord;
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}
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/**********************************************************************
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* operator*
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*
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* Scalar multiply of an ICOORD.
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**********************************************************************/
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inline ICOORD operator *( //scalar multiply
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const ICOORD &op1, //operands
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int16_t scale) {
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ICOORD result; //output
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result.xcoord = op1.xcoord * scale;
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result.ycoord = op1.ycoord * scale;
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return result;
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}
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inline ICOORD operator *( //scalar multiply
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int16_t scale,
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const ICOORD &op1 //operands
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) {
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ICOORD result; //output
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result.xcoord = op1.xcoord * scale;
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result.ycoord = op1.ycoord * scale;
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return result;
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}
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/**********************************************************************
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* operator*=
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*
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* Scalar multiply of an ICOORD.
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**********************************************************************/
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inline ICOORD &
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operator*= ( //scalar multiply
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ICOORD & op1, //operands
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int16_t scale) {
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op1.xcoord *= scale;
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op1.ycoord *= scale;
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return op1;
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}
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/**********************************************************************
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* operator/
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*
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* Scalar divide of an ICOORD.
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**********************************************************************/
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inline ICOORD
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operator/ ( //scalar divide
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const ICOORD & op1, //operands
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int16_t scale) {
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ICOORD result; //output
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result.xcoord = op1.xcoord / scale;
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result.ycoord = op1.ycoord / scale;
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return result;
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}
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/**********************************************************************
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* operator/=
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*
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* Scalar divide of an ICOORD.
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**********************************************************************/
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inline ICOORD &
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operator/= ( //scalar divide
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ICOORD & op1, //operands
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int16_t scale) {
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op1.xcoord /= scale;
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op1.ycoord /= scale;
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return op1;
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}
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/**********************************************************************
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* ICOORD::rotate
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*
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* Rotate an ICOORD by the given (normalized) (cos,sin) vector.
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**********************************************************************/
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inline void ICOORD::rotate( //rotate by vector
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const FCOORD& vec) {
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int16_t tmp;
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tmp = (int16_t) floor (xcoord * vec.x () - ycoord * vec.y () + 0.5);
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ycoord = (int16_t) floor (ycoord * vec.x () + xcoord * vec.y () + 0.5);
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xcoord = tmp;
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}
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/**********************************************************************
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* operator!
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*
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* Rotate an FCOORD 90 degrees anticlockwise.
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**********************************************************************/
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inline FCOORD
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operator! ( //rotate 90 deg anti
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const FCOORD & src //thing to rotate
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) {
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FCOORD result; //output
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result.xcoord = -src.ycoord;
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result.ycoord = src.xcoord;
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return result;
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}
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/**********************************************************************
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* operator-
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*
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* Unary minus of an FCOORD.
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**********************************************************************/
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inline FCOORD
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operator- ( //unary minus
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const FCOORD & src //thing to minus
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) {
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FCOORD result; //output
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result.xcoord = -src.xcoord;
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result.ycoord = -src.ycoord;
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return result;
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}
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/**********************************************************************
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* operator+
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*
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* Add 2 FCOORDS.
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**********************************************************************/
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inline FCOORD
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operator+ ( //sum vectors
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const FCOORD & op1, //operands
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const FCOORD & op2) {
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FCOORD sum; //result
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sum.xcoord = op1.xcoord + op2.xcoord;
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sum.ycoord = op1.ycoord + op2.ycoord;
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return sum;
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}
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/**********************************************************************
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* operator+=
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*
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* Add 2 FCOORDS.
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**********************************************************************/
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inline FCOORD &
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operator+= ( //sum vectors
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FCOORD & op1, //operands
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const FCOORD & op2) {
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op1.xcoord += op2.xcoord;
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op1.ycoord += op2.ycoord;
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return op1;
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}
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/**********************************************************************
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* operator-
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*
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* Subtract 2 FCOORDS.
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**********************************************************************/
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inline FCOORD
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operator- ( //subtract vectors
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const FCOORD & op1, //operands
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const FCOORD & op2) {
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FCOORD sum; //result
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sum.xcoord = op1.xcoord - op2.xcoord;
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sum.ycoord = op1.ycoord - op2.ycoord;
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return sum;
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}
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/**********************************************************************
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* operator-=
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*
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* Subtract 2 FCOORDS.
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**********************************************************************/
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inline FCOORD &
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operator-= ( //sum vectors
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FCOORD & op1, //operands
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const FCOORD & op2) {
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op1.xcoord -= op2.xcoord;
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op1.ycoord -= op2.ycoord;
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return op1;
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}
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/**********************************************************************
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* operator%
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*
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* Scalar product of 2 FCOORDS.
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**********************************************************************/
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inline float
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operator% ( //scalar product
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const FCOORD & op1, //operands
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const FCOORD & op2) {
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return op1.xcoord * op2.xcoord + op1.ycoord * op2.ycoord;
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}
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/**********************************************************************
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* operator*
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*
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* Cross product of 2 FCOORDS.
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**********************************************************************/
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inline float operator *( //cross product
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const FCOORD &op1, //operands
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const FCOORD &op2) {
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return op1.xcoord * op2.ycoord - op1.ycoord * op2.xcoord;
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}
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/**********************************************************************
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* operator*
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*
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* Scalar multiply of an FCOORD.
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**********************************************************************/
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inline FCOORD operator *( //scalar multiply
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const FCOORD &op1, //operands
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float scale) {
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FCOORD result; //output
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result.xcoord = op1.xcoord * scale;
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result.ycoord = op1.ycoord * scale;
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return result;
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}
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inline FCOORD operator *( //scalar multiply
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float scale,
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const FCOORD &op1 //operands
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) {
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FCOORD result; //output
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result.xcoord = op1.xcoord * scale;
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result.ycoord = op1.ycoord * scale;
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return result;
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}
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/**********************************************************************
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* operator*=
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*
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* Scalar multiply of an FCOORD.
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**********************************************************************/
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inline FCOORD &
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operator*= ( //scalar multiply
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FCOORD & op1, //operands
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float scale) {
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op1.xcoord *= scale;
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op1.ycoord *= scale;
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return op1;
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}
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/**********************************************************************
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* operator/
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*
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* Scalar divide of an FCOORD.
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**********************************************************************/
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inline FCOORD
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operator/ ( //scalar divide
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const FCOORD & op1, //operands
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float scale) {
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FCOORD result; //output
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if (scale != 0) {
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result.xcoord = op1.xcoord / scale;
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result.ycoord = op1.ycoord / scale;
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}
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return result;
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}
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/**********************************************************************
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* operator/=
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*
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* Scalar divide of an FCOORD.
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**********************************************************************/
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inline FCOORD &
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operator/= ( //scalar divide
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FCOORD & op1, //operands
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float scale) {
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if (scale != 0) {
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op1.xcoord /= scale;
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op1.ycoord /= scale;
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}
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return op1;
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}
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/**********************************************************************
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* rotate
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*
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* Rotate an FCOORD by the given (normalized) (cos,sin) vector.
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**********************************************************************/
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inline void FCOORD::rotate( //rotate by vector
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const FCOORD vec) {
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float tmp;
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tmp = xcoord * vec.x () - ycoord * vec.y ();
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ycoord = ycoord * vec.x () + xcoord * vec.y ();
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xcoord = tmp;
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}
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inline void FCOORD::unrotate(const FCOORD& vec) {
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rotate(FCOORD(vec.x(), -vec.y()));
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}
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#endif
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