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525 lines
19 KiB
C++
525 lines
19 KiB
C++
///////////////////////////////////////////////////////////////////////
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// File: unicharset.h
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// Description: Unicode character/ligature set class.
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// Author: Thomas Kielbus
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// Created: Wed Jun 28 17:05:01 PDT 2006
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//
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// (C) Copyright 2006, Google Inc.
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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///////////////////////////////////////////////////////////////////////
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#ifndef TESSERACT_CCUTIL_UNICHARSET_H__
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#define TESSERACT_CCUTIL_UNICHARSET_H__
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#include "assert.h"
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#include "strngs.h"
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#include "unichar.h"
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#include "unicharmap.h"
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#include "varable.h"
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class CHAR_FRAGMENT {
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public:
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// Minimum number of characters used for fragment representation.
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static const int kMinLen = 6;
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// Maximum number of characters used for fragment representation.
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static const int kMaxLen = 3 + UNICHAR_LEN + 2;
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// Special character used in representing character fragments.
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static const char kSeparator = '|';
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// Maximum number of fragments per character.
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static const int kMaxChunks = 3;
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// Setters and Getters.
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inline void set_all(const char *unichar, int pos, int total) {
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this->set_unichar(unichar);
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this->set_pos(pos);
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this->set_total(total);
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}
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inline void set_unichar(const char *uch) {
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strncpy(this->unichar, uch, UNICHAR_LEN);
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this->unichar[UNICHAR_LEN] = '\0';
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}
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inline void set_pos(int p) { this->pos = p; }
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inline void set_total(int t) { this->total = t; }
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inline const char* get_unichar() const { return this->unichar; }
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inline int get_pos() const { return this->pos; }
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inline int get_total() const { return this->total; }
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// Returns the string that represents a fragment
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// with the given unichar, pos and total.
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static STRING to_string(const char *unichar, int pos, int total) {
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STRING result = "";
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result += kSeparator;
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result += unichar;
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char buffer[kMaxLen];
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snprintf(buffer, kMaxLen, "%c%d%c%d", kSeparator, pos, kSeparator, total);
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result += buffer;
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return result;
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}
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// Returns the string that represents this fragment.
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STRING to_string() const {
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return to_string(this->unichar, this->pos, this->total);
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}
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// Checks whether a fragment has the same unichar,
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// position and total as the given inputs.
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inline bool equals(const char *other_unichar,
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int other_pos, int other_total) const {
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return (strcmp(this->unichar, other_unichar) == 0 &&
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this->pos == other_pos && this->total == other_total);
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}
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inline bool equals(const CHAR_FRAGMENT *other) const {
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return this->equals(other->get_unichar(),
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other->get_pos(),
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other->get_total());
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}
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// Checks whether a given fragment is a continuation of this fragment.
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// Assumes that the given fragment pointer is not NULL.
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inline bool is_continuation_of(const CHAR_FRAGMENT *fragment) const {
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return (strcmp(this->unichar, fragment->get_unichar()) == 0 &&
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this->total == fragment->get_total() &&
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this->pos == fragment->get_pos() + 1);
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}
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// Returns true if this fragment is a beginning fragment.
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inline bool is_beginning() const { return this->pos == 0; }
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// Returns true if this fragment is an ending fragment.
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inline bool is_ending() const { return this->pos == this->total-1; }
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// Parses the string to see whether it represents a character fragment
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// (rather than a regular character). If so, allocates memory for a new
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// CHAR_FRAGMENT instance and fills it in with the corresponding fragment
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// information. Fragments are of the form:
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// |m|1|2, meaning chunk 1 of 2 of character m.
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//
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// If parsing succeeded returns the pointer to the allocated CHAR_FRAGMENT
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// instance, otherwise (if the string does not represent a fragment or it
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// looks like it does, but parsing it as a fragment fails) returns NULL.
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//
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// Note: The caller is responsible for deallocating memory
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// associated with the returned pointer.
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static CHAR_FRAGMENT *parse_from_string(const char *str);
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private:
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char unichar[UNICHAR_LEN + 1];
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inT16 pos; // fragment position in the character
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inT16 total; // total number of fragments in the character
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};
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// The UNICHARSET class is an utility class for Tesseract that holds the
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// set of characters that are used by the engine. Each character is identified
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// by a unique number, from 0 to (size - 1).
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class UNICHARSET {
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public:
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// Create an empty UNICHARSET
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UNICHARSET();
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~UNICHARSET();
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// Return the UNICHAR_ID of a given unichar representation within the
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// UNICHARSET.
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const UNICHAR_ID unichar_to_id(const char* const unichar_repr) const;
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// Return the UNICHAR_ID of a given unichar representation within the
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// UNICHARSET. Only the first length characters from unichar_repr are used.
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const UNICHAR_ID unichar_to_id(const char* const unichar_repr,
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int length) const;
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// Return the minimum number of bytes that matches a legal UNICHAR_ID,
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// while leaving a legal UNICHAR_ID afterwards. In other words, if there
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// is both a short and a long match to the string, return the length that
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// ensures there is a legal match after it.
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int step(const char* str) const;
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// Return the unichar representation corresponding to the given UNICHAR_ID
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// within the UNICHARSET.
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const char* const id_to_unichar(UNICHAR_ID id) const;
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// Return a STRING that reformats the utf8 str into the str followed
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// by its hex unicodes.
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static STRING debug_utf8_str(const char* str);
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// Return a STRING containing debug information on the unichar, including
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// the id_to_unichar, its hex unicodes and the properties.
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STRING debug_str(UNICHAR_ID id) const;
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STRING debug_str(const char * unichar_repr) const {
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return debug_str(unichar_to_id(unichar_repr));
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}
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// Add a unichar representation to the set.
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void unichar_insert(const char* const unichar_repr);
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// Return true if the given unichar id exists within the set.
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// Relies on the fact that unichar ids are contiguous in the unicharset.
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bool contains_unichar_id(UNICHAR_ID unichar_id) const {
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return unichar_id != INVALID_UNICHAR_ID && unichar_id < size_used;
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}
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// Return true if the given unichar representation exists within the set.
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bool contains_unichar(const char* const unichar_repr) const;
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bool contains_unichar(const char* const unichar_repr, int length) const;
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// Return true if the given unichar representation corresponds to the given
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// UNICHAR_ID within the set.
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bool eq(UNICHAR_ID unichar_id, const char* const unichar_repr) const;
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// Delete CHAR_FRAGMENTs stored in properties of unichars array.
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void delete_pointers_in_unichars() {
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for (int i = 0; i < size_used; ++i) {
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if (unichars[i].properties.fragment != NULL) {
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delete unichars[i].properties.fragment;
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unichars[i].properties.fragment = NULL;
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}
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}
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}
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// Clear the UNICHARSET (all the previous data is lost).
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void clear() {
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if (size_reserved > 0) {
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for (int i = 0; i < script_table_size_used; ++i)
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delete[] script_table[i];
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delete[] script_table;
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script_table = 0;
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script_table_size_reserved = 0;
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script_table_size_used = 0;
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delete_pointers_in_unichars();
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delete[] unichars;
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unichars = 0;
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size_reserved = 0;
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size_used = 0;
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}
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ids.clear();
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}
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// Return the size of the set (the number of different UNICHAR it holds).
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int size() const {
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return size_used;
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}
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// Reserve enough memory space for the given number of UNICHARS
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void reserve(int unichars_number);
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// Opens the file indicated by filename and saves unicharset to that file.
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// Returns true if the operation is successful.
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bool save_to_file(const char * const filename) const {
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FILE* file = fopen(filename, "w+");
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if (file == NULL) return false;
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bool result = save_to_file(file);
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fclose(file);
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return result;
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}
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// Saves the content of the UNICHARSET to the given file.
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// Returns true if the operation is successful.
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bool save_to_file(FILE *file) const;
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// Opens the file indicated by filename and loads the UNICHARSET
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// from the given file. The previous data is lost.
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// Returns true if the operation is successful.
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bool load_from_file(const char* const filename) {
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FILE* file = fopen(filename, "r");
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if (file == NULL) return false;
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bool result = load_from_file(file);
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fclose(file);
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return result;
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}
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// Loads the UNICHARSET from the given file. The previous data is lost.
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// Returns true if the operation is successful.
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bool load_from_file(FILE *file);
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// Set a whitelist and/or blacklist of characters to recognize.
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// An empty or NULL whitelist enables everything (minus any blacklist).
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// An empty or NULL blacklist disables nothing.
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// The blacklist overrides the whitelist.
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// Each list is a string of utf8 character strings. Boundaries between
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// unicharset units are worked out automatically, and characters not in
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// the unicharset are silently ignored.
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void set_black_and_whitelist(const char* blacklist, const char* whitelist);
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// Set the isalpha property of the given unichar to the given value.
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void set_isalpha(UNICHAR_ID unichar_id, bool value) {
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unichars[unichar_id].properties.isalpha = value;
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}
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// Set the islower property of the given unichar to the given value.
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void set_islower(UNICHAR_ID unichar_id, bool value) {
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unichars[unichar_id].properties.islower = value;
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}
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// Set the isupper property of the given unichar to the given value.
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void set_isupper(UNICHAR_ID unichar_id, bool value) {
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unichars[unichar_id].properties.isupper = value;
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}
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// Set the isdigit property of the given unichar to the given value.
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void set_isdigit(UNICHAR_ID unichar_id, bool value) {
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unichars[unichar_id].properties.isdigit = value;
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}
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// Set the ispunctuation property of the given unichar to the given value.
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void set_ispunctuation(UNICHAR_ID unichar_id, bool value) {
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unichars[unichar_id].properties.ispunctuation = value;
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}
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// Set the isngram property of the given unichar to the given value.
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void set_isngram(UNICHAR_ID unichar_id, bool value) {
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unichars[unichar_id].properties.isngram = value;
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}
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// Set the script name of the given unichar to the given value.
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// Value is copied and thus can be a temporary;
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void set_script(UNICHAR_ID unichar_id, const char* value) {
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unichars[unichar_id].properties.script_id = add_script(value);
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}
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// Set other_case unichar id in the properties for the given unichar id.
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void set_other_case(UNICHAR_ID unichar_id, UNICHAR_ID other_case) {
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unichars[unichar_id].properties.other_case = other_case;
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}
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// Return the isalpha property of the given unichar.
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bool get_isalpha(UNICHAR_ID unichar_id) const {
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return unichars[unichar_id].properties.isalpha;
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}
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// Return the islower property of the given unichar.
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bool get_islower(UNICHAR_ID unichar_id) const {
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return unichars[unichar_id].properties.islower;
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}
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// Return the isupper property of the given unichar.
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bool get_isupper(UNICHAR_ID unichar_id) const {
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return unichars[unichar_id].properties.isupper;
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}
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// Return the isdigit property of the given unichar.
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bool get_isdigit(UNICHAR_ID unichar_id) const {
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return unichars[unichar_id].properties.isdigit;
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}
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// Return the ispunctuation property of the given unichar.
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bool get_ispunctuation(UNICHAR_ID unichar_id) const {
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return unichars[unichar_id].properties.ispunctuation;
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}
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// Return the isngram property of the given unichar.
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bool get_isngram(UNICHAR_ID unichar_id) const {
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return unichars[unichar_id].properties.isngram;
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}
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// Return the script name of the given unichar.
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// The returned pointer will always be the same for the same script, it's
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// managed by unicharset and thus MUST NOT be deleted
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int get_script(UNICHAR_ID unichar_id) const {
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return unichars[unichar_id].properties.script_id;
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}
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// Get other_case unichar id in the properties for the given unichar id.
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UNICHAR_ID get_other_case(UNICHAR_ID unichar_id) const {
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return unichars[unichar_id].properties.other_case;
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}
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// Returns UNICHAR_ID of the corresponding lower-case unichar.
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UNICHAR_ID to_lower(UNICHAR_ID unichar_id) const {
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if (unichars[unichar_id].properties.islower) return unichar_id;
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return unichars[unichar_id].properties.other_case;
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}
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// Returns UNICHAR_ID of the corresponding upper-case unichar.
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UNICHAR_ID to_upper(UNICHAR_ID unichar_id) const {
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if (unichars[unichar_id].properties.isupper) return unichar_id;
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return unichars[unichar_id].properties.other_case;
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}
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// Return a pointer to the CHAR_FRAGMENT class if the given
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// unichar id represents a character fragment.
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const CHAR_FRAGMENT *get_fragment(UNICHAR_ID unichar_id) const {
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return unichars[unichar_id].properties.fragment;
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}
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// Return the isalpha property of the given unichar representation.
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bool get_isalpha(const char* const unichar_repr) const {
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return get_isalpha(unichar_to_id(unichar_repr));
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}
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// Return the islower property of the given unichar representation.
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bool get_islower(const char* const unichar_repr) const {
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return get_islower(unichar_to_id(unichar_repr));
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}
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// Return the isupper property of the given unichar representation.
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bool get_isupper(const char* const unichar_repr) const {
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return get_isupper(unichar_to_id(unichar_repr));
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}
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// Return the isdigit property of the given unichar representation.
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bool get_isdigit(const char* const unichar_repr) const {
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return get_isdigit(unichar_to_id(unichar_repr));
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}
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// Return the ispunctuation property of the given unichar representation.
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bool get_ispunctuation(const char* const unichar_repr) const {
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return get_ispunctuation(unichar_to_id(unichar_repr));
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}
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// Return the script name of the given unichar representation.
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// The returned pointer will always be the same for the same script, it's
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// managed by unicharset and thus MUST NOT be deleted
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int get_script(const char* const unichar_repr) const {
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return get_script(unichar_to_id(unichar_repr));
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}
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// Return a pointer to the CHAR_FRAGMENT class struct if the given
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// unichar representation represents a character fragment.
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const CHAR_FRAGMENT *get_fragment(const char* const unichar_repr) const {
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if (unichar_repr == NULL || unichar_repr[0] == '\0' ||
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!ids.contains(unichar_repr)) {
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return NULL;
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}
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return get_fragment(unichar_to_id(unichar_repr));
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}
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// Return the isalpha property of the given unichar representation.
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// Only the first length characters from unichar_repr are used.
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bool get_isalpha(const char* const unichar_repr,
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int length) const {
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return get_isalpha(unichar_to_id(unichar_repr, length));
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}
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// Return the islower property of the given unichar representation.
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// Only the first length characters from unichar_repr are used.
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bool get_islower(const char* const unichar_repr,
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int length) const {
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return get_islower(unichar_to_id(unichar_repr, length));
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}
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// Return the isupper property of the given unichar representation.
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// Only the first length characters from unichar_repr are used.
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bool get_isupper(const char* const unichar_repr,
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int length) const {
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return get_isupper(unichar_to_id(unichar_repr, length));
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}
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// Return the isdigit property of the given unichar representation.
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// Only the first length characters from unichar_repr are used.
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bool get_isdigit(const char* const unichar_repr,
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int length) const {
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return get_isdigit(unichar_to_id(unichar_repr, length));
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}
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// Return the ispunctuation property of the given unichar representation.
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// Only the first length characters from unichar_repr are used.
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bool get_ispunctuation(const char* const unichar_repr,
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int length) const {
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return get_ispunctuation(unichar_to_id(unichar_repr, length));
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}
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// Return the script name of the given unichar representation.
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// Only the first length characters from unichar_repr are used.
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// The returned pointer will always be the same for the same script, it's
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// managed by unicharset and thus MUST NOT be deleted
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int get_script(const char* const unichar_repr,
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int length) const {
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return get_script(unichar_to_id(unichar_repr, length));
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}
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// Return the (current) number of scripts in the script table
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int get_script_table_size() const {
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return script_table_size_used;
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}
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// Return the script string from its id
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const char* get_script_from_script_id(int id) const {
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if (id >= script_table_size_used || id < 0)
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return null_script;
|
|
return script_table[id];
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|
}
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|
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// Returns the id from the name of the script, or 0 if script is not found.
|
|
// Note that this is an expensive operation since it involves iteratively
|
|
// comparing strings in the script table. To avoid dependency on STL, we
|
|
// won't use a hash. Instead, the calling function can use this to lookup
|
|
// and save the ID for relevant scripts for fast comparisons later.
|
|
int get_script_id_from_name(const char* script_name) const;
|
|
|
|
// Return true if the given script is the null script
|
|
bool is_null_script(const char* script) const {
|
|
return script == null_script;
|
|
}
|
|
|
|
// Uniquify the given script. For two scripts a and b, if strcmp(a, b) == 0,
|
|
// then the returned pointer will be the same.
|
|
// The script parameter is copied and thus can be a temporary.
|
|
int add_script(const char* script);
|
|
|
|
// Return the enabled property of the given unichar.
|
|
bool get_enabled(UNICHAR_ID unichar_id) const {
|
|
return unichars[unichar_id].properties.enabled;
|
|
}
|
|
|
|
|
|
int null_sid() const { return null_sid_; }
|
|
int common_sid() const { return common_sid_; }
|
|
int latin_sid() const { return latin_sid_; }
|
|
int cyrillic_sid() const { return cyrillic_sid_; }
|
|
int greek_sid() const { return greek_sid_; }
|
|
int han_sid() const { return han_sid_; }
|
|
|
|
private:
|
|
|
|
struct UNICHAR_PROPERTIES {
|
|
bool isalpha;
|
|
bool islower;
|
|
bool isupper;
|
|
bool isdigit;
|
|
bool ispunctuation;
|
|
bool isngram;
|
|
bool enabled;
|
|
int script_id;
|
|
UNICHAR_ID other_case; // id of the corresponding upper/lower case unichar
|
|
|
|
// Contains meta information about the fragment if a unichar represents
|
|
// a fragment of a character, otherwise should be set to NULL.
|
|
// It is assumed that character fragments are added to the unicharset
|
|
// after the corresponding 'base' characters.
|
|
CHAR_FRAGMENT *fragment;
|
|
};
|
|
|
|
struct UNICHAR_SLOT {
|
|
char representation[UNICHAR_LEN + 1];
|
|
UNICHAR_PROPERTIES properties;
|
|
};
|
|
|
|
UNICHAR_SLOT* unichars;
|
|
UNICHARMAP ids;
|
|
int size_used;
|
|
int size_reserved;
|
|
char** script_table;
|
|
int script_table_size_used;
|
|
int script_table_size_reserved;
|
|
const char* null_script;
|
|
|
|
// A few convenient script name-to-id mapping without using hash.
|
|
// These are initialized when unicharset file is loaded. Anything
|
|
// missing from this list can be looked up using get_script_id_from_name.
|
|
int null_sid_;
|
|
int common_sid_;
|
|
int latin_sid_;
|
|
int cyrillic_sid_;
|
|
int greek_sid_;
|
|
int han_sid_;
|
|
};
|
|
|
|
#endif // TESSERACT_CCUTIL_UNICHARSET_H__
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