tesseract/classify/fpoint.cpp

62 lines
2.3 KiB
C++

/******************************************************************************
** Filename: fpoint.c
** Purpose: Abstract data type for a 2D point (floating point coords)
** Author: Dan Johnson
** History: Thu Apr 12 10:44:15 1990, DSJ, Created.
**
** (c) Copyright Hewlett-Packard Company, 1988.
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
** http://www.apache.org/licenses/LICENSE-2.0
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
******************************************************************************/
/*----------------------------------------------------------------------------
Include Files and Type Defines
----------------------------------------------------------------------------*/
#include "const.h"
#include "fpoint.h"
#include <stdio.h>
#include <math.h>
/*----------------------------------------------------------------------------
Public Code
----------------------------------------------------------------------------*/
FLOAT32 DistanceBetween(FPOINT A, FPOINT B) {
double xd = XDelta(A, B);
double yd = YDelta(A, B);
return sqrt(static_cast<double>(xd * xd + yd * yd));
}
/**
* Return the angle from Point1 to Point2 normalized to
* lie in the range 0 to FullScale (where FullScale corresponds
* to 2*pi or 360 degrees).
* @param Point1 points to compute angle between
* @param Point2 points to compute angle between
* @param FullScale value to associate with 2*pi
* @return none
* @note Globals: none
* @note Exceptions: none
* @note History: Wed Mar 28 14:27:25 1990, DSJ, Created.
*/
FLOAT32 NormalizedAngleFrom(FPOINT *Point1,
FPOINT *Point2,
FLOAT32 FullScale) {
FLOAT32 Angle;
FLOAT32 NumRadsInCircle = 2.0 * PI;
Angle = AngleFrom (*Point1, *Point2);
if (Angle < 0.0)
Angle += NumRadsInCircle;
Angle *= FullScale / NumRadsInCircle;
if (Angle < 0.0 || Angle >= FullScale)
Angle = 0.0;
return (Angle);
}