tesseract/src/classify/fpoint.h
Stefan Weil faae87beaa Replace FLOAT32 by float data type
On most systems float is the IEEE 754 single-precision binary
floating-point format (32 bits). Tesseract does not support other systems.

Signed-off-by: Stefan Weil <sw@weilnetz.de>
2018-07-02 13:29:39 +02:00

55 lines
2.2 KiB
C

/******************************************************************************
** Filename: fpoint.h
** Purpose: Abstract data type for 2D points (floating point coords)
** Author: Dan Johnson
**
** (c) Copyright Hewlett-Packard Company, 1988.
** (c) Copyright Hewlett-Packard Company, 1988.
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
** http://www.apache.org/licenses/LICENSE-2.0
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
******************************************************************************/
#ifndef FPOINT_H
#define FPOINT_H
/**----------------------------------------------------------------------------
Include Files and Type Defines
----------------------------------------------------------------------------**/
#include <cmath>
#include <cstdio>
#include "host.h"
/* define data structure to hold 2D points or vectors using floating point */
typedef struct {
float x, y;
} FPOINT;
using FVECTOR = FPOINT;
/**----------------------------------------------------------------------------
Macros
----------------------------------------------------------------------------**/
/* macros for computing miscellaneous functions of 2 points */
#define XDelta(A, B) ((B).x - (A).x)
#define YDelta(A, B) ((B).y - (A).y)
#define SlopeFrom(A, B) (YDelta(A, B) / XDelta(A, B))
#define AngleFrom(A, B) (atan2((double)YDelta(A, B), (double)XDelta(A, B)))
#define XIntersectionOf(A, B, X) (SlopeFrom(A, B) * ((X)-A.x) + A.y)
/*-------------------------------------------------------------------------
Public Function Prototypes
---------------------------------------------------------------------------*/
float DistanceBetween(FPOINT A, FPOINT B);
float NormalizedAngleFrom(FPOINT* Point1, FPOINT* Point2, float FullScale);
#endif