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308 lines
13 KiB
C++
308 lines
13 KiB
C++
///////////////////////////////////////////////////////////////////////
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// File: network.h
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// Description: Base class for neural network implementations.
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// Author: Ray Smith
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// Created: Wed May 01 16:38:06 PST 2013
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//
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// (C) Copyright 2013, Google Inc.
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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///////////////////////////////////////////////////////////////////////
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#ifndef TESSERACT_LSTM_NETWORK_H_
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#define TESSERACT_LSTM_NETWORK_H_
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#include <stdio.h>
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#include <cmath>
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#include "genericvector.h"
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#include "helpers.h"
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#include "matrix.h"
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#include "networkio.h"
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#include "serialis.h"
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#include "static_shape.h"
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#include "tprintf.h"
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struct Pix;
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class ScrollView;
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class TBOX;
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namespace tesseract {
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class ImageData;
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class NetworkScratch;
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// Enum to store the run-time type of a Network. Keep in sync with kTypeNames.
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enum NetworkType {
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NT_NONE, // The naked base class.
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NT_INPUT, // Inputs from an image.
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// Plumbing networks combine other networks or rearrange the inputs.
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NT_CONVOLVE, // Duplicates inputs in a sliding window neighborhood.
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NT_MAXPOOL, // Chooses the max result from a rectangle.
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NT_PARALLEL, // Runs networks in parallel.
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NT_REPLICATED, // Runs identical networks in parallel.
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NT_PAR_RL_LSTM, // Runs LTR and RTL LSTMs in parallel.
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NT_PAR_UD_LSTM, // Runs Up and Down LSTMs in parallel.
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NT_PAR_2D_LSTM, // Runs 4 LSTMs in parallel.
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NT_SERIES, // Executes a sequence of layers.
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NT_RECONFIG, // Scales the time/y size but makes the output deeper.
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NT_XREVERSED, // Reverses the x direction of the inputs/outputs.
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NT_YREVERSED, // Reverses the y-direction of the inputs/outputs.
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NT_XYTRANSPOSE, // Transposes x and y (for just a single op).
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// Functional networks actually calculate stuff.
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NT_LSTM, // Long-Short-Term-Memory block.
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NT_LSTM_SUMMARY, // LSTM that only keeps its last output.
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NT_LOGISTIC, // Fully connected logistic nonlinearity.
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NT_POSCLIP, // Fully connected rect lin version of logistic.
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NT_SYMCLIP, // Fully connected rect lin version of tanh.
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NT_TANH, // Fully connected with tanh nonlinearity.
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NT_RELU, // Fully connected with rectifier nonlinearity.
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NT_LINEAR, // Fully connected with no nonlinearity.
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NT_SOFTMAX, // Softmax uses exponential normalization, with CTC.
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NT_SOFTMAX_NO_CTC, // Softmax uses exponential normalization, no CTC.
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// The SOFTMAX LSTMs both have an extra softmax layer on top, but inside, with
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// the outputs fed back to the input of the LSTM at the next timestep.
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// The ENCODED version binary encodes the softmax outputs, providing log2 of
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// the number of outputs as additional inputs, and the other version just
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// provides all the softmax outputs as additional inputs.
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NT_LSTM_SOFTMAX, // 1-d LSTM with built-in fully connected softmax.
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NT_LSTM_SOFTMAX_ENCODED, // 1-d LSTM with built-in binary encoded softmax.
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// A TensorFlow graph encapsulated as a Tesseract network.
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NT_TENSORFLOW,
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NT_COUNT // Array size.
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};
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// Enum of Network behavior flags. Can in theory be set for each individual
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// network element.
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enum NetworkFlags {
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// Network forward/backprop behavior.
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NF_LAYER_SPECIFIC_LR = 64, // Separate learning rate for each layer.
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NF_ADA_GRAD = 128, // Weight-specific learning rate.
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};
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// State of training and desired state used in SetEnableTraining.
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enum TrainingState {
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// Valid states of training_.
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TS_DISABLED, // Disabled permanently.
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TS_ENABLED, // Enabled for backprop and to write a training dump.
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TS_TEMP_DISABLE, // Temporarily disabled to write a recognition dump.
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// Valid only for SetEnableTraining.
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TS_RE_ENABLE, // Re-Enable whatever the current state.
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};
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// Base class for network types. Not quite an abstract base class, but almost.
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// Most of the time no isolated Network exists, except prior to
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// deserialization.
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class Network {
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public:
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Network();
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Network(NetworkType type, const STRING& name, int ni, int no);
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virtual ~Network();
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// Accessors.
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NetworkType type() const {
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return type_;
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}
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bool IsTraining() const { return training_ == TS_ENABLED; }
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bool needs_to_backprop() const {
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return needs_to_backprop_;
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}
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int num_weights() const { return num_weights_; }
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int NumInputs() const {
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return ni_;
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}
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int NumOutputs() const {
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return no_;
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}
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// Returns the required shape input to the network.
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virtual StaticShape InputShape() const {
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StaticShape result;
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return result;
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}
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// Returns the shape output from the network given an input shape (which may
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// be partially unknown ie zero).
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virtual StaticShape OutputShape(const StaticShape& input_shape) const {
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StaticShape result(input_shape);
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result.set_depth(no_);
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return result;
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}
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const STRING& name() const {
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return name_;
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}
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virtual STRING spec() const {
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return "?";
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}
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bool TestFlag(NetworkFlags flag) const {
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return (network_flags_ & flag) != 0;
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}
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// Initialization and administrative functions that are mostly provided
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// by Plumbing.
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// Returns true if the given type is derived from Plumbing, and thus contains
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// multiple sub-networks that can have their own learning rate.
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virtual bool IsPlumbingType() const { return false; }
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// Suspends/Enables/Permanently disables training by setting the training_
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// flag. Serialize and DeSerialize only operate on the run-time data if state
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// is TS_DISABLED or TS_TEMP_DISABLE. Specifying TS_TEMP_DISABLE will
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// temporarily disable layers in state TS_ENABLED, allowing a trainer to
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// serialize as if it were a recognizer.
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// TS_RE_ENABLE will re-enable layers that were previously in any disabled
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// state. If in TS_TEMP_DISABLE then the flag is just changed, but if in
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// TS_DISABLED, the deltas in the weight matrices are reinitialized so that a
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// recognizer can be converted back to a trainer.
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virtual void SetEnableTraining(TrainingState state);
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// Sets flags that control the action of the network. See NetworkFlags enum
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// for bit values.
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virtual void SetNetworkFlags(uinT32 flags);
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// Sets up the network for training. Initializes weights using weights of
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// scale `range` picked according to the random number generator `randomizer`.
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// Note that randomizer is a borrowed pointer that should outlive the network
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// and should not be deleted by any of the networks.
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// Returns the number of weights initialized.
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virtual int InitWeights(float range, TRand* randomizer);
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// Converts a float network to an int network.
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virtual void ConvertToInt() {}
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// Provides a pointer to a TRand for any networks that care to use it.
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// Note that randomizer is a borrowed pointer that should outlive the network
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// and should not be deleted by any of the networks.
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virtual void SetRandomizer(TRand* randomizer);
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// Sets needs_to_backprop_ to needs_backprop and returns true if
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// needs_backprop || any weights in this network so the next layer forward
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// can be told to produce backprop for this layer if needed.
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virtual bool SetupNeedsBackprop(bool needs_backprop);
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// Returns the most recent reduction factor that the network applied to the
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// time sequence. Assumes that any 2-d is already eliminated. Used for
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// scaling bounding boxes of truth data and calculating result bounding boxes.
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// WARNING: if GlobalMinimax is used to vary the scale, this will return
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// the last used scale factor. Call it before any forward, and it will return
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// the minimum scale factor of the paths through the GlobalMinimax.
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virtual int XScaleFactor() const {
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return 1;
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}
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// Provides the (minimum) x scale factor to the network (of interest only to
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// input units) so they can determine how to scale bounding boxes.
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virtual void CacheXScaleFactor(int factor) {}
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// Provides debug output on the weights.
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virtual void DebugWeights() {
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tprintf("Must override Network::DebugWeights for type %d\n", type_);
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}
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// Writes to the given file. Returns false in case of error.
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// Should be overridden by subclasses, but called by their Serialize.
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virtual bool Serialize(TFile* fp) const;
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// Reads from the given file. Returns false in case of error.
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// If swap is true, assumes a big/little-endian swap is needed.
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// Should be overridden by subclasses, but NOT called by their DeSerialize.
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virtual bool DeSerialize(bool swap, TFile* fp);
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// Updates the weights using the given learning rate and momentum.
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// num_samples is the quotient to be used in the adagrad computation iff
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// use_ada_grad_ is true.
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virtual void Update(float learning_rate, float momentum, int num_samples) {}
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// Sums the products of weight updates in *this and other, splitting into
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// positive (same direction) in *same and negative (different direction) in
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// *changed.
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virtual void CountAlternators(const Network& other, double* same,
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double* changed) const {}
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// Reads from the given file. Returns NULL in case of error.
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// If swap is true, assumes a big/little-endian swap is needed.
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// Determines the type of the serialized class and calls its DeSerialize
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// on a new object of the appropriate type, which is returned.
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static Network* CreateFromFile(bool swap, TFile* fp);
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// Runs forward propagation of activations on the input line.
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// Note that input and output are both 2-d arrays.
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// The 1st index is the time element. In a 1-d network, it might be the pixel
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// position on the textline. In a 2-d network, the linearization is defined
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// by the stride_map. (See networkio.h).
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// The 2nd index of input is the network inputs/outputs, and the dimension
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// of the input must match NumInputs() of this network.
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// The output array will be resized as needed so that its 1st dimension is
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// always equal to the number of output values, and its second dimension is
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// always NumOutputs(). Note that all this detail is encapsulated away inside
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// NetworkIO, as are the internals of the scratch memory space used by the
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// network. See networkscratch.h for that.
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// If input_transpose is not NULL, then it contains the transpose of input,
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// and the caller guarantees that it will still be valid on the next call to
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// backward. The callee is therefore at liberty to save the pointer and
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// reference it on a call to backward. This is a bit ugly, but it makes it
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// possible for a replicating parallel to calculate the input transpose once
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// instead of all the replicated networks having to do it.
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virtual void Forward(bool debug, const NetworkIO& input,
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const TransposedArray* input_transpose,
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NetworkScratch* scratch, NetworkIO* output) {
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tprintf("Must override Network::Forward for type %d\n", type_);
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}
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// Runs backward propagation of errors on fwdX_deltas.
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// Note that fwd_deltas and back_deltas are both 2-d arrays as with Forward.
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// Returns false if back_deltas was not set, due to there being no point in
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// propagating further backwards. Thus most complete networks will always
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// return false from Backward!
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virtual bool Backward(bool debug, const NetworkIO& fwd_deltas,
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NetworkScratch* scratch,
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NetworkIO* back_deltas) {
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tprintf("Must override Network::Backward for type %d\n", type_);
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return false;
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}
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// === Debug image display methods. ===
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// Displays the image of the matrix to the forward window.
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void DisplayForward(const NetworkIO& matrix);
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// Displays the image of the matrix to the backward window.
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void DisplayBackward(const NetworkIO& matrix);
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// Creates the window if needed, otherwise clears it.
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static void ClearWindow(bool tess_coords, const char* window_name,
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int width, int height, ScrollView** window);
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// Displays the pix in the given window. and returns the height of the pix.
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// The pix is pixDestroyed.
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static int DisplayImage(Pix* pix, ScrollView* window);
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protected:
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// Returns a random number in [-range, range].
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double Random(double range);
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protected:
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NetworkType type_; // Type of the derived network class.
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TrainingState training_; // Are we currently training?
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bool needs_to_backprop_; // This network needs to output back_deltas.
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inT32 network_flags_; // Behavior control flags in NetworkFlags.
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inT32 ni_; // Number of input values.
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inT32 no_; // Number of output values.
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inT32 num_weights_; // Number of weights in this and sub-network.
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STRING name_; // A unique name for this layer.
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// NOT-serialized debug data.
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ScrollView* forward_win_; // Recognition debug display window.
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ScrollView* backward_win_; // Training debug display window.
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TRand* randomizer_; // Random number generator.
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// Static serialized name/type_ mapping. Keep in sync with NetworkType.
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static char const* const kTypeNames[NT_COUNT];
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};
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} // namespace tesseract.
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#endif // TESSERACT_LSTM_NETWORK_H_
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