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331 lines
12 KiB
C++
331 lines
12 KiB
C++
/* -*-C-*-
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********************************************************************************
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*
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* File: split.cpp (Formerly split.c)
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* Description:
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* Author: Mark Seaman, OCR Technology
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* Created: Fri Oct 16 14:37:00 1987
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* Modified: Fri May 17 16:27:49 1991 (Mark Seaman) marks@hpgrlt
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* Language: C
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* Package: N/A
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* Status: Reusable Software Component
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*
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* (c) Copyright 1987, Hewlett-Packard Company.
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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** http://www.apache.org/licenses/LICENSE-2.0
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*
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*************************************************************************/
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/*----------------------------------------------------------------------
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I n c l u d e s
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----------------------------------------------------------------------*/
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// Include automatically generated configuration file if running autoconf.
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#ifdef HAVE_CONFIG_H
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#include "config_auto.h"
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#endif
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#include "split.h"
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#include "coutln.h"
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#include "tprintf.h"
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#ifdef __UNIX__
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#include <assert.h>
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#endif
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/*----------------------------------------------------------------------
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V a r i a b l e s
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----------------------------------------------------------------------*/
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// Limit on the amount of penalty for the chop being off-center.
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const int kCenterGradeCap = 25;
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// Ridiculously large priority for splits that are no use.
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const double kBadPriority = 999.0;
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BOOL_VAR(wordrec_display_splits, 0, "Display splits");
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// Returns the bounding box of all the points in the split.
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TBOX SPLIT::bounding_box() const {
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return TBOX(
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MIN(point1->pos.x, point2->pos.x), MIN(point1->pos.y, point2->pos.y),
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MAX(point1->pos.x, point2->pos.x), MAX(point1->pos.y, point2->pos.y));
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}
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// Hides the SPLIT so the outlines appear not to be cut by it.
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void SPLIT::Hide() const {
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EDGEPT* edgept = point1;
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do {
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edgept->Hide();
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edgept = edgept->next;
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} while (!edgept->EqualPos(*point2) && edgept != point1);
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edgept = point2;
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do {
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edgept->Hide();
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edgept = edgept->next;
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} while (!edgept->EqualPos(*point1) && edgept != point2);
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}
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// Undoes hide, so the outlines are cut by the SPLIT.
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void SPLIT::Reveal() const {
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EDGEPT* edgept = point1;
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do {
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edgept->Reveal();
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edgept = edgept->next;
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} while (!edgept->EqualPos(*point2) && edgept != point1);
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edgept = point2;
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do {
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edgept->Reveal();
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edgept = edgept->next;
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} while (!edgept->EqualPos(*point1) && edgept != point2);
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}
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// Compute a split priority based on the bounding boxes of the parts.
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// The arguments here are config parameters defined in Wordrec. Add chop_
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// to the beginning of the name.
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float SPLIT::FullPriority(int xmin, int xmax, double overlap_knob,
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int centered_maxwidth, double center_knob,
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double width_change_knob) const {
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TBOX box1 = Box12();
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TBOX box2 = Box21();
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int min_left = MIN(box1.left(), box2.left());
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int max_right = MAX(box1.right(), box2.right());
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if (xmin < min_left && xmax > max_right) return kBadPriority;
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float grade = 0.0f;
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// grade_overlap.
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int width1 = box1.width();
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int width2 = box2.width();
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int min_width = MIN(width1, width2);
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int overlap = -box1.x_gap(box2);
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if (overlap == min_width) {
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grade += 100.0f; // Total overlap.
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} else {
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if (2 * overlap > min_width) overlap += 2 * overlap - min_width;
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if (overlap > 0) grade += overlap_knob * overlap;
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}
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// grade_center_of_blob.
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if (width1 <= centered_maxwidth || width2 <= centered_maxwidth) {
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grade += MIN(kCenterGradeCap, center_knob * abs(width1 - width2));
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}
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// grade_width_change.
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float width_change_grade = 20 - (max_right - min_left - MAX(width1, width2));
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if (width_change_grade > 0.0f)
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grade += width_change_grade * width_change_knob;
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return grade;
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}
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// Returns true if *this SPLIT appears OK in the sense that it does not cross
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// any outlines and does not chop off any ridiculously small pieces.
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bool SPLIT::IsHealthy(const TBLOB& blob, int min_points, int min_area) const {
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return !IsLittleChunk(min_points, min_area) &&
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!blob.SegmentCrossesOutline(point1->pos, point2->pos);
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}
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// Returns true if the split generates a small chunk in terms of either area
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// or number of points.
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bool SPLIT::IsLittleChunk(int min_points, int min_area) const {
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if (point1->ShortNonCircularSegment(min_points, point2) &&
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point1->SegmentArea(point2) < min_area) {
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return true;
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}
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if (point2->ShortNonCircularSegment(min_points, point1) &&
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point2->SegmentArea(point1) < min_area) {
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return true;
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}
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return false;
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}
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/**********************************************************************
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* make_edgept
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*
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* Create an EDGEPT and hook it into an existing list of edge points.
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**********************************************************************/
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EDGEPT *make_edgept(int x, int y, EDGEPT *next, EDGEPT *prev) {
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EDGEPT *this_edgept;
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/* Create point */
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this_edgept = new EDGEPT;
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this_edgept->pos.x = x;
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this_edgept->pos.y = y;
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// Now deal with the src_outline steps.
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C_OUTLINE* prev_ol = prev->src_outline;
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if (prev_ol != NULL && prev->next == next) {
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// Compute the fraction of the segment that is being cut.
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FCOORD segment_vec(next->pos.x - prev->pos.x, next->pos.y - prev->pos.y);
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FCOORD target_vec(x - prev->pos.x, y - prev->pos.y);
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double cut_fraction = target_vec.length() / segment_vec.length();
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// Get the start and end at the step level.
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ICOORD step_start = prev_ol->position_at_index(prev->start_step);
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int end_step = prev->start_step + prev->step_count;
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int step_length = prev_ol->pathlength();
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ICOORD step_end = prev_ol->position_at_index(end_step % step_length);
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ICOORD step_vec = step_end - step_start;
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double target_length = step_vec.length() * cut_fraction;
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// Find the point on the segment that gives the length nearest to target.
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int best_step = prev->start_step;
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ICOORD total_step(0, 0);
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double best_dist = target_length;
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for (int s = prev->start_step; s < end_step; ++s) {
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total_step += prev_ol->step(s % step_length);
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double dist = fabs(target_length - total_step.length());
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if (dist < best_dist) {
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best_dist = dist;
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best_step = s + 1;
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}
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}
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// The new point is an intermediate point.
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this_edgept->src_outline = prev_ol;
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this_edgept->step_count = end_step - best_step;
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this_edgept->start_step = best_step % step_length;
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prev->step_count = best_step - prev->start_step;
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} else {
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// The new point is poly only.
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this_edgept->src_outline = NULL;
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this_edgept->step_count = 0;
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this_edgept->start_step = 0;
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}
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/* Hook it up */
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this_edgept->next = next;
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this_edgept->prev = prev;
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prev->next = this_edgept;
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next->prev = this_edgept;
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/* Set up vec entries */
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this_edgept->vec.x = this_edgept->next->pos.x - x;
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this_edgept->vec.y = this_edgept->next->pos.y - y;
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this_edgept->prev->vec.x = x - this_edgept->prev->pos.x;
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this_edgept->prev->vec.y = y - this_edgept->prev->pos.y;
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return this_edgept;
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}
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/**********************************************************************
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* remove_edgept
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*
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* Remove a given EDGEPT from its list and delete it.
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**********************************************************************/
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void remove_edgept(EDGEPT *point) {
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EDGEPT *prev = point->prev;
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EDGEPT *next = point->next;
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// Add point's steps onto prev's steps if they are from the same outline.
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if (prev->src_outline == point->src_outline && prev->src_outline != NULL) {
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prev->step_count += point->step_count;
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}
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prev->next = next;
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next->prev = prev;
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prev->vec.x = next->pos.x - prev->pos.x;
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prev->vec.y = next->pos.y - prev->pos.y;
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delete point;
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}
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/**********************************************************************
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* Print
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*
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* Shows the coordinates of both points in a split.
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**********************************************************************/
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void SPLIT::Print() const {
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tprintf("(%d,%d)--(%d,%d)", point1->pos.x, point1->pos.y, point2->pos.x,
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point2->pos.y);
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}
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#ifndef GRAPHICS_DISABLED
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// Draws the split in the given window.
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void SPLIT::Mark(ScrollView* window) const {
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window->Pen(ScrollView::GREEN);
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window->Line(point1->pos.x, point1->pos.y, point2->pos.x, point2->pos.y);
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window->UpdateWindow();
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}
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#endif
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// Creates two outlines out of one by splitting the original one in half.
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// Inserts the resulting outlines into the given list.
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void SPLIT::SplitOutlineList(TESSLINE* outlines) const {
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SplitOutline();
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while (outlines->next != NULL) outlines = outlines->next;
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outlines->next = new TESSLINE;
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outlines->next->loop = point1;
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outlines->next->ComputeBoundingBox();
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outlines = outlines->next;
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outlines->next = new TESSLINE;
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outlines->next->loop = point2;
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outlines->next->ComputeBoundingBox();
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outlines->next->next = NULL;
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}
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// Makes a split between these two edge points, but does not affect the
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// outlines to which they belong.
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void SPLIT::SplitOutline() const {
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EDGEPT* temp2 = point2->next;
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EDGEPT* temp1 = point1->next;
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/* Create two new points */
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EDGEPT* new_point1 = make_edgept(point1->pos.x, point1->pos.y, temp1, point2);
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EDGEPT* new_point2 = make_edgept(point2->pos.x, point2->pos.y, temp2, point1);
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// point1 and 2 are now cross-over points, so they must have NULL
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// src_outlines and give their src_outline information their new
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// replacements.
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new_point1->src_outline = point1->src_outline;
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new_point1->start_step = point1->start_step;
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new_point1->step_count = point1->step_count;
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new_point2->src_outline = point2->src_outline;
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new_point2->start_step = point2->start_step;
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new_point2->step_count = point2->step_count;
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point1->src_outline = NULL;
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point1->start_step = 0;
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point1->step_count = 0;
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point2->src_outline = NULL;
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point2->start_step = 0;
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point2->step_count = 0;
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}
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// Undoes the effect of SplitOutlineList, correcting the outlines for undoing
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// the split, but possibly leaving some duplicate outlines.
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void SPLIT::UnsplitOutlineList(TBLOB* blob) const {
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/* Modify edge points */
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UnsplitOutlines();
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TESSLINE* outline1 = new TESSLINE;
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outline1->next = blob->outlines;
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blob->outlines = outline1;
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outline1->loop = point1;
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TESSLINE* outline2 = new TESSLINE;
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outline2->next = blob->outlines;
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blob->outlines = outline2;
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outline2->loop = point2;
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}
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// Removes the split that was put between these two points.
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void SPLIT::UnsplitOutlines() const {
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EDGEPT* tmp1 = point1->next;
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EDGEPT* tmp2 = point2->next;
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tmp1->next->prev = point2;
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tmp2->next->prev = point1;
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// tmp2 is coincident with point1. point1 takes tmp2's place as tmp2 is
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// deleted.
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point1->next = tmp2->next;
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point1->src_outline = tmp2->src_outline;
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point1->start_step = tmp2->start_step;
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point1->step_count = tmp2->step_count;
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// Likewise point2 takes tmp1's place.
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point2->next = tmp1->next;
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point2->src_outline = tmp1->src_outline;
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point2->start_step = tmp1->start_step;
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point2->step_count = tmp1->step_count;
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delete tmp1;
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delete tmp2;
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point1->vec.x = point1->next->pos.x - point1->pos.x;
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point1->vec.y = point1->next->pos.y - point1->pos.y;
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point2->vec.x = point2->next->pos.x - point2->pos.x;
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point2->vec.y = point2->next->pos.y - point2->pos.y;
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}
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