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https://github.com/tesseract-ocr/tesseract.git
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git-svn-id: https://tesseract-ocr.googlecode.com/svn/trunk@384 d0cd1f9f-072b-0410-8dd7-cf729c803f20
432 lines
11 KiB
C++
432 lines
11 KiB
C++
///////////////////////////////////////////////////////////////////////
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// File: svutil.cpp
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// Description: ScrollView Utilities
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// Author: Joern Wanke
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// Created: Thu Nov 29 2007
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//
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// (C) Copyright 2007, Google Inc.
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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///////////////////////////////////////////////////////////////////////
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//
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// SVUtil contains the SVSync and SVNetwork classes, which are used for
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// thread/process creation & synchronization and network connection.
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// Include automatically generated configuration file if running autoconf.
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#ifdef HAVE_CONFIG_H
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#include "config_auto.h"
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#endif
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#ifndef GRAPHICS_DISABLED
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#include "svutil.h"
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#include <stdio.h>
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#ifdef WIN32
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#include <windows.h>
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#include <winsock.h>
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struct addrinfo {
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struct sockaddr* ai_addr;
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int ai_addrlen;
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int ai_family;
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int ai_socktype;
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int ai_protocol;
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};
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#else
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#include <arpa/inet.h>
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#include <netinet/in.h>
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#include <pthread.h>
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#include <semaphore.h>
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#include <signal.h>
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#include <stdlib.h>
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#include <string.h>
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#include <netdb.h>
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#include <sys/socket.h>
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#ifdef __linux__
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#include <sys/prctl.h>
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#endif
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#endif
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#include <cstdlib>
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#include <cstring>
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#include <iostream>
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#include <string>
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const int kBufferSize = 65536;
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const int kMaxMsgSize = 4096;
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// Signals a thread to exit.
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void SVSync::ExitThread() {
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#ifdef WIN32
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//ExitThread(0);
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#else
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pthread_exit(0);
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#endif
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}
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// Starts a new process.
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void SVSync::StartProcess(const char* executable, const char* args) {
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#ifdef WIN32
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std::string proc;
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proc.append(executable);
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proc.append(" ");
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proc.append(args);
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std::cout << "Starting " << proc << std::endl;
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STARTUPINFO start_info;
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PROCESS_INFORMATION proc_info;
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GetStartupInfo(&start_info);
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if (!CreateProcess(NULL, const_cast<char*>(proc.c_str()), NULL, NULL, FALSE,
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CREATE_NO_WINDOW | DETACHED_PROCESS, NULL, NULL,
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&start_info, &proc_info))
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return;
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#else
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int pid = fork();
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if (pid != 0) { // The father process returns
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} else {
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#ifdef __linux__
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// Make sure the java process terminates on exit, since its
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// broken socket detection seems to be useless.
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prctl(PR_SET_PDEATHSIG, 2, 0, 0, 0);
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#endif
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char* mutable_args = strdup(args);
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int argc = 1;
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for (int i = 0; mutable_args[i]; ++i) {
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if (mutable_args[i] == ' ') {
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++argc;
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}
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}
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char** argv = new char*[argc + 2];
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argv[0] = strdup(executable);
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argv[1] = mutable_args;
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argc = 2;
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bool inquote = false;
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for (int i = 0; mutable_args[i]; ++i) {
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if (!inquote && mutable_args[i] == ' ') {
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mutable_args[i] = '\0';
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argv[argc++] = mutable_args + i + 1;
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} else if (mutable_args[i] == '"') {
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inquote = !inquote;
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mutable_args[i] = ' ';
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}
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}
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argv[argc] = NULL;
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execvp(executable, argv);
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}
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#endif
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}
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SVSemaphore::SVSemaphore() {
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#ifdef WIN32
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semaphore_ = CreateSemaphore(0, 0, 10, 0);
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#else
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sem_init(&semaphore_, 0, 0);
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#endif
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}
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void SVSemaphore::Signal() {
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#ifdef WIN32
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ReleaseSemaphore(semaphore_, 1, NULL);
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#else
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sem_post(&semaphore_);
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#endif
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}
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void SVSemaphore::Wait() {
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#ifdef WIN32
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WaitForSingleObject(semaphore_, INFINITE);
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#else
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sem_wait(&semaphore_);
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#endif
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}
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SVMutex::SVMutex() {
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#ifdef WIN32
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mutex_ = CreateMutex(0, FALSE, 0);
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#else
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pthread_mutex_init(&mutex_, NULL);
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#endif
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}
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void SVMutex::Lock() {
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#ifdef WIN32
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WaitForSingleObject(mutex_, INFINITE);
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#else
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pthread_mutex_lock(&mutex_);
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#endif
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}
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void SVMutex::Unlock() {
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#ifdef WIN32
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ReleaseMutex(mutex_);
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#else
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pthread_mutex_unlock(&mutex_);
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#endif
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}
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// Create new thread.
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void SVSync::StartThread(void *(*func)(void*), void* arg) {
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#ifdef WIN32
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LPTHREAD_START_ROUTINE f = (LPTHREAD_START_ROUTINE) func;
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DWORD threadid;
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HANDLE newthread = CreateThread(
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NULL, // default security attributes
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0, // use default stack size
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f, // thread function
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arg, // argument to thread function
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0, // use default creation flags
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&threadid); // returns the thread identifier
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#else
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pthread_t helper;
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pthread_create(&helper, NULL, func, arg);
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#endif
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}
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// Place a message in the message buffer (and flush it).
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void SVNetwork::Send(const char* msg) {
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mutex_send_->Lock();
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msg_buffer_out_.append(msg);
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mutex_send_->Unlock();
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}
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// Send the whole buffer.
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void SVNetwork::Flush() {
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mutex_send_->Lock();
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while (msg_buffer_out_.size() > 0) {
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int i = send(stream_, msg_buffer_out_.c_str(), msg_buffer_out_.length(), 0);
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msg_buffer_out_.erase(0, i);
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}
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mutex_send_->Unlock();
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}
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// Receive a message from the server.
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// This will always return one line of char* (denoted by \n).
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char* SVNetwork::Receive() {
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char* result = NULL;
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#ifdef WIN32
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if (has_content) { result = strtok (NULL, "\n"); }
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#else
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if (buffer_ptr_ != NULL) { result = strtok_r(NULL, "\n", &buffer_ptr_); }
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#endif
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// This means there is something left in the buffer and we return it.
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if (result != NULL) { return result;
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// Otherwise, we read from the stream_.
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} else {
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buffer_ptr_ = NULL;
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has_content = false;
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// The timeout length is not really important since we are looping anyway
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// until a new message is delivered.
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struct timeval tv;
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tv.tv_sec = 10;
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tv.tv_usec = 0;
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// Set the flags to return when the stream_ is ready to be read.
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fd_set readfds;
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FD_ZERO(&readfds);
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FD_SET(stream_, &readfds);
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int i = select(stream_+1, &readfds, NULL, NULL, &tv);
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// The stream_ died.
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if (i == 0) { return NULL; }
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// Read the message buffer.
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i = recv(stream_, msg_buffer_in_, kMaxMsgSize, 0);
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// Server quit (0) or error (-1).
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if (i <= 0) { return NULL; }
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msg_buffer_in_[i] = '\0';
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has_content = true;
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#ifdef WIN32
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return strtok(msg_buffer_in_,"\n");
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#else
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// Setup a new string tokenizer.
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return strtok_r(msg_buffer_in_, "\n", &buffer_ptr_);
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#endif
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}
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}
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// Close the connection to the server.
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void SVNetwork::Close() {
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#ifdef WIN32
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closesocket(stream_);
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#else
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close(stream_);
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#endif
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}
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// The program to invoke to start ScrollView
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static const char* ScrollViewProg() {
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#ifdef WIN32
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const char* prog = "java -Xms512m -Xmx1024m";
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#else
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const char* prog = "sh";
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#endif
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return prog;
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}
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// The arguments to the program to invoke to start ScrollView
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static std::string ScrollViewCommand(std::string scrollview_path) {
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// The following ugly ifdef is to enable the output of the java runtime
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// to be sent down a black hole on non-windows to ignore all the
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// exceptions in piccolo. Ideally piccolo would be debugged to make
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// this unnecessary.
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// Also the path has to be separated by ; on windows and : otherwise.
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#ifdef WIN32
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const char* cmd_template = "-Djava.library.path=%s -cp %s/ScrollView.jar;"
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"%s/piccolo-1.2.jar;%s/piccolox-1.2.jar"
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" com.google.scrollview.ScrollView";
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#else
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const char* cmd_template = "-c \"trap 'kill %1' 0 1 2 ; java "
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"-Xms1024m -Xmx2048m -Djava.library.path=%s -cp %s/ScrollView.jar:"
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"%s/piccolo-1.2.jar:%s/piccolox-1.2.jar"
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" com.google.scrollview.ScrollView"
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" >/dev/null 2>&1 & wait\"";
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#endif
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int cmdlen = strlen(cmd_template) + 4*strlen(scrollview_path.c_str()) + 1;
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char* cmd = new char[cmdlen];
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const char* sv_path = scrollview_path.c_str();
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snprintf(cmd, cmdlen, cmd_template, sv_path, sv_path, sv_path, sv_path);
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std::string command(cmd);
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delete [] cmd;
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return command;
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}
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// Platform-independent freeaddrinfo()
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static void FreeAddrInfo(struct addrinfo* addr_info) {
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#if defined(__linux__)
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freeaddrinfo(addr_info);
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#else
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delete addr_info->ai_addr;
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delete addr_info;
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#endif
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}
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// Non-linux version of getaddrinfo()
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#if !defined(__linux__)
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static int GetAddrInfoNonLinux(const char* hostname, int port,
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struct addrinfo** addr_info) {
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// Get the host data depending on the OS.
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struct sockaddr_in* address;
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*addr_info = new struct addrinfo;
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memset(*addr_info, 0, sizeof(struct addrinfo));
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address = new struct sockaddr_in;
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memset(address, 0, sizeof(struct sockaddr_in));
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(*addr_info)->ai_addr = (struct sockaddr*) address;
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(*addr_info)->ai_addrlen = sizeof(struct sockaddr);
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(*addr_info)->ai_family = AF_INET;
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(*addr_info)->ai_socktype = SOCK_STREAM;
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struct hostent *name;
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#ifdef WIN32
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WSADATA wsaData;
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WSAStartup(MAKEWORD(1, 1), &wsaData);
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name = gethostbyname(hostname);
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#else
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name = gethostbyname(hostname);
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#endif
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if (name == NULL) {
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FreeAddrInfo(*addr_info);
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*addr_info = NULL;
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return -1;
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}
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// Fill in the appropriate variables to be able to connect to the server.
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address->sin_family = name->h_addrtype;
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memcpy((char *) &address->sin_addr.s_addr,
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name->h_addr_list[0], name->h_length);
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address->sin_port = htons(port);
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return 0;
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}
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#endif
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// Platform independent version of getaddrinfo()
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// Given a hostname:port, produce an addrinfo struct
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static int GetAddrInfo(const char* hostname, int port,
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struct addrinfo** address) {
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#if defined(__linux__)
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char port_str[40];
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snprintf(port_str, 40, "%d", port);
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return getaddrinfo(hostname, port_str, NULL, address);
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#else
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return GetAddrInfoNonLinux(hostname, port, address);
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#endif
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}
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// Set up a connection to a ScrollView on hostname:port.
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SVNetwork::SVNetwork(const char* hostname, int port) {
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mutex_send_ = new SVMutex();
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msg_buffer_in_ = new char[kMaxMsgSize + 1];
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msg_buffer_in_[0] = '\0';
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has_content = false;
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buffer_ptr_ = NULL;
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struct addrinfo *addr_info = NULL;
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if (GetAddrInfo(hostname, port, &addr_info) != 0) {
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std::cerr << "Error resolving name for ScrollView host "
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<< std::string(hostname) << ":" << port << std::endl;
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}
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stream_ = socket(addr_info->ai_family, addr_info->ai_socktype,
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addr_info->ai_protocol);
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// If server is not there, we will start a new server as local child process.
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if (connect(stream_, addr_info->ai_addr, addr_info->ai_addrlen) < 0) {
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const char* scrollview_path = getenv("SCROLLVIEW_PATH");
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if (scrollview_path == NULL) {
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#ifdef SCROLLVIEW_PATH
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#define _STR(a) #a
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#define _XSTR(a) _STR(a)
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scrollview_path = _XSTR(SCROLLVIEW_PATH);
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#undef _XSTR
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#undef _STR
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#else
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scrollview_path = ".";
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#endif
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}
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const char *prog = ScrollViewProg();
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std::string command = ScrollViewCommand(scrollview_path);
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SVSync::StartProcess(prog, command.c_str());
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// Wait for server to show up.
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// Note: There is no exception handling in case the server never turns up.
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while (connect(stream_, (struct sockaddr *) addr_info->ai_addr,
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addr_info->ai_addrlen) < 0) {
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std::cout << "ScrollView: Waiting for server...\n";
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#ifdef WIN32
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Sleep(1000);
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#else
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sleep(1);
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#endif
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}
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}
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FreeAddrInfo(addr_info);
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}
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SVNetwork::~SVNetwork() {
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delete[] msg_buffer_in_;
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delete mutex_send_;
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}
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#endif // GRAPHICS_DISABLED
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