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4897796d57
Use macro names as suggested by the Google C++ Style Guide (https://google.github.io/styleguide/cppguide.html#The__define_Guard). Signed-off-by: Stefan Weil <sw@weilnetz.de>
436 lines
17 KiB
C++
436 lines
17 KiB
C++
///////////////////////////////////////////////////////////////////////
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// File: tablefind.h
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// Description: Helper classes to find tables from ColPartitions.
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// Author: Faisal Shafait (faisal.shafait@dfki.de)
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// Created: Tue Jan 06 11:13:01 PST 2009
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//
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// (C) Copyright 2009, Google Inc.
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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///////////////////////////////////////////////////////////////////////
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#ifndef TESSERACT_TEXTORD_TABLEFIND_H_
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#define TESSERACT_TEXTORD_TABLEFIND_H_
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#include "colpartitiongrid.h"
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#include "elst.h"
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#include "rect.h"
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namespace tesseract {
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// Possible types for a column segment.
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enum ColSegType {
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COL_UNKNOWN,
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COL_TEXT,
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COL_TABLE,
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COL_MIXED,
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COL_COUNT
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};
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class ColPartitionSet;
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// ColSegment holds rectangular blocks that represent segmentation of a page
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// into regions containing single column text/table.
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class ColSegment;
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ELISTIZEH(ColSegment)
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CLISTIZEH(ColSegment)
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class ColSegment : public ELIST_LINK {
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public:
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ColSegment();
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~ColSegment();
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// Simple accessors and mutators
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const TBOX& bounding_box() const {
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return bounding_box_;
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}
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void set_top(int y) {
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bounding_box_.set_top(y);
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}
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void set_bottom(int y) {
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bounding_box_.set_bottom(y);
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}
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void set_left(int x) {
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bounding_box_.set_left(x);
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}
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void set_right(int x) {
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bounding_box_.set_right(x);
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}
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void set_bounding_box(const TBOX& other) {
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bounding_box_ = other;
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}
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int get_num_table_cells() const {
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return num_table_cells_;
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}
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// set the number of table colpartitions covered by the bounding_box_
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void set_num_table_cells(int n) {
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num_table_cells_ = n;
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}
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int get_num_text_cells() const {
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return num_text_cells_;
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}
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// set the number of text colpartitions covered by the bounding_box_
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void set_num_text_cells(int n) {
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num_text_cells_ = n;
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}
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ColSegType type() const {
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return type_;
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}
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// set the type of the block based on the ratio of table to text
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// colpartitions covered by it.
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void set_type();
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// Provides a color for BBGrid to draw the rectangle.
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ScrollView::Color BoxColor() const;
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// Insert a rectangle into bounding_box_
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void InsertBox(const TBOX& other);
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private:
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TBOX bounding_box_; // bounding box
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int num_table_cells_;
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int num_text_cells_;
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ColSegType type_;
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};
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// Typedef BBGrid of ColSegments
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typedef BBGrid<ColSegment,
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ColSegment_CLIST,
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ColSegment_C_IT> ColSegmentGrid;
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typedef GridSearch<ColSegment,
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ColSegment_CLIST,
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ColSegment_C_IT> ColSegmentGridSearch;
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// TableFinder is a utility class to find a set of tables given a set of
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// ColPartitions and Columns. The TableFinder will mark candidate ColPartitions
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// based on research in "Table Detection in Heterogeneous Documents".
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// Usage flow is as follows:
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// TableFinder finder;
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// finder.InsertCleanPartitions(/* grid info */)
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// finder.LocateTables(/* ColPartitions and Columns */);
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// finder.Update TODO(nbeato)
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class TableFinder {
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public:
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// Constructor is simple initializations
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TableFinder();
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~TableFinder();
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// Set the resolution of the connected components in ppi.
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void set_resolution(int resolution) {
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resolution_ = resolution;
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}
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// Change the reading order. Initially it is left to right.
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void set_left_to_right_language(bool order);
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// Initialize
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void Init(int grid_size, const ICOORD& bottom_left, const ICOORD& top_right);
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// Copy cleaned partitions from ColumnFinder's part_grid_ to this
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// clean_part_grid_ and insert dot-like noise into period_grid_.
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// It resizes the grids in this object to the dimensions of grid.
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void InsertCleanPartitions(ColPartitionGrid* grid, TO_BLOCK* block);
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// High level function to perform table detection
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// Finds tables and updates the grid object with new partitions for the
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// tables. The columns and width callbacks are used to merge tables.
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// The reskew argument is only used to write the tables to the out.png
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// if that feature is enabled.
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void LocateTables(ColPartitionGrid* grid,
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ColPartitionSet** columns,
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WidthCallback* width_cb,
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const FCOORD& reskew);
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protected:
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// Access for the grid dimensions.
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// The results will not be correct until InsertCleanPartitions
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// has been called. The values are taken from the grid passed as an argument
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// to that function.
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int gridsize() const;
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int gridwidth() const;
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int gridheight() const;
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const ICOORD& bleft() const;
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const ICOORD& tright() const;
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// Makes a window for debugging, see BBGrid
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ScrollView* MakeWindow(int x, int y, const char* window_name);
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//////// Functions to insert objects from the grid into the table finder.
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//////// In all cases, ownership is transferred to the table finder.
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// Inserts text into the table finder.
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void InsertTextPartition(ColPartition* part);
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void InsertFragmentedTextPartition(ColPartition* part);
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void InsertLeaderPartition(ColPartition* part);
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void InsertRulingPartition(ColPartition* part);
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void InsertImagePartition(ColPartition* part);
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void SplitAndInsertFragmentedTextPartition(ColPartition* part);
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bool AllowTextPartition(const ColPartition& part) const;
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bool AllowBlob(const BLOBNBOX& blob) const;
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//////// Functions that manipulate ColPartitions in the part_grid_ /////
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//////// to find tables.
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////////
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// Utility function to move segments to col_seg_grid
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// Note: Move includes ownership,
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// so segments will be be owned by col_seg_grid
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void MoveColSegmentsToGrid(ColSegment_LIST* segments,
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ColSegmentGrid* col_seg_grid);
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//////// Set up code to run during table detection to correctly
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//////// initialize variables on column partitions that are used later.
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////////
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// Initialize the grid and partitions
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void InitializePartitions(ColPartitionSet** all_columns);
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// Set left, right and top, bottom spacings of each colpartition.
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// Left/right spacings are w.r.t the column boundaries
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// Top/bottom spacings are w.r.t. previous and next colpartitions
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static void SetPartitionSpacings(ColPartitionGrid* grid,
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ColPartitionSet** all_columns);
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// Set spacing and closest neighbors above and below a given colpartition.
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void SetVerticalSpacing(ColPartition* part);
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// Set global spacing estimates. This function is dependent on the
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// partition spacings. So make sure SetPartitionSpacings is called
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// on the same grid before this.
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void SetGlobalSpacings(ColPartitionGrid* grid);
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// Access to the global median xheight. The xheight is the height
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// of a lowercase 'x' character on the page. This can be viewed as the
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// average height of a lowercase letter in a textline. As a result
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// it is used to make assumptions about spacing between words and
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// table cells.
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void set_global_median_xheight(int xheight);
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// Access to the global median blob width. The width is useful
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// when deciding if a partition is noise.
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void set_global_median_blob_width(int width);
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// Access to the global median ledding. The ledding is the distance between
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// two adjacent text lines. This value can be used to get a rough estimate
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// for the amount of space between two lines of text. As a result, it
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// is used to calculate appropriate spacing between adjacent rows of text.
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void set_global_median_ledding(int ledding);
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// Updates the nearest neighbors for each ColPartition in clean_part_grid_.
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// The neighbors are most likely SingletonPartner calls after the neighbors
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// are assigned. This is hear until it is decided to remove the
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// nearest_neighbor code in ColPartition
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void FindNeighbors();
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//////// Functions to mark candidate column partitions as tables.
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//////// Tables are marked as described in
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//////// Table Detection in Heterogeneous Documents (2010, Shafait & Smith)
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////////
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// High level function to mark partitions as table rows/cells.
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// When this function is done, the column partitions in clean_part_grid_
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// should mostly be marked as tables.
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void MarkTablePartitions();
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// Marks partitions given a local view of a single partition
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void MarkPartitionsUsingLocalInformation();
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/////// Heuristics for local marking
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// Check if the partition has at least one large gap between words or no
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// significant gap at all
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// TODO(nbeato): Make const, prevented because blobnbox array access
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bool HasWideOrNoInterWordGap(ColPartition* part) const;
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// Checks if a partition is adjacent to leaders on the page
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bool HasLeaderAdjacent(const ColPartition& part);
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// Filter individual text partitions marked as table partitions
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// consisting of paragraph endings, small section headings, and
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// headers and footers.
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void FilterFalseAlarms();
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void FilterParagraphEndings();
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void FilterHeaderAndFooter();
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// Mark all ColPartitions as table cells that have a table cell above
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// and below them
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void SmoothTablePartitionRuns();
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//////// Functions to create bounding boxes (ColSegment) objects for
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//////// the columns on the page. The columns are not necessarily
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//////// vertical lines, meaning if tab stops strongly suggests that
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//////// a column changes horizontal position, as in the case below,
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//////// The ColSegment objects will respect that after processing.
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////////
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//////// _____________
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//////// Ex. | | |
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//////// |_____|______| 5 boxes: 2 on this line
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//////// | | | | 3 on this line
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//////// |___|____|___|
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////////
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// Get Column segments from best_columns_
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void GetColumnBlocks(ColPartitionSet** columns,
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ColSegment_LIST *col_segments);
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// Group Column segments into consecutive single column regions.
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void GroupColumnBlocks(ColSegment_LIST *current_segments,
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ColSegment_LIST *col_segments);
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// Check if two boxes are consecutive within the same column
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bool ConsecutiveBoxes(const TBOX &b1, const TBOX &b2);
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// Set the ratio of candidate table partitions in each column
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void SetColumnsType(ColSegment_LIST* col_segments);
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// Merge Column Blocks that were split due to the presence of a table
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void GridMergeColumnBlocks();
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//////// Functions to turn marked ColPartitions into candidate tables
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//////// using a modified T-Recs++ algorithm described in
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//////// Applying The T-Recs Table Recognition System
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//////// To The Business Letter Domain (2001, Kieninger & Dengel)
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////////
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// Merge partititons cells into table columns
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// Differs from paper by just looking at marked table partitions
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// instead of similarity metric.
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// Modified section 4.1 of paper.
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void GetTableColumns(ColSegment_LIST *table_columns);
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// Finds regions within a column that potentially contain a table.
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// Ie, the table columns from GetTableColumns are turned into boxes
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// that span the entire page column (using ColumnBlocks found in
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// earlier functions) in the x direction and the min/max extent of
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// overlapping table columns in the y direction.
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// Section 4.2 of paper.
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void GetTableRegions(ColSegment_LIST *table_columns,
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ColSegment_LIST *table_regions);
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//////// Functions to "patch up" found tables
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////////
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// Merge table regions corresponding to tables spanning multiple columns
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void GridMergeTableRegions();
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bool BelongToOneTable(const TBOX &box1, const TBOX &box2);
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// Adjust table boundaries by building a tight bounding box around all
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// ColPartitions contained in it.
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void AdjustTableBoundaries();
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// Grows a table to include partitions that are partially covered
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// by the table. This includes lines and text. It does not include
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// noise or images.
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// On entry, result_box is the minimum size of the result. The results of the
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// function will union the actual result with result_box.
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void GrowTableBox(const TBOX& table_box, TBOX* result_box);
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// Grow a table by increasing the size of the box to include
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// partitions with significant overlap with the table.
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void GrowTableToIncludePartials(const TBOX& table_box,
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const TBOX& search_range,
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TBOX* result_box);
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// Grow a table by expanding to the extents of significantly
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// overlapping lines.
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void GrowTableToIncludeLines(const TBOX& table_box, const TBOX& search_range,
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TBOX* result_box);
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// Checks whether the horizontal line belong to the table by looking at the
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// side spacing of extra ColParitions that will be included in the table
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// due to expansion
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bool HLineBelongsToTable(const ColPartition& part, const TBOX& table_box);
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// Look for isolated column headers above the given table box and
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// include them in the table
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void IncludeLeftOutColumnHeaders(TBOX* table_box);
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// Remove false alarms consiting of a single column
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void DeleteSingleColumnTables();
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// Return true if at least one gap larger than the global x-height
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// exists in the horizontal projection
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bool GapInXProjection(int* xprojection, int length);
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//////// Recognize the tables.
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////////
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// This function will run the table recognizer and try to find better
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// bounding boxes. The structures of the tables never leave this function
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// right now. It just tries to prune and merge tables based on info it
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// has available.
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void RecognizeTables();
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//////// Debugging functions. Render different structures to GUI
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//////// for visual debugging / intuition.
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////////
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// Displays Colpartitions marked as table row. Overlays them on top of
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// part_grid_.
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void DisplayColSegments(ScrollView* win, ColSegment_LIST *cols,
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ScrollView::Color color);
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// Displays the colpartitions using a new coloring on an existing window.
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// Note: This method is only for debug purpose during development and
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// would not be part of checked in code
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void DisplayColPartitions(ScrollView* win, ColPartitionGrid* grid,
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ScrollView::Color text_color,
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ScrollView::Color table_color);
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void DisplayColPartitions(ScrollView* win, ColPartitionGrid* grid,
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ScrollView::Color default_color);
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void DisplayColPartitionConnections(ScrollView* win,
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ColPartitionGrid* grid,
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ScrollView::Color default_color);
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void DisplayColSegmentGrid(ScrollView* win, ColSegmentGrid* grid,
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ScrollView::Color color);
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// Write ColParitions and Tables to a PIX image
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// Note: This method is only for debug purpose during development and
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// would not be part of checked in code
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void WriteToPix(const FCOORD& reskew);
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// Merge all colpartitions in table regions to make them a single
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// colpartition and revert types of isolated table cells not
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// assigned to any table to their original types.
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void MakeTableBlocks(ColPartitionGrid* grid,
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ColPartitionSet** columns,
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WidthCallback* width_cb);
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/////////////////////////////////////////////////
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// Useful objects used during table find process.
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/////////////////////////////////////////////////
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// Resolution of the connected components in ppi.
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int resolution_;
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// Estimate of median x-height over the page
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int global_median_xheight_;
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// Estimate of the median blob width on the page
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int global_median_blob_width_;
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// Estimate of median leading on the page
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int global_median_ledding_;
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// Grid to hold cleaned colpartitions after removing all
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// colpartitions that consist of only noise blobs, and removing
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// noise blobs from remaining colpartitions.
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ColPartitionGrid clean_part_grid_;
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// Grid contains the leaders and ruling lines.
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ColPartitionGrid leader_and_ruling_grid_;
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// Grid contains the broken down column partitions. It can be thought
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// of as a "word" grid. However, it usually doesn't break apart text lines.
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// It does break apart table data (most of the time).
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ColPartitionGrid fragmented_text_grid_;
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// Grid of page column blocks
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ColSegmentGrid col_seg_grid_;
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// Grid of detected tables
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ColSegmentGrid table_grid_;
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// The reading order of text. Defaults to true, for languages such as English.
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bool left_to_right_language_;
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};
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} // namespace tesseract.
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#endif // TESSERACT_TEXTORD_TABLEFIND_H_
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