tesseract/ccstruct/split.cpp
2015-07-23 23:14:53 +02:00

333 lines
12 KiB
C++

/* -*-C-*-
********************************************************************************
*
* File: split.c (Formerly split.c)
* Description:
* Author: Mark Seaman, OCR Technology
* Created: Fri Oct 16 14:37:00 1987
* Modified: Fri May 17 16:27:49 1991 (Mark Seaman) marks@hpgrlt
* Language: C
* Package: N/A
* Status: Reusable Software Component
*
* (c) Copyright 1987, Hewlett-Packard Company.
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
** http://www.apache.org/licenses/LICENSE-2.0
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*
*************************************************************************/
/*----------------------------------------------------------------------
I n c l u d e s
----------------------------------------------------------------------*/
// Include automatically generated configuration file if running autoconf.
#ifdef HAVE_CONFIG_H
#include "config_auto.h"
#endif
#include "split.h"
#include "coutln.h"
#include "tprintf.h"
#ifdef __UNIX__
#include <assert.h>
#endif
/*----------------------------------------------------------------------
V a r i a b l e s
----------------------------------------------------------------------*/
// Limit on the amount of penalty for the chop being off-center.
const int kCenterGradeCap = 25;
// Ridiculously large priority for splits that are no use.
const double kBadPriority = 999.0;
BOOL_VAR(wordrec_display_splits, 0, "Display splits");
// Returns the bounding box of all the points in the split.
TBOX SPLIT::bounding_box() const {
return TBOX(
MIN(point1->pos.x, point2->pos.x), MIN(point1->pos.y, point2->pos.y),
MAX(point1->pos.x, point2->pos.x), MAX(point1->pos.y, point2->pos.y));
}
// Hides the SPLIT so the outlines appear not to be cut by it.
void SPLIT::Hide() const {
EDGEPT* edgept = point1;
do {
edgept->Hide();
edgept = edgept->next;
} while (!edgept->EqualPos(*point2) && edgept != point1);
edgept = point2;
do {
edgept->Hide();
edgept = edgept->next;
} while (!edgept->EqualPos(*point1) && edgept != point2);
}
// Undoes hide, so the outlines are cut by the SPLIT.
void SPLIT::Reveal() const {
EDGEPT* edgept = point1;
do {
edgept->Reveal();
edgept = edgept->next;
} while (!edgept->EqualPos(*point2) && edgept != point1);
edgept = point2;
do {
edgept->Reveal();
edgept = edgept->next;
} while (!edgept->EqualPos(*point1) && edgept != point2);
}
// Compute a split priority based on the bounding boxes of the parts.
// The arguments here are config parameters defined in Wordrec. Add chop_
// to the beginning of the name.
float SPLIT::FullPriority(int xmin, int xmax, double overlap_knob,
int centered_maxwidth, double center_knob,
double width_change_knob) const {
TBOX box1 = Box12();
TBOX box2 = Box21();
int min_left = MIN(box1.left(), box2.left());
int max_right = MAX(box1.right(), box2.right());
if (xmin < min_left && xmax > max_right) return kBadPriority;
float grade = 0.0f;
// grade_overlap.
int width1 = box1.width();
int width2 = box2.width();
int min_width = MIN(width1, width2);
int overlap = -box1.x_gap(box2);
if (overlap == min_width) {
grade += 100.0f; // Total overlap.
} else {
if (2 * overlap > min_width) overlap += 2 * overlap - min_width;
if (overlap > 0) grade += overlap_knob * overlap;
}
// grade_center_of_blob.
if (width1 <= centered_maxwidth || width2 <= centered_maxwidth) {
grade += MIN(kCenterGradeCap, center_knob * abs(width1 - width2));
}
// grade_width_change.
float width_change_grade = 20 - (max_right - min_left - MAX(width1, width2));
if (width_change_grade > 0.0f)
grade += width_change_grade * width_change_knob;
return grade;
}
// Returns true if *this SPLIT appears OK in the sense that it does not cross
// any outlines and does not chop off any ridiculously small pieces.
bool SPLIT::IsHealthy(const TBLOB& blob, int min_points, int min_area) const {
return !IsLittleChunk(min_points, min_area) &&
!blob.SegmentCrossesOutline(point1->pos, point2->pos);
}
// Returns true if the split generates a small chunk in terms of either area
// or number of points.
bool SPLIT::IsLittleChunk(int min_points, int min_area) const {
if (point1->ShortNonCircularSegment(min_points, point2) &&
point1->SegmentArea(point2) < min_area) {
return true;
}
if (point2->ShortNonCircularSegment(min_points, point1) &&
point2->SegmentArea(point1) < min_area) {
return true;
}
return false;
}
/**********************************************************************
* make_edgept
*
* Create an EDGEPT and hook it into an existing list of edge points.
**********************************************************************/
EDGEPT *make_edgept(int x, int y, EDGEPT *next, EDGEPT *prev) {
EDGEPT *this_edgept;
/* Create point */
this_edgept = new EDGEPT;
this_edgept->pos.x = x;
this_edgept->pos.y = y;
// Now deal with the src_outline steps.
C_OUTLINE* prev_ol = prev->src_outline;
if (prev_ol != NULL && prev->next == next) {
// Compute the fraction of the segment that is being cut.
FCOORD segment_vec(next->pos.x - prev->pos.x, next->pos.y - prev->pos.y);
FCOORD target_vec(x - prev->pos.x, y - prev->pos.y);
double cut_fraction = target_vec.length() / segment_vec.length();
// Get the start and end at the step level.
ICOORD step_start = prev_ol->position_at_index(prev->start_step);
int end_step = prev->start_step + prev->step_count;
int step_length = prev_ol->pathlength();
ICOORD step_end = prev_ol->position_at_index(end_step % step_length);
ICOORD step_vec = step_end - step_start;
double target_length = step_vec.length() * cut_fraction;
// Find the point on the segment that gives the length nearest to target.
int best_step = prev->start_step;
ICOORD total_step(0, 0);
double best_dist = target_length;
for (int s = prev->start_step; s < end_step; ++s) {
total_step += prev_ol->step(s % step_length);
double dist = fabs(target_length - total_step.length());
if (dist < best_dist) {
best_dist = dist;
best_step = s + 1;
}
}
// The new point is an intermediate point.
this_edgept->src_outline = prev_ol;
this_edgept->step_count = end_step - best_step;
this_edgept->start_step = best_step % step_length;
prev->step_count = best_step - prev->start_step;
} else {
// The new point is poly only.
this_edgept->src_outline = NULL;
this_edgept->step_count = 0;
this_edgept->start_step = 0;
}
/* Hook it up */
this_edgept->next = next;
this_edgept->prev = prev;
prev->next = this_edgept;
next->prev = this_edgept;
/* Set up vec entries */
this_edgept->vec.x = this_edgept->next->pos.x - x;
this_edgept->vec.y = this_edgept->next->pos.y - y;
this_edgept->prev->vec.x = x - this_edgept->prev->pos.x;
this_edgept->prev->vec.y = y - this_edgept->prev->pos.y;
return this_edgept;
}
/**********************************************************************
* remove_edgept
*
* Remove a given EDGEPT from its list and delete it.
**********************************************************************/
void remove_edgept(EDGEPT *point) {
EDGEPT *prev = point->prev;
EDGEPT *next = point->next;
// Add point's steps onto prev's steps if they are from the same outline.
if (prev->src_outline == point->src_outline && prev->src_outline != NULL) {
prev->step_count += point->step_count;
}
prev->next = next;
next->prev = prev;
prev->vec.x = next->pos.x - prev->pos.x;
prev->vec.y = next->pos.y - prev->pos.y;
delete point;
}
/**********************************************************************
* Print
*
* Shows the coordinates of both points in a split.
**********************************************************************/
void SPLIT::Print() const {
if (this != NULL) {
tprintf("(%d,%d)--(%d,%d)", point1->pos.x, point1->pos.y, point2->pos.x,
point2->pos.y);
}
}
#ifndef GRAPHICS_DISABLED
// Draws the split in the given window.
void SPLIT::Mark(ScrollView* window) const {
window->Pen(ScrollView::GREEN);
window->Line(point1->pos.x, point1->pos.y, point2->pos.x, point2->pos.y);
window->UpdateWindow();
}
#endif
// Creates two outlines out of one by splitting the original one in half.
// Inserts the resulting outlines into the given list.
void SPLIT::SplitOutlineList(TESSLINE* outlines) const {
SplitOutline();
while (outlines->next != NULL) outlines = outlines->next;
outlines->next = new TESSLINE;
outlines->next->loop = point1;
outlines->next->ComputeBoundingBox();
outlines = outlines->next;
outlines->next = new TESSLINE;
outlines->next->loop = point2;
outlines->next->ComputeBoundingBox();
outlines->next->next = NULL;
}
// Makes a split between these two edge points, but does not affect the
// outlines to which they belong.
void SPLIT::SplitOutline() const {
EDGEPT* temp2 = point2->next;
EDGEPT* temp1 = point1->next;
/* Create two new points */
EDGEPT* new_point1 = make_edgept(point1->pos.x, point1->pos.y, temp1, point2);
EDGEPT* new_point2 = make_edgept(point2->pos.x, point2->pos.y, temp2, point1);
// point1 and 2 are now cross-over points, so they must have NULL
// src_outlines and give their src_outline information their new
// replacements.
new_point1->src_outline = point1->src_outline;
new_point1->start_step = point1->start_step;
new_point1->step_count = point1->step_count;
new_point2->src_outline = point2->src_outline;
new_point2->start_step = point2->start_step;
new_point2->step_count = point2->step_count;
point1->src_outline = NULL;
point1->start_step = 0;
point1->step_count = 0;
point2->src_outline = NULL;
point2->start_step = 0;
point2->step_count = 0;
}
// Undoes the effect of SplitOutlineList, correcting the outlines for undoing
// the split, but possibly leaving some duplicate outlines.
void SPLIT::UnsplitOutlineList(TBLOB* blob) const {
/* Modify edge points */
UnsplitOutlines();
TESSLINE* outline1 = new TESSLINE;
outline1->next = blob->outlines;
blob->outlines = outline1;
outline1->loop = point1;
TESSLINE* outline2 = new TESSLINE;
outline2->next = blob->outlines;
blob->outlines = outline2;
outline2->loop = point2;
}
// Removes the split that was put between these two points.
void SPLIT::UnsplitOutlines() const {
EDGEPT* tmp1 = point1->next;
EDGEPT* tmp2 = point2->next;
tmp1->next->prev = point2;
tmp2->next->prev = point1;
// tmp2 is coincident with point1. point1 takes tmp2's place as tmp2 is
// deleted.
point1->next = tmp2->next;
point1->src_outline = tmp2->src_outline;
point1->start_step = tmp2->start_step;
point1->step_count = tmp2->step_count;
// Likewise point2 takes tmp1's place.
point2->next = tmp1->next;
point2->src_outline = tmp1->src_outline;
point2->start_step = tmp1->start_step;
point2->step_count = tmp1->step_count;
delete tmp1;
delete tmp2;
point1->vec.x = point1->next->pos.x - point1->pos.x;
point1->vec.y = point1->next->pos.y - point1->pos.y;
point2->vec.x = point2->next->pos.x - point2->pos.x;
point2->vec.y = point2->next->pos.y - point2->pos.y;
}