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git-svn-id: https://tesseract-ocr.googlecode.com/svn/trunk@650 d0cd1f9f-072b-0410-8dd7-cf729c803f20
96 lines
3.8 KiB
C++
96 lines
3.8 KiB
C++
// Copyright 2011 Google Inc. All Rights Reserved.
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// Author: rays@google.com (Ray Smith)
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///////////////////////////////////////////////////////////////////////
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// File: shapeclassifier.h
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// Description: Base interface class for classifiers that return a
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// shape index.
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// Author: Ray Smith
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// Created: Tue Sep 13 11:26:32 PDT 2011
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//
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// (C) Copyright 2011, Google Inc.
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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///////////////////////////////////////////////////////////////////////
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#ifndef TESSERACT_CLASSIFY_SHAPECLASSIFIER_H_
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#define TESSERACT_CLASSIFY_SHAPECLASSIFIER_H_
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template <typename T> class GenericVector;
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struct Pix;
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namespace tesseract {
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class ShapeTable;
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class TrainingSample;
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// Classifier result from a low-level classification is an index into some
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// ShapeTable and a rating.
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struct ShapeRating {
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ShapeRating() : shape_id(0), rating(0.0f), raw(0.0f), font(0.0f) {}
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ShapeRating(int s, float r)
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: shape_id(s), rating(r), raw(1.0f), font(0.0f) {}
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// Sort function to sort ratings appropriately by descending rating.
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static int SortDescendingRating(const void* t1, const void* t2) {
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const ShapeRating* a = reinterpret_cast<const ShapeRating *>(t1);
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const ShapeRating* b = reinterpret_cast<const ShapeRating *>(t2);
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if (a->rating > b->rating) {
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return -1;
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} else if (a->rating < b->rating) {
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return 1;
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} else {
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return a->shape_id - b->shape_id;
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}
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}
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// Index into some shape table indicates the class of the answer.
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int shape_id;
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// Rating from classifier with 1.0 perfect and 0.0 impossible.
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// Call it a probability if you must.
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float rating;
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// Subsidiary rating that a classifier may use internally.
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float raw;
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// Subsidiary rating that a classifier may use internally.
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float font;
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};
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// Interface base class for classifiers that produce ShapeRating results.
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class ShapeClassifier {
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public:
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virtual ~ShapeClassifier() {}
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// Classifies the given [training] sample, writing to results.
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// If page_pix is not NULL, the overriding function may call
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// sample.GetSamplePix(padding, page_pix) to get an image of the sample
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// padded (with real image data) by the given padding to extract features
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// from the image of the character. Other members of TrainingSample:
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// features(), micro_features(), cn_feature(), geo_feature() may be used
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// to get the appropriate tesseract features.
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// If debug is non-zero, then various degrees of classifier dependent debug
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// information is provided.
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// If keep_this (a shape index) is >= 0, then the results should always
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// contain keep_this, and (if possible) anything of intermediate confidence.
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// (Used for answering "Why didn't it get that right?" questions.)
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// The return value is the number of classes saved in results.
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// NOTE that overriding functions MUST clear results unless the classifier
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// is working with a team of such classifiers.
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virtual int ClassifySample(const TrainingSample& sample, Pix* page_pix,
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int debug, int keep_this,
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GenericVector<ShapeRating>* results) = 0;
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// Provides access to the ShapeTable that this classifier works with.
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virtual const ShapeTable* GetShapeTable() const = 0;
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};
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} // namespace tesseract.
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#endif // TESSERACT_CLASSIFY_SHAPECLASSIFIER_H_
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