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https://github.com/tesseract-ocr/tesseract.git
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131 lines
4.6 KiB
C++
131 lines
4.6 KiB
C++
///////////////////////////////////////////////////////////////////////
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// File: unicharmap.cpp
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// Description: Unicode character/ligature to integer id class.
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// Author: Thomas Kielbus
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// Created: Wed Jun 28 17:05:01 PDT 2006
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//
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// (C) Copyright 2006, Google Inc.
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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///////////////////////////////////////////////////////////////////////
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#include <cassert>
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#include "unichar.h"
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#include "host.h"
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#include "unicharmap.h"
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UNICHARMAP::UNICHARMAP() :
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nodes(nullptr) {
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}
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UNICHARMAP::~UNICHARMAP() {
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delete[] nodes;
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}
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// Search the given unichar representation in the tree, using length characters
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// from it maximum. Each character in the string is interpreted as an index in
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// an array of nodes.
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UNICHAR_ID UNICHARMAP::unichar_to_id(const char* const unichar_repr,
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int length) const {
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UNICHARMAP_NODE* current_nodes = nodes;
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assert(*unichar_repr != '\0');
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assert(length > 0 && length <= UNICHAR_LEN);
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int index = 0;
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if (index >= length || unichar_repr[index] == '\0') return INVALID_UNICHAR_ID;
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do {
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if (index + 1 >= length || unichar_repr[index + 1] == '\0')
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return current_nodes[static_cast<unsigned char>(unichar_repr[index])].id;
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current_nodes =
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current_nodes[static_cast<unsigned char>(unichar_repr[index])].children;
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++index;
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} while (true);
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}
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// Search the given unichar representation in the tree, creating the possibly
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// missing nodes. Once the right place has been found, insert the given id and
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// update the inserted flag to keep track of the insert. Each character in the
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// string is interpreted as an index in an array of nodes.
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void UNICHARMAP::insert(const char* const unichar_repr, UNICHAR_ID id) {
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const char* current_char = unichar_repr;
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if (*current_char == '\0') return;
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UNICHARMAP_NODE** current_nodes_pointer = &nodes;
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do {
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if (*current_nodes_pointer == nullptr)
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*current_nodes_pointer = new UNICHARMAP_NODE[256];
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if (current_char[1] == '\0') {
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(*current_nodes_pointer)
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[static_cast<unsigned char>(*current_char)].id = id;
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return;
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}
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current_nodes_pointer =
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&((*current_nodes_pointer)
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[static_cast<unsigned char>(*current_char)].children);
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++current_char;
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} while (true);
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}
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// Search the given unichar representation in the tree, using length characters
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// from it maximum. Each character in the string is interpreted as an index in
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// an array of nodes. Stop once the tree does not have anymore nodes or once we
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// found the right unichar_repr.
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bool UNICHARMAP::contains(const char* const unichar_repr,
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int length) const {
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if (unichar_repr == nullptr || *unichar_repr == '\0') return false;
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if (length <= 0 || length > UNICHAR_LEN) return false;
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int index = 0;
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if (index >= length || unichar_repr[index] == '\0') return false;
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UNICHARMAP_NODE* current_nodes = nodes;
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while (current_nodes != nullptr && index + 1 < length &&
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unichar_repr[index + 1] != '\0') {
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current_nodes =
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current_nodes[static_cast<unsigned char>(unichar_repr[index])].children;
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++index;
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}
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return current_nodes != nullptr &&
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(index + 1 >= length || unichar_repr[index + 1] == '\0') &&
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current_nodes[static_cast<unsigned char>(unichar_repr[index])].id >= 0;
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}
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// Return the minimum number of characters that must be used from this string
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// to obtain a match in the UNICHARMAP.
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int UNICHARMAP::minmatch(const char* const unichar_repr) const {
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const char* current_char = unichar_repr;
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if (*current_char == '\0') return 0;
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UNICHARMAP_NODE* current_nodes = nodes;
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while (current_nodes != nullptr && *current_char != '\0') {
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if (current_nodes[static_cast<unsigned char>(*current_char)].id >= 0)
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return current_char + 1 - unichar_repr;
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current_nodes =
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current_nodes[static_cast<unsigned char>(*current_char)].children;
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++current_char;
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}
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return 0;
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}
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void UNICHARMAP::clear() {
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delete[] nodes;
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nodes = nullptr;
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}
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UNICHARMAP::UNICHARMAP_NODE::UNICHARMAP_NODE() :
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children(nullptr),
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id(-1) {
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}
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// Recursively delete the children
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UNICHARMAP::UNICHARMAP_NODE::~UNICHARMAP_NODE() {
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delete[] children;
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}
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