tesseract/ccstruct/polyblk.cpp

422 lines
12 KiB
C++

/**********************************************************************
* File: polyblk.c (Formerly poly_block.c)
* Description: Polygonal blocks
* Author: Sheelagh Lloyd?
* Created:
*
* (C) Copyright 1993, Hewlett-Packard Ltd.
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
** http://www.apache.org/licenses/LICENSE-2.0
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*
**********************************************************************/
#include "mfcpch.h"
#include <ctype.h>
#include <math.h>
#include <stdio.h>
#include "elst.h"
#include "polyblk.h"
// Include automatically generated configuration file if running autoconf.
#ifdef HAVE_CONFIG_H
#include "config_auto.h"
#endif
#include "hpddef.h" // must be last (handpd.dll)
#define PBLOCK_LABEL_SIZE 150
#define INTERSECTING MAX_INT16
int lessthan(const void *first, const void *second);
POLY_BLOCK::POLY_BLOCK(ICOORDELT_LIST *points, PolyBlockType t) {
ICOORDELT_IT v = &vertices;
vertices.clear();
v.move_to_first();
v.add_list_before(points);
compute_bb();
type = t;
}
// Initialize from box coordinates.
POLY_BLOCK::POLY_BLOCK(const TBOX& box, PolyBlockType t) {
vertices.clear();
ICOORDELT_IT v = &vertices;
v.move_to_first();
v.add_to_end(new ICOORDELT(box.left(), box.top()));
v.add_to_end(new ICOORDELT(box.left(), box.bottom()));
v.add_to_end(new ICOORDELT(box.right(), box.bottom()));
v.add_to_end(new ICOORDELT(box.right(), box.top()));
compute_bb();
type = t;
}
/**
* @name POLY_BLOCK::compute_bb
*
* Compute the bounding box from the outline points.
*/
void POLY_BLOCK::compute_bb() { //constructor
ICOORD ibl, itr; //integer bb
ICOORD botleft; //bounding box
ICOORD topright;
ICOORD pos; //current pos;
ICOORDELT_IT pts = &vertices; //iterator
botleft = *pts.data ();
topright = botleft;
do {
pos = *pts.data ();
if (pos.x () < botleft.x ())
//get bounding box
botleft = ICOORD (pos.x (), botleft.y ());
if (pos.y () < botleft.y ())
botleft = ICOORD (botleft.x (), pos.y ());
if (pos.x () > topright.x ())
topright = ICOORD (pos.x (), topright.y ());
if (pos.y () > topright.y ())
topright = ICOORD (topright.x (), pos.y ());
pts.forward ();
}
while (!pts.at_first ());
ibl = ICOORD (botleft.x (), botleft.y ());
itr = ICOORD (topright.x (), topright.y ());
box = TBOX (ibl, itr);
}
/**
* @name POLY_BLOCK::winding_number
*
* Return the winding number of the outline around the given point.
* @param point point to wind around
*/
inT16 POLY_BLOCK::winding_number(const ICOORD &point) {
inT16 count; //winding count
ICOORD pt; //current point
ICOORD vec; //point to current point
ICOORD vvec; //current point to next point
inT32 cross; //cross product
ICOORDELT_IT it = &vertices; //iterator
count = 0;
do {
pt = *it.data ();
vec = pt - point;
vvec = *it.data_relative (1) - pt;
//crossing the line
if (vec.y () <= 0 && vec.y () + vvec.y () > 0) {
cross = vec * vvec; //cross product
if (cross > 0)
count++; //crossing right half
else if (cross == 0)
return INTERSECTING; //going through point
}
else if (vec.y () > 0 && vec.y () + vvec.y () <= 0) {
cross = vec * vvec;
if (cross < 0)
count--; //crossing back
else if (cross == 0)
return INTERSECTING; //illegal
}
else if (vec.y () == 0 && vec.x () == 0)
return INTERSECTING;
it.forward ();
}
while (!it.at_first ());
return count; //winding number
}
/// @Returns true if other is inside this.
bool POLY_BLOCK::contains(POLY_BLOCK *other) {
inT16 count; // winding count
ICOORDELT_IT it = &vertices; // iterator
ICOORD vertex;
if (!box.overlap (*(other->bounding_box ())))
return false; // can't be contained
/* check that no vertex of this is inside other */
do {
vertex = *it.data ();
// get winding number
count = other->winding_number (vertex);
if (count != INTERSECTING)
if (count != 0)
return false;
it.forward ();
}
while (!it.at_first ());
/* check that all vertices of other are inside this */
//switch lists
it.set_to_list (other->points ());
do {
vertex = *it.data ();
//try other way round
count = winding_number (vertex);
if (count != INTERSECTING)
if (count == 0)
return false;
it.forward ();
}
while (!it.at_first ());
return true;
}
/**
* @name POLY_BLOCK::rotate
*
* Rotate the POLY_BLOCK.
* @param rotation cos, sin of angle
*/
void POLY_BLOCK::rotate(FCOORD rotation) {
FCOORD pos; //current pos;
ICOORDELT *pt; //current point
ICOORDELT_IT pts = &vertices; //iterator
do {
pt = pts.data ();
pos.set_x (pt->x ());
pos.set_y (pt->y ());
pos.rotate (rotation);
pt->set_x ((inT16) (floor (pos.x () + 0.5)));
pt->set_y ((inT16) (floor (pos.y () + 0.5)));
pts.forward ();
}
while (!pts.at_first ());
compute_bb();
}
/**
* @name POLY_BLOCK::reflect_in_y_axis
*
* Reflect the coords of the polygon in the y-axis. (Flip the sign of x.)
*/
void POLY_BLOCK::reflect_in_y_axis() {
ICOORDELT *pt; // current point
ICOORDELT_IT pts = &vertices; // Iterator.
do {
pt = pts.data();
pt->set_x(-pt->x());
pts.forward();
}
while (!pts.at_first());
compute_bb();
}
/**
* POLY_BLOCK::move
*
* Move the POLY_BLOCK.
* @param shift x,y translation vector
*/
void POLY_BLOCK::move(ICOORD shift) {
ICOORDELT *pt; //current point
ICOORDELT_IT pts = &vertices; //iterator
do {
pt = pts.data ();
*pt += shift;
pts.forward ();
}
while (!pts.at_first ());
compute_bb();
}
#ifndef GRAPHICS_DISABLED
void POLY_BLOCK::plot(ScrollView* window, inT32 num) {
ICOORDELT_IT v = &vertices;
window->Pen(ColorForPolyBlockType(type));
v.move_to_first ();
if (num > 0) {
window->TextAttributes("Times", 80, false, false, false);
char temp_buff[34];
#ifdef __UNIX__
sprintf(temp_buff, INT32FORMAT, num);
#else
ltoa (num, temp_buff, 10);
#endif
window->Text(v.data ()->x (), v.data ()->y (), temp_buff);
}
window->SetCursor(v.data ()->x (), v.data ()->y ());
for (v.mark_cycle_pt (); !v.cycled_list (); v.forward ()) {
window->DrawTo(v.data ()->x (), v.data ()->y ());
}
v.move_to_first ();
window->DrawTo(v.data ()->x (), v.data ()->y ());
}
void POLY_BLOCK::fill(ScrollView* window, ScrollView::Color colour) {
inT16 y;
inT16 width;
PB_LINE_IT *lines;
ICOORDELT_LIST *segments;
ICOORDELT_IT s_it;
lines = new PB_LINE_IT (this);
window->Pen(colour);
for (y = this->bounding_box ()->bottom ();
y <= this->bounding_box ()->top (); y++) {
segments = lines->get_line (y);
if (!segments->empty ()) {
s_it.set_to_list (segments);
for (s_it.mark_cycle_pt (); !s_it.cycled_list (); s_it.forward ()) {
// Note different use of ICOORDELT, x coord is x coord of pixel
// at the start of line segment, y coord is length of line segment
// Last pixel is start pixel + length.
width = s_it.data ()->y ();
window->SetCursor(s_it.data ()->x (), y);
window->DrawTo(s_it.data ()->x () + (float) width, y);
}
}
}
}
#endif
/// @Returns true if the polygons of other and this overlap.
bool POLY_BLOCK::overlap(POLY_BLOCK *other) {
inT16 count; // winding count
ICOORDELT_IT it = &vertices; // iterator
ICOORD vertex;
if (!box.overlap(*(other->bounding_box())))
return false; // can't be any overlap.
/* see if a vertex of this is inside other */
do {
vertex = *it.data ();
// get winding number
count = other->winding_number (vertex);
if (count != INTERSECTING)
if (count != 0)
return true;
it.forward ();
}
while (!it.at_first ());
/* see if a vertex of other is inside this */
// switch lists
it.set_to_list (other->points ());
do {
vertex = *it.data();
// try other way round
count = winding_number (vertex);
if (count != INTERSECTING)
if (count != 0)
return true;
it.forward ();
}
while (!it.at_first ());
return false;
}
ICOORDELT_LIST *PB_LINE_IT::get_line(inT16 y) {
ICOORDELT_IT v, r;
ICOORDELT_LIST *result;
ICOORDELT *x, *current, *previous;
float fy, fx;
fy = (float) (y + 0.5);
result = new ICOORDELT_LIST ();
r.set_to_list (result);
v.set_to_list (block->points ());
for (v.mark_cycle_pt (); !v.cycled_list (); v.forward ()) {
if (((v.data_relative (-1)->y () > y) && (v.data ()->y () <= y))
|| ((v.data_relative (-1)->y () <= y) && (v.data ()->y () > y))) {
previous = v.data_relative (-1);
current = v.data ();
fx = (float) (0.5 + previous->x () +
(current->x () - previous->x ()) * (fy -
previous->y ()) /
(current->y () - previous->y ()));
x = new ICOORDELT ((inT16) fx, 0);
r.add_to_end (x);
}
}
if (!r.empty ()) {
r.sort (lessthan);
for (r.mark_cycle_pt (); !r.cycled_list (); r.forward ())
x = r.data ();
for (r.mark_cycle_pt (); !r.cycled_list (); r.forward ()) {
r.data ()->set_y (r.data_relative (1)->x () - r.data ()->x ());
r.forward ();
delete (r.extract ());
}
}
return result;
}
int lessthan(const void *first, const void *second) {
ICOORDELT *p1 = (*(ICOORDELT **) first);
ICOORDELT *p2 = (*(ICOORDELT **) second);
if (p1->x () < p2->x ())
return (-1);
else if (p1->x () > p2->x ())
return (1);
else
return (0);
}
/// Returns a color to draw the given type.
ScrollView::Color POLY_BLOCK::ColorForPolyBlockType(PolyBlockType type) {
// Keep kPBColors in sync with PolyBlockType.
const ScrollView::Color kPBColors[PT_COUNT] = {
ScrollView::WHITE, // Type is not yet known. Keep as the 1st element.
ScrollView::BLUE, // Text that lives inside a column.
ScrollView::CYAN, // Text that spans more than one column.
ScrollView::MEDIUM_BLUE, // Text that is in a cross-column pull-out region.
ScrollView::AQUAMARINE, // Partition belonging to an equation region.
ScrollView::SKY_BLUE, // Partition belonging to an inline equation region.
ScrollView::MAGENTA, // Partition belonging to a table region.
ScrollView::GREEN, // Text-line runs vertically.
ScrollView::LIGHT_BLUE, // Text that belongs to an image.
ScrollView::RED, // Image that lives inside a column.
ScrollView::YELLOW, // Image that spans more than one column.
ScrollView::ORANGE, // Image in a cross-column pull-out region.
ScrollView::BROWN, // Horizontal Line.
ScrollView::DARK_GREEN, // Vertical Line.
ScrollView::GREY // Lies outside of any column.
};
if (type >= 0 && type < PT_COUNT) {
return kPBColors[type];
}
return ScrollView::WHITE;
}