tesseract/classify/shapetable.h
Ray Smith 84920b92b3 Font and classifier output structure cleanup.
Font recognition was poor, due to forcing a 1st and 2nd choice at
a character level, when the total score for the correct font is often
correct at the word level, so allowed the propagation of a full set
of fonts and scores to the word recognizer, which can now decide word
level fonts using the scores instead of simple votes.

Change precipitated a cleanup of output data structures for classifier
results, eliminating ScoredClass and INT_RESULT_STRUCT, with a few
extra elements going in UnicharRating, and using that wherever possible.
That added the extra complexity of 1-rating due to a flip between 0 is
good and 0 is bad for the internal classifier scores before they are
converted to rating and certainty.
2015-05-12 17:24:34 -07:00

408 lines
17 KiB
C++

// Copyright 2010 Google Inc. All Rights Reserved.
// Author: rays@google.com (Ray Smith)
///////////////////////////////////////////////////////////////////////
// File: shapetable.h
// Description: Class to map a classifier shape index to unicharset
// indices and font indices.
// Author: Ray Smith
// Created: Thu Oct 28 17:46:32 PDT 2010
//
// (C) Copyright 2010, Google Inc.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
///////////////////////////////////////////////////////////////////////
#ifndef TESSERACT_CLASSIFY_SHAPETABLE_H_
#define TESSERACT_CLASSIFY_SHAPETABLE_H_
#include "bitvector.h"
#include "fontinfo.h"
#include "genericheap.h"
#include "genericvector.h"
#include "intmatcher.h"
class STRING;
class UNICHARSET;
namespace tesseract {
class ShapeTable;
// Simple struct to hold a single classifier unichar selection, a corresponding
// rating, and a list of appropriate fonts.
struct UnicharRating {
UnicharRating()
: unichar_id(0), rating(0.0f), adapted(false), config(0),
feature_misses(0) {}
UnicharRating(int u, float r)
: unichar_id(u), rating(r), adapted(false), config(0), feature_misses(0) {}
// Print debug info.
void Print() const {
tprintf("Unichar-id=%d, rating=%g, adapted=%d, config=%d, misses=%d,"
" %d fonts\n", unichar_id, rating, adapted, config, feature_misses,
fonts.size());
}
// Sort function to sort ratings appropriately by descending rating.
static int SortDescendingRating(const void* t1, const void* t2) {
const UnicharRating* a = reinterpret_cast<const UnicharRating *>(t1);
const UnicharRating* b = reinterpret_cast<const UnicharRating *>(t2);
if (a->rating > b->rating) {
return -1;
} else if (a->rating < b->rating) {
return 1;
} else {
return a->unichar_id - b->unichar_id;
}
}
// Helper function to get the index of the first result with the required
// unichar_id. If the results are sorted by rating, this will also be the
// best result with the required unichar_id.
// Returns -1 if the unichar_id is not found
static int FirstResultWithUnichar(const GenericVector<UnicharRating>& results,
UNICHAR_ID unichar_id);
// Index into some UNICHARSET table indicates the class of the answer.
UNICHAR_ID unichar_id;
// Rating from classifier with 1.0 perfect and 0.0 impossible.
// Call it a probability if you must.
float rating;
// True if this result is from the adaptive classifier.
bool adapted;
// Index of best matching font configuration of result.
uinT8 config;
// Number of features that were total misses - were liked by no classes.
uinT16 feature_misses;
// Unsorted collection of fontinfo ids and scores. Note that a raw result
// from the IntegerMatch will contain config ids, that require transforming
// to fontinfo ids via fontsets and (possibly) shapetable.
GenericVector<ScoredFont> fonts;
};
// Classifier result from a low-level classification is an index into some
// ShapeTable and a rating.
struct ShapeRating {
ShapeRating()
: shape_id(0), rating(0.0f), raw(0.0f), font(0.0f),
joined(false), broken(false) {}
ShapeRating(int s, float r)
: shape_id(s), rating(r), raw(1.0f), font(0.0f),
joined(false), broken(false) {}
// Sort function to sort ratings appropriately by descending rating.
static int SortDescendingRating(const void* t1, const void* t2) {
const ShapeRating* a = reinterpret_cast<const ShapeRating *>(t1);
const ShapeRating* b = reinterpret_cast<const ShapeRating *>(t2);
if (a->rating > b->rating) {
return -1;
} else if (a->rating < b->rating) {
return 1;
} else {
return a->shape_id - b->shape_id;
}
}
// Helper function to get the index of the first result with the required
// unichar_id. If the results are sorted by rating, this will also be the
// best result with the required unichar_id.
// Returns -1 if the unichar_id is not found
static int FirstResultWithUnichar(const GenericVector<ShapeRating>& results,
const ShapeTable& shape_table,
UNICHAR_ID unichar_id);
// Index into some shape table indicates the class of the answer.
int shape_id;
// Rating from classifier with 1.0 perfect and 0.0 impossible.
// Call it a probability if you must.
float rating;
// Subsidiary rating that a classifier may use internally.
float raw;
// Subsidiary rating that a classifier may use internally.
float font;
// Flag indicating that the input may be joined.
bool joined;
// Flag indicating that the input may be broken (a fragment).
bool broken;
};
// Simple struct to hold an entry for a heap-based priority queue of
// ShapeRating.
struct ShapeQueueEntry {
ShapeQueueEntry() : result(ShapeRating(0, 0.0f)), level(0) {}
ShapeQueueEntry(const ShapeRating& rating, int level0)
: result(rating), level(level0) {}
// Sort by decreasing rating and decreasing level for equal rating.
bool operator<(const ShapeQueueEntry& other) const {
if (result.rating > other.result.rating) return true;
if (result.rating == other.result.rating)
return level > other.level;
return false;
}
// Output from classifier.
ShapeRating result;
// Which level in the tree did this come from?
int level;
};
typedef GenericHeap<ShapeQueueEntry> ShapeQueue;
// Simple struct to hold a set of fonts associated with a single unichar-id.
// A vector of UnicharAndFonts makes a shape.
struct UnicharAndFonts {
UnicharAndFonts() : unichar_id(0) {
}
UnicharAndFonts(int uni_id, int font_id) : unichar_id(uni_id) {
font_ids.push_back(font_id);
}
// Writes to the given file. Returns false in case of error.
bool Serialize(FILE* fp) const;
// Reads from the given file. Returns false in case of error.
// If swap is true, assumes a big/little-endian swap is needed.
bool DeSerialize(bool swap, FILE* fp);
// Sort function to sort a pair of UnicharAndFonts by unichar_id.
static int SortByUnicharId(const void* v1, const void* v2);
GenericVector<inT32> font_ids;
inT32 unichar_id;
};
// A Shape is a collection of unichar-ids and a list of fonts associated with
// each, organized as a vector of UnicharAndFonts. Conceptually a Shape is
// a classifiable unit, and represents a group of characters or parts of
// characters that have a similar or identical shape. Shapes/ShapeTables may
// be organized hierarchically from identical shapes at the leaves to vaguely
// similar shapes near the root.
class Shape {
public:
Shape() : destination_index_(-1) {}
// Writes to the given file. Returns false in case of error.
bool Serialize(FILE* fp) const;
// Reads from the given file. Returns false in case of error.
// If swap is true, assumes a big/little-endian swap is needed.
bool DeSerialize(bool swap, FILE* fp);
int destination_index() const {
return destination_index_;
}
void set_destination_index(int index) {
destination_index_ = index;
}
int size() const {
return unichars_.size();
}
// Returns a UnicharAndFonts entry for the given index, which must be
// in the range [0, size()).
const UnicharAndFonts& operator[](int index) const {
return unichars_[index];
}
// Sets the unichar_id of the given index to the new unichar_id.
void SetUnicharId(int index, int unichar_id) {
unichars_[index].unichar_id = unichar_id;
}
// Adds a font_id for the given unichar_id. If the unichar_id is not
// in the shape, it is added.
void AddToShape(int unichar_id, int font_id);
// Adds everything in other to this.
void AddShape(const Shape& other);
// Returns true if the shape contains the given unichar_id, font_id pair.
bool ContainsUnicharAndFont(int unichar_id, int font_id) const;
// Returns true if the shape contains the given unichar_id, ignoring font.
bool ContainsUnichar(int unichar_id) const;
// Returns true if the shape contains the given font, ignoring unichar_id.
bool ContainsFont(int font_id) const;
// Returns true if the shape contains the given font properties, ignoring
// unichar_id.
bool ContainsFontProperties(const FontInfoTable& font_table,
uinT32 properties) const;
// Returns true if the shape contains multiple different font properties,
// ignoring unichar_id.
bool ContainsMultipleFontProperties(const FontInfoTable& font_table) const;
// Returns true if this shape is equal to other (ignoring order of unichars
// and fonts).
bool operator==(const Shape& other) const;
// Returns true if this is a subset (including equal) of other.
bool IsSubsetOf(const Shape& other) const;
// Returns true if the lists of unichar ids are the same in this and other,
// ignoring fonts.
// NOT const, as it will sort the unichars on demand.
bool IsEqualUnichars(Shape* other);
private:
// Sorts the unichars_ vector by unichar.
void SortUnichars();
// Flag indicates that the unichars are sorted, allowing faster set
// operations with another shape.
bool unichars_sorted_;
// If this Shape is part of a ShapeTable the destiation_index_ is the index
// of some other shape in the ShapeTable with which this shape is merged.
int destination_index_;
// Array of unichars, each with a set of fonts. Each unichar has at most
// one entry in the vector.
GenericVector<UnicharAndFonts> unichars_;
};
// ShapeTable is a class to encapsulate the triple indirection that is
// used here.
// ShapeTable is a vector of shapes.
// Each shape is a vector of UnicharAndFonts representing the set of unichars
// that the shape represents.
// Each UnicharAndFonts also lists the fonts of the unichar_id that were
// mapped to the shape during training.
class ShapeTable {
public:
ShapeTable();
// The UNICHARSET reference supplied here, or in set_unicharset below must
// exist for the entire life of the ShapeTable. It is used only by DebugStr.
explicit ShapeTable(const UNICHARSET& unicharset);
// Writes to the given file. Returns false in case of error.
bool Serialize(FILE* fp) const;
// Reads from the given file. Returns false in case of error.
// If swap is true, assumes a big/little-endian swap is needed.
bool DeSerialize(bool swap, FILE* fp);
// Accessors.
int NumShapes() const {
return shape_table_.size();
}
const UNICHARSET& unicharset() const {
return *unicharset_;
}
// Returns the number of fonts used in this ShapeTable, computing it if
// necessary.
int NumFonts() const;
// Shapetable takes a pointer to the UNICHARSET, so it must persist for the
// entire life of the ShapeTable.
void set_unicharset(const UNICHARSET& unicharset) {
unicharset_ = &unicharset;
}
// Re-indexes the class_ids in the shapetable according to the given map.
// Useful in conjunction with set_unicharset.
void ReMapClassIds(const GenericVector<int>& unicharset_map);
// Returns a string listing the classes/fonts in a shape.
STRING DebugStr(int shape_id) const;
// Returns a debug string summarizing the table.
STRING SummaryStr() const;
// Adds a new shape starting with the given unichar_id and font_id.
// Returns the assigned index.
int AddShape(int unichar_id, int font_id);
// Adds a copy of the given shape unless it is already present.
// Returns the assigned index or index of existing shape if already present.
int AddShape(const Shape& other);
// Removes the shape given by the shape index. All indices above are changed!
void DeleteShape(int shape_id);
// Adds a font_id to the given existing shape index for the given
// unichar_id. If the unichar_id is not in the shape, it is added.
void AddToShape(int shape_id, int unichar_id, int font_id);
// Adds the given shape to the existing shape with the given index.
void AddShapeToShape(int shape_id, const Shape& other);
// Returns the id of the shape that contains the given unichar and font.
// If not found, returns -1.
// If font_id < 0, the font_id is ignored and the first shape that matches
// the unichar_id is returned.
int FindShape(int unichar_id, int font_id) const;
// Returns the first unichar_id and font_id in the given shape.
void GetFirstUnicharAndFont(int shape_id,
int* unichar_id, int* font_id) const;
// Accessors for the Shape with the given shape_id.
const Shape& GetShape(int shape_id) const {
return *shape_table_[shape_id];
}
Shape* MutableShape(int shape_id) {
return shape_table_[shape_id];
}
// Expands all the classes/fonts in the shape individually to build
// a ShapeTable.
int BuildFromShape(const Shape& shape, const ShapeTable& master_shapes);
// Returns true if the shapes are already merged.
bool AlreadyMerged(int shape_id1, int shape_id2) const;
// Returns true if any shape contains multiple unichars.
bool AnyMultipleUnichars() const;
// Returns the maximum number of unichars over all shapes.
int MaxNumUnichars() const;
// Merges shapes with a common unichar over the [start, end) interval.
// Assumes single unichar per shape.
void ForceFontMerges(int start, int end);
// Returns the number of unichars in the master shape.
int MasterUnicharCount(int shape_id) const;
// Returns the sum of the font counts in the master shape.
int MasterFontCount(int shape_id) const;
// Returns the number of unichars that would result from merging the shapes.
int MergedUnicharCount(int shape_id1, int shape_id2) const;
// Merges two shape_ids, leaving shape_id2 marked as merged.
void MergeShapes(int shape_id1, int shape_id2);
// Swaps two shape_ids.
void SwapShapes(int shape_id1, int shape_id2);
// Appends the master shapes from other to this.
// Used to create a clean ShapeTable from a merged one, or to create a
// copy of a ShapeTable.
// If not NULL, shape_map is set to map other shape_ids to this's shape_ids.
void AppendMasterShapes(const ShapeTable& other,
GenericVector<int>* shape_map);
// Returns the number of master shapes remaining after merging.
int NumMasterShapes() const;
// Returns the destination of this shape, (if merged), taking into account
// the fact that the destination may itself have been merged.
// For a non-merged shape, returns the input shape_id.
int MasterDestinationIndex(int shape_id) const;
// Returns false if the unichars in neither shape is a subset of the other..
bool SubsetUnichar(int shape_id1, int shape_id2) const;
// Returns false if the unichars in neither shape is a subset of the other..
bool MergeSubsetUnichar(int merge_id1, int merge_id2, int shape_id) const;
// Returns true if the unichar sets are equal between the shapes.
bool EqualUnichars(int shape_id1, int shape_id2) const;
bool MergeEqualUnichars(int merge_id1, int merge_id2, int shape_id) const;
// Returns true if there is a common unichar between the shapes.
bool CommonUnichars(int shape_id1, int shape_id2) const;
// Returns true if there is a common font id between the shapes.
bool CommonFont(int shape_id1, int shape_id2) const;
// Adds the unichars of the given shape_id to the vector of results. Any
// unichar_id that is already present just has the fonts added to the
// font set for that result without adding a new entry in the vector.
// NOTE: it is assumed that the results are given to this function in order
// of decreasing rating.
// The unichar_map vector indicates the index of the results entry containing
// each unichar, or -1 if the unichar is not yet included in results.
void AddShapeToResults(const ShapeRating& shape_rating,
GenericVector<int>* unichar_map,
GenericVector<UnicharRating>* results) const;
private:
// Adds the given unichar_id to the results if needed, updating unichar_map
// and returning the index of unichar in results.
int AddUnicharToResults(int unichar_id, float rating,
GenericVector<int>* unichar_map,
GenericVector<UnicharRating>* results) const;
// Pointer to a provided unicharset used only by the Debugstr member.
const UNICHARSET* unicharset_;
// Vector of pointers to the Shapes in this ShapeTable.
PointerVector<Shape> shape_table_;
// Cached data calculated on demand.
mutable int num_fonts_;
};
} // namespace tesseract.
#endif // TESSERACT_CLASSIFY_SHAPETABLE_H_