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git-svn-id: https://tesseract-ocr.googlecode.com/svn/trunk@896 d0cd1f9f-072b-0410-8dd7-cf729c803f20
987 lines
36 KiB
C++
987 lines
36 KiB
C++
///////////////////////////////////////////////////////////////////////
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// File: bbgrid.h
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// Description: Class to hold BLOBNBOXs in a grid for fast access
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// to neighbours.
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// Author: Ray Smith
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// Created: Wed Jun 06 17:22:01 PDT 2007
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//
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// (C) Copyright 2007, Google Inc.
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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///////////////////////////////////////////////////////////////////////
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#ifndef TESSERACT_TEXTORD_BBGRID_H__
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#define TESSERACT_TEXTORD_BBGRID_H__
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#include "clst.h"
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#include "coutln.h"
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#include "rect.h"
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#include "scrollview.h"
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// Some code is dependent upon leptonica. If you don't have it,
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// you don't get this functionality.
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#ifdef HAVE_CONFIG_H
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#include "config_auto.h"
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#endif // HAVE_CONFIG_H
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#ifdef USE_STD_NAMESPACE
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#if (defined(__GNUC__) && (((__GNUC__ == 3) && ( __GNUC_MINOR__ > 0)) || \
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__GNUC__ >= 4)) // gcc
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// hash_set is deprecated in gcc
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#include <ext/hash_set>
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using __gnu_cxx::hash_set;
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#else
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#include <hash_set>
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#ifdef _MSC_VER
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using namespace stdext;
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#else
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using std::hash_set;
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#endif // _MSC_VER
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#endif // gcc
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#else
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#include <hash_set>
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#endif // USE_STD_NAMESPACE
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#include "allheaders.h"
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class BLOCK;
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namespace tesseract {
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// Helper function to return a scaled Pix with one pixel per grid cell,
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// set (black) where the given outline enters the corresponding grid cell,
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// and clear where the outline does not touch the grid cell.
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// Also returns the grid coords of the bottom-left of the Pix, in *left
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// and *bottom, which corresponds to (0, 0) on the Pix.
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// Note that the Pix is used upside-down, with (0, 0) being the bottom-left.
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Pix* TraceOutlineOnReducedPix(C_OUTLINE* outline, int gridsize,
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ICOORD bleft, int* left, int* bottom);
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// As TraceOutlineOnReducedPix above, but on a BLOCK instead of a C_OUTLINE.
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Pix* TraceBlockOnReducedPix(BLOCK* block, int gridsize,
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ICOORD bleft, int* left, int* bottom);
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template<class BBC, class BBC_CLIST, class BBC_C_IT> class GridSearch;
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// The GridBase class is the base class for BBGrid and IntGrid.
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// It holds the geometry and scale of the grid.
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class GridBase {
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public:
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GridBase();
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GridBase(int gridsize, const ICOORD& bleft, const ICOORD& tright);
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virtual ~GridBase();
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// (Re)Initialize the grid. The gridsize is the size in pixels of each cell,
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// and bleft, tright are the bounding box of everything to go in it.
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void Init(int gridsize, const ICOORD& bleft, const ICOORD& tright);
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// Simple accessors.
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int gridsize() const {
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return gridsize_;
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}
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int gridwidth() const {
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return gridwidth_;
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}
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int gridheight() const {
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return gridheight_;
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}
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const ICOORD& bleft() const {
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return bleft_;
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}
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const ICOORD& tright() const {
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return tright_;
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}
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// Compute the given grid coordinates from image coords.
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void GridCoords(int x, int y, int* grid_x, int* grid_y) const;
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// Clip the given grid coordinates to fit within the grid.
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void ClipGridCoords(int* x, int* y) const;
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protected:
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// TODO(rays) Make these private and migrate to the accessors in subclasses.
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int gridsize_; // Pixel size of each grid cell.
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int gridwidth_; // Size of the grid in cells.
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int gridheight_;
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int gridbuckets_; // Total cells in grid.
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ICOORD bleft_; // Pixel coords of bottom-left of grid.
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ICOORD tright_; // Pixel coords of top-right of grid.
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private:
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};
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// The IntGrid maintains a single int for each cell in a grid.
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class IntGrid : public GridBase {
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public:
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IntGrid();
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IntGrid(int gridsize, const ICOORD& bleft, const ICOORD& tright);
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virtual ~IntGrid();
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// (Re)Initialize the grid. The gridsize is the size in pixels of each cell,
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// and bleft, tright are the bounding box of everything to go in it.
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void Init(int gridsize, const ICOORD& bleft, const ICOORD& tright);
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// Clear all the ints in the grid to zero.
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void Clear();
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// Rotate the grid by rotation, keeping cell contents.
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// rotation must be a multiple of 90 degrees.
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// NOTE: due to partial cells, cell coverage in the rotated grid will be
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// inexact. This is why there is no Rotate for the generic BBGrid.
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void Rotate(const FCOORD& rotation);
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// Returns a new IntGrid containing values equal to the sum of all the
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// neighbouring cells. The returned grid must be deleted after use.
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IntGrid* NeighbourhoodSum() const;
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int GridCellValue(int grid_x, int grid_y) const {
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ClipGridCoords(&grid_x, &grid_y);
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return grid_[grid_y * gridwidth_ + grid_x];
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}
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void SetGridCell(int grid_x, int grid_y, int value) {
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ASSERT_HOST(grid_x >= 0 && grid_x < gridwidth());
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ASSERT_HOST(grid_y >= 0 && grid_y < gridheight());
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grid_[grid_y * gridwidth_ + grid_x] = value;
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}
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// Returns true if more than half the area of the rect is covered by grid
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// cells that are over the theshold.
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bool RectMostlyOverThreshold(const TBOX& rect, int threshold) const;
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// Returns true if any cell value in the given rectangle is zero.
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bool AnyZeroInRect(const TBOX& rect) const;
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// Returns a full-resolution binary pix in which each cell over the given
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// threshold is filled as a black square. pixDestroy after use.
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Pix* ThresholdToPix(int threshold) const;
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private:
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int* grid_; // 2-d array of ints.
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};
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// The BBGrid class holds C_LISTs of template classes BBC (bounding box class)
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// in a grid for fast neighbour access.
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// The BBC class must have a member const TBOX& bounding_box() const.
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// The BBC class must have been CLISTIZEH'ed elsewhere to make the
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// list class BBC_CLIST and the iterator BBC_C_IT.
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// Use of C_LISTs enables BBCs to exist in multiple cells simultaneously.
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// As a consequence, ownership of BBCs is assumed to be elsewhere and
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// persistent for at least the life of the BBGrid, or at least until Clear is
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// called which removes all references to inserted objects without actually
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// deleting them.
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// Most uses derive a class from a specific instantiation of BBGrid,
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// thereby making most of the ugly template notation go away.
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// The friend class GridSearch, with the same template arguments, is
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// used to search a grid efficiently in one of several search patterns.
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template<class BBC, class BBC_CLIST, class BBC_C_IT> class BBGrid
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: public GridBase {
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friend class GridSearch<BBC, BBC_CLIST, BBC_C_IT>;
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public:
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BBGrid();
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BBGrid(int gridsize, const ICOORD& bleft, const ICOORD& tright);
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virtual ~BBGrid();
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// (Re)Initialize the grid. The gridsize is the size in pixels of each cell,
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// and bleft, tright are the bounding box of everything to go in it.
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void Init(int gridsize, const ICOORD& bleft, const ICOORD& tright);
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// Empty all the lists but leave the grid itself intact.
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void Clear();
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// Deallocate the data in the lists but otherwise leave the lists and the grid
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// intact.
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void ClearGridData(void (*free_method)(BBC*));
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// Insert a bbox into the appropriate place in the grid.
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// If h_spread, then all cells covered horizontally by the box are
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// used, otherwise, just the bottom-left. Similarly for v_spread.
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// WARNING: InsertBBox may invalidate an active GridSearch. Call
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// RepositionIterator() on any GridSearches that are active on this grid.
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void InsertBBox(bool h_spread, bool v_spread, BBC* bbox);
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// Using a pix from TraceOutlineOnReducedPix or TraceBlockOnReducedPix, in
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// which each pixel corresponds to a grid cell, insert a bbox into every
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// place in the grid where the corresponding pixel is 1. The Pix is handled
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// upside-down to match the Tesseract coordinate system. (As created by
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// TraceOutlineOnReducedPix or TraceBlockOnReducedPix.)
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// (0, 0) in the pix corresponds to (left, bottom) in the
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// grid (in grid coords), and the pix works up the grid from there.
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// WARNING: InsertPixPtBBox may invalidate an active GridSearch. Call
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// RepositionIterator() on any GridSearches that are active on this grid.
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void InsertPixPtBBox(int left, int bottom, Pix* pix, BBC* bbox);
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// Remove the bbox from the grid.
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// WARNING: Any GridSearch operating on this grid could be invalidated!
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// If a GridSearch is operating, call GridSearch::RemoveBBox() instead.
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void RemoveBBox(BBC* bbox);
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// Returns true if the given rectangle has no overlapping elements.
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bool RectangleEmpty(const TBOX& rect);
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// Returns an IntGrid showing the number of elements in each cell.
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// Returned IntGrid must be deleted after use.
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IntGrid* CountCellElements();
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// Make a window of an appropriate size to display things in the grid.
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ScrollView* MakeWindow(int x, int y, const char* window_name);
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// Display the bounding boxes of the BLOBNBOXes in this grid.
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// Use of this function requires an additional member of the BBC class:
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// ScrollView::Color BBC::BoxColor() const.
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void DisplayBoxes(ScrollView* window);
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// ASSERT_HOST that every cell contains no more than one copy of each entry.
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void AssertNoDuplicates();
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// Handle a click event in a display window.
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virtual void HandleClick(int x, int y);
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protected:
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BBC_CLIST* grid_; // 2-d array of CLISTS of BBC elements.
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private:
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};
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// Hash functor for generic pointers.
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template<typename T> struct PtrHash {
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size_t operator()(const T* ptr) const {
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return reinterpret_cast<size_t>(ptr) / sizeof(T);
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}
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};
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// The GridSearch class enables neighbourhood searching on a BBGrid.
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template<class BBC, class BBC_CLIST, class BBC_C_IT> class GridSearch {
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public:
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GridSearch(BBGrid<BBC, BBC_CLIST, BBC_C_IT>* grid)
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: grid_(grid), unique_mode_(false),
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previous_return_(NULL), next_return_(NULL) {
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}
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// Get the grid x, y coords of the most recently returned BBC.
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int GridX() const {
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return x_;
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}
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int GridY() const {
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return y_;
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}
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// Sets the search mode to return a box only once.
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// Efficiency warning: Implementation currently uses a squared-order
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// search in the number of returned elements. Use only where a small
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// number of elements are spread over a wide area, eg ColPartitions.
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void SetUniqueMode(bool mode) {
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unique_mode_ = mode;
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}
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// TODO(rays) Replace calls to ReturnedSeedElement with SetUniqueMode.
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// It only works if the search includes the bottom-left corner.
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// Apart from full search, all other searches return a box several
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// times if the box is inserted with h_spread or v_spread.
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// This method will return true for only one occurrence of each box
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// that was inserted with both h_spread and v_spread as true.
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// It will usually return false for boxes that were not inserted with
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// both h_spread=true and v_spread=true
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bool ReturnedSeedElement() const {
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TBOX box = previous_return_->bounding_box();
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int x_center = (box.left()+box.right())/2;
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int y_center = (box.top()+box.bottom())/2;
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int grid_x, grid_y;
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grid_->GridCoords(x_center, y_center, &grid_x, &grid_y);
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return (x_ == grid_x) && (y_ == grid_y);
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}
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// Various searching iterations... Note that these iterations
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// all share data members, so you can't run more than one iteration
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// in parallel in a single GridSearch instance, but multiple instances
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// can search the same BBGrid in parallel.
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// Note that all the searches can return blobs that may not exactly
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// match the search conditions, since they return everything in the
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// covered grid cells. It is up to the caller to check for
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// appropriateness.
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// TODO(rays) NextRectSearch only returns valid elements. Make the other
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// searches test before return also and remove the tests from code
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// that uses GridSearch.
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// Start a new full search. Will iterate all stored blobs, from the top.
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// If the blobs have been inserted using InsertBBox, (not InsertPixPtBBox)
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// then the full search guarantees to return each blob in the grid once.
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// Other searches may return a blob more than once if they have been
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// inserted using h_spread or v_spread.
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void StartFullSearch();
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// Return the next bbox in the search or NULL if done.
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BBC* NextFullSearch();
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// Start a new radius search. Will search in a spiral upto a
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// given maximum radius in grid cells from the given center in pixels.
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void StartRadSearch(int x, int y, int max_radius);
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// Return the next bbox in the radius search or NULL if the
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// maximum radius has been reached.
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BBC* NextRadSearch();
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// Start a new left or right-looking search. Will search to the side
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// for a box that vertically overlaps the given vertical line segment.
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// CAVEAT: This search returns all blobs from the cells to the side
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// of the start, and somewhat below, since there is no guarantee
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// that there may not be a taller object in a lower cell. The
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// blobs returned will include all those that vertically overlap and
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// are no more than twice as high, but may also include some that do
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// not overlap and some that are more than twice as high.
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void StartSideSearch(int x, int ymin, int ymax);
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// Return the next bbox in the side search or NULL if the
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// edge has been reached. Searches left to right or right to left
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// according to the flag.
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BBC* NextSideSearch(bool right_to_left);
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// Start a vertical-looking search. Will search up or down
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// for a box that horizontally overlaps the given line segment.
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void StartVerticalSearch(int xmin, int xmax, int y);
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// Return the next bbox in the vertical search or NULL if the
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// edge has been reached. Searches top to bottom or bottom to top
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// according to the flag.
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BBC* NextVerticalSearch(bool top_to_bottom);
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// Start a rectangular search. Will search for a box that overlaps the
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// given rectangle.
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void StartRectSearch(const TBOX& rect);
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// Return the next bbox in the rectangular search or NULL if complete.
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BBC* NextRectSearch();
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// Remove the last returned BBC. Will not invalidate this. May invalidate
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// any other concurrent GridSearch on the same grid. If any others are
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// in use, call RepositionIterator on those, to continue without harm.
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void RemoveBBox();
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void RepositionIterator();
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private:
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// Factored out helper to start a search.
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void CommonStart(int x, int y);
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// Factored out helper to complete a next search.
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BBC* CommonNext();
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// Factored out final return when search is exhausted.
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BBC* CommonEnd();
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// Factored out function to set the iterator to the current x_, y_
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// grid coords and mark the cycle pt.
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void SetIterator();
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private:
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// The grid we are searching.
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BBGrid<BBC, BBC_CLIST, BBC_C_IT>* grid_;
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// For executing a search. The different search algorithms use these in
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// different ways, but most use x_origin_ and y_origin_ as the start position.
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int x_origin_;
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int y_origin_;
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int max_radius_;
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int radius_;
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int rad_index_;
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int rad_dir_;
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TBOX rect_;
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int x_; // The current location in grid coords, of the current search.
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int y_;
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bool unique_mode_;
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BBC* previous_return_; // Previous return from Next*.
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BBC* next_return_; // Current value of it_.data() used for repositioning.
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// An iterator over the list at (x_, y_) in the grid_.
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BBC_C_IT it_;
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// Set of unique returned elements used when unique_mode_ is true.
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#ifdef _MSC_VER
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hash_set<BBC*, hash_compare<BBC*> > returns_;
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#else
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hash_set<BBC*, PtrHash<BBC> > returns_;
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#endif
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};
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// Sort function to sort a BBC by bounding_box().left().
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template<class BBC>
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int SortByBoxLeft(const void* void1, const void* void2) {
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// The void*s are actually doubly indirected, so get rid of one level.
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const BBC* p1 = *reinterpret_cast<const BBC* const *>(void1);
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const BBC* p2 = *reinterpret_cast<const BBC* const *>(void2);
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int result = p1->bounding_box().left() - p2->bounding_box().left();
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if (result != 0)
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return result;
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result = p1->bounding_box().right() - p2->bounding_box().right();
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if (result != 0)
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return result;
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result = p1->bounding_box().bottom() - p2->bounding_box().bottom();
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if (result != 0)
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return result;
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return p1->bounding_box().top() - p2->bounding_box().top();
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}
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// Sort function to sort a BBC by bounding_box().right() in right-to-left order.
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template<class BBC>
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int SortRightToLeft(const void* void1, const void* void2) {
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// The void*s are actually doubly indirected, so get rid of one level.
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const BBC* p1 = *reinterpret_cast<const BBC* const *>(void1);
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const BBC* p2 = *reinterpret_cast<const BBC* const *>(void2);
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int result = p2->bounding_box().right() - p1->bounding_box().right();
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if (result != 0)
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return result;
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result = p2->bounding_box().left() - p1->bounding_box().left();
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if (result != 0)
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return result;
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result = p1->bounding_box().bottom() - p2->bounding_box().bottom();
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if (result != 0)
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return result;
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return p1->bounding_box().top() - p2->bounding_box().top();
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}
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// Sort function to sort a BBC by bounding_box().bottom().
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template<class BBC>
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int SortByBoxBottom(const void* void1, const void* void2) {
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// The void*s are actually doubly indirected, so get rid of one level.
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const BBC* p1 = *reinterpret_cast<const BBC* const *>(void1);
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const BBC* p2 = *reinterpret_cast<const BBC* const *>(void2);
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int result = p1->bounding_box().bottom() - p2->bounding_box().bottom();
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if (result != 0)
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return result;
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result = p1->bounding_box().top() - p2->bounding_box().top();
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if (result != 0)
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return result;
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result = p1->bounding_box().left() - p2->bounding_box().left();
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if (result != 0)
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return result;
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return p1->bounding_box().right() - p2->bounding_box().right();
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}
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///////////////////////////////////////////////////////////////////////
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// BBGrid IMPLEMENTATION.
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///////////////////////////////////////////////////////////////////////
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template<class BBC, class BBC_CLIST, class BBC_C_IT>
|
|
BBGrid<BBC, BBC_CLIST, BBC_C_IT>::BBGrid() : grid_(NULL) {
|
|
}
|
|
|
|
template<class BBC, class BBC_CLIST, class BBC_C_IT>
|
|
BBGrid<BBC, BBC_CLIST, BBC_C_IT>::BBGrid(
|
|
int gridsize, const ICOORD& bleft, const ICOORD& tright)
|
|
: grid_(NULL) {
|
|
Init(gridsize, bleft, tright);
|
|
}
|
|
|
|
template<class BBC, class BBC_CLIST, class BBC_C_IT>
|
|
BBGrid<BBC, BBC_CLIST, BBC_C_IT>::~BBGrid() {
|
|
if (grid_ != NULL)
|
|
delete [] grid_;
|
|
}
|
|
|
|
// (Re)Initialize the grid. The gridsize is the size in pixels of each cell,
|
|
// and bleft, tright are the bounding box of everything to go in it.
|
|
template<class BBC, class BBC_CLIST, class BBC_C_IT>
|
|
void BBGrid<BBC, BBC_CLIST, BBC_C_IT>::Init(int gridsize,
|
|
const ICOORD& bleft,
|
|
const ICOORD& tright) {
|
|
GridBase::Init(gridsize, bleft, tright);
|
|
if (grid_ != NULL)
|
|
delete [] grid_;
|
|
grid_ = new BBC_CLIST[gridbuckets_];
|
|
}
|
|
|
|
// Clear all lists, but leave the array of lists present.
|
|
template<class BBC, class BBC_CLIST, class BBC_C_IT>
|
|
void BBGrid<BBC, BBC_CLIST, BBC_C_IT>::Clear() {
|
|
for (int i = 0; i < gridbuckets_; ++i) {
|
|
grid_[i].shallow_clear();
|
|
}
|
|
}
|
|
|
|
// Deallocate the data in the lists but otherwise leave the lists and the grid
|
|
// intact.
|
|
template<class BBC, class BBC_CLIST, class BBC_C_IT>
|
|
void BBGrid<BBC, BBC_CLIST, BBC_C_IT>::ClearGridData(
|
|
void (*free_method)(BBC*)) {
|
|
if (grid_ == NULL) return;
|
|
GridSearch<BBC, BBC_CLIST, BBC_C_IT> search(this);
|
|
search.StartFullSearch();
|
|
BBC* bb;
|
|
BBC_CLIST bb_list;
|
|
BBC_C_IT it(&bb_list);
|
|
while ((bb = search.NextFullSearch()) != NULL) {
|
|
it.add_after_then_move(bb);
|
|
}
|
|
for (it.mark_cycle_pt(); !it.cycled_list(); it.forward()) {
|
|
free_method(it.data());
|
|
}
|
|
}
|
|
|
|
// Insert a bbox into the appropriate place in the grid.
|
|
// If h_spread, then all cells covered horizontally by the box are
|
|
// used, otherwise, just the bottom-left. Similarly for v_spread.
|
|
// WARNING: InsertBBox may invalidate an active GridSearch. Call
|
|
// RepositionIterator() on any GridSearches that are active on this grid.
|
|
template<class BBC, class BBC_CLIST, class BBC_C_IT>
|
|
void BBGrid<BBC, BBC_CLIST, BBC_C_IT>::InsertBBox(bool h_spread, bool v_spread,
|
|
BBC* bbox) {
|
|
TBOX box = bbox->bounding_box();
|
|
int start_x, start_y, end_x, end_y;
|
|
GridCoords(box.left(), box.bottom(), &start_x, &start_y);
|
|
GridCoords(box.right(), box.top(), &end_x, &end_y);
|
|
if (!h_spread)
|
|
end_x = start_x;
|
|
if (!v_spread)
|
|
end_y = start_y;
|
|
int grid_index = start_y * gridwidth_;
|
|
for (int y = start_y; y <= end_y; ++y, grid_index += gridwidth_) {
|
|
for (int x = start_x; x <= end_x; ++x) {
|
|
grid_[grid_index + x].add_sorted(SortByBoxLeft<BBC>, true, bbox);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Using a pix from TraceOutlineOnReducedPix or TraceBlockOnReducedPix, in
|
|
// which each pixel corresponds to a grid cell, insert a bbox into every
|
|
// place in the grid where the corresponding pixel is 1. The Pix is handled
|
|
// upside-down to match the Tesseract coordinate system. (As created by
|
|
// TraceOutlineOnReducedPix or TraceBlockOnReducedPix.)
|
|
// (0, 0) in the pix corresponds to (left, bottom) in the
|
|
// grid (in grid coords), and the pix works up the grid from there.
|
|
// WARNING: InsertPixPtBBox may invalidate an active GridSearch. Call
|
|
// RepositionIterator() on any GridSearches that are active on this grid.
|
|
template<class BBC, class BBC_CLIST, class BBC_C_IT>
|
|
void BBGrid<BBC, BBC_CLIST, BBC_C_IT>::InsertPixPtBBox(int left, int bottom,
|
|
Pix* pix, BBC* bbox) {
|
|
int width = pixGetWidth(pix);
|
|
int height = pixGetHeight(pix);
|
|
for (int y = 0; y < height; ++y) {
|
|
l_uint32* data = pixGetData(pix) + y * pixGetWpl(pix);
|
|
for (int x = 0; x < width; ++x) {
|
|
if (GET_DATA_BIT(data, x)) {
|
|
grid_[(bottom + y) * gridwidth_ + x + left].
|
|
add_sorted(SortByBoxLeft<BBC>, true, bbox);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Remove the bbox from the grid.
|
|
// WARNING: Any GridSearch operating on this grid could be invalidated!
|
|
// If a GridSearch is operating, call GridSearch::RemoveBBox() instead.
|
|
template<class BBC, class BBC_CLIST, class BBC_C_IT>
|
|
void BBGrid<BBC, BBC_CLIST, BBC_C_IT>::RemoveBBox(BBC* bbox) {
|
|
TBOX box = bbox->bounding_box();
|
|
int start_x, start_y, end_x, end_y;
|
|
GridCoords(box.left(), box.bottom(), &start_x, &start_y);
|
|
GridCoords(box.right(), box.top(), &end_x, &end_y);
|
|
int grid_index = start_y * gridwidth_;
|
|
for (int y = start_y; y <= end_y; ++y, grid_index += gridwidth_) {
|
|
for (int x = start_x; x <= end_x; ++x) {
|
|
BBC_C_IT it(&grid_[grid_index + x]);
|
|
for (it.mark_cycle_pt(); !it.cycled_list(); it.forward()) {
|
|
if (it.data() == bbox)
|
|
it.extract();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Returns true if the given rectangle has no overlapping elements.
|
|
template<class BBC, class BBC_CLIST, class BBC_C_IT>
|
|
bool BBGrid<BBC, BBC_CLIST, BBC_C_IT>::RectangleEmpty(const TBOX& rect) {
|
|
GridSearch<BBC, BBC_CLIST, BBC_C_IT> rsearch(this);
|
|
rsearch.StartRectSearch(rect);
|
|
return rsearch.NextRectSearch() == NULL;
|
|
}
|
|
|
|
// Returns an IntGrid showing the number of elements in each cell.
|
|
// Returned IntGrid must be deleted after use.
|
|
template<class BBC, class BBC_CLIST, class BBC_C_IT>
|
|
IntGrid* BBGrid<BBC, BBC_CLIST, BBC_C_IT>::CountCellElements() {
|
|
IntGrid* intgrid = new IntGrid(gridsize(), bleft(), tright());
|
|
for (int y = 0; y < gridheight(); ++y) {
|
|
for (int x = 0; x < gridwidth(); ++x) {
|
|
int cell_count = grid_[y * gridwidth() + x].length();
|
|
intgrid->SetGridCell(x, y, cell_count);
|
|
}
|
|
}
|
|
return intgrid;
|
|
}
|
|
|
|
|
|
template<class G> class TabEventHandler : public SVEventHandler {
|
|
public:
|
|
explicit TabEventHandler(G* grid) : grid_(grid) {
|
|
}
|
|
void Notify(const SVEvent* sv_event) {
|
|
if (sv_event->type == SVET_CLICK) {
|
|
grid_->HandleClick(sv_event->x, sv_event->y);
|
|
}
|
|
}
|
|
private:
|
|
G* grid_;
|
|
};
|
|
|
|
// Make a window of an appropriate size to display things in the grid.
|
|
// Position the window at the given x,y.
|
|
template<class BBC, class BBC_CLIST, class BBC_C_IT>
|
|
ScrollView* BBGrid<BBC, BBC_CLIST, BBC_C_IT>::MakeWindow(
|
|
int x, int y, const char* window_name) {
|
|
ScrollView* tab_win = NULL;
|
|
#ifndef GRAPHICS_DISABLED
|
|
tab_win = new ScrollView(window_name, x, y,
|
|
tright_.x() - bleft_.x(),
|
|
tright_.y() - bleft_.y(),
|
|
tright_.x() - bleft_.x(),
|
|
tright_.y() - bleft_.y(),
|
|
true);
|
|
TabEventHandler<BBGrid<BBC, BBC_CLIST, BBC_C_IT> >* handler =
|
|
new TabEventHandler<BBGrid<BBC, BBC_CLIST, BBC_C_IT> >(this);
|
|
tab_win->AddEventHandler(handler);
|
|
tab_win->Pen(ScrollView::GREY);
|
|
tab_win->Rectangle(0, 0, tright_.x() - bleft_.x(), tright_.y() - bleft_.y());
|
|
#endif
|
|
return tab_win;
|
|
}
|
|
|
|
// Create a window at (x,y) and display the bounding boxes of the
|
|
// BLOBNBOXes in this grid.
|
|
// Use of this function requires an additional member of the BBC class:
|
|
// ScrollView::Color BBC::BoxColor() const.
|
|
template<class BBC, class BBC_CLIST, class BBC_C_IT>
|
|
void BBGrid<BBC, BBC_CLIST, BBC_C_IT>::DisplayBoxes(ScrollView* tab_win) {
|
|
#ifndef GRAPHICS_DISABLED
|
|
tab_win->Pen(ScrollView::BLUE);
|
|
tab_win->Brush(ScrollView::NONE);
|
|
|
|
// For every bbox in the grid, display it.
|
|
GridSearch<BBC, BBC_CLIST, BBC_C_IT> gsearch(this);
|
|
gsearch.StartFullSearch();
|
|
BBC* bbox;
|
|
while ((bbox = gsearch.NextFullSearch()) != NULL) {
|
|
TBOX box = bbox->bounding_box();
|
|
int left_x = box.left();
|
|
int right_x = box.right();
|
|
int top_y = box.top();
|
|
int bottom_y = box.bottom();
|
|
ScrollView::Color box_color = bbox->BoxColor();
|
|
tab_win->Pen(box_color);
|
|
tab_win->Rectangle(left_x, bottom_y, right_x, top_y);
|
|
}
|
|
tab_win->Update();
|
|
#endif
|
|
}
|
|
|
|
// ASSERT_HOST that every cell contains no more than one copy of each entry.
|
|
template<class BBC, class BBC_CLIST, class BBC_C_IT>
|
|
void BBGrid<BBC, BBC_CLIST, BBC_C_IT>::AssertNoDuplicates() {
|
|
// Process all grid cells.
|
|
for (int i = gridwidth_ * gridheight_ - 1; i >= 0; --i) {
|
|
// Iterate over all elements excent the last.
|
|
for (BBC_C_IT it(&grid_[i]); !it.at_last(); it.forward()) {
|
|
BBC* ptr = it.data();
|
|
BBC_C_IT it2(it);
|
|
// None of the rest of the elements in the list should equal ptr.
|
|
for (it2.forward(); !it2.at_first(); it2.forward()) {
|
|
ASSERT_HOST(it2.data() != ptr);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Handle a click event in a display window.
|
|
template<class BBC, class BBC_CLIST, class BBC_C_IT>
|
|
void BBGrid<BBC, BBC_CLIST, BBC_C_IT>::HandleClick(int x, int y) {
|
|
tprintf("Click at (%d, %d)\n", x, y);
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////
|
|
// GridSearch IMPLEMENTATION.
|
|
///////////////////////////////////////////////////////////////////////
|
|
|
|
// Start a new full search. Will iterate all stored blobs.
|
|
template<class BBC, class BBC_CLIST, class BBC_C_IT>
|
|
void GridSearch<BBC, BBC_CLIST, BBC_C_IT>::StartFullSearch() {
|
|
// Full search uses x_ and y_ as the current grid
|
|
// cell being searched.
|
|
CommonStart(grid_->bleft_.x(), grid_->tright_.y());
|
|
}
|
|
|
|
// Return the next bbox in the search or NULL if done.
|
|
// The other searches will return a box that overlaps the grid cell
|
|
// thereby duplicating boxes, but NextFullSearch only returns each box once.
|
|
template<class BBC, class BBC_CLIST, class BBC_C_IT>
|
|
BBC* GridSearch<BBC, BBC_CLIST, BBC_C_IT>::NextFullSearch() {
|
|
int x;
|
|
int y;
|
|
do {
|
|
while (it_.cycled_list()) {
|
|
++x_;
|
|
if (x_ >= grid_->gridwidth_) {
|
|
--y_;
|
|
if (y_ < 0)
|
|
return CommonEnd();
|
|
x_ = 0;
|
|
}
|
|
SetIterator();
|
|
}
|
|
CommonNext();
|
|
TBOX box = previous_return_->bounding_box();
|
|
grid_->GridCoords(box.left(), box.bottom(), &x, &y);
|
|
} while (x != x_ || y != y_);
|
|
return previous_return_;
|
|
}
|
|
|
|
// Start a new radius search.
|
|
template<class BBC, class BBC_CLIST, class BBC_C_IT>
|
|
void GridSearch<BBC, BBC_CLIST, BBC_C_IT>::StartRadSearch(int x, int y,
|
|
int max_radius) {
|
|
// Rad search uses x_origin_ and y_origin_ as the center of the circle.
|
|
// The radius_ is the radius of the (diamond-shaped) circle and
|
|
// rad_index/rad_dir_ combine to determine the position around it.
|
|
max_radius_ = max_radius;
|
|
radius_ = 0;
|
|
rad_index_ = 0;
|
|
rad_dir_ = 3;
|
|
CommonStart(x, y);
|
|
}
|
|
|
|
// Return the next bbox in the radius search or NULL if the
|
|
// maximum radius has been reached.
|
|
template<class BBC, class BBC_CLIST, class BBC_C_IT>
|
|
BBC* GridSearch<BBC, BBC_CLIST, BBC_C_IT>::NextRadSearch() {
|
|
do {
|
|
while (it_.cycled_list()) {
|
|
++rad_index_;
|
|
if (rad_index_ >= radius_) {
|
|
++rad_dir_;
|
|
rad_index_ = 0;
|
|
if (rad_dir_ >= 4) {
|
|
++radius_;
|
|
if (radius_ > max_radius_)
|
|
return CommonEnd();
|
|
rad_dir_ = 0;
|
|
}
|
|
}
|
|
ICOORD offset = C_OUTLINE::chain_step(rad_dir_);
|
|
offset *= radius_ - rad_index_;
|
|
offset += C_OUTLINE::chain_step(rad_dir_ + 1) * rad_index_;
|
|
x_ = x_origin_ + offset.x();
|
|
y_ = y_origin_ + offset.y();
|
|
if (x_ >= 0 && x_ < grid_->gridwidth_ &&
|
|
y_ >= 0 && y_ < grid_->gridheight_)
|
|
SetIterator();
|
|
}
|
|
CommonNext();
|
|
} while (unique_mode_ && returns_.find(previous_return_) != returns_.end());
|
|
if (unique_mode_)
|
|
returns_.insert(previous_return_);
|
|
return previous_return_;
|
|
}
|
|
|
|
// Start a new left or right-looking search. Will search to the side
|
|
// for a box that vertically overlaps the given vertical line segment.
|
|
template<class BBC, class BBC_CLIST, class BBC_C_IT>
|
|
void GridSearch<BBC, BBC_CLIST, BBC_C_IT>::StartSideSearch(int x,
|
|
int ymin, int ymax) {
|
|
// Right search records the x in x_origin_, the ymax in y_origin_
|
|
// and the size of the vertical strip to search in radius_.
|
|
// To guarantee finding overlapping objects of upto twice the
|
|
// given size, double the height.
|
|
radius_ = ((ymax - ymin) * 2 + grid_->gridsize_ - 1) / grid_->gridsize_;
|
|
rad_index_ = 0;
|
|
CommonStart(x, ymax);
|
|
}
|
|
|
|
// Return the next bbox in the side search or NULL if the
|
|
// edge has been reached. Searches left to right or right to left
|
|
// according to the flag.
|
|
template<class BBC, class BBC_CLIST, class BBC_C_IT>
|
|
BBC* GridSearch<BBC, BBC_CLIST, BBC_C_IT>::NextSideSearch(bool right_to_left) {
|
|
do {
|
|
while (it_.cycled_list()) {
|
|
++rad_index_;
|
|
if (rad_index_ > radius_) {
|
|
if (right_to_left)
|
|
--x_;
|
|
else
|
|
++x_;
|
|
rad_index_ = 0;
|
|
if (x_ < 0 || x_ >= grid_->gridwidth_)
|
|
return CommonEnd();
|
|
}
|
|
y_ = y_origin_ - rad_index_;
|
|
if (y_ >= 0 && y_ < grid_->gridheight_)
|
|
SetIterator();
|
|
}
|
|
CommonNext();
|
|
} while (unique_mode_ && returns_.find(previous_return_) != returns_.end());
|
|
if (unique_mode_)
|
|
returns_.insert(previous_return_);
|
|
return previous_return_;
|
|
}
|
|
|
|
// Start a vertical-looking search. Will search up or down
|
|
// for a box that horizontally overlaps the given line segment.
|
|
template<class BBC, class BBC_CLIST, class BBC_C_IT>
|
|
void GridSearch<BBC, BBC_CLIST, BBC_C_IT>::StartVerticalSearch(int xmin,
|
|
int xmax,
|
|
int y) {
|
|
// Right search records the xmin in x_origin_, the y in y_origin_
|
|
// and the size of the horizontal strip to search in radius_.
|
|
radius_ = (xmax - xmin + grid_->gridsize_ - 1) / grid_->gridsize_;
|
|
rad_index_ = 0;
|
|
CommonStart(xmin, y);
|
|
}
|
|
|
|
// Return the next bbox in the vertical search or NULL if the
|
|
// edge has been reached. Searches top to bottom or bottom to top
|
|
// according to the flag.
|
|
template<class BBC, class BBC_CLIST, class BBC_C_IT>
|
|
BBC* GridSearch<BBC, BBC_CLIST, BBC_C_IT>::NextVerticalSearch(
|
|
bool top_to_bottom) {
|
|
do {
|
|
while (it_.cycled_list()) {
|
|
++rad_index_;
|
|
if (rad_index_ > radius_) {
|
|
if (top_to_bottom)
|
|
--y_;
|
|
else
|
|
++y_;
|
|
rad_index_ = 0;
|
|
if (y_ < 0 || y_ >= grid_->gridheight_)
|
|
return CommonEnd();
|
|
}
|
|
x_ = x_origin_ + rad_index_;
|
|
if (x_ >= 0 && x_ < grid_->gridwidth_)
|
|
SetIterator();
|
|
}
|
|
CommonNext();
|
|
} while (unique_mode_ && returns_.find(previous_return_) != returns_.end());
|
|
if (unique_mode_)
|
|
returns_.insert(previous_return_);
|
|
return previous_return_;
|
|
}
|
|
|
|
// Start a rectangular search. Will search for a box that overlaps the
|
|
// given rectangle.
|
|
template<class BBC, class BBC_CLIST, class BBC_C_IT>
|
|
void GridSearch<BBC, BBC_CLIST, BBC_C_IT>::StartRectSearch(const TBOX& rect) {
|
|
// Rect search records the xmin in x_origin_, the ymin in y_origin_
|
|
// and the xmax in max_radius_.
|
|
// The search proceeds left to right, top to bottom.
|
|
rect_ = rect;
|
|
CommonStart(rect.left(), rect.top());
|
|
grid_->GridCoords(rect.right(), rect.bottom(), // - rect.height(),
|
|
&max_radius_, &y_origin_);
|
|
}
|
|
|
|
// Return the next bbox in the rectangular search or NULL if complete.
|
|
template<class BBC, class BBC_CLIST, class BBC_C_IT>
|
|
BBC* GridSearch<BBC, BBC_CLIST, BBC_C_IT>::NextRectSearch() {
|
|
do {
|
|
while (it_.cycled_list()) {
|
|
++x_;
|
|
if (x_ > max_radius_) {
|
|
--y_;
|
|
x_ = x_origin_;
|
|
if (y_ < y_origin_)
|
|
return CommonEnd();
|
|
}
|
|
SetIterator();
|
|
}
|
|
CommonNext();
|
|
} while (!rect_.overlap(previous_return_->bounding_box()) ||
|
|
(unique_mode_ && returns_.find(previous_return_) != returns_.end()));
|
|
if (unique_mode_)
|
|
returns_.insert(previous_return_);
|
|
return previous_return_;
|
|
}
|
|
|
|
// Remove the last returned BBC. Will not invalidate this. May invalidate
|
|
// any other concurrent GridSearch on the same grid. If any others are
|
|
// in use, call RepositionIterator on those, to continue without harm.
|
|
template<class BBC, class BBC_CLIST, class BBC_C_IT>
|
|
void GridSearch<BBC, BBC_CLIST, BBC_C_IT>::RemoveBBox() {
|
|
if (previous_return_ != NULL) {
|
|
// Remove all instances of previous_return_ from the list, so the iterator
|
|
// remains valid after removal from the rest of the grid cells.
|
|
// if previous_return_ is not on the list, then it has been removed already.
|
|
BBC* prev_data = NULL;
|
|
BBC* new_previous_return = NULL;
|
|
it_.move_to_first();
|
|
for (it_.mark_cycle_pt(); !it_.cycled_list();) {
|
|
if (it_.data() == previous_return_) {
|
|
new_previous_return = prev_data;
|
|
it_.extract();
|
|
it_.forward();
|
|
next_return_ = it_.cycled_list() ? NULL : it_.data();
|
|
} else {
|
|
prev_data = it_.data();
|
|
it_.forward();
|
|
}
|
|
}
|
|
grid_->RemoveBBox(previous_return_);
|
|
previous_return_ = new_previous_return;
|
|
RepositionIterator();
|
|
}
|
|
}
|
|
|
|
template<class BBC, class BBC_CLIST, class BBC_C_IT>
|
|
void GridSearch<BBC, BBC_CLIST, BBC_C_IT>::RepositionIterator() {
|
|
// Something was deleted, so we have little choice but to clear the
|
|
// returns list.
|
|
returns_.clear();
|
|
// Reset the iterator back to one past the previous return.
|
|
// If the previous_return_ is no longer in the list, then
|
|
// next_return_ serves as a backup.
|
|
it_.move_to_first();
|
|
// Special case, the first element was removed and reposition
|
|
// iterator was called. In this case, the data is fine, but the
|
|
// cycle point is not. Detect it and return.
|
|
if (!it_.empty() && it_.data() == next_return_) {
|
|
it_.mark_cycle_pt();
|
|
return;
|
|
}
|
|
for (it_.mark_cycle_pt(); !it_.cycled_list(); it_.forward()) {
|
|
if (it_.data() == previous_return_ ||
|
|
it_.data_relative(1) == next_return_) {
|
|
CommonNext();
|
|
return;
|
|
}
|
|
}
|
|
// We ran off the end of the list. Move to a new cell next time.
|
|
previous_return_ = NULL;
|
|
next_return_ = NULL;
|
|
}
|
|
|
|
// Factored out helper to start a search.
|
|
template<class BBC, class BBC_CLIST, class BBC_C_IT>
|
|
void GridSearch<BBC, BBC_CLIST, BBC_C_IT>::CommonStart(int x, int y) {
|
|
grid_->GridCoords(x, y, &x_origin_, &y_origin_);
|
|
x_ = x_origin_;
|
|
y_ = y_origin_;
|
|
SetIterator();
|
|
previous_return_ = NULL;
|
|
next_return_ = it_.empty() ? NULL : it_.data();
|
|
returns_.clear();
|
|
}
|
|
|
|
// Factored out helper to complete a next search.
|
|
template<class BBC, class BBC_CLIST, class BBC_C_IT>
|
|
BBC* GridSearch<BBC, BBC_CLIST, BBC_C_IT>::CommonNext() {
|
|
previous_return_ = it_.data();
|
|
it_.forward();
|
|
next_return_ = it_.cycled_list() ? NULL : it_.data();
|
|
return previous_return_;
|
|
}
|
|
|
|
// Factored out final return when search is exhausted.
|
|
template<class BBC, class BBC_CLIST, class BBC_C_IT>
|
|
BBC* GridSearch<BBC, BBC_CLIST, BBC_C_IT>::CommonEnd() {
|
|
previous_return_ = NULL;
|
|
next_return_ = NULL;
|
|
return NULL;
|
|
}
|
|
|
|
// Factored out function to set the iterator to the current x_, y_
|
|
// grid coords and mark the cycle pt.
|
|
template<class BBC, class BBC_CLIST, class BBC_C_IT>
|
|
void GridSearch<BBC, BBC_CLIST, BBC_C_IT>::SetIterator() {
|
|
it_= &(grid_->grid_[y_ * grid_->gridwidth_ + x_]);
|
|
it_.mark_cycle_pt();
|
|
}
|
|
|
|
} // namespace tesseract.
|
|
|
|
#endif // TESSERACT_TEXTORD_BBGRID_H__
|