tesseract/ccstruct/quadlsq.h
theraysmith c4f4840fbe Fixed name collision with jpeg library
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2008-04-22 00:41:37 +00:00

68 lines
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C++

/**********************************************************************
* File: quadlsq.h (Formerly qlsq.h)
* Description: Code for least squares approximation of quadratics.
* Author: Ray Smith
* Created: Wed Oct 6 15:14:23 BST 1993
*
* (C) Copyright 1993, Hewlett-Packard Ltd.
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
** http://www.apache.org/licenses/LICENSE-2.0
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*
**********************************************************************/
#ifndef QUADLSQ_H
#define QUADLSQ_H
#include "points.h"
class QLSQ
{
public:
QLSQ() { //constructor
clear(); //set to zeros
}
void clear(); //initialize
void add( //add element
double x, //coords to add
double y);
void remove( //delete element
double x, //coords to delete
double y);
inT32 count() { //no of elements
return n;
}
void fit( //fit the given
int degree); //return actual
double get_a() { //get x squard
return a;
}
double get_b() { //get x squard
return b;
}
double get_c() { //get x squard
return c;
}
private:
inT32 n; //no of elements
double a, b, c; //result
double sigx; //sum of x
double sigy; //sum of y
double sigxx; //sum x squared
double sigxy; //sum of xy
double sigyy; //sum y squared
long double sigxxx; //sum x cubed
long double sigxxy; //sum xsquared y
long double sigxxxx; //sum x fourth
};
#endif