tesseract/ccutil/object_cache.h

126 lines
3.7 KiB
C++

///////////////////////////////////////////////////////////////////////
// File: object_cache.h
// Description: A string indexed object cache.
// Author: David Eger
// Created: Fri Jan 27 12:08:00 PST 2012
//
// (C) Copyright 2012, Google Inc.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
///////////////////////////////////////////////////////////////////////
#ifndef TESSERACT_CCUTIL_OBJECT_CACHE_H_
#define TESSERACT_CCUTIL_OBJECT_CACHE_H_
#include "ccutil.h"
#include "errcode.h"
#include "genericvector.h"
#include "tesscallback.h"
namespace tesseract {
// A simple object cache which maps a string to an object of type T.
// Usually, these are expensive objects that are loaded from disk.
// Reference counting is performed, so every Get() needs to be followed later
// by a Free(). Actual deletion is accomplished by DeleteUnusedObjects().
template<typename T>
class ObjectCache {
public:
ObjectCache() {}
~ObjectCache() {
mu_.Lock();
for (int i = 0; i < cache_.size(); i++) {
if (cache_[i].count > 0) {
tprintf("ObjectCache(%p)::~ObjectCache(): WARNING! LEAK! object %p "
"still has count %d (id %s)\n",
this, cache_[i].object, cache_[i].count,
cache_[i].id.string());
} else {
delete cache_[i].object;
cache_[i].object = NULL;
}
}
mu_.Unlock();
}
// Return a pointer to the object identified by id.
// If we haven't yet loaded the object, use loader to load it.
// If loader fails to load it, record a NULL entry in the cache
// and return NULL -- further attempts to load will fail (even
// with a different loader) until DeleteUnusedObjects() is called.
// We delete the given loader.
T *Get(STRING id,
TessResultCallback<T *> *loader) {
T *retval = NULL;
mu_.Lock();
for (int i = 0; i < cache_.size(); i++) {
if (id == cache_[i].id) {
retval = cache_[i].object;
if (cache_[i].object != NULL) {
cache_[i].count++;
}
mu_.Unlock();
delete loader;
return retval;
}
}
cache_.push_back(ReferenceCount());
ReferenceCount &rc = cache_.back();
rc.id = id;
retval = rc.object = loader->Run();
rc.count = (retval != NULL) ? 1 : 0;
mu_.Unlock();
return retval;
}
// Decrement the count for t.
// Return whether we knew about the given pointer.
bool Free(T *t) {
if (t == NULL) return false;
mu_.Lock();
for (int i = 0; i < cache_.size(); i++) {
if (cache_[i].object == t) {
--cache_[i].count;
mu_.Unlock();
return true;
}
}
mu_.Unlock();
return false;
}
void DeleteUnusedObjects() {
mu_.Lock();
for (int i = cache_.size() - 1; i >= 0; i--) {
if (cache_[i].count <= 0) {
delete cache_[i].object;
cache_.remove(i);
}
}
mu_.Unlock();
}
private:
struct ReferenceCount {
STRING id; // A unique ID to identify the object (think path on disk)
T *object; // A copy of the object in memory. Can be delete'd.
int count; // A count of the number of active users of this object.
};
CCUtilMutex mu_;
GenericVector<ReferenceCount> cache_;
};
} // namespace tesseract
#endif // TESSERACT_CCUTIL_OBJECT_CACHE_H_