tesseract/src/ccutil/bitvector.cpp
Stefan Weil edff1d1882 BitVector: Use new serialization API
Signed-off-by: Stefan Weil <sw@weilnetz.de>
2018-07-18 17:07:03 +02:00

266 lines
9.4 KiB
C++

// Copyright 2011 Google Inc. All Rights Reserved.
// Author: rays@google.com (Ray Smith)
///////////////////////////////////////////////////////////////////////
// File: bitvector.cpp
// Description: Class replacement for BITVECTOR.
// Author: Ray Smith
// Created: Mon Jan 10 17:45:01 PST 2011
//
// (C) Copyright 2011, Google Inc.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
///////////////////////////////////////////////////////////////////////
#include "bitvector.h"
#include <algorithm>
#include <cstring>
#include "helpers.h"
#include "serialis.h" // for tesseract::Serialize
namespace tesseract {
// Fast lookup table to get the first least significant set bit in a byte.
// For zero, the table has 255, but since it is a special case, most code
// that uses this table will check for zero before looking up lsb_index_.
const uint8_t BitVector::lsb_index_[256] = {
255, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
5, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
6, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
5, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
7, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
5, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
6, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
5, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0
};
// Fast lookup table to get the residual bits after zeroing the first (lowest)
// set bit in a byte.
const uint8_t BitVector::lsb_eroded_[256] = {
0, 0, 0, 0x2, 0, 0x4, 0x4, 0x6,
0, 0x8, 0x8, 0x0a, 0x08, 0x0c, 0x0c, 0x0e,
0, 0x10, 0x10, 0x12, 0x10, 0x14, 0x14, 0x16,
0x10, 0x18, 0x18, 0x1a, 0x18, 0x1c, 0x1c, 0x1e,
0, 0x20, 0x20, 0x22, 0x20, 0x24, 0x24, 0x26,
0x20, 0x28, 0x28, 0x2a, 0x28, 0x2c, 0x2c, 0x2e,
0x20, 0x30, 0x30, 0x32, 0x30, 0x34, 0x34, 0x36,
0x30, 0x38, 0x38, 0x3a, 0x38, 0x3c, 0x3c, 0x3e,
0, 0x40, 0x40, 0x42, 0x40, 0x44, 0x44, 0x46,
0x40, 0x48, 0x48, 0x4a, 0x48, 0x4c, 0x4c, 0x4e,
0x40, 0x50, 0x50, 0x52, 0x50, 0x54, 0x54, 0x56,
0x50, 0x58, 0x58, 0x5a, 0x58, 0x5c, 0x5c, 0x5e,
0x40, 0x60, 0x60, 0x62, 0x60, 0x64, 0x64, 0x66,
0x60, 0x68, 0x68, 0x6a, 0x68, 0x6c, 0x6c, 0x6e,
0x60, 0x70, 0x70, 0x72, 0x70, 0x74, 0x74, 0x76,
0x70, 0x78, 0x78, 0x7a, 0x78, 0x7c, 0x7c, 0x7e,
0, 0x80, 0x80, 0x82, 0x80, 0x84, 0x84, 0x86,
0x80, 0x88, 0x88, 0x8a, 0x88, 0x8c, 0x8c, 0x8e,
0x80, 0x90, 0x90, 0x92, 0x90, 0x94, 0x94, 0x96,
0x90, 0x98, 0x98, 0x9a, 0x98, 0x9c, 0x9c, 0x9e,
0x80, 0xa0, 0xa0, 0xa2, 0xa0, 0xa4, 0xa4, 0xa6,
0xa0, 0xa8, 0xa8, 0xaa, 0xa8, 0xac, 0xac, 0xae,
0xa0, 0xb0, 0xb0, 0xb2, 0xb0, 0xb4, 0xb4, 0xb6,
0xb0, 0xb8, 0xb8, 0xba, 0xb8, 0xbc, 0xbc, 0xbe,
0x80, 0xc0, 0xc0, 0xc2, 0xc0, 0xc4, 0xc4, 0xc6,
0xc0, 0xc8, 0xc8, 0xca, 0xc8, 0xcc, 0xcc, 0xce,
0xc0, 0xd0, 0xd0, 0xd2, 0xd0, 0xd4, 0xd4, 0xd6,
0xd0, 0xd8, 0xd8, 0xda, 0xd8, 0xdc, 0xdc, 0xde,
0xc0, 0xe0, 0xe0, 0xe2, 0xe0, 0xe4, 0xe4, 0xe6,
0xe0, 0xe8, 0xe8, 0xea, 0xe8, 0xec, 0xec, 0xee,
0xe0, 0xf0, 0xf0, 0xf2, 0xf0, 0xf4, 0xf4, 0xf6,
0xf0, 0xf8, 0xf8, 0xfa, 0xf8, 0xfc, 0xfc, 0xfe
};
// Fast lookup table to give the number of set bits in a byte.
const int BitVector::hamming_table_[256] = {
0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4,
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
4, 5, 5, 6, 5, 6, 6, 7, 5, 6, 6, 7, 6, 7, 7, 8
};
BitVector::BitVector() : bit_size_(0), array_(nullptr) {}
BitVector::BitVector(int length) : bit_size_(length) {
array_ = new uint32_t[WordLength()];
SetAllFalse();
}
BitVector::BitVector(const BitVector& src) : bit_size_(src.bit_size_) {
array_ = new uint32_t[WordLength()];
memcpy(array_, src.array_, ByteLength());
}
BitVector& BitVector::operator=(const BitVector& src) {
Alloc(src.bit_size_);
memcpy(array_, src.array_, ByteLength());
return *this;
}
BitVector::~BitVector() {
delete [] array_;
}
// Initializes the array to length * false.
void BitVector::Init(int length) {
Alloc(length);
SetAllFalse();
}
// Writes to the given file. Returns false in case of error.
bool BitVector::Serialize(FILE* fp) const {
if (!tesseract::Serialize(fp, &bit_size_)) return false;
int wordlen = WordLength();
return tesseract::Serialize(fp, &array_[0], wordlen);
}
// Reads from the given file. Returns false in case of error.
// If swap is true, assumes a big/little-endian swap is needed.
bool BitVector::DeSerialize(bool swap, FILE* fp) {
uint32_t new_bit_size;
if (!tesseract::DeSerialize(fp, &new_bit_size)) return false;
if (swap) {
ReverseN(&new_bit_size, sizeof(new_bit_size));
}
Alloc(new_bit_size);
int wordlen = WordLength();
if (!tesseract::DeSerialize(fp, &array_[0], wordlen)) return false;
if (swap) {
for (int i = 0; i < wordlen; ++i)
ReverseN(&array_[i], sizeof(array_[i]));
}
return true;
}
void BitVector::SetAllFalse() {
memset(array_, 0, ByteLength());
}
void BitVector::SetAllTrue() {
memset(array_, ~0, ByteLength());
}
// Returns the index of the next set bit after the given index.
// Useful for quickly iterating through the set bits in a sparse vector.
int BitVector::NextSetBit(int prev_bit) const {
// Move on to the next bit.
int next_bit = prev_bit + 1;
if (next_bit >= bit_size_) return -1;
// Check the remains of the word containing the next_bit first.
int next_word = WordIndex(next_bit);
int bit_index = next_word * kBitFactor;
int word_end = bit_index + kBitFactor;
uint32_t word = array_[next_word];
uint8_t byte = word & 0xff;
while (bit_index < word_end) {
if (bit_index + 8 > next_bit && byte != 0) {
while (bit_index + lsb_index_[byte] < next_bit && byte != 0)
byte = lsb_eroded_[byte];
if (byte != 0)
return bit_index + lsb_index_[byte];
}
word >>= 8;
bit_index += 8;
byte = word & 0xff;
}
// next_word didn't contain a 1, so find the next word with set bit.
++next_word;
int wordlen = WordLength();
while (next_word < wordlen && (word = array_[next_word]) == 0) {
++next_word;
bit_index += kBitFactor;
}
if (bit_index >= bit_size_) return -1;
// Find the first non-zero byte within the word.
while ((word & 0xff) == 0) {
word >>= 8;
bit_index += 8;
}
return bit_index + lsb_index_[word & 0xff];
}
// Returns the number of set bits in the vector.
int BitVector::NumSetBits() const {
int wordlen = WordLength();
int total_bits = 0;
for (int w = 0; w < wordlen; ++w) {
uint32_t word = array_[w];
for (int i = 0; i < 4; ++i) {
total_bits += hamming_table_[word & 0xff];
word >>= 8;
}
}
return total_bits;
}
// Logical in-place operations on whole bit vectors. Tries to do something
// sensible if they aren't the same size, but they should be really.
void BitVector::operator|=(const BitVector& other) {
int length = std::min(WordLength(), other.WordLength());
for (int w = 0; w < length; ++w)
array_[w] |= other.array_[w];
}
void BitVector::operator&=(const BitVector& other) {
int length = std::min(WordLength(), other.WordLength());
for (int w = 0; w < length; ++w)
array_[w] &= other.array_[w];
for (int w = WordLength() - 1; w >= length; --w)
array_[w] = 0;
}
void BitVector::operator^=(const BitVector& other) {
int length = std::min(WordLength(), other.WordLength());
for (int w = 0; w < length; ++w)
array_[w] ^= other.array_[w];
}
// Set subtraction *this = v1 - v2.
void BitVector::SetSubtract(const BitVector& v1, const BitVector& v2) {
Alloc(v1.size());
int length = std::min(v1.WordLength(), v2.WordLength());
for (int w = 0; w < length; ++w)
array_[w] = v1.array_[w] ^ (v1.array_[w] & v2.array_[w]);
for (int w = WordLength() - 1; w >= length; --w)
array_[w] = v1.array_[w];
}
// Allocates memory for a vector of the given length.
// Reallocates if the array is a different size, larger or smaller.
void BitVector::Alloc(int length) {
int initial_wordlength = WordLength();
bit_size_ = length;
int new_wordlength = WordLength();
if (new_wordlength != initial_wordlength) {
delete [] array_;
array_ = new uint32_t[new_wordlength];
}
}
} // namespace tesseract.